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Talk:Procs Per Minute

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Revision as of 00:30, 17 April 2012 by GuyPerfect (Talk | contribs)

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Recharge + Activation Time

The following comes from this post on the official forums.

blueruckus:
For those that aren't familiar with the PPM formula, it calculates the proc chance based off recharge instead of a flat %. The intention is to slot procs in powers you like to use and not just quick spam T1 attacks. The community accepted formula used for single target attacks is as follows:
[Base Recharge / 60 (secs in a min)] x PPM
Kosmos:
This is almost certainly wrong, my tests on beta put the odds of the results I saw given this formula as essentially impossible. For example, in 791 hits with Barb Swipe and a 2.5 PPM ToD proc I saw 134 procs, over 12 standard deviations from the mean expected given a normal approximation of an underlying binomial distribution with the proc chance given by the above formula. Another 491 hits with the 3 PPM Mako proc produced 102 procs, 11+ sdev off itself. And that's just the last two test sets I ran to test the hypothesis that it's actually...
(Base Recharge + Cast) / 60s x PPM
With that formula every single one of my test series fell within the 95% confidence interval and the total testing over 2768 hits was 0.38 sdev high.

The information posted by Kosmos seems to be confirmed by the folks who work on Mids, which is good enough for me, barring direct contradiction from empirical testing or the development team. I've changed the wording in this article accordingly. There is also some information presented in the thread about the AoE formula, but I don't presently have time to work that into the article. Draeth Darkstar 22:20, 16 April 2012 (UTC)

We're pretty sure we've got the formula for AoE, though when we tested Cone we found it to be broken. In Issue 23 at least it was said to be fixed, but we haven't run any additional tests since then. --GuyPerfect 00:30, 17 April 2012 (UTC)