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  • #redirect [[Invention System Capacity]]
    39 B (4 words) - 03:15, 17 February 2009
  • The '''Incarnate System''' is the name of the end game content, first unveiled in [[Issue 19|Issue The system features new content, abilities, and rewards for level 50 characters. As pl
    18 KB (2,664 words) - 13:17, 29 August 2018
  • The '''Mail System''' allows characters and players to send messages and items between each ot Occasionally, received mail will disappear from the mail system. This is most common after maintenance of the global server, where mail det
    5 KB (785 words) - 06:32, 10 December 2013
  • #redirect [[Mail System]]
    25 B (3 words) - 22:02, 5 October 2010
  • #REDIRECT [[Invention System Capacity]]
    39 B (4 words) - 16:56, 14 April 2011
  • 37 B (4 words) - 19:32, 5 September 2011
  • [[File:ParagonMarket AlignmentSystem.png|left]] The '''Alignment System''' is the way characters change [[Alignment]]. It was introduced with [[Go
    1 KB (162 words) - 23:11, 21 August 2019
  • ...clusively through the use of Powers. While the full capacity of the Powers system is beyond the scope of the article, the most pertinent information that pla ...rget is not always apparent, but its presence is fundamental to the powers system. Except where noted, if you are an entity targeted that does not match the
    9 KB (1,462 words) - 19:21, 28 March 2014
  • The '''TUNNEL System''' (the '''T'''rans-'''U'''niversal '''N'''etworking '''N'''exus and '''E'' ...a Primal Earth alignment before they will be allowed access to the TUNNEL system.
    3 KB (341 words) - 03:11, 2 February 2014

Page text matches

  • This barrel contains a powerful drug that will weaken the immune system of Paragon City's people. You must destroy it before it's introduced to the
    808 B (121 words) - 16:52, 29 January 2014
  • ...[[Issue 13]] introduced a massive resorting and reorganizing of the badge system. Consequently, many, if not most, of this issue's badges may no longer be | {{BadgeLink|Autonomous Expert System Plans}}
    42 KB (5,644 words) - 14:24, 5 January 2014
  • ...in that laboratory and the sudden disappearance of several Power Transfer System workers during a [[Clockwork]] attack led us to discover that something was
    5 KB (805 words) - 01:09, 10 June 2009
  • ...ht the Freaks, and found out that they had attacked because their computer system had been compromised by Arachnos, too.
    3 KB (601 words) - 01:09, 10 June 2009
  • ...hing missing was some vital codes to gain access to the Council's computer system. You captured a Council technician, solving that problem.
    3 KB (427 words) - 01:10, 10 June 2009
  • ...y fighting off attacks in the [[Rogue Isles]] against the [[Power Transfer System]], and in [[Paragon City]] against the Overbrook Dam.
    4 KB (637 words) - 01:10, 10 June 2009
  • ...distracted from interrogating Vines by the incident at the Power Transfer System. Unfortunately, by the time my troops arrived, all of your men had been kil
    4 KB (596 words) - 01:12, 10 June 2009
  • ...ct. The note referred to an address of sorts: an unused annex of the sewer system. You journeyed there and rescued the mechanic from the Clockwork. Lou had s
    2 KB (294 words) - 05:18, 23 March 2012
  • ...is is reflected in many areas and flaws in general base set up. While this system is not something players can fully take part in, [[supergroups]] with enoug
    11 KB (1,838 words) - 05:55, 21 January 2014
  • #REDIRECT [[Con System]]
    24 B (3 words) - 17:26, 21 December 2007
  • ...to handle it. The first step was stealing a prototype holographic disguise system from [[Arachnos]].
    1 KB (250 words) - 01:42, 10 June 2009
  • The flashback system lets heroes and villains run through [[Story Arc]]s and badge missions they The in-game introduction to the flashback system is provided by the missions of [[The Pilgrim]] in [[Ouroboros]].
    9 KB (1,308 words) - 23:08, 21 August 2018
  • [[Category:Invention System]]
    2 KB (213 words) - 19:57, 3 November 2013
  • ..., who might be able to disrupt the launch of Crey's new computer operative system, CreyComp. When you returned to your contact, you learned that Countess Cre
    4 KB (705 words) - 02:23, 10 June 2009
  • |Attaches=[[Mainframe]], [[Supercomputer]], [[Autonomous Expert System]] |Attaches=[[Mainframe]]<br />[[Supercomputer]]<br />[[Autonomous Expert System]]
    2 KB (311 words) - 20:40, 22 August 2013
  • ...ons. There are missions and Task Forces here, as well as the [[Flashback]] system. The available TFs and flashback missions/arcs vary with a player's alignm
    5 KB (775 words) - 02:10, 14 November 2019
  • * ''Of Heroes and Badges'' discussed the recently introduced [[Badges|badge]] system, explaining what each type of badge represented. * ''Arenas'' gave players a preview of the [[arena]] combat system that would soon be introduced in [[Issue 4]].
    22 KB (3,100 words) - 00:49, 18 April 2014
  • ...and villains to flashback to old story arcs by means of the [[Flashback]] system. Interaction with the artifact takes place at any of the '''Aspect of the P
    532 B (83 words) - 00:52, 29 August 2010
  • '''Weapon Customization''' is a system released with [[Issue 11]] where players can select the look of drawn weapo
    29 KB (4,101 words) - 21:11, 2 July 2013
  • ...help the Devouring Earth release a terrible mutagen into the city's water system. You prevented this vile plan, and recovered a sample of the mutagen, the W
    2 KB (358 words) - 06:04, 23 March 2012
  • ...of Heroes/Villains. Slash commands related to the [[Sidekick|sidekicking]] system were made obsolete with upgrades to sidekicking introduced in [[Issue 16]].
    868 B (125 words) - 08:58, 9 July 2012
  • *'''System''' (Color: '''<span style="color:#74ED74; background-color:#000000">Mint gr
    12 KB (1,800 words) - 20:05, 3 November 2013
  • ...through the [[Paragon Market]] or were available in the [[Paragon Rewards System]]. The preselected costume sets were found in the character creator, and so ...special pieces from either the [[Paragon Market]] or the [[Paragon Rewards System]].
    22 KB (2,382 words) - 03:32, 28 December 2013
  • ...ragon Rewards Program#Boxing|Boxing]] from Tier 6 of the [[Paragon Rewards System]]. This set contains 4 pieces.
    2 KB (258 words) - 21:32, 9 December 2013
  • ...Program#Samurai Armor|Samurai Armor]] from Tier 4 of the [[Paragon Rewards System]]. This set contains 12 pieces (plus variations).
    3 KB (410 words) - 03:16, 27 February 2012
  • ...special pieces from either the [[Paragon Market]] or the [[Paragon Rewards System]].
    1 KB (138 words) - 21:23, 26 February 2012
  • ...special pieces from either the [[Paragon Market]] or the [[Paragon Rewards System]].
    1 KB (138 words) - 21:26, 26 February 2012
  • ...special pieces from either the [[Paragon Market]] or the [[Paragon Rewards System]].
    1 KB (161 words) - 21:29, 26 February 2012
  • ...special pieces from either the [[Paragon Market]] or the [[Paragon Rewards System]].
    1 KB (180 words) - 18:12, 17 June 2012
  • ...special pieces from either the [[Paragon Market]] or the [[Paragon Rewards System]].
    1 KB (150 words) - 21:37, 26 February 2012
  • ...special pieces from either the [[Paragon Market]] or the [[Paragon Rewards System]].
    1 KB (166 words) - 20:42, 26 February 2012
  • ...special pieces from either the [[Paragon Market]] or the [[Paragon Rewards System]].
    1 KB (179 words) - 20:48, 26 February 2012
  • ...special pieces from either the [[Paragon Market]] or the [[Paragon Rewards System]].
    2 KB (221 words) - 20:54, 26 February 2012
  • ...special pieces from either the [[Paragon Market]] or the [[Paragon Rewards System]].
    1 KB (165 words) - 20:58, 26 February 2012
  • ...special pieces from either the [[Paragon Market]] or the [[Paragon Rewards System]].
    1 KB (159 words) - 17:57, 17 June 2012
  • ...special pieces from either the [[Paragon Market]] or the [[Paragon Rewards System]].
    1 KB (149 words) - 06:00, 26 February 2012
  • ...is is one interpretation of the ordering and designation of the coordinate system. See also the entry [[Coordinates]] which interprets the order as X Y Z and
    42 KB (6,671 words) - 04:06, 14 December 2013
  • {{Navbox Incarnate System}}
    8 KB (1,358 words) - 03:39, 1 October 2014
  • ...may retain some "Temporary Powers" (such as those granted by the alignment system). Powers acquired as part of add-on content (like Ninja Run) will be block
    24 KB (3,965 words) - 20:32, 13 September 2014
  • ...[[Issue 13]] introduced a massive resorting and reorganizing of the badge system. Consequently, many, if not most, of this issue's badges may no longer be
    5 KB (711 words) - 18:11, 13 August 2011
  • ==== Chat System Revamp ==== ==== Zone Event System Message Channels ====
    46 KB (6,778 words) - 21:27, 27 August 2014
  • The consignment markets work on a blind bidding system. Sellers list their items at the minimum prices they want to receive. Buyer The new I25 version of the market uses a "bucketing" system for salvage. Effectively, there are only three "buckets" for salvage: Commo
    22 KB (4,006 words) - 05:07, 14 June 2019
  • ...t My Bad Reputation''' — All right, so the mission difficulty adjustment system is no longer called "Reputation" anymore, but I see no reason to change the
    41 KB (7,535 words) - 00:12, 11 August 2019
  • {{Navbox Incarnate System}}
    3 KB (470 words) - 06:39, 25 September 2019
  • ...tructive potential. This badge was added at the same time as the Incarnate System, [[Issue 19]].
    2 KB (306 words) - 22:16, 12 August 2012
  • ! Minimum Windows System Requirements !! Recommended System Requirements ! Minimum Macintosh System Requirements !! Recommended Macintosh System Requirements
    3 KB (484 words) - 02:22, 28 November 2013
  • ...el relative to the player's [[Combat Level]]. The critter's Rank and [[Con System|con color]] don't matter. If the player and the target are the same level, Auto-hit powers are not included in the system. <br />
    17 KB (2,473 words) - 06:30, 10 December 2013
  • #REDIRECT [[Autonomous Expert System Plans Badge]]
    50 B (6 words) - 22:06, 13 April 2007
  • ...gets the item. Now just so's we don't totally overcharge here, we got this system that shows a 'history' of how much that particular thing's sold for in the
    4 KB (713 words) - 00:46, 2 February 2014
  • [[Category:Invention System]]
    33 KB (3,404 words) - 01:32, 5 July 2009

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