Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Search results

From Paragon Wiki Archive
Jump to: navigation, search
  • ...use the rez power on their true allies.) Some Confused critters will cast powers that will then effect themselves. (Example: A confused Banished Pantheon Confused player characters lose their ability to reliably target their powers. When activating a power that effects others, it will be applied to a rando
    4 KB (636 words) - 06:38, 4 December 2013
  • ...denote individual powers, but also to convey the effects and usage of the powers. ...Mastery]], and [[Ice Mastery]] sets, one icon file provides the art for 3 powers, reducing the size of the City of Heroes install.
    26 KB (3,686 words) - 03:16, 20 January 2014
  • ...massive release of energy that imbalanced the energy grid surrounding the powers nexus. As a result, it appears that heroes and villains now have access to powers that previously were unavailable to them.
    46 KB (6,778 words) - 21:27, 27 August 2014
  • === Powers === * Fixed transparency and color for several powers icons
    8 KB (1,195 words) - 18:07, 28 July 2012
  • ...os in City of Heroes/Villains are an excellent way to bind frequently used powers, actions, or text in a simple button, just like any power button. Macros ar ==== Names and Icons ====
    5 KB (817 words) - 09:37, 8 July 2012
  • == Icons Outer Rings == ;[[File:Archery ConeArrow.png]] '''[[Power Icons (Cones)|Cones]]''':An icon with a solid third of a circle across the top wi
    3 KB (511 words) - 15:10, 15 June 2009
  • | Removes all power icons from the character's power tray; preserves [[Macro (Slash Command)|macros]] | {{slashcommand|powers}}
    50 KB (6,838 words) - 06:50, 16 June 2019
  • ...game calls "slow": reduced movement speed and reduced recharge rate. Many powers do both effects, but some do only one or the other. Slow power icons include rings around a character, seen above.
    2 KB (264 words) - 12:22, 6 June 2012
  • ...y lower their level to that of the Aspirant. Exemplars will lose access to powers gained after the level they have been lowered to, and their [[Enhancements] === Powers ===
    25 KB (3,930 words) - 21:36, 27 August 2014
  • ...ol Powers, Max Recovery (extremely fast Endurance recovery), Limit Stealth Powers, and Tactical Start (all players start the match with 0 Endurance). Some gr === Powers and AI ===
    31 KB (4,981 words) - 21:34, 27 August 2014
  • === New Powers === * We have made great efforts (as seen in the Powers changes below) to make sure that the 'conning' system for how tough your en
    29 KB (4,539 words) - 21:33, 27 August 2014
  • ==== Powers - Players ==== ...tters, regardless if they have higher accuracy. For instance, your defense powers will work equally well against a Boss or any critter up to 5 levels higher
    52 KB (8,423 words) - 21:30, 27 August 2014
  • {{EdNote|note=Need to get Paragon Market icons the next time the set is available.}} == Powers ==
    4 KB (505 words) - 20:44, 9 November 2013
  • Welcome to the Powers Division, recruit. ...ssion. You've been assigned to [[Reese]], one of the [[Top Dogs]] in the [[Powers Division]].
    53 KB (8,840 words) - 04:16, 2 September 2014
  • ...and unable to use any powers. Break Free [[inspirations]] and [[Inherent Powers#Domination|Domination]] can be used to escape. Sleep effects end early if t [[File:Sleep.png|32px]] Most sleep power icons are a variation of a character wrapped in a shoulder-to-ankle "blanket", se
    1 KB (220 words) - 02:48, 16 July 2012
  • ...ext on the [[The Players' Guide to the Cities/User Interface/Powers Window|Powers Icon Tray]]. * Below each attribute is a list of all powers affecting the attribute and the power's contribution.
    13 KB (2,069 words) - 18:07, 28 July 2012
  • * [[Veteran Reward Powers#Combat-Buff Pets|48 Month Veteran Reward]] pets should no longer charge int === Powers ===
    5 KB (770 words) - 18:07, 28 July 2012
  • ...ds pictures of the costume pieces in the galleries - pics of Paragon Store icons are there, but not actual pieces, which have spots noted. The shields secti == Powers ==
    8 KB (1,122 words) - 21:48, 9 December 2013
  • ...ienting also shuts off any running toggle powers. It has no effect on auto powers. ...eed, or jump height, so enemies that have automatic, unsuppressible travel powers can move at unexpectedly high speeds.
    2 KB (273 words) - 02:53, 16 July 2012
  • ...affects of a Hold power is unable to move or attack, and shuts off toggle powers. [[File:Hold.png|32px]] Most hold power icons include a character wrapped in a shoulder-to-knee "blanket", seen at left.
    1 KB (161 words) - 12:24, 6 June 2012
  • ...unable to move, but can still attack. Immobilize does not shut off toggle powers. [[File:Immobilize.png|32px]] Most immobilize power icons include a character wrapped in a hip-to-feet "blanket", seen at left.
    1 KB (165 words) - 12:24, 6 June 2012
  • ...nas sell small Inspirations as well as some useful Temporary Powers. These powers can only be used during Arena matches. ...ol Powers, Max Recovery (extremely fast Endurance recovery), Limit Stealth Powers, and Tactical Start (all players start the match with 0 Endurance). Some gr
    33 KB (5,208 words) - 21:33, 27 August 2014
  • == Powers == * AI was improved on the following villains so that they cycle through their powers better:
    6 KB (948 words) - 18:08, 28 July 2012
  • == New Powers == * We have made great efforts (as seen in the '''Powers''' changes below) to make sure that the ‘conning' system for how tough yo
    28 KB (4,440 words) - 21:32, 27 August 2014
  • * Closely packed map icons will now automatically separate for easier selection. === Powers ===
    2 KB (336 words) - 18:09, 28 July 2012
  • === Powers - Players === ...tters, regardless if they have higher accuracy. For instance, your defense powers will work equally well against a Boss or any critter up to 5 levels higher
    48 KB (7,881 words) - 21:29, 27 August 2014
  • Combat and many other actions are controlled by using your powers. Your powers, in turn, are controlled from your [[The Players' Guide to the Cities/User ...gain any lost hit points. This can be done through consciousness-restoring powers (yours or an ally's) or inspirations, or by teleporting yourself to the nea
    26 KB (4,211 words) - 15:05, 31 March 2014
  • = Inherent Powers = ...pecific, [[origin]]-specific, and open to all characters. Not all inherent powers are available at level 1.
    2 KB (274 words) - 12:44, 22 August 2011
  • * '''Power Info Window''' - Displays information about Powers and their effects. ...w]] or the [[The Players' Guide to the Cities/User Interface/Powers Window|Powers Window]] and selecting "Info."
    10 KB (1,605 words) - 22:09, 6 April 2016
  • |Lock Powers in Tray |'''Enabled''' - prevents dragging power icons in Tray Window<br />
    45 KB (6,556 words) - 02:56, 27 February 2012
  • ...ely empty, a character will not be able to activate or continue to run any powers that require endurance. ...ring below the endurance bar that indicates levels of buildup for inherent powers.
    7 KB (1,204 words) - 16:26, 7 April 2014
  • While teamed, character names, [[archetype]] icons, and [[Hit Points|hit point]] and [[endurance]] bars will be displayed in t ...iple instances of the same effect appear, and change whether or not status icons blink before fading out.
    4 KB (721 words) - 18:37, 29 January 2010
  • * [[The Players' Guide to the Cities/User Interface/Powers Window|Powers Window]] ...tray is used to display certain [[Temporary Powers]] and [[Kheldian]] form powers. The tray cannot be customized and is hidden when not in use.
    4 KB (747 words) - 20:36, 20 April 2016
  • [[File:Fear.png|32px]] Most fear power icons include a skull, seen at left. * [[List of Powers that use Fear]]
    2 KB (268 words) - 03:00, 16 July 2012
  • ...mely important because it gives you access to the complete descriptions of powers and the ability to trade with other characters. ...originally there and replace it with nothing (nop) and others are specific powers.
    39 KB (6,891 words) - 00:30, 14 December 2013
  • <code>DisableDrag 0</code> -- Disable (1) or allow (0) dragging power icons in the tray<br /> ...PreventPetIconDrag 0</code> -- Prevent (0) or allow (1) {{red|dragging pet icons in Pet Window?}}<br />
    9 KB (1,206 words) - 08:20, 9 July 2012
  • ...oh.RedTomax.com], RedTomax's site, with extensive information on missions, powers, and much more. ...full of great guides to various character types. Includes pictures of the powers, slotting and build samples, and sample binds.
    11 KB (1,642 words) - 18:07, 27 February 2009
  • === Powers: General === === Powers: PVP Changes ===
    12 KB (1,915 words) - 18:10, 28 July 2012
  • The following is found in the '''Powers''' tab of the [[The Players' Guide to the Cities/User Interface/Help Window === Opening Up Powers ===
    9 KB (1,346 words) - 03:35, 10 June 2009
  • ...tailed and create full enemy groups, giving each enemy unique costumes and powers. ...te your own characters from scratch using the costume creator and a robust powers selection interface. Create individual characters which can be used as enem
    31 KB (4,913 words) - 21:26, 27 August 2014
  • ...mission, the temp power ‘The Lost Cure’ will continue to work if temp powers are disabled in the mission, making it able to be completed.. == Powers ==
    19 KB (3,050 words) - 05:39, 2 December 2013
  • === Travel Power Status Icons === ...windows are correct. Here's a breakdown of the numbers shown by the travel icons:
    16 KB (2,612 words) - 21:29, 3 November 2013
  • == Powers and Enhancements == === Where are My Powers? ===
    49 KB (8,612 words) - 20:50, 21 February 2014
  • ...off. By default, this is on; if you're the sole kin on the team, when the icons start blinking, it's time to rebuff if you can spare the attention. ...ed to immediately bolster the recharge rate of heals and damage-mitigation powers (like AoE control abilities, including soft control like Super Strength's F
    26 KB (4,692 words) - 03:14, 16 July 2012
  • ...y lower their level to that of the Aspirant. Exemplars will lose access to powers gained after the level they have been lowered to, and their Enhancements wi == Powers ==
    24 KB (3,856 words) - 21:36, 27 August 2014
  • ...Banners spawn marked on the mini-map with red, blue, green, and purple dot-icons. The location of the banners is (apparently) random among a set of dev-sele * four badge-like icons for the four banners
    15 KB (2,512 words) - 04:01, 26 November 2013
  • * [[Pop Help|Pop help]] adds exclamation point icons to the side of your screen as you play, providing useful help and informati * Left clicking on the icons will display a window with the information.
    43 KB (6,901 words) - 21:25, 27 August 2014
  • ...of the [[Incarnate System]]. The Alpha Slot Abilities apply to all of your powers which would accept an enhancement of that type. Each tree begins with a Com Powers can be enhanced by more than one aspect if they are applicable; [[Electric
    32 KB (3,930 words) - 09:11, 29 April 2020
  • == No Deaths, No Temporary Powers == ...Task/Strike Force is started. The ''No Death'' and ''No Temporary Powers'' icons should show under each teammate's status bar if selected correctly.
    3 KB (483 words) - 06:54, 9 April 2011
  • ** Tier 1 or 2 Powers are now available at level 35. ** Tier 3 or 4 Powers are now available at level 41.
    49 KB (7,761 words) - 21:23, 27 August 2014
  • {{EdNote|note=Need to get Paragon Market icons the next time the set is available.}} == Powers ==
    4 KB (584 words) - 20:45, 9 November 2013
  • {{incomplete|note=Paragon Store Icons are there, but not actual pics from the costume creator.}} ...rom both sets separately, they would cost 780pp total. No auras, emotes or powers are contained in this bundle.
    3 KB (454 words) - 21:09, 2 July 2013
  • {{EdNote|note=Need to get Paragon Market icons the next time the set is available.}} == Powers ==
    1 KB (188 words) - 21:09, 3 July 2012
  • {{incomplete|note=Paragon Store Icons are there, but actual pictures are needed, except for the weapon.}} == Powers ==
    4 KB (532 words) - 20:24, 13 September 2014
  • * A fix has been implemented for power trays getting reset when powers are granted after character selection. ...ously caused some players to have their power bars erased when the Holiday Powers were granted during the Winter Event.
    34 KB (5,403 words) - 18:13, 28 July 2012
  • === {{UL|New Powers}} === * Powers found in Power Pools, Epic Pools and Patron Pools are now customizable. You
    81 KB (12,608 words) - 21:36, 26 August 2014
  • Heroes and Villains are being supercharged with new powers from an unknown source. Heroes team up with the Freedom Phalanx to investig === INCARNATE POWERS ===
    25 KB (3,974 words) - 18:14, 28 July 2012
  • ...c is called Pack Mentality. Each time you attack with one of your damaging powers in Beast Mastery or when one of your pets attack you have a chance to gain * Players that made the first two choices regarding the permanent powers such as Ghost-Slaying Axe and the Blackwand before the Freedom launch will
    14 KB (2,158 words) - 18:13, 28 July 2012
  • ...f the pieces separately, they would cost 1530pp total. No auras, emotes or powers are contained in this bundle. {{EdNote|note='''CAUTION''': Currently, the icons are flipped. Shirt 1 has the ring around the bottom, and Shirt 2 does not.}
    9 KB (1,214 words) - 01:44, 14 September 2014
  • {{incomplete|note=Needs pics of items in game, not just their Paragon Market icons! [[User:Felderburg|Felderburg]] 15:54, 16 January 2014 (UTC)}} ...f the pieces separately, they would cost 1100pp total. No auras, emotes or powers are contained in this bundle.
    8 KB (957 words) - 16:26, 27 March 2014
  • .../www.mmorpg.com/gamelist.cfm/game/3/feature/3363/Overcoming-the-Impossible-Powers-Customization.html Link]}} | Powers Development || {{center|Al Rivera}} || {{center|Boomtown}} || {{center|Apri
    71 KB (8,369 words) - 13:52, 3 March 2019
  • '''Powers''' *New Peacebringer-exclusive powers added:
    59 KB (9,763 words) - 23:34, 13 November 2020