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Difference between revisions of "Storm Summoning"

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{{TOCright}}
 
{{TOCright}}
 
== Overview ==
 
== Overview ==
 +
{{Power Set Icon|Freem}}
 +
'''Storm Summoning''' is a standard power set that is a primary set for [[Defender]]s and a secondary set for [[Controller]]s, [[Corruptor]]s, and [[Mastermind]]s.
  
You can command the forces of nature! {{PAGENAME}} allows you to control wind and weather to aid your allies and wreak havoc on your foes. {{PAGENAME}} is a primary powerset for [[Defender]]s and a secondary powerset for [[Controller]]s, [[Corruptor]]s and [[Mastermind]]s.
+
"You can command the forces of nature! Storm Summoning allows you to control wind and weather to aid your allies and wreak havoc on your foes."
 
+
{{clrl}}
This powerset was added to the Corruptor and Mastermind options in [[Issue 12]].
+
  
 
== Power Table ==
 
== Power Table ==
 
+
The Storm Summoning power set is available as a primary set for [[Defender]]s and as a secondary set for [[Controller]]s, [[Corruptor]]s, and [[Mastermind]]s. The following table shows the levels at which each power is available:
The Storm Summoning powerset is available as a primary powerset for [[Defender]]s and a secondary powerset for [[Controller]]s as well as [[Corruptor]]s and [[Mastermind]]s as of Issue 12. The following table shows which powers are available and at what level:
+
  
 
{{Powers_SplitLevelHeader}}
 
{{Powers_SplitLevelHeader}}
{{Powers_SplitLevelRow|Icon=StormSummoning_Gale.png|Power=Gale|PriLevel=1|SecLevel=1|Effect=Ranged (Cone), Minor Damage (Smash), Foe Knockback|Border=1}}
+
{{Powers_SplitLevelRow|Icon=StormSummoning_Gale.png|Power=Gale|PriLevel=1|SecLevel=1|Effect=Ranged (Cone), Minor DMG(Smash), Foe Knockback|Border=1}}
{{Powers_SplitLevelRow|Icon=StormSummoning_O2Boost.png|Power=O2 Boost|PriLevel=1|SecLevel=2|Effect=Ally Heal, Ally +Resistance (Disorient, Sleep, Endurance Drain)|Border=1}}
+
{{Powers_SplitLevelRow|Icon=StormSummoning_O2Boost.png|Power=O2 Boost|PriLevel=1|SecLevel=2|Effect=Ranged, Ally Heal, +Res(Disorient, Sleep, End Drain), +Perception|Border=1}}
{{Powers_SplitLevelRow|Icon=StormSummoning_SnowStorm.png|Power=Snow Storm|PriLevel=2|SecLevel=4|Effect=Toggle: Ranged (Targeted Area of Effect), Foe: -Speed -Recharge -Fly|Border=1}}
+
{{Powers_SplitLevelRow|Icon=StormSummoning_SnowStorm.png|Power=Snow Storm|PriLevel=2|SecLevel=4|Effect=Toggle: Ranged (Targeted AoE), Foe -Recharge, -SPD, -Fly|Border=1}}
{{Powers_SplitLevelRow|Icon=StormSummoning_Fog.png|Power=Steamy Mist|PriLevel=6|SecLevel=10|Effect=Toggle: Point Blank Area of Effect, Team Stealth, +Defense(All), +Resistance(Fire, Cold, Energy, Confuse)|Border=1}}
+
{{Powers_SplitLevelRow|Icon=StormSummoning_Fog.png|Power=Steamy Mist|PriLevel=6|SecLevel=10|Effect=Toggle: PBAoE, Team Stealth, +DEF(All), +Res(Fire, Cold, Energy, Confuse)|Border=1}}
{{Powers_SplitLevelRow|Icon=StormSummoning_SteamyMist.png|Power=Freezing Rain|PriLevel=8|SecLevel=16|Effect=Ranged (Location Area of Effect), Minor Damage over Time(Cold), Foe -Speed, -Recharge, -Defense -Resistance|Border=1}}
+
{{Powers_SplitLevelRow|Icon=StormSummoning_FreezingRain.png|Power=Freezing Rain|PriLevel=8|SecLevel=16|Effect=Ranged (Location AoE), Minor DoT(Cold), Foe -Recharge, -SPD, -DEF(All), -Res(All)|Border=1}}
{{Powers_SplitLevelRow|Icon=StormSummoning_Hurricane.png|Power=Hurricane|PriLevel=12|SecLevel=20|Effect=Toggle: Point Blank Area of Effect, Foe: -Range, -To Hit, Repel, Knockback|Border=1}}
+
{{Powers_SplitLevelRow|Icon=StormSummoning_Hurricane.png|Power=Hurricane|PriLevel=12|SecLevel=20|Effect=Toggle: PBAoE, Foe -Range, -To-Hit, Repel, Knockback|Border=1}}
{{Powers_SplitLevelRow|Icon=StormSummoning_ThunderClap.png|Power=Thunder Clap|PriLevel=18|SecLevel=28|Effect=Point Blank Area of Effect, Foe: Disorient|Border=1}}
+
{{Powers_SplitLevelRow|Icon=StormSummoning_ThunderClap.png|Power=Thunder Clap|PriLevel=18|SecLevel=28|Effect=PBAoE, Foe Disorient|Border=1}}
{{Powers_SplitLevelRow|Icon=StormSummoning_Tornado.png|Power=Tornado|PriLevel=26|SecLevel=35|Effect=Summon Tornado: Ranged Targetted Area of Effect Minor Damage (Smash), Foe: Knockback, Fear, Disorient|Border=1}}
+
{{Powers_SplitLevelRow|Icon=StormSummoning_Tornado.png|Power=Tornado|PriLevel=26|SecLevel=35|Effect=Summon Tornado: PBAoE, Minor DMG(Smash), Foe Fear, Disorient, Knockback|Border=1}}
{{Powers_SplitLevelRow|Icon=StormSummoning_LightningStorm.png|Power=Lightning Storm|PriLevel=32|SecLevel=38|Effect=Create Storm: Ranged, High Damage(Energy), Foe: -Endurance|Border=1}}
+
{{Powers_SplitLevelRow|Icon=StormSummoning_LightningStorm.png|Power=Lightning Storm|PriLevel=32|SecLevel=38|Effect=Summon Storm: Ranged, High DMG(Energy), Foe -End|Border=1}}
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
 
== Powers ==
 
== Powers ==
 
+
=== [[File:StormSummoning_FreezingRain.png]] Freezing Rain ===
The following are powers in the Storm Summoning powerset.
+
 
+
=== [[Image:StormSummoning_SteamyMist.png]] Freezing Rain ===
+
 
+
 
Summons Freezing Rain at a targeted location. Freezing Rain deals minimal Cold damage to anything that passes through the storm. It also Slows the affected foes and severely reduces their Defense and resistance to damage. Many foes may even slip and fall trying to escape the storm.
 
Summons Freezing Rain at a targeted location. Freezing Rain deals minimal Cold damage to anything that passes through the storm. It also Slows the affected foes and severely reduces their Defense and resistance to damage. Many foes may even slip and fall trying to escape the storm.
  
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{{PowerBlock_Damage|Minor Damage over Time(Cold)}}
 
{{PowerBlock_Damage|Minor Damage over Time(Cold)}}
 
{{PowerBlock_Recharge|Long}}
 
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[Image:Archetypeicon controller.png|18px]] 16 (Controller)}}
+
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 16 (Controller)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_corruptor.png|18px]] 16 (Corruptor)}}
+
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 16 (Corruptor)}}
{{PowerBlock_Blank|[[Image:Archetypeicon defender.png|18px]] 8 (Defender)}}
+
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 8 (Defender)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 16 (Mastermind)}}
+
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 16 (Mastermind)}}
 
{{PowerBlock_Effects|Ranged (Location Area of Effect)}}
 
{{PowerBlock_Effects|Ranged (Location Area of Effect)}}
{{PowerBlock_Blank|Foe: -Speed, -Recharge, -Defense -Resistance}}
+
{{PowerBlock_Blank|Foe -Recharge, -Speed, -Defense(All), -Resistance(All)}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Blank|{{Enhance Damage}}}}
 
{{PowerBlock_Blank|{{Enhance Damage}}}}
Line 51: Line 47:
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:StormSummoning_Gale.png]] Gale ===
+
=== [[File:StormSummoning_Gale.png]] Gale ===
 
+
 
You can call forth a tremendous gust of Gale force winds that knock down foes and deal some Smashing damage in a wide cone area.
 
You can call forth a tremendous gust of Gale force winds that knock down foes and deal some Smashing damage in a wide cone area.
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor Damage (Smash)}}
+
{{PowerBlock_Damage|Minor (Smash)}}
 
{{PowerBlock_Recharge|Moderate}}
 
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[Image:Archetypeicon controller.png|18px]] 1 (Controller)}}
+
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 1 (Controller)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}}
+
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}}
{{PowerBlock_Blank|[[Image:Archetypeicon defender.png|18px]] 1 (Defender)}}
+
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 1 (Defender)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}}
+
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}}
 
{{PowerBlock_Effects|Ranged (Cone)}}
 
{{PowerBlock_Effects|Ranged (Cone)}}
{{PowerBlock_Blank|Foe: Knockback}}
+
{{PowerBlock_Blank|Foe Knockback}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Blank|{{Enhance Damage}}}}
 
{{PowerBlock_Blank|{{Enhance Damage}}}}
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{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:StormSummoning_Hurricane.png]] Hurricane ===
+
=== [[File:StormSummoning_Hurricane.png]] Hurricane ===
 
+
 
You can summon a Hurricane. The wind and rain from this massive storm reduce the range and chance to hit of nearby foes. The massive winds of this storm continuously force foes away from you.
 
You can summon a Hurricane. The wind and rain from this massive storm reduce the range and chance to hit of nearby foes. The massive winds of this storm continuously force foes away from you.
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Recharge|Slow}}
 
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:Archetypeicon controller.png|18px]] 20 (Controller)}}
+
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 20 (Controller)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_corruptor.png|18px]] 20 (Corruptor)}}
+
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 20 (Corruptor)}}
{{PowerBlock_Blank|[[Image:Archetypeicon defender.png|18px]] 12 (Defender)}}
+
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 12 (Defender)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 20 (Mastermind)}}
+
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 20 (Mastermind)}}
 
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}
 
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}
{{PowerBlock_Blank|Foe: -Range, -To Hit, Repel, Knockback}}
+
{{PowerBlock_Blank|Foe -Range, -To-Hit, Repel, Knockback}}
 
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Blank|{{Enhance Knockback}}}}
 
{{PowerBlock_Blank|{{Enhance Knockback}}}}
Line 94: Line 88:
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:StormSummoning_LightningStorm.png]] Lightning Storm===
+
=== [[File:StormSummoning_LightningStorm.png]] Lightning Storm ===
 
+
 
You can create a massive Lightning Storm that will strike any foe that approaches you. Lightning from this storm can knock down and damage all nearby foes, and can even instill panic. Lightning bolts will continue to fall as long as the storm remains.
 
You can create a massive Lightning Storm that will strike any foe that approaches you. Lightning from this storm can knock down and damage all nearby foes, and can even instill panic. Lightning bolts will continue to fall as long as the storm remains.
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|High Damage(Energy)}}
+
{{PowerBlock_Damage|High (Energy)}}
 
{{PowerBlock_Recharge|Long}}
 
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[Image:Archetypeicon controller.png|18px]] 38 (Controller)}}
+
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 38 (Controller)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_corruptor.png|18px]] 38 (Corruptor)}}
+
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 38 (Corruptor)}}
{{PowerBlock_Blank|[[Image:Archetypeicon defender.png|18px]] 32 (Defender)}}
+
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 32 (Defender)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 38 (Mastermind)}}
+
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 38 (Mastermind)}}
{{PowerBlock_Effects|Create Storm: Ranged, High Damage(Energy)}}
+
{{PowerBlock_Effects|Summon Storm: Ranged}}
{{PowerBlock_Blank|Foe: -Endurance}}
+
{{PowerBlock_Blank|Foe -Endurance}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Blank|{{Enhance Damage}}}}
 
{{PowerBlock_Blank|{{Enhance Damage}}}}
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{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:StormSummoning_O2Boost.png]] O2 Boost ===
+
=== [[File:StormSummoning_O2Boost.png]] O2 Boost ===
 
+
Saturates the air around a targeted ally with rich oxygen, healing their wounds. The O2 Boost can protect a targeted ally from Sleep, Stun and Endurance Drain effects as well as increase perception. You cannot use this power on yourself.
Saturates the air around a targeted ally with rich oxygen, healing his wounds. The O2 Boost can protect a targeted ally from Sleep, Stun and Endurance Drain effects. You cannot use this power on yourself.
+
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Recharge|Fast}}
 
{{PowerBlock_Recharge|Fast}}
{{PowerBlock_Level|[[Image:Archetypeicon controller.png|18px]] 2 (Controller)}}
+
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 2 (Controller)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_corruptor.png|18px]] 2 (Corruptor)}}
+
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 2 (Corruptor)}}
{{PowerBlock_Blank|[[Image:Archetypeicon defender.png|18px]] 1 (Defender)}}
+
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 1 (Defender)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 2 (Mastermind)}}
+
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 2 (Mastermind)}}
{{PowerBlock_Effects|Ally Heal, Ally +Resistance (Disorient, Sleep, Endurance Drain)}}
+
{{PowerBlock_Effects|Ally Heal, +Resistance(Disorient, Sleep, Endurance Drain)}}
 
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Blank|{{Enhance Heal}}}}
 
{{PowerBlock_Blank|{{Enhance Heal}}}}
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{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:StormSummoning_SnowStorm.png]] Snow Storm ===
+
=== [[File:StormSummoning_SnowStorm.png]] Snow Storm ===
 
+
 
While active, the chill from this Snow Storm can dramatically Slow the attack and movement speed of the target and all nearby foes. The torrent winds of the Snow Storm are enough to bring down flying foes.
 
While active, the chill from this Snow Storm can dramatically Slow the attack and movement speed of the target and all nearby foes. The torrent winds of the Snow Storm are enough to bring down flying foes.
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Recharge|Slow}}
 
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:Archetypeicon controller.png|18px]] 4 (Controller)}}
+
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 4 (Controller)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_corruptor.png|18px]] 4 (Corruptor)}}
+
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 4 (Corruptor)}}
{{PowerBlock_Blank|[[Image:Archetypeicon defender.png|18px]] 2 (Defender)}}
+
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 2 (Defender)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 4 (Mastermind)}}
+
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 4 (Mastermind)}}
 
{{PowerBlock_Effects|Toggle: Ranged (Targeted Area of Effect)}}
 
{{PowerBlock_Effects|Toggle: Ranged (Targeted Area of Effect)}}
{{PowerBlock_Blank|Foe: -Speed -Recharge -Fly}}
+
{{PowerBlock_Blank|Foe -Recharge, -Speed, -Fly}}
 
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
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{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:StormSummoning_Fog.png]] Steamy Mist ===
+
=== [[File:StormSummoning_Fog.png]] Steamy Mist ===
 
+
 
Your mastery of the elements allows you to hide yourself and all nearby allies within a Steamy Mist. Steamy Mist makes you and your allies harder to see and increases your Defense bonus to all attacks, while reducing Fire, Cold, and Energy damage, as well as your Foes ability to Confuse you. You cannot use any other Concealment type powers while using Steamy Mist.
 
Your mastery of the elements allows you to hide yourself and all nearby allies within a Steamy Mist. Steamy Mist makes you and your allies harder to see and increases your Defense bonus to all attacks, while reducing Fire, Cold, and Energy damage, as well as your Foes ability to Confuse you. You cannot use any other Concealment type powers while using Steamy Mist.
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Recharge|Slow}}
 
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:Archetypeicon controller.png|18px]] 10 (Controller)}}
+
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 10 (Controller)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_corruptor.png|18px]] 10 (Corruptor)}}
+
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 10 (Corruptor)}}
{{PowerBlock_Blank|[[Image:Archetypeicon defender.png|18px]] 6 (Defender)}}
+
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 6 (Defender)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 10 (Mastermind)}}
+
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 10 (Mastermind)}}
 
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}
 
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}
{{PowerBlock_Blank|Team Stealth, +Defense(All)}}
+
{{PowerBlock_Blank|Team Stealth, +Defense(All), +Resistance(Fire, Cold, Energy, Confuse)}}
{{PowerBlock_Blank|Team: +Resistance(Fire, Cold, Energy, Confuse)}}
+
 
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}
 
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
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{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:StormSummoning_ThunderClap.png]] Thunder Clap ===
+
=== [[File:StormSummoning_ThunderClap.png]] Thunder Clap ===
 
+
 
You can call forth a tremendous Thunder Clap that will Disorient most foes in a large area around you.
 
You can call forth a tremendous Thunder Clap that will Disorient most foes in a large area around you.
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Recharge|Slow}}
 
{{PowerBlock_Recharge|Slow}}
{{PowerBlock_Level|[[Image:Archetypeicon controller.png|18px]] 28 (Controller)}}
+
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 28 (Controller)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_corruptor.png|18px]] 28 (Corruptor)}}
+
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 28 (Corruptor)}}
{{PowerBlock_Blank|[[Image:Archetypeicon defender.png|18px]] 18 (Defender)}}
+
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 18 (Defender)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 28 (Mastermind)}}
+
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 28 (Mastermind)}}
 
{{PowerBlock_Effects|Point Blank Area of Effect}}
 
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Blank|Foe: Disorient}}
+
{{PowerBlock_Blank|Foe Disorient}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
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{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:StormSummoning_Tornado.png]] Tornado ===
+
=== [[File:StormSummoning_Tornado.png]] Tornado ===
 
+
 
Conjures up a funnel cloud at a targeted location. The Tornado will chase down your foes, tossing them into the air and hurling them great distances. The victims are left Disoriented and with reduced Defense. The Tornado is a menacing sight, and can even cause panic among your foes.
 
Conjures up a funnel cloud at a targeted location. The Tornado will chase down your foes, tossing them into the air and hurling them great distances. The victims are left Disoriented and with reduced Defense. The Tornado is a menacing sight, and can even cause panic among your foes.
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor Damage (Smash)}}
+
{{PowerBlock_Damage|Minor (Smash)}}
 
{{PowerBlock_Recharge|Long}}
 
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[Image:Archetypeicon controller.png|18px]] 35 (Controller)}}
+
{{PowerBlock_Level|[[File:Archetypeicon controller.png|18px]] 35 (Controller)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_corruptor.png|18px]] 35 (Corruptor)}}
+
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 35 (Corruptor)}}
{{PowerBlock_Blank|[[Image:Archetypeicon defender.png|18px]] 26 (Defender)}}
+
{{PowerBlock_Blank|[[File:Archetypeicon defender.png|18px]] 26 (Defender)}}
{{PowerBlock_Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 35 (Mastermind)}}
+
{{PowerBlock_Blank|[[File:V_archetypeicon_mastermind.png|18px]] 35 (Mastermind)}}
 
{{PowerBlock_Effects|Summon Tornado: Targeted Area of Effect}}
 
{{PowerBlock_Effects|Summon Tornado: Targeted Area of Effect}}
{{PowerBlock_Blank|Foe: Knockback, Fear, Disorient}}
+
{{PowerBlock_Blank|Foe Fear, Disorient, Knockback}}
 
{{PowerBlock_Enhancements|{{Enhance Damage}}}}
 
{{PowerBlock_Enhancements|{{Enhance Damage}}}}
 
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}
 
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}
Line 219: Line 206:
 
{{PowerBlock Blank|{{Set Defense Debuff}}}}
 
{{PowerBlock Blank|{{Set Defense Debuff}}}}
 
{{PowerBlock Blank|{{Set Knockback}}}}
 
{{PowerBlock Blank|{{Set Knockback}}}}
 +
{{PowerBlock Blank|{{Set Recharge Intensive Pets}}}}
 +
{{PowerBlock Blank|{{Set Accurate Defense Debuff}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
 +
 +
== Historical ==
 +
{{Historical|type=section|reason=change}}
 +
* This set has been in the game for [[Controller]]s and [[Defender]]s since [[Issue 0]].
 +
* This set was [[Power Set Proliferation|proliferated]] to [[Corruptor]]s and [[Mastermind]]s in [[Issue 12]].
  
 
== External Links ==
 
== External Links ==
* {{NoFuturePowerSet|Game=coh|Power={{PAGENAMEE}}|Archetype=Controller|Type=Buff}}
+
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Controller|Type=Buff}}
* {{NoFuturePowerSet|Game=cov|Power={{PAGENAMEE}}|Archetype=Corruptor|Type=Buff}}
+
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Corruptor|Type=Buff}}
* {{NoFuturePowerSet|Game=coh|Power={{PAGENAMEE}}|Archetype=Defender|Type=Buff}}
+
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Defender|Type=Buff}}
* {{NoFuturePowerSet|Game=cov|Power={{PAGENAMEE}}|Archetype=Mastermind|Type=Buff}}
+
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Mastermind|Type=Buff}}
  
[[Category:Powersets]]
+
[[Category:Power Sets]]
 
[[Category:Controller Secondary]]
 
[[Category:Controller Secondary]]
 
[[Category:Corruptor Secondary]]
 
[[Category:Corruptor Secondary]]
 
[[Category:Defender Primary]]
 
[[Category:Defender Primary]]
 
[[Category:Mastermind Secondary]]
 
[[Category:Mastermind Secondary]]

Latest revision as of 05:50, 25 July 2014

Overview

Storm Summoning is a standard power set that is a primary set for Defenders and a secondary set for Controllers, Corruptors, and Masterminds.

"You can command the forces of nature! Storm Summoning allows you to control wind and weather to aid your allies and wreak havoc on your foes."

Power Table

The Storm Summoning power set is available as a primary set for Defenders and as a secondary set for Controllers, Corruptors, and Masterminds. The following table shows the levels at which each power is available:

Power Level as Primary Level as Secondary Effect
StormSummoning Gale.png Gale 1 1 Ranged (Cone), Minor DMG(Smash), Foe Knockback
StormSummoning O2Boost.png O2 Boost 1 2 Ranged, Ally Heal, +Res(Disorient, Sleep, End Drain), +Perception
StormSummoning SnowStorm.png Snow Storm 2 4 Toggle: Ranged (Targeted AoE), Foe -Recharge, -SPD, -Fly
StormSummoning Fog.png Steamy Mist 6 10 Toggle: PBAoE, Team Stealth, +DEF(All), +Res(Fire, Cold, Energy, Confuse)
StormSummoning FreezingRain.png Freezing Rain 8 16 Ranged (Location AoE), Minor DoT(Cold), Foe -Recharge, -SPD, -DEF(All), -Res(All)
StormSummoning Hurricane.png Hurricane 12 20 Toggle: PBAoE, Foe -Range, -To-Hit, Repel, Knockback
StormSummoning ThunderClap.png Thunder Clap 18 28 PBAoE, Foe Disorient
StormSummoning Tornado.png Tornado 26 35 Summon Tornado: PBAoE, Minor DMG(Smash), Foe Fear, Disorient, Knockback
StormSummoning LightningStorm.png Lightning Storm 32 38 Summon Storm: Ranged, High DMG(Energy), Foe -End

Powers

StormSummoning FreezingRain.png Freezing Rain

Summons Freezing Rain at a targeted location. Freezing Rain deals minimal Cold damage to anything that passes through the storm. It also Slows the affected foes and severely reduces their Defense and resistance to damage. Many foes may even slip and fall trying to escape the storm.

Damage Minor Damage over Time(Cold)
Recharge Long
Minimum Level Archetypeicon controller.png 16 (Controller)
V archetypeicon corruptor.png 16 (Corruptor)
Archetypeicon defender.png 8 (Defender)
V archetypeicon mastermind.png 16 (Mastermind)
Effects Ranged (Location Area of Effect)
Foe -Recharge, -Speed, -Defense(All), -Resistance(All)
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Defense DeBuff.png Enhance Defense Debuff
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Slow powers.png Enhance Slow
Set Categories IO Damage.png Targeted AoE Damage
IO Slow.png Slow Movement
IO Defense DeBuff.png Defense Debuff

StormSummoning Gale.png Gale

You can call forth a tremendous gust of Gale force winds that knock down foes and deal some Smashing damage in a wide cone area.

Damage Minor (Smash)
Recharge Moderate
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon corruptor.png 1 (Corruptor)
Archetypeicon defender.png 1 (Defender)
V archetypeicon mastermind.png 1 (Mastermind)
Effects Ranged (Cone)
Foe Knockback
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Damage.png Targeted AoE Damage
IO Knockback Distance.png Knockback

StormSummoning Hurricane.png Hurricane

You can summon a Hurricane. The wind and rain from this massive storm reduce the range and chance to hit of nearby foes. The massive winds of this storm continuously force foes away from you.

Recharge Slow
Minimum Level Archetypeicon controller.png 20 (Controller)
V archetypeicon corruptor.png 20 (Corruptor)
Archetypeicon defender.png 12 (Defender)
V archetypeicon mastermind.png 20 (Mastermind)
Effects Toggle: Point Blank Area of Effect
Foe -Range, -To-Hit, Repel, Knockback
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Attack Rate.png Increase Attack Rate
TO Training ToHit DeBuffs.png Enhance ToHit Debuff
Set Categories IO Knockback Distance.png Knockback
IO To Hit DeBuff.png ToHit Debuff

StormSummoning LightningStorm.png Lightning Storm

You can create a massive Lightning Storm that will strike any foe that approaches you. Lightning from this storm can knock down and damage all nearby foes, and can even instill panic. Lightning bolts will continue to fall as long as the storm remains.

Damage High (Energy)
Recharge Long
Minimum Level Archetypeicon controller.png 38 (Controller)
V archetypeicon corruptor.png 38 (Corruptor)
Archetypeicon defender.png 32 (Defender)
V archetypeicon mastermind.png 38 (Mastermind)
Effects Summon Storm: Ranged
Foe -Endurance
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Modification.png Enhance Endurance Modification
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Ranged Damage.png Ranged Damage
IO Endurance Modification.png Endurance Modification
IO Knockback Distance.png Knockback

StormSummoning O2Boost.png O2 Boost

Saturates the air around a targeted ally with rich oxygen, healing their wounds. The O2 Boost can protect a targeted ally from Sleep, Stun and Endurance Drain effects as well as increase perception. You cannot use this power on yourself.

Recharge Fast
Minimum Level Archetypeicon controller.png 2 (Controller)
V archetypeicon corruptor.png 2 (Corruptor)
Archetypeicon defender.png 1 (Defender)
V archetypeicon mastermind.png 2 (Mastermind)
Effects Ally Heal, +Resistance(Disorient, Sleep, Endurance Drain)
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Heal.png Enhance Heal
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Healing-Absorb.png Healing/Absorb

StormSummoning SnowStorm.png Snow Storm

While active, the chill from this Snow Storm can dramatically Slow the attack and movement speed of the target and all nearby foes. The torrent winds of the Snow Storm are enough to bring down flying foes.

Recharge Slow
Minimum Level Archetypeicon controller.png 4 (Controller)
V archetypeicon corruptor.png 4 (Corruptor)
Archetypeicon defender.png 2 (Defender)
V archetypeicon mastermind.png 4 (Mastermind)
Effects Toggle: Ranged (Targeted Area of Effect)
Foe -Recharge, -Speed, -Fly
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Slow powers.png Enhance Slow
Set Categories IO Slow.png Slow Movement

StormSummoning Fog.png Steamy Mist

Your mastery of the elements allows you to hide yourself and all nearby allies within a Steamy Mist. Steamy Mist makes you and your allies harder to see and increases your Defense bonus to all attacks, while reducing Fire, Cold, and Energy damage, as well as your Foes ability to Confuse you. You cannot use any other Concealment type powers while using Steamy Mist.

Recharge Slow
Minimum Level Archetypeicon controller.png 10 (Controller)
V archetypeicon corruptor.png 10 (Corruptor)
Archetypeicon defender.png 6 (Defender)
V archetypeicon mastermind.png 10 (Mastermind)
Effects Toggle: Point Blank Area of Effect
Team Stealth, +Defense(All), +Resistance(Fire, Cold, Energy, Confuse)
Enhancements TO Training Defense Buff.png Enhance Defense Buffs
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Damage Resistance.png Enhance Damage Resistance
Set Categories IO Defense Buff.png Defense
IO Resist Damage.png Resist Damage

StormSummoning ThunderClap.png Thunder Clap

You can call forth a tremendous Thunder Clap that will Disorient most foes in a large area around you.

Recharge Slow
Minimum Level Archetypeicon controller.png 28 (Controller)
V archetypeicon corruptor.png 28 (Corruptor)
Archetypeicon defender.png 18 (Defender)
V archetypeicon mastermind.png 28 (Mastermind)
Effects Point Blank Area of Effect
Foe Disorient
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
Set Categories IO Disorient Duration.png Stuns

StormSummoning Tornado.png Tornado

Conjures up a funnel cloud at a targeted location. The Tornado will chase down your foes, tossing them into the air and hurling them great distances. The victims are left Disoriented and with reduced Defense. The Tornado is a menacing sight, and can even cause panic among your foes.

Damage Minor (Smash)
Recharge Long
Minimum Level Archetypeicon controller.png 35 (Controller)
V archetypeicon corruptor.png 35 (Corruptor)
Archetypeicon defender.png 26 (Defender)
V archetypeicon mastermind.png 35 (Mastermind)
Effects Summon Tornado: Targeted Area of Effect
Foe Fear, Disorient, Knockback
Enhancements TO Training Damage.png Enhance Damage
TO Training Defense DeBuff.png Enhance Defense Debuff
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
Set Categories IO Pet Damage.png Pet Damage
IO Disorient Duration.png Stuns
IO Defense DeBuff.png Defense Debuff
IO Knockback Distance.png Knockback
IO Recharge Intensive Pets.png Recharge Intensive Pets
IO Accurate Defense Debuff.png Accurate Defense Debuff

Historical

Badge time.png This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes.

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