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== Overview ==
 
== Overview ==
[[Image:Operative_Grillo.jpg|thumb|100px]]
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{{Infobox Contact
{{Contact Overview|Name=Operative Grillo|City=V|Zone=Grandville|Coord=2994, -1044.25, 912|Pronoun=his|HoodYN=Y|Hood=The Tangle|OriginYN=N|Origin=|LevelYN=N|Level=}}
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|name=Operative Grillo
 +
|image=Operative_Grillo.jpg
 +
|img_capt=Arachnos SciTech Operative
 +
|zone=[[Grandville]]
 +
|x=2994|y=-1044.25|z=912
 +
|levels=45-50
 +
|introed='''== Level 45-50 =='''<br />[[Abyss]]<br />[[Tavish Bell]]<br />[[Efficiency Expert Pither]]<br />[[Vernon von Grun]]
 +
|intros='''== Level 45-50 =='''<br />[[Abyss]]<br />[[Tavish Bell]]
 +
|enemies={{Enemy Arachnoids}}
 +
{{Enemy Arachnos}}
 +
{{Enemy Circle of Thorns}}
 +
{{Enemy Council}}
 +
{{Enemy Crey}}
 +
{{Enemy Nemesis}}
 +
{{Enemy Rikti}}
 +
{{Enemy Snakes}}
 +
}}
 +
 
 +
{{Contact Overview|Name=Operative Grillo|City=V|Zone=Grandville|x=2994|y=-1044.25|z=912|Pronoun=his|HoodYN=Y|Hood=The Tangle|OriginYN=Y|Origin=Natural|LevelYN=Y|Level=45-50}}
 
__toc__
 
__toc__
 
== Introductions ==
 
== Introductions ==
  
 
=== Contact Introduced By ===
 
=== Contact Introduced By ===
 +
==== Level 45-50 ====
 +
* [[Abyss]]
 +
* [[Tavish Bell]]
 +
* [[Efficiency Expert Pither]]
 +
* [[Vernon von Grun]]
  
[[Abyss]]
+
=== Contact Introduces ===
 
+
{{missing}}
=== New Contact(s) ===
+
==== Level 45-50 ====
 +
{{NewContact Abyss}}
 +
{{NewContact Tavish Bell}}
  
 
=== Information ===
 
=== Information ===
 +
'''Arachnos SciTec Operative'''
  
Operative Grillo is a scientist dedicated to the developments in science and technology to further the cause of Arachnos. He acts as the official Arachnos liason with Dr. Aeon in Cap au Diable through his proxies, and is involved with a number of secret Arachnos projects. He is a fervant supporter of Lord Recluse's vision - a technocratic world led by its greatest thinkers.
+
Operative Grillo is a scientist dedicated to developments in science and technology to further the cause of Arachnos. He acts as the official Arachnos liaison with Dr. Aeon in Cap au Diable through his proxies, and is involved with a number of secret Arachnos projects. He is a fervant supporter of Lord Recluse's vision - a technocratic world led by its greatest thinkers.
 +
 
 +
[[Scirocco]] said of Grillo ''"Grillo is one of the leading minds of Arachnos' science division. It's not really my area of expertise, but I can understand how useful he's been."''
 +
 
 +
=== Prior to Introduction ===
 +
{{Character}}? I'm sorry, but I don't have an appointment scheduled with you.
  
 
=== Initial Contact ===
 
=== Initial Contact ===
 +
Ah, {{Character}} is it? Yes, I've been expecting you. I am Operative Grillo, the lead Arachnos developer for science and technology. I have need of assistance dealing with some matters vital to the security of Arachnos, and you've been identified as one of Lord Recluse's more capable lieutenants. Serve me well and you will serve Arachnos well, and what greater glory is there than that!
  
Ah.  Yes, I've been expecting you.  I am Operative Grillo, the lead Arachnos developer for science and technology.  I have need of assistance dealing with some matters vital to the security of Arachnos, and you've been identified as one of Lord Recluse's more capable lieutenants.  Serve me well and you will serve Arachnos well, and what greater glory is there than that!
+
=== Greeting ===
 +
* Strength through undying loyalty!
 +
* For Lord Recluse!
 +
* For the greater glory of Arachnos!
  
== Store ==
+
=== Too Busy ===
 +
Arachnos and I require your focused attention. Please tend to your other matters first.
  
Operative Grillo sells the following items:
+
=== No More Missions ===
 +
Thank you for your assistance, {{Character}}. You've been of great value to Arachnos.
  
* Inspirations
+
== Store ==
* Level 45 Natural Single-Origin Enhancements at 200% cost
+
* [[Inspirations]]
* Level 50 Natural Single-Origin Enhancements at 200% cost
+
* {{Store Nat|Level=45|Price=200}}
 +
Excellent, {{Character}}. You a true soldier of Arachnos!
 +
* {{Store Nat|Level=50|Price=200}}
  
== Badge Mission ==  
+
== Badge Mission ==
  
== Story Arc ==
+
== Story Arcs ==
 
+
=== {{UL|Ancient History}} ===
+
  
 +
=== Ancient History ===
 +
{{ArcAward|m=3}}
 
'''Souvenir''': Snake Talisman
 
'''Souvenir''': Snake Talisman
  
This is an ancient Snake Talisman. You received it from one of the powerful Snakes in a tale you like to call:
+
This is an ancient Snake Talisman. You received it from one of the powerful Snakes in a tale you like to call:
  
 
'''Ancient History'''
 
'''Ancient History'''
  
It all started when Operative Grillo was called by Kalinda on Mercy Island about some Snake problems occurring there. Grillo sent you to speak with Mongoose, who told you about a new breed of Snake he had run into which was vastly more powerful than anything he had encountered before. You checked out the Snake pit he mentioned and found a nest of powerful Snakes who spoke of the return of Stheno and rise of the S'lisur. Operative Grillo mentioned how Arachnos came to the Rogue Isles and first encountered the Snakes, driving them deep underground.
+
It all started when Operative Grillo was called by [[Kalinda]] on [[Mercy Island]] about some [[Snakes|Snake]] problems occurring there. Grillo sent you to speak with [[Mongoose]], who told you about a new breed of Snake he had run into which was vastly more powerful than anything he had encountered before. You checked out the Snake pit he mentioned and found a nest of powerful Snakes who spoke of the return of [[Stheno]] and rise of the S'lisur. Operative Grillo mentioned how [[Arachnos]] came to the [[Rogue Isles]] and first encountered the Snakes, driving them deep underground.
  
Operative Grillo wanted you to know more about the history of the Snakes, and so sent you to speak with Regent Korol. Korol told you a story about how the Snakes ruled over the Rogue Isles and how early settlers paid homage to them. The Snakes unlocked the secrets of the earth and the world trembled at the tough of Stheno.
+
Operative Grillo wanted you to know more about the history of the Snakes, and so sent you to speak with [[Regent Korol]]. Korol told you a story about how the Snakes ruled over the Rogue Isles and how early settlers paid homage to them. The Snakes unlocked the secrets of the earth and the world trembled at the thought of Stheno.
  
Operative Grillo spoke with the Arachnos Mystics and they mentioned how the Circle of Thorns may be keeping information on the Snakes as well. You invaded a Circle temple in the Nerva Archipelago and foudn the Lore of the S'silur, revealing how in ancient times a pregnant woman drank from the Well of Furies and was transformed by it. She became known as the Gorgon Stheno, sister of Medusa. Stheno fled across the ocean in search of a place where she could give birth to her progeny and came to the islands where the Rogue Islands now exist. The birth of her progeny exhausted her, and so she retreated underground to rest and recover for centuries. Operative Grillo told you this information would be useful in times to come.
+
Operative Grillo spoke with the Arachnos Mystics and they mentioned how the [[Circle of Thorns]] may be keeping information on the Snakes as well. You invaded a Circle temple in the [[Nerva Archipelago]] and found the Lore of the S'silur, revealing how in ancient times a pregnant woman drank from the [[Well of the Furies]] and was transformed by it. She became known as the Gorgon Stheno, sister of Medusa. Stheno fled across the ocean in search of a place where she could give birth to her progeny and came to the islands where the Rogue Islands now exist. The birth of her progeny exhausted her, and so she retreated underground to rest and recover for centuries. Operative Grillo told you this information would be useful in times to come.
  
== Missions ==
+
==== {{UL|Time to cull the Snakes again}} ====
 
+
(Story Arc: Ancient History, mission 1 of 3)
=== {{UL|Collect tech from Warhulks}} ===
+
  
 
'''Briefing'''
 
'''Briefing'''
  
Nemesis.  I'd consider him and his troops comical if they weren't so deadly. Underneath their brass-plater armor you'll sometimes find technology more advanced than even Arachnos can produce.  The Warhulks in particular are of interest to Arachnos, so much that we'd like to learn more about them. Of course, this involves engaging the Warhulks, destroying them, and getting tech samples from them.  We've received word that Nemesis is raiding one of the local warehouses for supplies, and that their assault team includes a number of Warhulks. '''Intercept the Nemesis troops and collect tech samples from the Warhulks!'''
+
I've received a rather odd request which has filtered up all the way from [[Kalinda]] on [[Mercy Island]]. Apparently, a fellow by the name of [[Mongoose]] has been having troubles with the [[Snakes]] infesting the area. I know this seems beneath you, but from this report it sounds like we might actually need someone of your caliber.''' Head over to Mercy Island and speak with Mongoose. Take care of whatever problem he's been having with these Snakes!'''
 
+
This warehouse raid is typical of their resupply tactics, a simple hit-and-run.  You'll have '''75 minutes''' before they escape!
+
  
 
'''Mission Acceptance'''
 
'''Mission Acceptance'''
  
If we can unlock the secrets of the Nemesis technology, we'll be unstoppable!
+
I'm suspecting these Snakes are different from the ones you may have faced before.
  
'''Mission Objective'''
+
===== {{UL|Speak with Mongoose}} =====
  
* Defeat 3 Warhulks(?)
+
'''Unnecessary Solicitation'''
  
{{Mission Clue|Name=''Warhulk Tech Samples(?)''|Text=''missed description''}}
+
Please, deal with this problem and speak with me when you're done. We have more things to deal with here.
  
'''Debriefing'''
+
{{Mission Objective|Entrance=|Primary=Speak with Mongoose|Secondary=|Additional=|Completion=}}
  
These tech samples are perfect!  With the brilliance of the Arachnos technicians, we shall one day unlock the secrets of Nemesis!
+
{{Mission Briefing|Type=Debriefing|Contact=Mongoose|Text= Yo, {{Character}}. I remember when you was just a young punk runnin' through Mercy. Man, you're REAL bad now, eh? Well, this might be just what you need to prove that!  
  
You are doing well. Arachnos appreciates loyalty!
+
I seen some Snakes runnin' around some of the pits here on Mercy which ain't like nothin' I seen before. I'm talkin' about big, mean, and nasty. I thought I'd take 'em for a new pair of boots, but then they start whuppin' me hard! I mean, they was fast and killer, and I had to beat tracks before I ended up as Snake chow. I reported it to Kalinda and she said she'd talk to someone higher up in Arachnos. Guess that's why you're here now.
  
=== {{UL|??}} ===
+
I seen 'em at this Snake hole. Deal with 'em if you can, and be quick about it. Last thing we need is some mutant Snakes chowin' down on all the fresh [[Zigursky Penitentiary|Zig]] rejects!.}}
(Story Arc: Ancient History, mission 1 of 3)
+
  
'''Briefing'''
+
===== {{UL|Defeat all snakes in caves}} =====
  
'''Mission Acceptance'''
+
'''Unnecessary Solicitation'''
  
'''Mission Objective'''
+
Carry out whatever task Mongoose has for you, then return to me. We have more to discuss.
  
* '''Speak with Mongoose'''
+
{{Mission Objective|Entrance=The familiar smell of these Snake pits comes back to you. Take care of [[Mongoose]]'s little problem so you can get out of here!|Primary=Defeat all Snakes in caves|Secondary=|Additional=|Completion=You defeated the Snakes!}}
  
"Yo.  I remember when you was just a young punk runnin' through Mercy.  Man, you're REAL bad now, eh?  Well, this might be just what you need to prove that!
+
'''Enemies'''
 
+
I seen some Snakes runnin' around some of the pits here on Mercy which ain't like nothin' I seen before.  I'm talkin' about big, mean, and nasty.  I thoght I'd take 'em for a new pair of boots, but then they start whuppin' me hard!  I mean, they was fast and killer, and I had to beat tracks before I ended up as Snake chow.  I reported it to Kalinda and she said she'd talk to someone higher up in Arachnos.  Guess that's why you're here now.
+
 
+
Here's where the Snake hole is where I seen 'em.  Deal with 'em if you can, and be quick about it.  Last thing we need is some mutant Snakes chowin' down on all the fresh Zig rejects!"
+
  
* Defeat all Snakes in caves
+
{{Enemy Snakes}}
  
{{Mission Clue|Name=Return of the S'silur|Text=When investigating a problem with new mutant Snakes on Mercy Island, you heard one of them mention the return of the S'silur and Stheno}}
+
{{Mission Clue|Name=Return of the S'silur|Text=When investigating a problem with new mutant Snakes on Mercy Island, you heard one of them mention the return of the S'silur and [[Stheno]]}}
  
 
'''Debriefing'''
 
'''Debriefing'''
  
Stheno and S'lisur? This could be... problematic. Perhaps it is time to enlighten you to some ancient history. When Arachnos first came to the Rogue Isles, they encountered these creatures being worshipped like gods. Archnos drove them underground, but then looked into a bit more of their past. A few Arachnos operatives keep knowledge of these records, but perhaps this is something worth looking into again.
+
[[Stheno]] and S'lisur? This could be... problematic. Perhaps it is time to enlighten you to some ancient history. When Arachnos first came to the [[Rogue Isles]], they encountered these creatures being worshiped like gods. Arachnos drove them underground, but then looked into a bit more of their past. A few Arachnos operatives keep knowledge of these records, but perhaps this is something worth looking into again.
  
Excellent.  You are a true soldier of Arachnos!
 
  
 
{{Mission Clue|Name=Ancient History (part one)|Text=It all started when Operative Grillo was called by Kalinda on Mercy Island about some Snake problems occurring there.  Grillo sent you to speak with Mongoose, who told you about a new breed of Snake he had run into which was vastly more powerful than anything he had encountered before.  You checked out the Snake pit he mentioned and found a nest of powerful Snakes who spoke of the return of Stheno and rise of the S'silur.  Operative Grillo mentioned how Arachnos came to the Rogue Isles and first encountered the Snakes, driving them deep underground.}}
 
{{Mission Clue|Name=Ancient History (part one)|Text=It all started when Operative Grillo was called by Kalinda on Mercy Island about some Snake problems occurring there.  Grillo sent you to speak with Mongoose, who told you about a new breed of Snake he had run into which was vastly more powerful than anything he had encountered before.  You checked out the Snake pit he mentioned and found a nest of powerful Snakes who spoke of the return of Stheno and rise of the S'silur.  Operative Grillo mentioned how Arachnos came to the Rogue Isles and first encountered the Snakes, driving them deep underground.}}
  
=== {{UL|Speak with Regent Korol}} ===
+
==== {{UL|Speak with Regent Korol}} ====
 
(Story Arc: Ancient History, mission 2 of 3)
 
(Story Arc: Ancient History, mission 2 of 3)
  
 
'''Briefing'''
 
'''Briefing'''
  
Your recent encounter with the mutant Snakes on Mercy Island has uncovered smoe history which I thought was buried. I already told you of how the forces of Arachnos first encountered these creatures upon arriving on the Rogue Isles. Well there's more to it than that, and knowledge is the greatest tool to use against our enemies! While I'm not keen on her methods, she has produced results and is fluent in such lore. Speak with Regent Korol about the Snakes.
+
Your recent encounter with the mutant [[Snakes]] on [[Mercy Island]] has uncovered some history which I thought was buried. I already told you of how the forces of [[Arachnos]] first encountered these creatures upon arriving on the [[Rogue Isles]]. Well there's more to it than that, and knowledge is the greatest tool to use against our enemies! While I'm not keen on her methods, she has produced results and is fluent in such lore. Speak with [[Regent Korol]] about the Snakes.
  
 
'''Mission Acceptance'''
 
'''Mission Acceptance'''
Line 111: Line 141:
 
Regent Korol is a center of information for Arachnos, and this makes her valuable.
 
Regent Korol is a center of information for Arachnos, and this makes her valuable.
  
'''Mission Objective'''
+
'''Unnecessary Solicitation'''
  
* '''Speak with Regent Korol'''
+
Speak with Regent Korol, then return to me. We have other tasks to take care of.
  
"Ah!  How are you doing, my pet?  I've been watching your progress through Grandville, and the experience has proved most entertaining!
+
{{Mission Objective|Entrance=|Primary=Speak with Regent Korol|Secondary=|Additional=|Completion=}}
  
You wish to know more about the Snakes, yes? I know of these creatures, of how they were once the dominant force of the Rogue Isles, of how early settlers of the islands would refer to them as gods and pay them tributes of blood.  These Snakes, or S'silur as they call themselves worshipped the goddess Stheno.  In their great temple beneath the island they unlocked the secrets of the earth.  The world trembled at Stheno's touch!
+
{{Mission Briefing|Type=Debriefing|Contact=Regent Korol|Text= Ah, {{Character}}! How are you doing, my pet? I've been watching your progress through Grandville, and the experience has proved most entertaining!  
  
Recently, I have sensed a stirring at the edge of my consciousness, a powerful psychic force. But when I have reached out for it, it slips away. Whatever it is, it's cunning and ancient. Beware!
+
You wish to know more about the Snakes, yes? I know of these creatures, of how they were once the dominant force of the Rogues Isles, of how early settlers of the islands would refer to them as gods and pay them tributes of blood. These Snakes, or S'lisur as they call themselves worshipped the goddess Stheno. In their great temple beneath the island they unlocked the secrets of the earth. The world trembled at Stheno's touch!
 +
 
 +
Recently, I have sensed a stirring at the edge of my consciousness, a powerful psychic force. But when I have reached out for it, it slips away. Whatever it is, it's cunning and ancient. Beware, {{Character}}!}}
  
 
'''Debriefing'''
 
'''Debriefing'''
  
Ancient earth gods. Remnants of lost civilizations. This is what we're dealing with here and this is what we should be prepared for.
+
Ancient earth gods. Remnants of lost civilizations. This is what we're dealing with here, {{Character}}, and this is what we should be prepared for.
  
 
{{Mission Clue|Name=Ancient History (part two)|Text=Operative Grillo wanted you to know more about the history of the Snakes, and so sent you to speak with Regent Korol.  Korol told you a story about how the Snakes ruled over the Rogue Isles and how early settlers paid homage to them.  The Snakes unlocked the secrets of the earth and the world trembled at the tough of Stheno}}
 
{{Mission Clue|Name=Ancient History (part two)|Text=Operative Grillo wanted you to know more about the history of the Snakes, and so sent you to speak with Regent Korol.  Korol told you a story about how the Snakes ruled over the Rogue Isles and how early settlers paid homage to them.  The Snakes unlocked the secrets of the earth and the world trembled at the tough of Stheno}}
  
=== {{UL|Interrogate Crey scientists}} ===
+
==== {{UL|Steal Lore from the Circle}} ====
(Escaped!  Mission 1 of 3)
+
(Ancient History, mission 3 of 3)
  
 
'''Briefing'''
 
'''Briefing'''
  
We've got a problem with one of the test subjects at one of our labs.  The subject in question has strong teleportation powers, and thus is hard to track down.  The last sighting of the teleporter was by the Crey labs - we suspect that Crey may have had a hand in his escape. Head to the Crey lab and find out where our missing teleporter disappeared to.
+
There is another source of ancient lore regarding the [[Snakes]] which we have not tapped - the [[Circle of Thorns]]. I've spoken with the Arachnos Mystics and they have revealed that one of the older Circle temples might have more information on these Snakes. Invade the Circle of Thorns temple to find information on the [[S'lisur]]!
  
 
'''Mission Acceptance'''
 
'''Mission Acceptance'''
  
Crey is always trying to steal our projects for themselves.  We tolerate their presence in Grandville because of their considerable wealth and sci-tech knowledge, but transgressions like this should not go unpunished.
+
The Circle protects their secrets, but this one piece of information shall not remain a secret for long.
  
'''Mission Objective'''
+
'''Unnecessary Solicitation'''
  
*Interrogate Crey scientists
+
This information on the Snakes could prove useful for future endeavors.
** Defeat Crey head scientist
+
  
{{Mission Clue|Name=The Escaped Test Subject|Text=The Head Crey Researcher says: 'Alright!  I'll talk!  Trapdoor was quite the advanced teleporter, and we knew we had to get to him! We transferred him to one of our local labs for further study!'}}
+
{{Mission Objective|Entrance=Find the Lore the Circle of Thorns is keeping about the Snakes!|Primary=Steal Lore from the Circle|Secondary=Find Snake Lore|Additional=|Completion=You found the Snake lore!}}
 +
 
 +
'''Enemies'''
 +
 
 +
{{Enemy Circle of Thorns}}
 +
 
 +
{{Mission Clue|Name=The Lore of the S'silur|Text=You invaded a Circle temple in the [[Nerva Archipelago]] and found the Lore of the S'silur, revealing how in ancient times a pregnant woman drank from the [[Well of the Furies]] and was transformed by it.  She became known as the Gorgon Stheno, sister of Medusa.  Stheno fled across the ocean in search of a place where she could give birth to her progeny and came to the islands where the [[Rogue Islands]] now exist. The birth of her progeny exhausted her, and so she retreated underground to rest and recover for centuries.}}
  
 
'''Debriefing'''
 
'''Debriefing'''
  
It sounds as though we are well on the way to finding our missing test subject!
+
The Well of Furies. The sister of Medusa. Sounds like ancient myths, doesn't it, {{Character}}? But in myths there is always a grain of truth, and in this truth lies strength. You would do well to remember that.
 +
 
 +
 
 +
----
 +
 
 +
=== Snake Fest ===
 +
{{ArcAward|m=9}}
 +
 
 +
'''Souvenir''': Jewel of Stheno
 +
 
 +
This is a jewel taken from the ceremonial garb of the snake-goddess [[Stheno]]. You got it from her after a battle you like to call:
 +
 
 +
'''Snake Fest'''
 +
 
 +
It all started when Operative Grillo told you about some problems on [[Mercy Island]]. [[Kalinda]] had reported higher than usual Snake activity which resulted in many disappearances. Some of the villains who returned to the [[Arachnos]] medlab reported deadly [[Snakes]] who were much more powerful than any they'd seen before. You invaded one of the Snake holes where many of the disappearances had occurred and found a number of these new and deadly Snakes.
 +
 
 +
Grillo feared the recent Snake uprisings were signs of a greater problem, and so wanted you to collect some DNA samples from these Snakes. He sent you to [[Mongoose]] on [[Mercy Island]], who tracked down another pit containing these new Snakes. Heading in, you got the DNA samples you needed and took them to [[Dr. Forrester]] in [[Grandville]]. Dr. Forrester reported the DNA samples from the new Snakes match the earlier Snakes of Mercy Island but are in a purer form, as if from a 'proto-Snake'. The also have a very unstable molecular structure, as if the Snakes had their age artificially accelerated. Forrester mentioned that he hadn't seen such a technique put in place since he had done some consulting at the local [[Crey]] labs.
 +
 
 +
Grillo decided to follow up on Forrester's claims about Crey's involvement on metabolism acceleration. He found that Dr. Wells was heading up the relevant Crey lab and sent you on a mission to kidnap Wells for Arachnos interrogation.
 +
 
 +
Dr. Wells had some very interesting things to relate. Apparently, a number of the scientists at the metabolism acceleration lab were transferred to a secret project on Mercy Island. However, follow-up with the Crey security chief revealed that there are no sanctioned Crey projects on Mercy Island! It seemed as though there was an elaborate cover-up in place to create this secret lab on Mercy Island using Crey resources. Crey managed to track down the address of a closed-down office on Mercy Island where tech equipment was delivered for this 'secret project'. Further investigation revealed an underground tech lab filled with renegade Crey personnel and run by the Snakes! It looked as though the Snakes used their psychic mesmerism to build this lab and enhance the existing weaker Snakes of Mercy Island to match those of their 'true-born' brethren. Operative Grillo was shocked - he never thought the Snakes had anyone powerful enough to pull this off!
 +
 
 +
Operative Grillo set Mongoose on trying to find the main lair of this Snake cult on Mercy Island. Meanwhile, he sent you to meet with [[Terrence Dobbs]], the resident professional exterminator of Grandville. While he specialized in [[Arachnoids]], he managed to hook you up with a "[[SNAKE-B-GONE|Snake-B-Gone]]" toxic concoction to use against the Snakes.
  
{{Mission Clue|Name=Escaped!|Text=It all started when Operative Grillo sent you after an escaped test subject with advanced teleportation abilities.  He was last seen near the local Crey offices.  Breaking into the offices, you interrogated the head Crey researcher and found out Crey had transferred the teleporter to one of their local labs.}}
+
Mongoose reported back to Grillo with the location of the Snake Lair - right beneath Fort Cerberus on Mercy Island! You went in and found an elaborate Snake temple and hatchery - along with the giant Snake goddess Stheno! After a long and vicious fight with Stheno you managed to defeat her, sending her Children underground once again.
  
=== {{UL|Take down Trapdoor}} ===
+
==== {{UL|Speak to Kalinda}} ====
(Escaped!  Mission 2 of 3)
+
(Story Arc: Snake Fest, Mission 1 of 6)
  
 
'''Briefing'''
 
'''Briefing'''
  
Now that you've tracked down where Crey is keeping our escaped test subject, codenamed 'Trapdoor', we need to get a hold of him before Crey can escape with him!  Head into the Crey facility and take down Trapdoor!
+
The [[Snakes]] of [[Mercy Island]]. Remember them? Fascinating creatures. There are many theories about how these creatures came about, of which I'm sure you're already aware of most. The more dangerous of the specimens there seem to be causing problems again. You've never had trouble dealing with them before, so I'll send you to talk to [[Kalinda]] about the recent problems we've been having on Mercy.
  
 
'''Mission Acceptance'''
 
'''Mission Acceptance'''
  
Trapdoor is fairly new to his powers, but he might be able to escape.  We're working on a way to deal with that little problem.
+
Kalinda will give you the details of the mission. Deal with whatever the problem is, then report back to me.
  
'''Mission Objective'''
+
===== {{UL|Speak to Kalinda}} =====
  
* Defeat Trapdoor and allies
+
'''Unnecessary Solicitation'''
 +
 
 +
Have you spoken with Kalinda yet? She knows Mercy Island like the back of her hand, and is well aware of the hotspots there.
 +
 
 +
 
 +
{{Mission Objective|Entrance=|Primary=Speak to Kalinda|Secondary=|Additional=|Completion=}}
 +
 
 +
{{Mission Briefing|Type=Briefing|Contact=Kalinda|Text= Greetings, {{Character}}. As you may be aware, I am charged by [[Arachnos]] to recruit newcomers to Mercy Island. Recently, we've had problems with people... disappearing. Reports indicate many of the disappearances occurred around known Snake holes. We've had some villains return to the Arachnos medical bays saying they were overwhelmed by [[Snakes]] in the darkness, more powerful than any they've encountered before. If there is indeed a new, more deadly variety of Snakes, they must be taken care of. Mercy Island is meant to be a testing ground, not a slaughterhouse. Head over to the Snake pit where most of these disappearances have occurred and deal with the problem.}}
 +
 
 +
 
 +
===== {{UL|Defeat all Snakes}} =====
 +
 
 +
'''Unnecessary Solicitation'''
 +
 
 +
You've spoken with Kalinda? Then I suggest you carry out your orders and take care of those mutant Snakes.
 +
 
 +
 
 +
{{Mission Objective|Entrance=The familiar hissing of Snakes echoes creepily through the caves.|Primary=Defeat all Snakes|Secondary=|Additional=|Completion=You cleared the Snakes out of the caves!}}
 +
 
 +
 
 +
'''Enemies'''
 +
 
 +
{{Enemy_Snakes}}
  
'''Notable NPC's'''
 
* [[Independents#Trapdoor|Trapdoor]]
 
  
 
'''Debriefing'''
 
'''Debriefing'''
  
He teleported away at the last minute? We were hoping he hadn't refined his abilities so much.  Still, we have a contingency plan in place.
+
You've taken care of the Snakes [[Mongoose]] found? Good work, but I fear this may be part of a larger problem we will need to solve.
  
{{Mission Clue|Name=Escaped! (part two)|Text=You attacked the Crey lab and managed to track down the escaped lab subject, codenamed 'Trapdoor'.  However, he gained enough control of his teleportation powers to get away at the last minute!  Operative Grillo seemed unperturbed however, mentioning something about a contingency plan.}}
+
{{Mission Clue|Name=Snake Fest|Text=It all started when Operative Grillo told you about some problems on Mercy Island.  Kalinda had reported higher than usual Snake activity which resulted in many disappearances.  Some of the villains who returned to the Arachnos medlab reported deadly Snakes who were much more powerful than any they'd seen beforeYou invaded one of the Snake holes where many of the disappearances had occurred and found a number of these new and deadly Snakes.}}
  
=== {{UL|Take down Trapdoor}} ===
+
==== {{UL|Speak to Mongoose}} ====
(Escaped!  Mission 3 of 3)
+
(Story Arc: Snake Fest, Mission 2 of 6)
  
 
'''Briefing'''
 
'''Briefing'''
  
Trapdoor won't get away this time. I've had the boys at the lab whip up simething new: a Teleport Suppression Device!  It sets up a passive teleporation disruption field keyed to Trapdoor's DNA signature which disables long-range teleport so he cannot escape this time. Our operatives have spotted Crey smuggling him off the island.  We've got a boat waiting at the docks. Intercept the ship and take down Trapdoor once and for all!
+
This rise in [[Snakes|Snake]] activity on [[Mercy Island|Mercy]] has me a bit concerned. While you have taken care of the one Snake hole, I think it is a symptom of a larger problem. I would like one of our [[Grandville]] scientists, a fellow by the name of [[Dr. Forrester]], to look into this matter. He requested delivery of some DNA samples taken from these mutant Snakes, preferably one of their leaders. A Snake hunter known as [[Mongoose]] has tracked down another Snake hole containing these deadlier Snakes. Head over to Mercy Island to speak with Mongoose.
  
 
'''Mission Acceptance'''
 
'''Mission Acceptance'''
  
Analysis of Trapdoor's inherent advanced teleportation abilities can unlock many interesting new developments for Arachnos. You've been given the tools necessary to ensure success in this mission - be sure you catch him this time!
+
Mongoose will help you track down another Snake pit where you can get DNA samples from the Snakes. When you've done that, take the DNA samples to Dr. Forrester in Grandville.
  
{{Mission Clue|Name=Teleport Suppressor|Text=This is a device created by Arachnos capable of shorting out Trapdoor's long-range teleportation abilities.}}
+
===== {{UL|Speak to Mongoose}} =====
  
'''Mission Objective'''
+
'''Unnecessary Solicitation'''
  
* Defeat Trapdoor and allies
+
Have you spoken with Mongoose yet? He has been an Arachnos loyalist for a while now, so you can trust his word.
 +
 
 +
 
 +
{{Mission Objective|Entrance=|Primary=Speak to Mongoose|Secondary=|Additional=|Completion=}}
 +
 
 +
{{Mission Briefing|Type=Debriefing|Contact=Mongoose|Text= Yo, {{Character}}. Didn't expect to see you again, but I guess the Snake problems say otherwise.
 +
 
 +
So, we got more problems with these mutant Snakes. These things have started popping up all over Mercy, and it usually ends up with some poor villain fresh from the Zig gettin' dragged screamin' into one of the Snake pits. I'd laugh, but I know that next time it could be me! Grillo told me you're wanting to hunt down some of these things. I spotted some of those freaky mutant Snakes up in Mercy proper, so head over to the Snake pit there. And tell Grillo I appreciate the big payoff for helpin' him out!}}
 +
 
 +
 
 +
===== {{UL|Defeat Snake leader and minions}} =====
 +
 
 +
'''Unnecessary Solicitation'''
 +
 
 +
You've spoken with Mongoose? Then I suggest you carry out your orders and take care of those mutant Snakes.
 +
 
 +
 
 +
{{Mission Objective|Entrance=Get those DNA samples for Grillo!|Primary=Defeat Snake leader and minions|Secondary=|Additional=|Completion=You cleared the Snakes out of the caves!}}
  
 
'''Enemies'''
 
'''Enemies'''
  
{{Enemy_Crey}}
+
{{Enemy_Snakes}}
  
'''Notable NPC's'''
 
  
* [[Independents#Trapdoor|Trapdoor]]
+
{{Mission Clue|Name=Snake DNA|Text=This is Snake DNA tissue, gathered from one of the new, deadly Snakes threatening Mercy Island.}}
 +
 
 +
===== {{UL|Take Snake DNA to Dr. Forrester}} =====
 +
 
 +
'''Unnecessary Solicitation'''
 +
 
 +
Speak to Dr. Forrester at once! The sooner we unlock the secrets behind these new Snakes, the better.
 +
 
 +
 
 +
{{Mission Objective|Entrance=|Primary=Take Snake DNA to Dr. Forrester|Secondary=|Additional=|Completion=}}
 +
 
 +
 
 +
{{Mission Briefing|Type=Debriefing|Contact=Dr. Forrester|Text=These are DNA samples from those mutant Snakes?  Give me a minute...
 +
 
 +
Fascinating!  Simply fascinating!  This Snake DNA matches those of the regular, weaker Snake specimens normally found on Mercy Island, but is ten times stronger - it's as if these new Snakes you encountered come from a 'pure strain' of Snake... a proto-Snake if you will!
 +
 
 +
Additionally, the version you brought me is molecularly unstable - it looks like these new Snakes have had their age artificially accelerated!  I haven't seen such works since I did some consulting at the local [[Crey]] labs!}}
 +
 
  
 
'''Debriefing'''
 
'''Debriefing'''
  
Perfect.  Trapdoor is nicely secured back in our Arachnos laboratories, and steps have been taken to ensure that he doesn't escape again.
+
So we're dealing with a new, stronger version of Snake, and one which has been tampered with to boot. Dr. Forrester saw this technique at the local Crey lab? Perhaps it's time to pay our friends at Crey a visit.
  
He definitely has powerful teleportational abilitiesIt's amazing what power the Well can grant its users... erm, forget I said that.
+
{{Mission Clue|Name=Snake Fest (part two)|Text=Grillo feared the recent Snake uprisings were signs of a greater problem, and so wanted you to collect some DNA samples from these Snakes.  He sent you to Mongoose on Mercy Island, who tracked down another pit containing these new SnakesHeading in, you got the DNA samples you needed and took them to Dr. Forrester in Grandville. Dr. Forrester reported the DNA samples from the new Snakes match the earlier Snakes of Mercy Island but are in a purer form, as if from a 'proto-Snake'.  The also have a very unstable molecular structure, as if the Snakes had their age artificially accelerated. Forrester mentioned that he hadn't seen such a technique put in place since he had done some consulting at the local Crey labs.}}
  
=== {{UL|Kidnap scientists from Council}} ===
+
==== {{UL|Kidnap Dr. Wells}} ====
 +
(Story Arc: Snake Fest, Mission 3 of 6)
  
 
'''Briefing'''
 
'''Briefing'''
  
It's a sad twist of fate that there are some scientific minds which meet pinnacles of brilliance without actually achieving enlightenment - the vision Lord Recluse shares. Like ripe fruits from a tree, their discoveries must be harvested by Arachnos so we can achieve our future goals. We've been monitoring a number of SERAPH and DATA scientists, waiting for the right time to strike, to liberate their discoveries from their chained minds.  Unfortunately, their knowledge is highly coveted by many ambitious organizations, and sometimes we must fight to get what is rightfully ours.  Recently, the Council has 'acquired' one of our targets and is attempting to wrest information from him as we speak.  The Council does not share our vision - the secrets these scientists have is rightfully ours. Head to the Council base and kidnap that scientist for Arachnos!
+
The local Crey laboratories are quite well-funded and equipped. They might have what it takes to accelerate the aging of these new breed of Snakes. But to what purpose? What does Crey hope to gain out of it? Perhaps they wish to find a new type of shock troop? If so, why do these Snakes still talk about the coming of Stheno and dress in such archaic verstments? It's time to find out. We've located the head scientist at the Crey metabolism acceleration labs - he should be able to tell us what's going on with the Crey projects! Kidnap Dr. Wells from Crey labs!
  
 
'''Mission Acceptance'''
 
'''Mission Acceptance'''
  
The Council has strong discipline, but are misguided. Show them the way of true power.
+
Dr. Wells is an excellent researcher, but will not last long under Arachnos interrogation. If he cooperates, perhaps we will be able to offer him a position amongst the Arachnos technicians.
  
'''Mission Objective'''
+
'''Unnecessary Solicitation'''
 +
 
 +
Dr. Wells could give us considerable insight into the artificial metabolism acceleration occurring amongst the Snakes.
 +
 
 +
 
 +
{{Mission Objective|Entrance=Find Dr. Wells and deliver him to Arachnos for interrogation!|Primary=Kidnap Dr. Wells|Secondary=|Additional=|Completion=You escaped with Dr. Wells!}}
  
* Kidnap scientist from Council
 
** Kidnap SERAPH scientist
 
  
 
'''Enemies'''
 
'''Enemies'''
  
{{Enemy_Council}}
+
{{Enemy_Crey}}
  
''Arachnos operatives meet you to take the SERAPH scientist to Grandville!''
 
  
 
'''Debriefing'''
 
'''Debriefing'''
  
The SERAPH scientist is currently undergoing Arachnos doctrination as we speak. Soon he will be more than willing to share his scientific discoveries, and the glory of Arachnos will be ensured!
+
I trust the Crey guards didn't give you too much trouble? And Dr. Wells was treated well? Dr. Wells is quite the accomplished scientist, and I won't have him mistreated!
  
=== {{UL|Speak to Kalinda}} ===
+
{{Mission Clue|Name=Snake Fest (part three)|Text=Grillo decided to follow up on Forrester's claims about Crey's involvement on metabolism acceleration.  He found that Dr. Wells was heading up the relevant Crey lab and sent you on a mission to kidnap Wells for Arachnos interrogation.}}
 +
 
 +
==== {{UL|Investigate unsanctioned project}} ====
 +
(Story Arc: Snake Fest, Mission 4 of 6)
  
 
'''Briefing'''
 
'''Briefing'''
  
The Snakes of Mercy Island. Remember them?  Fascinating creatures.  There are many theories about how these creatures came about, of which I'm sure you're already aware of most. The more danagerous of the specimens there seem to be causing problems again. You've never had trouble dealing with them before, so I'll send you to talk to Kalinda about the recent problems we've been having on Mercy.
+
The interrogation of the [[Crey]] scientist Dr. Wells has revealed some interesting things regarding the situation with the new [[Snakes]] on [[Mercy Island]]. Apparently, some of the leading scientists he had been working with on metabolism acceleration had recently been transferred to a top-secret Crey facility on Mercy Island. However, follow-up with [[Countess Crey]] and the local Crey security chief has revealed there is no sanctioned Crey facility there! Crey wants to get to the bottom of this as well.
 +
 
 +
Crey has uncovered the transfer of tech equipment and personnel to this supposed 'secret project', but none of it was sanctioned by Crey. It was all covered up under voluminous paper trails, deleted computer files, and forged documents! However, we did manage to recover some deleted files from one of the computers which points to an abandoned office on Mercy Island. This is our best lead for tracking down who is behind these new Snakes! Head to the office building on Mercy Island and investigate this unsanctioned Crey project!
  
 
'''Mission Acceptance'''
 
'''Mission Acceptance'''
  
Kalinda will give you the details of the mission. Deal with whatever the problem is, then report back to me.
+
A renegade Crey project team. Mutated Snakes. This is proving more and more interesting the further we go. I'd watch out for members of this project trying to stop you, {{Character}}.
  
'''Mission Objectives'''
+
'''Unnecessary Solicitation'''
  
* Speak to Kalinda
+
Look into this unsanctioned Crey lab as soon as you can, {{Character}}. I want to get to the bottom of this.
"Greatings, ''VILLAINNAME''. As you may be aware, I am charged by Arachnos to recruit newcomers to Mercy Island.  Recently, we've had problems with people... disappearing.  Reports indicate many of the disappearances occurred around known Snake holes. We've had some villains return to the Arachnos medical bays saying they were overwhelmed by Snakes in the darkness, more powerful than any they've encountered before.  If there is indeed a new, more deadly variety of Snakes, they must be taken care of.  Mercy island is meant to be a testing ground, not a slaughterhouse.  Head over to the Snake pit where most of these disappearances have occurred and deal with the problem."
+
 
 +
 
 +
{{Ambush|''Small ambush appears upon zoning into Mercy Island.  Be nice to the new characters and defeat them before proceeding to the mission door.''}}
 +
 
 +
 
 +
{{Mission Objective|Entrance=In the sub-basement of this abandoned office you find a hidden elevator leading to this underground lab!|Primary=Investigate unsanctioned project|Secondary=Defeat project leader and minions|Additional=|Completion=You defeated the project leader!}}
  
* Defeat all Snakes
 
  
 
'''Enemies'''
 
'''Enemies'''
  
{{Enemy_Snakes}}
+
* {{Enemy_Crey}}
 +
* {{Enemy_Snakes}}
 +
 
 +
'''Notable NPCs'''
 +
 
 +
* Project Leader {{Named|Faction=Snakes|Type=Elder Cobra|Text=}}
 +
 
 +
 
 +
{{Ambush|''The Project Leader will summon Snake minions during combat, they will appear in successive waves.''}}
 +
 
 +
 
 +
{{NPC Text|title=Project Leader dialogue|text=
 +
'''Before combat:'''
 +
:''With the sssscience of these messssmerized Crey foolssss, we shall bring our lowly brethren to the sssssame ssssstature as ussss, the true-born Children of Stheno.''
 +
'''Combat start:'''
 +
:''What? We have been disssscovered! Ssssslay them!''
 +
:''No! To me, my minionsssss! ''
 +
'''Defeated:'''
 +
:(none)
 +
'''Defeats player:'''
 +
:{{orange|need data}}}}
 +
 
  
 
'''Debriefing'''
 
'''Debriefing'''
  
You've taken care of the Snakes Mongoose found? Good work, but I fear this may be part of a larger problem we will need to solve.
+
The Snakes themselves were controlling the Crey personnel? But the Snakes simply don't have anyone powerful enough to undertake such a task! Or do they?
  
{{Mission Clue|Name=Snake Fest|Text=It all started when Operative Grillo told you about some problems on Mercy Island.  Kalinda had reported higher than usual Snake activity which resulted in many disappearancesSome of the villains who returned to the Arachnos medlab reported deadly Snakes who were much more powerful than any they'd seen beforeYou invaded one of the Snake holes where many of the disappearances had occurred and found a number of these new and deadly Snakes.}}
+
{{Mission Clue|Name=Snake Fest (part four)|Text=Dr. Wells had some very interesting things to relate.  Apparently, a number of the scientists at the metabolism acceleration lab were transferred to a secret project on Mercy Island.  However, follow-up with the Crey security chief revealed that there are no sanctioned Crey projects on Mercy Island!  It seemed as though there was an elaborate cover-up in place to create this secret lab on Mercy Island using Crey resourcesCrey managed to track down the address of a closed-down office on Mercy Island where tech equipment was delivered for this 'secret project'.  Further investigation revealed an underground tech lab filled with renegade Crey personnel and run by the Snakes!  It looked as though the Snakes used their psychic mesmerism to build this lab and enhance the existing weaker Snakes of Mercy Island to match those of their 'true-born' brethren. Operative Grillo was shocked - he never thought the Snakes had anyone powerful enough to pull this off!}}
  
=== {{UL|Speak to Mongoose}} ===
+
==== {{UL|Speak with Terrence Dobbs}} ====
 +
(Story Arc: Snake Fest, Mission 5 of 6)
  
 
'''Briefing'''
 
'''Briefing'''
  
This rise in Snake activity on Mercy has me a bit concerned.  While you have taken care of the one Snake hole, I think it is a symptom of a larger problem. I would like one of our Grandville scientists, a fellow by the name of Dr. Forrester, to look into this matter. He requested delivery of some DNA samples taken from these mutant Snakes, preferably one of their leaders. A Snake hunter known as Mongoose has tracked down another Snake hole containing these deadlier Snakes.  Head over to Mercy Island to speak with Mongoose.
+
If a powerful entity behind the [[Snakes]] is able to steal a sizeable tech resource right from under the nose of [[Crey]] Industries, we've got a real problem. I've got [[Mongoose]] scouting around [[Mercy Island]] to find where the main Snake hole these 'Children of [[Stheno]]' are occupying. But I think we may need something special to use against these Snakes. There's an exterminator in Grandville named [[Terrence Dobbs]]. He specializes in [[Arachnoids]], but I'm sure he's got some toxic concoction which would prove useful against the Snakes. Go and speak wtih Terrence Dobbs about getting a special weapon to fight the Snakes.
  
 
'''Mission Acceptance'''
 
'''Mission Acceptance'''
  
Mongoose will help you track down another Snake pit where you can get DNA samples from teh Snakes.  When you've done that, take the DNA samples to Dr. Forrester in Grandville.
+
Dobbs has proven quite useful in keeping the Arachnoid populations in the Gutter to an acceptable level. I'm sure he can put something together to deal with the Snakes.
  
'''Mission Objective(s)'''
+
'''Unnecessary Solicitation'''
  
* Speak to Mongoose
+
Have you spoken with Dobbs yet? I'm expecting to hear back from Mongoose soon, so you'd best be ready for a fight.
  
"Yo, ''VILLAINNAME''.  Didn't expect to see you again, but I guess the Snake problems say otherwise.
 
  
So, we got more problems with these mutant Snakes.  These things have started popping up all over Mercy, and it usually ends up with some poor villain fresh from the Zig gettin' dragged screamin' into one of the Snake pits.  I'd laugh, but I know that next time it could be me!  Grillo told me you're wanting to hunt down some of these things.  I spotted some of those freaky mutant Snakes up in Mercy proper, so head over to the Snake pit there.  And tell Grillo I appreciate the big payoff for helpin' him out!"
+
{{Mission Objective|Entrance=|Primary=Speak with Terrence Dobbs|Secondary=|Additional=|Completion=}}
  
* Defeat Snake leader and minions
 
  
''Get those DNA samples for Grillo!''
+
{{Mission Briefing|Type=Debriefing|Contact=Terrence Dobbs|Text=Hey, if it ain't {{Character}}!  I been expectin' ya ever since I got the call from Grillo!  I hear ya got a problem with Snakes, eh?  Big ones, too!  I'm tellin' ya, as soon as I saw those slitherin' critters on Mercy, I knew there'd be a day when they'd be a problem.  Well, just leave it to ol' Dobbs to come up with a final vermin solution!  I mixed up a batch of what I like to call 'Snake-B-Gone'.  It's some pretty toxic stuff, so don't go sniffin' it okay?  It'll turn your brain to mush!  Now get outta here!  And tell Grillo he owes me big for this one!}}
 +
 
 +
 
 +
'''Temporary Power:'''
 +
{{PowerBox|Icon=Temporary ChromaticGrenades.png|Name=Snake-B-Gone|Effect=Stun ''(Temporary Power)''|Desc=This weapon looks like a customized grenade launcher that shoots gas canister.  There are little pictures of snakes crossed out along the side.}}
 +
 
 +
 
 +
'''Debriefing'''
 +
 
 +
Dobbs gave you something to deal with the Snakes? Very good, then. I'm expecting a call from Mongoose any minute now.
 +
 
 +
{{Mission Clue|Name=Snake Fest (part five)|Text=Operative Grillo set Mongoose on trying to find the main lair of this Snake cult on Mercy Island.  Meanwhile, he sent you to meet with Terrence Dobbs, the resident professional exterminator of [[Grandville]].  While he specialized in Arachnoids, he managed to hook you up with a "Snake-B-Gone" toxic concoction to use against the Snakes.}}
 +
 
 +
==== {{UL|Raid Snake Temple}} ====
 +
(Story Arc: Snake Fest, Mission 6 of 6)
 +
 
 +
'''Briefing'''
 +
 
 +
I've received word from [[Mongoose]]. He thinks he's found the main lair of the Children of [[Stheno]], right underneath Fort Cerberus on [[Mercy Island]]! This is our opportunity to put down this Snake cult before it gets out of hand! Head to Mercy Island and take down the leader of the Snake cult!
 +
 
 +
I'll be blunt with you. The leader of this Snake cult is likely to be VERY powerful. The [[SNAKE-B-GONE|anti-Snake weapon]] [[Terrence Dobbs|Dobbs]] gave you will give you an edge, but it may not be enough. You may want to look into recruiting a team to assist you in this endeavor.
 +
 
 +
'''Mission Acceptance'''
 +
 
 +
Watch yourself, {{Character}}.
 +
 
 +
'''Unnecessary Solicitation'''
 +
 
 +
We don't know how many of these powerful Snakes there are, and how many more are being created each day. Don't delay.
 +
 
 +
 
 +
{{Mission Objective|Entrance=The air smells of discarded Snake skins and sharp incense.  This must be one of the Snake cult's temples.|Primary=Raid Snake Temple|Secondary=Defeat Stheno and minions|Additional=|Completion=You have defeated Stheno!}}
 +
 
  
 
'''Enemies'''
 
'''Enemies'''
Line 284: Line 460:
 
{{Enemy_Snakes}}
 
{{Enemy_Snakes}}
  
{{Mission Clue|Name=Snake DNA|Text=This is Snake DNA tissue, gathered from one of the new, deadly Snakes threatening Mercy Island.}}
+
'''Notable NPC's'''
  
* Take Snake DNA to Dr. Forrester
+
* [[Stheno]] ([[Archvillain]])
  
'''[[Dr. Forrester]]''': "These are DNA samples from those mutant Snakes?  Give me a minute...
 
  
Fascinating! Simply fascinating! This Snake DNA matches those of the regular, weaker Snake specimens normally found on Mercy Island, but is ten times stronger - it's as if these new Snakes you encountered come from a 'pure strain' of Snake... a proto-Snake if you will!
+
{{Cutscene|Text=
 +
[[File:Stheno1.jpg|thumb|right|250px|{{center|S'theno}}]]
 +
;Stheno:''I have ssssslept for far too long! It issss time for usssss to rise up and reclaim our legacy!''
 +
:''What'ssss that? I sssssense intrudersssss within my temple! Kill the unbelieverssss!''}}
 +
 
 +
{{NPC Text|title=Stheno dialogue|text=
 +
'''Combat start:'''
 +
:''Awaken, my children!
 +
:''Awaken, my children!
 +
:''Awaken, my children!
 +
'''Upon defeat:'''
 +
:'' You cannot kill a goddessss! I sssshall return!''
 +
'''Defeats player:'''
 +
:''Another falls before Stheno!''}}
  
Additionally, the version you brought me is molecularly unstable - it looks like thse new Snakes have had their age artificially accelerated!  I haven't seen such works since I did some consulting at the local Crey labs!"
 
  
 
'''Debriefing'''
 
'''Debriefing'''
  
So we're dealing with a new, stronger version of Snake, and one which has been tampered with to boot.  Dr. Forrester saw this technique at the local Crey lab?  Perhaps it's time to pay our friends at Crey a visit.
+
Stheno? As in the Gorgon Stheno, sister of Medusa? Impossible! Surely what you faced was a descendent of the ancient Stheno, not the Snake goddess herself! In any case, you've driven these 'Children of Stheno' underground, at least for now.
  
{{Mission Clue|Name=Snake Fest (part two)|Text=Grillo feared the recent Snake uprisings were signs of a greater problem, and so wanted you to collect some DNA samples from these Snakes.  He sent you to Mongoose on Mercy Island, who tracked down another pit containing these new Snakes. Heading in, you got the DNA samples you needed and took them to Dr. Forrester in Grandville.  Dr. Forrester reported the DNA samples from the new Snakes match the earlier Snakes of Mercy Island but are in a purer form, as if from a 'proto-Snake'. The also have a very unstable molecular structure, as if the Snakes had their age artificially accelerated. Forrester mentioned that he hadn't seen such a technique put in place since he had done some consulting at the local Crey labs.}}
+
Now you know what happens when someone drinks from the [[Well of the Furies]]! It is powerful, yet uncontrolled. If only we can harness this potential. One day, I intend to find out. Then all shall love and fear [[Arachnos]]!
 +
 
 +
----
 +
 
 +
=== Escaped! ===
 +
{{ArcAward|m=3}}
 +
 
 +
'''Souvenir:''' Trapdoor's Tooth
 +
 
 +
This is a tooth you knocked out of Trapdoor, an arrogant young teleporter you had to chase down in a tale you like to call:
 +
 
 +
'''Escaped!'''
 +
 
 +
It all started when Operative Grillo sent you after an escaped test subject with advanced teleportation abilities. He was last seen near the local Crey offices. Breaking into the offices, you interrogated the head Crey researcher and found out Crey had transferred the teleporter to one of their local labs.  
 +
 
 +
You attacked the Crey lab and managed to track down the escaped lab subject, codenamed 'Trapdoor'. However, he gained enough control of his teleportation powers to get away at the last minute! Operative Grillo seemed unperturbed however, mentioning something about a contingency plan.
 +
 
 +
Operative Grillo had his technicians build a Teleportation Suppressor Gun. This device would set up a passive teleportation disruption field keyed to Trapdoor's DNA pattern, preventing long-range teleports. Additionally, if the gun was used directly against Trapdoor it would temporarily short out his short-range teleport abilities as well! Without his long-range teleportation abilities you managed to take down Trapdoor easily.
  
=== {{UL|Kidnap Dr. Wells}} ===
+
==== {{UL|Interrogate Crey scientists}} ====
  
 
'''Briefing'''
 
'''Briefing'''
  
The local Crey laboratories are quite well-funded and equipped.  They might have what it takes to accelerate the aging of these new breed of Snakes. But to what purpose?  What does Crey hope to gain out of it?  Perhaps they wish to find a new type of shock troop?  If so, why do these Snakes still talk about the coming of Stheno and dress in such archaic verstments?  It's time to find out. We've located the head scientist at the Crey metabolism acceleration labs - he should be able to tell us what's going on with the Crey projects!  Kidnap Dr. Wells from Crey labs!
+
We've got a problem with one of the test subjects at one of our labs. The subject in question has strong teleportation powers, and thus is hard to track down. The last sighting of the teleporter was by the [[Crey]] labs - we suspect that Crey may have had a hand in his escape. Head to the Crey lab and find out where our missing teleporter disappeared to.
  
 
'''Mission Acceptance'''
 
'''Mission Acceptance'''
  
Dr. Wells is an excellent researcher, but will not last long under Arachnos interrogation.  If he cooperates, perhaps we will be able to offer him a position amongst the Arachnos technicians.
+
Crey is always trying to steal our projects for themselves. We tolerate their presence in [[Grandville]] because of their considerable wealth and sci-tech knowledge, but transgressions like this should not go unpunished.
  
'''Mission Objective'''
+
'''Unnecessary Solicitation'''
  
* Kidnap Dr. Wells
+
Find out where that teleporter went! I'm sure the Crey scientists know.
 +
 
 +
{{Mission Objective|Entrance=The scientists might know where the teleporter went. Time to bust some heads and find out!|Primary=Interrogate Crey scientists|Secondary=Defeat Crey head scientist|Additional=|Completion=You interrogated the scientist!}}
  
 
'''Enemies'''
 
'''Enemies'''
  
{{Enemy_Crey}}
+
{{Enemy Crey}}
 +
 
 +
{{Mission Clue|Name=The Escaped Test Subject|Text=The Head Crey Researcher says: 'Alright!  I'll talk!  [[Trapdoor]] was quite the advanced teleporter, and we knew we had to get to him!  We transferred him to one of our local labs for further study!'}}
  
 
'''Debriefing'''
 
'''Debriefing'''
  
I trust the Crey guards didn't give you too much trouble?  And Dr. Wells was treated well?  Dr. Wells is quite the accomplished scientist, and I won't have him mistreated!
+
It sounds as though we are well on the way to finding our missing test subject!
  
{{Mission Clue|Name=Snake Fest (part three)|Text=Grillo decided to follow up on Forrester's claims about Crey's involvement on metabolism acceleration.  He found that Dr. Wells was heading up the relevant Crey lab and sent you on a mission to kidnap Wells for Arachnos interrogation.}}
+
==== {{UL|Take down Trapdoor}} ====
 
+
=== {{UL|Investigate unsanctioned project}} ===
+
  
 
'''Briefing'''
 
'''Briefing'''
  
The interrogation of the Crey scientist Dr. Wells has revealed some interesting things regarding the situation with the new Snakes on Mercy Island.  Apparently, some of the leading scientists he had been working with on metabolism accelteration had recently been transferred to a top-secret Crey facility on Mercy Island.  However, follow-up with Countess Crey and the local Crey security chief has revealed there is no sanctioned Crey facility there! Crey wants to get to the bottom of this as well.
+
Now that you've tracked down where [[Crey]] is keeping our escaped test subject, codenamed '[[Trapdoor]]', we need to get a hold of him before Crey can escape with him! Head into the Crey facility and take down Trapdoor!
  
Crey has uncovered the transfer of tech equipment and personnel to this supposed 'secret project', but none of it was sanctioned by Crey. It was all covered up under voluminous paper trails, deleted computer files, and forged documents! However, we did manage to recover some deleted files from one of the computers which points to an abandoned office on Mercy Island. This is our best lead for tracking down who is behind these new Snakes! Head to the office building on Mercy Island and investigate this unsanctioned Crey project!
+
'''Mission Acceptance'''
 +
 
 +
Trapdoor is fairly new to his powers, but he might be able to escape. We're working on a way to deal with that little problem.
 +
 
 +
'''Unnecessary Solicitation'''
 +
 
 +
Go and take down Trapdoor!
 +
 
 +
{{Mission Objective|Entrance=This Crey lab is alert to your presence. Find and take down Trapdoor!|Primary=Defeat Trapdoor and allies|Secondary=|Additional=|Completion=You took down Trapdoor, but he teleported out at the last minute!}}
 +
 
 +
'''''Note:''' At least one ambush will occur during this mission.''
 +
 
 +
'''Enemies'''
 +
 
 +
{{Enemy Crey}}
 +
 
 +
'''Notable NPC's'''
 +
* [[Trapdoor]] (Special Boss)
 +
{{NPC Text|title=Crey Sentries|text=
 +
''Combat Start''
 +
:Halt! You are trespassing on Crey property!
 +
:Stop! It's time you were brought to justice!
 +
:You're trespassing on Crey property!
 +
}}
 +
{{NPC Text|title=Trapdoor|text=
 +
''Combat Start''
 +
:'''Trapdoor:''' You better watch out! I got me some awesome powers!
 +
''Upon Defeat''
 +
:'''Trapdoor:''' So long, sucker! Trapdoor is out of here!
 +
}}
 +
 
 +
'''Debriefing'''
 +
 
 +
He teleported away at the last minute? We were hoping he hadn't refined his abilities so much. Still, we have a contingency plan in place.
 +
 
 +
==== {{UL|Take down Trapdoor}} ====
 +
 
 +
'''Briefing'''
 +
 
 +
[[Trapdoor]] won't get away this time. I've had the boys at the lab whip up something new: a Teleport Suppression Device! It sets up a passive teleportation disruption field keyed to Trapdoor's DNA signature which disables long-range teleport so he cannot escape this time. Our operatives have spotted [[Crey]] smuggling him off the island. We've got a boat waiting at the docks. Intercept the ship and take down Trapdoor once and for all!
  
 
'''Mission Acceptance'''
 
'''Mission Acceptance'''
  
A renegade Crey project team.  Mutated Snakes.  This is proving more and more interesting the further we go. I'd watch out for members of this project trying to stop you, ''VILLAINNAME''.
+
Analysis of Trapdoor's inherent advanced teleportation abilities can unlock many interesting new developments for [[Arachnos]]. You've been given the tools necessary to ensure success in this mission - be sure you catch him this time!
  
'''Mission Objective(s)'''
+
''This teleport suppressor will keep Trapdoor from escaping.''
  
* Investigate unsanctioned project
+
'''Unnecessary Solicitation'''
** Defeat project leader and minions
+
  
'''Ambush'''
+
What are you waiting for? Take down Trapdoor!
 +
 
 +
'''''Note:''' At least one ambush will occur during this mission.''
 +
 
 +
{{Mission Clue|Name=Teleport Suppressor|Text=This is a device created by Arachnos capable of shorting out Trapdoor's long-range teleportation abilities.}}
  
* ''Small ambush (two minions, level modified by mission difficulty while solo) upon zoning into Mercy IslandBe nice to the new characters and defeat them before proceeding to the mission door.''
+
{{Mission Objective|Entrance=Crey is still trying to get away with Arachnos' prized teleporterMake sure they don't succeed!|Primary=Defeat Trapdoor and allies|Secondary=|Additional=|Completion=You defeated Trapdoor!}}
  
 
'''Enemies'''
 
'''Enemies'''
Line 351: Line 599:
 
'''Notable NPC's'''
 
'''Notable NPC's'''
  
* '''Boss''': [[Snakes#Elder_Cobra|Elder Cobra]]
+
* [[Trapdoor]] (Independent Boss)
 +
 
 +
{{NPC Text|title=Trapdoor dialogue|text=
 +
'''Combat start:'''
 +
:''It's you again? What did we learn from last time?''
 +
:''Take that!''
 +
'''Upon defeat:''' ''What? Can't... Teleport... Arrgh!''}}
  
 
'''Debriefing'''
 
'''Debriefing'''
  
The Snakes themselves were controlling the Crey personnel?  But the Snakes simply don't have anyone powerful enough to undertake such a task!  Or do they?
+
Perfect. Trapdoor is nicely secured back in our Arachnos laboratories, and steps have been taken to ensure that he doesn't escape again.
  
{{Mission Clue|Name=Snake Fest (part four)|Text=Dr. Wells had some very interesting things to relate.  Apparently, a number of the scientists at the metabolism acceleration lab were transferred to a secret project on Mercy Island. However, follow-up with the Crey security chief revealed that there are no sanctioned Crey projects on Mercy Island!  It seemed as though there was an elaborate cover-up in place to create this secret lab on Mercy Island using Crey resources. Crey managed to track down the address of a closed-down office on Mercy Island where tech equipment was delivered for this 'secret project'.  Further investigation revealed an underground tech lab filled with renegade Crey personnel and run by the Snakes!  It looked as though the Snakes used their psychic mesmerism to build this lab and enhance the existing weaker Snakes of Mercy Island to match those of their 'true-born' brethren.  Operative Grillo was shocked - he never thought the Snakes had anyone powerful enough to pull this off!}}
+
He definitely has powerful teleportational abilities. It's amazing what power the Well can grant its users... erm, forget I said that.
  
=== {{UL|Speak with Terrence Dobbs}} ===
+
== Missions ==
 +
 
 +
=== {{UL|Collect tech from Warhulks}} ===
  
 
'''Briefing'''
 
'''Briefing'''
  
If a powerful entity behind the Snakes is able to steal a sizeable tech resource right from under the nose of Crey Industries, we've got a real problem. I've got Mongoose scouting around Mercy Island to find where the main Snake hole these 'Children of Stheno' are occupying. But I think we may need something special to use against these Snakes. There's an exterminator in Grandville named Terrence Dobbs. He specializes in Arachnoids, but I'm sure he's got some toxic concoction which would prove useful against the Snakes.  Go and speak wtih Terrence Dobbs about getting a special weapon to fight the Snakes.
+
[[Nemesis]]. I'd consider him and his troops comical if they weren't so deadly. Underneath their brass-plated armor you'll sometimes find technology more advanced than even [[Arachnos]] can produce. The Warhulks in particular are of interest to Arachnos, so much that we'd like to learn more about them. Of course, this involves engaging the Warhulks, destroying them, and getting tech samples from them. We've received word that [[Nemesis]] is raiding one of the local warehouses for supplies, and that their assault team includes a number of Warhulks. {{Green|'''Intercept the Nemesis troops and collect tech samples from the Warhulks!'''}}
 +
 
 +
This warehouse raid is typical of their resupply tactics, a simple hit-and-run. {{Orange|'''You'll have 75 minutes before they escape!'''}}
  
 
'''Mission Acceptance'''
 
'''Mission Acceptance'''
  
Dobbs has proven quite useful in keeping the Arachnoid populations in the Gutter to an acceptable level.  I'm sure he can put something together to deal with the Snakes.
+
If we can unlock the secrets of the Nemesis technology, we'll be unstoppable!
  
'''Mission Objective(s)'''
+
'''Unnecessary Solicitation'''
  
* Speak with Terrence Dobbs
+
The Warhulks won't hang around the warehouse forever. Move!
  
" Hey, if it ain't ''VILLAINNAME''!  I been expectin' ya ever since I got the call from Grillo!  I hear ya got a problem with Snakes, eh?  Big ones, too!  I'm tellin' ya, as soon as I saw those slitherin' critters on Mercy, I knew there'd be a day when they'd be a problem.  Well, just leave it to ol' Dobbs to come up with a final vermin solution! I mixed up a batch of what I like to call 'Snake-B-Gone'.  It's some pretty toxic stuff, so don't go sniffin' it okay?  It'll turn your brain to mush!  Now get outta here!  And tell Grillo he owes me big for this one!
+
{{Mission Objective|Primary=Collect tech from Warhulks|Entrance=Take down those Warhulks!|Secondary=3 Warhulks to defeat|Additional=|Completion=You salvaged enough tech from the Warhulks!}}
  
'''Temporary Power:'''  
+
{{Mission Clue|Name=''Salvaged Warhulk Tech''|Text=''These are tech components taken fom [[Nemesis]] Warhulks. Operative Grillo hopes to use these samples to unlock the secrets of [[Nemesis]] technology.''}}
{{PowerBox|Icon=Temporary WarWolfWhistle.png|Name=Snake-B-Gone|Effect=Stun ''(Temporary Power)''|Desc=This weapon looks like a customized grenade launcher that shoots gas canister. There are little pictures of snakes crossed out along the side.}}
+
 
 +
'''Debriefing'''
 +
 
 +
These tech samples are perfect! With the brilliance of the Arachnos technicians, we shall one day unlock the secrets of Nemesis!
 +
 
 +
=== {{UL|Kidnap scientists from Council}} ===
 +
 
 +
'''Briefing'''
 +
 
 +
It's a sad twist of fate that there are some scientific minds which meet pinnacles of brilliance without actually achieving enlightenment - the vision [[Lord Recluse]] shares. Like ripe fruits from a tree, their discoveries must be harvested by [[Arachnos]] so we can achieve our future goals. We've been monitoring a number of [[SERAPH]] and [[DATA]] scientists, waiting for the right time to strike, to liberate their discoveries from their chained minds. Unfortunately, their knowledge is highly coveted by many ambitious organizations, and sometimes we must fight to get what is rightfully ours. Recently, the [[Council]] has 'acquired' one of our targets and is attempting to wrest information from him as we speak. The Council does not share our vision - the secrets these scientists have is rightfully ours. Head to the Council base and kidnap that scientist for Arachnos!
 +
 
 +
'''Mission Acceptance'''
 +
 
 +
The Council has strong discipline, but are misguided. Show them the way of true power.
 +
 
 +
'''Unnecessary Solicitation'''
 +
 
 +
Do hurry. I don't want any heroes rescuing the scientists before we get a chance to kidnap them!
 +
 
 +
{{Mission Objective|Entrance=You make your way to the lowest levels of this massive Council complex. Kidnap the scientists and take down any hero who gets in your way!|Primary=Kidnap scientists from Council|Secondary=Kidnap SERAPH scientist|Additional=|Completion=You kidnapped the SERAPH scientist!}}
 +
 
 +
'''After exiting mission:''' ''Arachnos operatives meet you to take the SERAPH scientist to Grandville!''
  
 
'''Enemies'''
 
'''Enemies'''
  
None
+
{{Enemy_Council}}
 +
 
 +
'''Notable NPCs'''
 +
* SERAPH Scientist (Hostage) {{orange|need data}}
 +
 
 +
{{NPC Text|title=SERAPH Scientist dialogue|text=
 +
''Before Combat''
 +
:'''Council Minion:''' We have ways of making you talk...
 +
:'''SERAPH Scientist:''' Please let me go!
 +
''Combat Start''
 +
:'''Council Boss:''' What's this? Kill this fool!
 +
''Upon Rescue''
 +
:'''SERAPH Scientist:''' Thank you for saving me!
 +
''If Lost''
 +
:'''SERAPH Scientist:''' Aaah! Help, {{Character}}!
 +
''When Found''
 +
:'''SERAPH Scientist:''' Whew! Close one!
 +
''Reaching Exit''
 +
:'''SERAPH Scientist:''' Wait, are those Arachnos troops outside? You're no hero!
 +
}}
 +
 
 +
{{Ambush|When rescuing the SERAPH scientist, [[Council]] troops will ambush.<br />
 +
''Give back our scientist! We kidnapped him first!''}}
 +
 
  
 
'''Debriefing'''
 
'''Debriefing'''
  
Dobbs gave you something to deal with the Snakes?  Very good, then.  I'm expecting a call from Mongoose any minute now.
+
The SERAPH scientist is currently undergoing Arachnos doctrination as we speak. Soon he will be more than willing to share his scientific discoveries, and the glory of Arachnos will be ensured!
  
{{Mission Clue|Name=Snake Fest (part five)|Text=Operative Grillo set Mongoose on trying to find the main lair of this Snake cult on Mercy Island.  Meanwhile, he sent you to meet with Terrence Dobbs, the resident professional exterminator of Grandville.  While he specialized in Arachnoids, he managed to hook you up with a "Snake-B-Gone" toxic concoction to use against the Snakes.}}
+
=== {{UL|Defeat Rikti leader and minions}} ===
  
=== {{UL|Mission Name}} ===
+
'''Briefing'''
 +
 
 +
The [[Rikti]]. Alien invaders, or possible allies? While their attack upon [[Paragon City]] was aggressive, it was also quite understandable - humanity as a whole is lacking in tis developments of science and technology when compared to the Rikti. The Rikti could either act as vanguards of a new way of life for humankind, or conquerors. Considering the vigilantes of Paragon City were able to drive them off, it is clear they underestimated the potential humanity has. This is now clear to them, as evidenced by the discussions with [[Lord Recluse]] and the appearance of [[Ambassador Kuhr'Rekt]].
 +
 
 +
However, there are other Rikti who still believe themselves to be the conquerors, and attempt to find weaknesses in humanity's defenses. We've had recent reports of Rikti who have invaded one of the [[Grandville]]'s offices to gather intelligence and undermine our strength. This cannot be allowed to go unpunished. Take down the Rikti responsible for this intrusion!
 +
 
 +
'''Mission Acceptance'''
 +
 
 +
The Rikti we have here are nothing more than common thieves. Deal with them appropriately.
 +
 
 +
'''Unnecessary Solicitation'''
 +
 
 +
You don't want the Rikti to get away. Do hurry.
 +
 
 +
{{Mission Objective|Entrance=Find and defeat the Rikti leader responsible for the invasion!|Primary=Defeat Rikti leader and minions|Secondary=|Additional=|Completion=You defeat the Rikti leader!}}
 +
 
 +
'''Enemies'''
 +
 
 +
{{Enemy_Rikti}}
 +
 
 +
'''Notable NPC's'''
 +
 
 +
* Hu'Manst {{Named|Faction=Rikti|Type=Rikti Priest}}
 +
 
 +
{{NPC Text|title=Hu'Manst dialogue|text=
 +
'''Before combat:''' ''"Confusion: I'm lost..."''
 +
 
 +
'''Combat start:''' ''"Taunt: Sweet dreams, fish-face!"''}}
 +
 
 +
'''Debriefing'''
 +
 
 +
Well done! Perhaps in time the Rikti will come around to Arachnos' way of thinking.
 +
 
 +
=== {{UL|Sabotage Dr. Aeon's research}} ===
  
 
'''Briefing'''
 
'''Briefing'''
 +
 +
[[Dr. Aeon]] has been a great contributor to the success of [[Arachnos]]. He has developed a higher center for learning in [[Cap au Diable]], a beautiful island city with an eye towards the future. It is through individuals like Dr. Aeon that Arachnos will achieve its vision of a technocratic dynasty. However, Dr. Aeon has his flaws. Sometimes he believes that he should keep some of his scientific developments to himself. This is unfortunate, and such secretive behavior must be dealt with before it gets out of hand. Your arrival provides us with an opportunity to teach Dr. Aeon to share.
 +
 +
Our operatives have located the laboratory where Dr. Aeon has been developing his secret new invention. Since you are outside the official Arachnos hierarchy, you will act as our operative in this matter. Head to Dr. Aeon's lab, steal his research and destroy his mainframe.
  
 
'''Mission Acceptance'''
 
'''Mission Acceptance'''
  
'''Mission Objective(s)'''
+
Dr. Aeon's laboratories are protected by Arachnos operatives. This is a good thing, since Dr. Aeon will not think to connect the sabotage directly with Arachnos.
 +
 
 +
'''Unnecessary Solicitation'''
 +
 
 +
You have not carried out the sabotage yet. Please do so.
 +
 
 +
{{Mission Objective|Entrance=Find Dr. Aeon's research and destroy his mainframe!|Primary=Sabotage Dr. Aeon's research|Secondary=Steal research
 +
** Destroy mainframe|Additional=|Completion=You sabotaged Dr. Aeon's research!}}
  
 
'''Enemies'''
 
'''Enemies'''
  
{{Enemy_}}
+
{{Enemy_Arachnos}}
  
 
'''Notable NPC's'''
 
'''Notable NPC's'''
  
{{Mission Clue|Name=|Text=}}
+
* [[Dr. Aeon]] ([[Elite Boss]])
 +
 
 +
{{Mission Clue|Name=Dr. Aeon's Research Data|Text=This research data contains information on Dr. Aeon's latest project, a nanotech dispenser capable of entering and altering cybernetic mechanisms and take control of them.  The data gathered so far is mostly theoretical - obviously, this is a work in progress.}}
 +
 
 +
''Ambush'': Normal
 +
 
 +
{{Cutscene|Text=Dr. Aeon: ''Halt!  This facility is under protection by Arachnos!''}}
 +
 
 +
''Ambush'': [[Dr. Aeon]]
 +
 
 +
{{Cutscene|Text=Dr. Aeon:''How dare you invade my laboratory!  I am Dr. Aeon!''}}
 +
 
 +
'''Debriefing'''
 +
 
 +
Dr. Aeon's latest research project is fascinating! I can see why he wanted to keep it secret - many of the cybernetics utilized in Arachnos operatives could be affected by it. If [[Black Scorpion]] found out, he'd destroy Dr. Aeon first chance he got!
 +
 
 +
Still, things like this cannot be kept secret. Can you imagine the things Arachnos could do with this type of technology? We'd be unstoppable! Soon, soon...
 +
 
 +
=== {{UL|Destroy infestation}} ===
 +
 
 +
'''Briefing'''
 +
 
 +
We must of course always protect the interest of our [[Arachnos]] technicians. One of them apparently has gone missing, and there have been reports of movements beneath the floor grates. We've done some scanning and found a tunnel entrance nearby the office. Go in there and find what's crawling around beneath the base!
 +
 
 +
'''Mission Acceptance'''
 +
 
 +
Clear out whatever is down there. We can't have these distractions disrupting our technicians.
 +
 
 +
'''Unnecessary Solicitation'''
 +
 
 +
We're already behind schedule at that facility. Don't delay any longer!
 +
 
 +
{{Mission Objective|Entrance=Find and destroy whatever is infesting these tunnels!|Primary=Destroy infestation|Secondary=3 Arachnoid swarms to destroy|Additional=|Completion=You cleared out the Arachnoid infestation!}}
 +
 
 +
'''Note:''' Each 'swarm' will have one unnamed Boss and several nearby minions. Arachnoid patrols may also be encountered.
 +
 
 +
'''Enemies'''
 +
 
 +
{{Enemy_Arachnoids}}
 +
 
 +
{{NPC Text|title=Arachnoid Dialogue|text=
 +
'''Arachnoid:'''<br />
 +
:''Tas-teeee flesh!''<br />
 +
:''HRKREEEEEEEEE!''<br />
 +
'''Super Arachnoid 1:'''<br />
 +
:''Must hunt for food!''<br />
 +
:''SKREEEEEEEEE!''<br />
 +
'''Super Arachnoid 2:'''<br />
 +
:''Hun-greeee! Must find more... meat!''<br \>
 +
:''SKREEEEEEEEE!'<br \>
 +
'''Super Arachnoid 3:'''<br />
 +
:''Tas-teee soldiers! Just crack open shell!''
 +
:''SKREEEEEEEEE!''}}
  
 
'''Debriefing'''
 
'''Debriefing'''
  
== External Links ==
+
Arachnoids, eh? Well, I guess it can't be helped. There's a reason why we keep those things around after all. Perhaps I shall tell you one day.
  
* {{NoFutureContact|City=v|ID=}}
+
[[Category:Scientists]]
{{stub}}
+
[[Category:Arachnos Lore]]

Latest revision as of 05:10, 12 April 2020

Overview

Operative Grillo
Operative Grillo.jpg
Arachnos SciTech Operative
Zone Grandville
Coordinates (2994, -1044.25, 912)
Level Range 45-50
Introduced By == Level 45-50 ==
Abyss
Tavish Bell
Efficiency Expert Pither
Vernon von Grun
Introduces == Level 45-50 ==
Abyss
Tavish Bell
Enemy Groups

V badge Arachnoids.png Arachnoids
V badge ArachnosBadge.png Arachnos
Badge villain cot.png Circle of Thorns
Badge villain council.png Council
Badge villain crey.png Crey
Badge villain nemesis.png Nemesis
Badge villain new rikti.png Rikti

V badge SnakeBadge.png Snakes
v  d  e


Operative Grillo is a villain contact in the The Tangle neighborhood of Grandville at coordinates (2994, -1044.25, 912). Operative Grillo is a Natural origin contact. His level range is 45-50.

Introductions

Contact Introduced By

Level 45-50

Contact Introduces

+++ Missing Information +++

Level 45-50

A new hero bounty hunter calling herself Abyss has arrived in Grandville. Supposedly she has taken out a couple of pesky heroes, and now Lord Recluse lets her do whatever it is she does. She's put the word out that she is looking for a few villains to pick up some of the lesser bounties she's been offered. Seems everyone wants someone taken out for some reason or another, and one bounty hunter alone can't do the job.

She's terse and to the point... and she can probably kill you before your brain registered you were in danger. Watch your step with this one.

Tavish Bell Tavish Bell is a Crey Security Chief in charge of sub-contracting their security to independent operators like yourself.

Tavish expects results. Don't disappoint.

Information

Arachnos SciTec Operative

Operative Grillo is a scientist dedicated to developments in science and technology to further the cause of Arachnos. He acts as the official Arachnos liaison with Dr. Aeon in Cap au Diable through his proxies, and is involved with a number of secret Arachnos projects. He is a fervant supporter of Lord Recluse's vision - a technocratic world led by its greatest thinkers.

Scirocco said of Grillo "Grillo is one of the leading minds of Arachnos' science division. It's not really my area of expertise, but I can understand how useful he's been."

Prior to Introduction

Character? I'm sorry, but I don't have an appointment scheduled with you.

Initial Contact

Ah, Character is it? Yes, I've been expecting you. I am Operative Grillo, the lead Arachnos developer for science and technology. I have need of assistance dealing with some matters vital to the security of Arachnos, and you've been identified as one of Lord Recluse's more capable lieutenants. Serve me well and you will serve Arachnos well, and what greater glory is there than that!

Greeting

  • Strength through undying loyalty!
  • For Lord Recluse!
  • For the greater glory of Arachnos!

Too Busy

Arachnos and I require your focused attention. Please tend to your other matters first.

No More Missions

Thank you for your assistance, Character. You've been of great value to Arachnos.

Store

Excellent, Character. You a true soldier of Arachnos!

  • Level 50 Natural Single Origin Enhancements (200% base costs)

Badge Mission

Story Arcs

Ancient History

E ICON MeritToken.png Merit Rewards: This activity awards 3 Reward Merits.

Souvenir: Snake Talisman

This is an ancient Snake Talisman. You received it from one of the powerful Snakes in a tale you like to call:

Ancient History

It all started when Operative Grillo was called by Kalinda on Mercy Island about some Snake problems occurring there. Grillo sent you to speak with Mongoose, who told you about a new breed of Snake he had run into which was vastly more powerful than anything he had encountered before. You checked out the Snake pit he mentioned and found a nest of powerful Snakes who spoke of the return of Stheno and rise of the S'lisur. Operative Grillo mentioned how Arachnos came to the Rogue Isles and first encountered the Snakes, driving them deep underground.

Operative Grillo wanted you to know more about the history of the Snakes, and so sent you to speak with Regent Korol. Korol told you a story about how the Snakes ruled over the Rogue Isles and how early settlers paid homage to them. The Snakes unlocked the secrets of the earth and the world trembled at the thought of Stheno.

Operative Grillo spoke with the Arachnos Mystics and they mentioned how the Circle of Thorns may be keeping information on the Snakes as well. You invaded a Circle temple in the Nerva Archipelago and found the Lore of the S'silur, revealing how in ancient times a pregnant woman drank from the Well of the Furies and was transformed by it. She became known as the Gorgon Stheno, sister of Medusa. Stheno fled across the ocean in search of a place where she could give birth to her progeny and came to the islands where the Rogue Islands now exist. The birth of her progeny exhausted her, and so she retreated underground to rest and recover for centuries. Operative Grillo told you this information would be useful in times to come.

Time to cull the Snakes again

(Story Arc: Ancient History, mission 1 of 3)

Briefing

I've received a rather odd request which has filtered up all the way from Kalinda on Mercy Island. Apparently, a fellow by the name of Mongoose has been having troubles with the Snakes infesting the area. I know this seems beneath you, but from this report it sounds like we might actually need someone of your caliber. Head over to Mercy Island and speak with Mongoose. Take care of whatever problem he's been having with these Snakes!

Mission Acceptance

I'm suspecting these Snakes are different from the ones you may have faced before.

Speak with Mongoose

Unnecessary Solicitation

Please, deal with this problem and speak with me when you're done. We have more things to deal with here.

Mission Objective(s)

  • Speak with Mongoose

Debriefing

Yo, Character. I remember when you was just a young punk runnin' through Mercy. Man, you're REAL bad now, eh? Well, this might be just what you need to prove that!

I seen some Snakes runnin' around some of the pits here on Mercy which ain't like nothin' I seen before. I'm talkin' about big, mean, and nasty. I thought I'd take 'em for a new pair of boots, but then they start whuppin' me hard! I mean, they was fast and killer, and I had to beat tracks before I ended up as Snake chow. I reported it to Kalinda and she said she'd talk to someone higher up in Arachnos. Guess that's why you're here now.

I seen 'em at this Snake hole. Deal with 'em if you can, and be quick about it. Last thing we need is some mutant Snakes chowin' down on all the fresh Zig rejects!.


Defeat all snakes in caves

Unnecessary Solicitation

Carry out whatever task Mongoose has for you, then return to me. We have more to discuss.

Mission Objective(s)

The familiar smell of these Snake pits comes back to you. Take care of Mongoose's little problem so you can get out of here!

  • Defeat all Snakes in caves

You defeated the Snakes!

Enemies

V badge SnakeBadge.png Snakes

Icon clue generic.png
Return of the S'silur
When investigating a problem with new mutant Snakes on Mercy Island, you heard one of them mention the return of the S'silur and Stheno

Debriefing

Stheno and S'lisur? This could be... problematic. Perhaps it is time to enlighten you to some ancient history. When Arachnos first came to the Rogue Isles, they encountered these creatures being worshiped like gods. Arachnos drove them underground, but then looked into a bit more of their past. A few Arachnos operatives keep knowledge of these records, but perhaps this is something worth looking into again.


Icon clue generic.png
Ancient History (part one)
It all started when Operative Grillo was called by Kalinda on Mercy Island about some Snake problems occurring there. Grillo sent you to speak with Mongoose, who told you about a new breed of Snake he had run into which was vastly more powerful than anything he had encountered before. You checked out the Snake pit he mentioned and found a nest of powerful Snakes who spoke of the return of Stheno and rise of the S'silur. Operative Grillo mentioned how Arachnos came to the Rogue Isles and first encountered the Snakes, driving them deep underground.

Speak with Regent Korol

(Story Arc: Ancient History, mission 2 of 3)

Briefing

Your recent encounter with the mutant Snakes on Mercy Island has uncovered some history which I thought was buried. I already told you of how the forces of Arachnos first encountered these creatures upon arriving on the Rogue Isles. Well there's more to it than that, and knowledge is the greatest tool to use against our enemies! While I'm not keen on her methods, she has produced results and is fluent in such lore. Speak with Regent Korol about the Snakes.

Mission Acceptance

Regent Korol is a center of information for Arachnos, and this makes her valuable.

Unnecessary Solicitation

Speak with Regent Korol, then return to me. We have other tasks to take care of.

Mission Objective(s)

  • Speak with Regent Korol

Debriefing

Ah, Character! How are you doing, my pet? I've been watching your progress through Grandville, and the experience has proved most entertaining!

You wish to know more about the Snakes, yes? I know of these creatures, of how they were once the dominant force of the Rogues Isles, of how early settlers of the islands would refer to them as gods and pay them tributes of blood. These Snakes, or S'lisur as they call themselves worshipped the goddess Stheno. In their great temple beneath the island they unlocked the secrets of the earth. The world trembled at Stheno's touch!

Recently, I have sensed a stirring at the edge of my consciousness, a powerful psychic force. But when I have reached out for it, it slips away. Whatever it is, it's cunning and ancient. Beware, Character!


Debriefing

Ancient earth gods. Remnants of lost civilizations. This is what we're dealing with here, Character, and this is what we should be prepared for.

Icon clue generic.png
Ancient History (part two)
Operative Grillo wanted you to know more about the history of the Snakes, and so sent you to speak with Regent Korol. Korol told you a story about how the Snakes ruled over the Rogue Isles and how early settlers paid homage to them. The Snakes unlocked the secrets of the earth and the world trembled at the tough of Stheno

Steal Lore from the Circle

(Ancient History, mission 3 of 3)

Briefing

There is another source of ancient lore regarding the Snakes which we have not tapped - the Circle of Thorns. I've spoken with the Arachnos Mystics and they have revealed that one of the older Circle temples might have more information on these Snakes. Invade the Circle of Thorns temple to find information on the S'lisur!

Mission Acceptance

The Circle protects their secrets, but this one piece of information shall not remain a secret for long.

Unnecessary Solicitation

This information on the Snakes could prove useful for future endeavors.

Mission Objective(s)

Find the Lore the Circle of Thorns is keeping about the Snakes!

  • Steal Lore from the Circle
    • Find Snake Lore

You found the Snake lore!

Enemies

Badge villain cot.png Circle of Thorns

Icon clue generic.png
The Lore of the S'silur
You invaded a Circle temple in the Nerva Archipelago and found the Lore of the S'silur, revealing how in ancient times a pregnant woman drank from the Well of the Furies and was transformed by it. She became known as the Gorgon Stheno, sister of Medusa. Stheno fled across the ocean in search of a place where she could give birth to her progeny and came to the islands where the Rogue Islands now exist. The birth of her progeny exhausted her, and so she retreated underground to rest and recover for centuries.

Debriefing

The Well of Furies. The sister of Medusa. Sounds like ancient myths, doesn't it, Character? But in myths there is always a grain of truth, and in this truth lies strength. You would do well to remember that.



Snake Fest

E ICON MeritToken.png Merit Rewards: This activity awards 9 Reward Merits.

Souvenir: Jewel of Stheno

This is a jewel taken from the ceremonial garb of the snake-goddess Stheno. You got it from her after a battle you like to call:

Snake Fest

It all started when Operative Grillo told you about some problems on Mercy Island. Kalinda had reported higher than usual Snake activity which resulted in many disappearances. Some of the villains who returned to the Arachnos medlab reported deadly Snakes who were much more powerful than any they'd seen before. You invaded one of the Snake holes where many of the disappearances had occurred and found a number of these new and deadly Snakes.

Grillo feared the recent Snake uprisings were signs of a greater problem, and so wanted you to collect some DNA samples from these Snakes. He sent you to Mongoose on Mercy Island, who tracked down another pit containing these new Snakes. Heading in, you got the DNA samples you needed and took them to Dr. Forrester in Grandville. Dr. Forrester reported the DNA samples from the new Snakes match the earlier Snakes of Mercy Island but are in a purer form, as if from a 'proto-Snake'. The also have a very unstable molecular structure, as if the Snakes had their age artificially accelerated. Forrester mentioned that he hadn't seen such a technique put in place since he had done some consulting at the local Crey labs.

Grillo decided to follow up on Forrester's claims about Crey's involvement on metabolism acceleration. He found that Dr. Wells was heading up the relevant Crey lab and sent you on a mission to kidnap Wells for Arachnos interrogation.

Dr. Wells had some very interesting things to relate. Apparently, a number of the scientists at the metabolism acceleration lab were transferred to a secret project on Mercy Island. However, follow-up with the Crey security chief revealed that there are no sanctioned Crey projects on Mercy Island! It seemed as though there was an elaborate cover-up in place to create this secret lab on Mercy Island using Crey resources. Crey managed to track down the address of a closed-down office on Mercy Island where tech equipment was delivered for this 'secret project'. Further investigation revealed an underground tech lab filled with renegade Crey personnel and run by the Snakes! It looked as though the Snakes used their psychic mesmerism to build this lab and enhance the existing weaker Snakes of Mercy Island to match those of their 'true-born' brethren. Operative Grillo was shocked - he never thought the Snakes had anyone powerful enough to pull this off!

Operative Grillo set Mongoose on trying to find the main lair of this Snake cult on Mercy Island. Meanwhile, he sent you to meet with Terrence Dobbs, the resident professional exterminator of Grandville. While he specialized in Arachnoids, he managed to hook you up with a "Snake-B-Gone" toxic concoction to use against the Snakes.

Mongoose reported back to Grillo with the location of the Snake Lair - right beneath Fort Cerberus on Mercy Island! You went in and found an elaborate Snake temple and hatchery - along with the giant Snake goddess Stheno! After a long and vicious fight with Stheno you managed to defeat her, sending her Children underground once again.

Speak to Kalinda

(Story Arc: Snake Fest, Mission 1 of 6)

Briefing

The Snakes of Mercy Island. Remember them? Fascinating creatures. There are many theories about how these creatures came about, of which I'm sure you're already aware of most. The more dangerous of the specimens there seem to be causing problems again. You've never had trouble dealing with them before, so I'll send you to talk to Kalinda about the recent problems we've been having on Mercy.

Mission Acceptance

Kalinda will give you the details of the mission. Deal with whatever the problem is, then report back to me.

Speak to Kalinda

Unnecessary Solicitation

Have you spoken with Kalinda yet? She knows Mercy Island like the back of her hand, and is well aware of the hotspots there.


Mission Objective(s)

  • Speak to Kalinda

Briefing

Greetings, Character. As you may be aware, I am charged by Arachnos to recruit newcomers to Mercy Island. Recently, we've had problems with people... disappearing. Reports indicate many of the disappearances occurred around known Snake holes. We've had some villains return to the Arachnos medical bays saying they were overwhelmed by Snakes in the darkness, more powerful than any they've encountered before. If there is indeed a new, more deadly variety of Snakes, they must be taken care of. Mercy Island is meant to be a testing ground, not a slaughterhouse. Head over to the Snake pit where most of these disappearances have occurred and deal with the problem.



Defeat all Snakes

Unnecessary Solicitation

You've spoken with Kalinda? Then I suggest you carry out your orders and take care of those mutant Snakes.


Mission Objective(s)

The familiar hissing of Snakes echoes creepily through the caves.

  • Defeat all Snakes

You cleared the Snakes out of the caves!


Enemies

V badge SnakeBadge.png Snakes


Debriefing

You've taken care of the Snakes Mongoose found? Good work, but I fear this may be part of a larger problem we will need to solve.

Icon clue generic.png
Snake Fest
It all started when Operative Grillo told you about some problems on Mercy Island. Kalinda had reported higher than usual Snake activity which resulted in many disappearances. Some of the villains who returned to the Arachnos medlab reported deadly Snakes who were much more powerful than any they'd seen before. You invaded one of the Snake holes where many of the disappearances had occurred and found a number of these new and deadly Snakes.

Speak to Mongoose

(Story Arc: Snake Fest, Mission 2 of 6)

Briefing

This rise in Snake activity on Mercy has me a bit concerned. While you have taken care of the one Snake hole, I think it is a symptom of a larger problem. I would like one of our Grandville scientists, a fellow by the name of Dr. Forrester, to look into this matter. He requested delivery of some DNA samples taken from these mutant Snakes, preferably one of their leaders. A Snake hunter known as Mongoose has tracked down another Snake hole containing these deadlier Snakes. Head over to Mercy Island to speak with Mongoose.

Mission Acceptance

Mongoose will help you track down another Snake pit where you can get DNA samples from the Snakes. When you've done that, take the DNA samples to Dr. Forrester in Grandville.

Speak to Mongoose

Unnecessary Solicitation

Have you spoken with Mongoose yet? He has been an Arachnos loyalist for a while now, so you can trust his word.


Mission Objective(s)

  • Speak to Mongoose

Debriefing

Yo, Character. Didn't expect to see you again, but I guess the Snake problems say otherwise.

So, we got more problems with these mutant Snakes. These things have started popping up all over Mercy, and it usually ends up with some poor villain fresh from the Zig gettin' dragged screamin' into one of the Snake pits. I'd laugh, but I know that next time it could be me! Grillo told me you're wanting to hunt down some of these things. I spotted some of those freaky mutant Snakes up in Mercy proper, so head over to the Snake pit there. And tell Grillo I appreciate the big payoff for helpin' him out!



Defeat Snake leader and minions

Unnecessary Solicitation

You've spoken with Mongoose? Then I suggest you carry out your orders and take care of those mutant Snakes.


Mission Objective(s)

Get those DNA samples for Grillo!

  • Defeat Snake leader and minions

You cleared the Snakes out of the caves!

Enemies

V badge SnakeBadge.png Snakes


Icon clue generic.png
Snake DNA
This is Snake DNA tissue, gathered from one of the new, deadly Snakes threatening Mercy Island.
Take Snake DNA to Dr. Forrester

Unnecessary Solicitation

Speak to Dr. Forrester at once! The sooner we unlock the secrets behind these new Snakes, the better.


Mission Objective(s)

  • Take Snake DNA to Dr. Forrester


Debriefing

These are DNA samples from those mutant Snakes? Give me a minute...

Fascinating! Simply fascinating! This Snake DNA matches those of the regular, weaker Snake specimens normally found on Mercy Island, but is ten times stronger - it's as if these new Snakes you encountered come from a 'pure strain' of Snake... a proto-Snake if you will!

Additionally, the version you brought me is molecularly unstable - it looks like these new Snakes have had their age artificially accelerated! I haven't seen such works since I did some consulting at the local Crey labs!



Debriefing

So we're dealing with a new, stronger version of Snake, and one which has been tampered with to boot. Dr. Forrester saw this technique at the local Crey lab? Perhaps it's time to pay our friends at Crey a visit.

Icon clue generic.png
Snake Fest (part two)
Grillo feared the recent Snake uprisings were signs of a greater problem, and so wanted you to collect some DNA samples from these Snakes. He sent you to Mongoose on Mercy Island, who tracked down another pit containing these new Snakes. Heading in, you got the DNA samples you needed and took them to Dr. Forrester in Grandville. Dr. Forrester reported the DNA samples from the new Snakes match the earlier Snakes of Mercy Island but are in a purer form, as if from a 'proto-Snake'. The also have a very unstable molecular structure, as if the Snakes had their age artificially accelerated. Forrester mentioned that he hadn't seen such a technique put in place since he had done some consulting at the local Crey labs.

Kidnap Dr. Wells

(Story Arc: Snake Fest, Mission 3 of 6)

Briefing

The local Crey laboratories are quite well-funded and equipped. They might have what it takes to accelerate the aging of these new breed of Snakes. But to what purpose? What does Crey hope to gain out of it? Perhaps they wish to find a new type of shock troop? If so, why do these Snakes still talk about the coming of Stheno and dress in such archaic verstments? It's time to find out. We've located the head scientist at the Crey metabolism acceleration labs - he should be able to tell us what's going on with the Crey projects! Kidnap Dr. Wells from Crey labs!

Mission Acceptance

Dr. Wells is an excellent researcher, but will not last long under Arachnos interrogation. If he cooperates, perhaps we will be able to offer him a position amongst the Arachnos technicians.

Unnecessary Solicitation

Dr. Wells could give us considerable insight into the artificial metabolism acceleration occurring amongst the Snakes.


Mission Objective(s)

Find Dr. Wells and deliver him to Arachnos for interrogation!

  • Kidnap Dr. Wells

You escaped with Dr. Wells!


Enemies

Badge villain crey.png Crey


Debriefing

I trust the Crey guards didn't give you too much trouble? And Dr. Wells was treated well? Dr. Wells is quite the accomplished scientist, and I won't have him mistreated!

Icon clue generic.png
Snake Fest (part three)
Grillo decided to follow up on Forrester's claims about Crey's involvement on metabolism acceleration. He found that Dr. Wells was heading up the relevant Crey lab and sent you on a mission to kidnap Wells for Arachnos interrogation.

Investigate unsanctioned project

(Story Arc: Snake Fest, Mission 4 of 6)

Briefing

The interrogation of the Crey scientist Dr. Wells has revealed some interesting things regarding the situation with the new Snakes on Mercy Island. Apparently, some of the leading scientists he had been working with on metabolism acceleration had recently been transferred to a top-secret Crey facility on Mercy Island. However, follow-up with Countess Crey and the local Crey security chief has revealed there is no sanctioned Crey facility there! Crey wants to get to the bottom of this as well.

Crey has uncovered the transfer of tech equipment and personnel to this supposed 'secret project', but none of it was sanctioned by Crey. It was all covered up under voluminous paper trails, deleted computer files, and forged documents! However, we did manage to recover some deleted files from one of the computers which points to an abandoned office on Mercy Island. This is our best lead for tracking down who is behind these new Snakes! Head to the office building on Mercy Island and investigate this unsanctioned Crey project!

Mission Acceptance

A renegade Crey project team. Mutated Snakes. This is proving more and more interesting the further we go. I'd watch out for members of this project trying to stop you, Character.

Unnecessary Solicitation

Look into this unsanctioned Crey lab as soon as you can, Character. I want to get to the bottom of this.


V archetypeicon stalker.png Ambush! Small ambush appears upon zoning into Mercy Island. Be nice to the new characters and defeat them before proceeding to the mission door.


Mission Objective(s)

In the sub-basement of this abandoned office you find a hidden elevator leading to this underground lab!

  • Investigate unsanctioned project
    • Defeat project leader and minions

You defeated the project leader!


Enemies

Notable NPCs


V archetypeicon stalker.png Ambush! The Project Leader will summon Snake minions during combat, they will appear in successive waves.



Debriefing

The Snakes themselves were controlling the Crey personnel? But the Snakes simply don't have anyone powerful enough to undertake such a task! Or do they?

Icon clue generic.png
Snake Fest (part four)
Dr. Wells had some very interesting things to relate. Apparently, a number of the scientists at the metabolism acceleration lab were transferred to a secret project on Mercy Island. However, follow-up with the Crey security chief revealed that there are no sanctioned Crey projects on Mercy Island! It seemed as though there was an elaborate cover-up in place to create this secret lab on Mercy Island using Crey resources. Crey managed to track down the address of a closed-down office on Mercy Island where tech equipment was delivered for this 'secret project'. Further investigation revealed an underground tech lab filled with renegade Crey personnel and run by the Snakes! It looked as though the Snakes used their psychic mesmerism to build this lab and enhance the existing weaker Snakes of Mercy Island to match those of their 'true-born' brethren. Operative Grillo was shocked - he never thought the Snakes had anyone powerful enough to pull this off!

Speak with Terrence Dobbs

(Story Arc: Snake Fest, Mission 5 of 6)

Briefing

If a powerful entity behind the Snakes is able to steal a sizeable tech resource right from under the nose of Crey Industries, we've got a real problem. I've got Mongoose scouting around Mercy Island to find where the main Snake hole these 'Children of Stheno' are occupying. But I think we may need something special to use against these Snakes. There's an exterminator in Grandville named Terrence Dobbs. He specializes in Arachnoids, but I'm sure he's got some toxic concoction which would prove useful against the Snakes. Go and speak wtih Terrence Dobbs about getting a special weapon to fight the Snakes.

Mission Acceptance

Dobbs has proven quite useful in keeping the Arachnoid populations in the Gutter to an acceptable level. I'm sure he can put something together to deal with the Snakes.

Unnecessary Solicitation

Have you spoken with Dobbs yet? I'm expecting to hear back from Mongoose soon, so you'd best be ready for a fight.


Mission Objective(s)

  • Speak with Terrence Dobbs


Debriefing

Hey, if it ain't Character! I been expectin' ya ever since I got the call from Grillo! I hear ya got a problem with Snakes, eh? Big ones, too! I'm tellin' ya, as soon as I saw those slitherin' critters on Mercy, I knew there'd be a day when they'd be a problem. Well, just leave it to ol' Dobbs to come up with a final vermin solution! I mixed up a batch of what I like to call 'Snake-B-Gone'. It's some pretty toxic stuff, so don't go sniffin' it okay? It'll turn your brain to mush! Now get outta here! And tell Grillo he owes me big for this one!



Temporary Power:

Temporary ChromaticGrenades.png Snake-B-Gone Stun (Temporary Power)
This weapon looks like a customized grenade launcher that shoots gas canister. There are little pictures of snakes crossed out along the side.


Debriefing

Dobbs gave you something to deal with the Snakes? Very good, then. I'm expecting a call from Mongoose any minute now.

Icon clue generic.png
Snake Fest (part five)
Operative Grillo set Mongoose on trying to find the main lair of this Snake cult on Mercy Island. Meanwhile, he sent you to meet with Terrence Dobbs, the resident professional exterminator of Grandville. While he specialized in Arachnoids, he managed to hook you up with a "Snake-B-Gone" toxic concoction to use against the Snakes.

Raid Snake Temple

(Story Arc: Snake Fest, Mission 6 of 6)

Briefing

I've received word from Mongoose. He thinks he's found the main lair of the Children of Stheno, right underneath Fort Cerberus on Mercy Island! This is our opportunity to put down this Snake cult before it gets out of hand! Head to Mercy Island and take down the leader of the Snake cult!

I'll be blunt with you. The leader of this Snake cult is likely to be VERY powerful. The anti-Snake weapon Dobbs gave you will give you an edge, but it may not be enough. You may want to look into recruiting a team to assist you in this endeavor.

Mission Acceptance

Watch yourself, Character.

Unnecessary Solicitation

We don't know how many of these powerful Snakes there are, and how many more are being created each day. Don't delay.


Mission Objective(s)

The air smells of discarded Snake skins and sharp incense. This must be one of the Snake cult's temples.

  • Raid Snake Temple
    • Defeat Stheno and minions

You have defeated Stheno!


Enemies

V badge SnakeBadge.png Snakes

Notable NPC's


Balloon.png
S'theno
Stheno
I have ssssslept for far too long! It issss time for usssss to rise up and reclaim our legacy!
What'ssss that? I sssssense intrudersssss within my temple! Kill the unbelieverssss!


Debriefing

Stheno? As in the Gorgon Stheno, sister of Medusa? Impossible! Surely what you faced was a descendent of the ancient Stheno, not the Snake goddess herself! In any case, you've driven these 'Children of Stheno' underground, at least for now.

Now you know what happens when someone drinks from the Well of the Furies! It is powerful, yet uncontrolled. If only we can harness this potential. One day, I intend to find out. Then all shall love and fear Arachnos!


Escaped!

E ICON MeritToken.png Merit Rewards: This activity awards 3 Reward Merits.

Souvenir: Trapdoor's Tooth

This is a tooth you knocked out of Trapdoor, an arrogant young teleporter you had to chase down in a tale you like to call:

Escaped!

It all started when Operative Grillo sent you after an escaped test subject with advanced teleportation abilities. He was last seen near the local Crey offices. Breaking into the offices, you interrogated the head Crey researcher and found out Crey had transferred the teleporter to one of their local labs.

You attacked the Crey lab and managed to track down the escaped lab subject, codenamed 'Trapdoor'. However, he gained enough control of his teleportation powers to get away at the last minute! Operative Grillo seemed unperturbed however, mentioning something about a contingency plan.

Operative Grillo had his technicians build a Teleportation Suppressor Gun. This device would set up a passive teleportation disruption field keyed to Trapdoor's DNA pattern, preventing long-range teleports. Additionally, if the gun was used directly against Trapdoor it would temporarily short out his short-range teleport abilities as well! Without his long-range teleportation abilities you managed to take down Trapdoor easily.

Interrogate Crey scientists

Briefing

We've got a problem with one of the test subjects at one of our labs. The subject in question has strong teleportation powers, and thus is hard to track down. The last sighting of the teleporter was by the Crey labs - we suspect that Crey may have had a hand in his escape. Head to the Crey lab and find out where our missing teleporter disappeared to.

Mission Acceptance

Crey is always trying to steal our projects for themselves. We tolerate their presence in Grandville because of their considerable wealth and sci-tech knowledge, but transgressions like this should not go unpunished.

Unnecessary Solicitation

Find out where that teleporter went! I'm sure the Crey scientists know.

Mission Objective(s)

The scientists might know where the teleporter went. Time to bust some heads and find out!

  • Interrogate Crey scientists
    • Defeat Crey head scientist

You interrogated the scientist!

Enemies

Badge villain crey.png Crey

Icon clue generic.png
The Escaped Test Subject
The Head Crey Researcher says: 'Alright! I'll talk! Trapdoor was quite the advanced teleporter, and we knew we had to get to him! We transferred him to one of our local labs for further study!'

Debriefing

It sounds as though we are well on the way to finding our missing test subject!

Take down Trapdoor

Briefing

Now that you've tracked down where Crey is keeping our escaped test subject, codenamed 'Trapdoor', we need to get a hold of him before Crey can escape with him! Head into the Crey facility and take down Trapdoor!

Mission Acceptance

Trapdoor is fairly new to his powers, but he might be able to escape. We're working on a way to deal with that little problem.

Unnecessary Solicitation

Go and take down Trapdoor!

Mission Objective(s)

This Crey lab is alert to your presence. Find and take down Trapdoor!

  • Defeat Trapdoor and allies

You took down Trapdoor, but he teleported out at the last minute!

Note: At least one ambush will occur during this mission.

Enemies

Badge villain crey.png Crey

Notable NPC's

Debriefing

He teleported away at the last minute? We were hoping he hadn't refined his abilities so much. Still, we have a contingency plan in place.

Take down Trapdoor

Briefing

Trapdoor won't get away this time. I've had the boys at the lab whip up something new: a Teleport Suppression Device! It sets up a passive teleportation disruption field keyed to Trapdoor's DNA signature which disables long-range teleport so he cannot escape this time. Our operatives have spotted Crey smuggling him off the island. We've got a boat waiting at the docks. Intercept the ship and take down Trapdoor once and for all!

Mission Acceptance

Analysis of Trapdoor's inherent advanced teleportation abilities can unlock many interesting new developments for Arachnos. You've been given the tools necessary to ensure success in this mission - be sure you catch him this time!

This teleport suppressor will keep Trapdoor from escaping.

Unnecessary Solicitation

What are you waiting for? Take down Trapdoor!

Note: At least one ambush will occur during this mission.

Icon clue generic.png
Teleport Suppressor
This is a device created by Arachnos capable of shorting out Trapdoor's long-range teleportation abilities.

Mission Objective(s)

Crey is still trying to get away with Arachnos' prized teleporter. Make sure they don't succeed!

  • Defeat Trapdoor and allies

You defeated Trapdoor!

Enemies

Badge villain crey.png Crey

Notable NPC's

Debriefing

Perfect. Trapdoor is nicely secured back in our Arachnos laboratories, and steps have been taken to ensure that he doesn't escape again.

He definitely has powerful teleportational abilities. It's amazing what power the Well can grant its users... erm, forget I said that.

Missions

Collect tech from Warhulks

Briefing

Nemesis. I'd consider him and his troops comical if they weren't so deadly. Underneath their brass-plated armor you'll sometimes find technology more advanced than even Arachnos can produce. The Warhulks in particular are of interest to Arachnos, so much that we'd like to learn more about them. Of course, this involves engaging the Warhulks, destroying them, and getting tech samples from them. We've received word that Nemesis is raiding one of the local warehouses for supplies, and that their assault team includes a number of Warhulks. Intercept the Nemesis troops and collect tech samples from the Warhulks!

This warehouse raid is typical of their resupply tactics, a simple hit-and-run. You'll have 75 minutes before they escape!

Mission Acceptance

If we can unlock the secrets of the Nemesis technology, we'll be unstoppable!

Unnecessary Solicitation

The Warhulks won't hang around the warehouse forever. Move!

Mission Objective(s)

Take down those Warhulks!

  • Collect tech from Warhulks
    • 3 Warhulks to defeat

You salvaged enough tech from the Warhulks!

Icon clue generic.png
Salvaged Warhulk Tech
These are tech components taken fom Nemesis Warhulks. Operative Grillo hopes to use these samples to unlock the secrets of Nemesis technology.

Debriefing

These tech samples are perfect! With the brilliance of the Arachnos technicians, we shall one day unlock the secrets of Nemesis!

Kidnap scientists from Council

Briefing

It's a sad twist of fate that there are some scientific minds which meet pinnacles of brilliance without actually achieving enlightenment - the vision Lord Recluse shares. Like ripe fruits from a tree, their discoveries must be harvested by Arachnos so we can achieve our future goals. We've been monitoring a number of SERAPH and DATA scientists, waiting for the right time to strike, to liberate their discoveries from their chained minds. Unfortunately, their knowledge is highly coveted by many ambitious organizations, and sometimes we must fight to get what is rightfully ours. Recently, the Council has 'acquired' one of our targets and is attempting to wrest information from him as we speak. The Council does not share our vision - the secrets these scientists have is rightfully ours. Head to the Council base and kidnap that scientist for Arachnos!

Mission Acceptance

The Council has strong discipline, but are misguided. Show them the way of true power.

Unnecessary Solicitation

Do hurry. I don't want any heroes rescuing the scientists before we get a chance to kidnap them!

Mission Objective(s)

You make your way to the lowest levels of this massive Council complex. Kidnap the scientists and take down any hero who gets in your way!

  • Kidnap scientists from Council
    • Kidnap SERAPH scientist

You kidnapped the SERAPH scientist!

After exiting mission: Arachnos operatives meet you to take the SERAPH scientist to Grandville!

Enemies

Badge villain council.png Council

Notable NPCs

  • SERAPH Scientist (Hostage) need data
V archetypeicon stalker.png Ambush! When rescuing the SERAPH scientist, Council troops will ambush.

Give back our scientist! We kidnapped him first!


Debriefing

The SERAPH scientist is currently undergoing Arachnos doctrination as we speak. Soon he will be more than willing to share his scientific discoveries, and the glory of Arachnos will be ensured!

Defeat Rikti leader and minions

Briefing

The Rikti. Alien invaders, or possible allies? While their attack upon Paragon City was aggressive, it was also quite understandable - humanity as a whole is lacking in tis developments of science and technology when compared to the Rikti. The Rikti could either act as vanguards of a new way of life for humankind, or conquerors. Considering the vigilantes of Paragon City were able to drive them off, it is clear they underestimated the potential humanity has. This is now clear to them, as evidenced by the discussions with Lord Recluse and the appearance of Ambassador Kuhr'Rekt.

However, there are other Rikti who still believe themselves to be the conquerors, and attempt to find weaknesses in humanity's defenses. We've had recent reports of Rikti who have invaded one of the Grandville's offices to gather intelligence and undermine our strength. This cannot be allowed to go unpunished. Take down the Rikti responsible for this intrusion!

Mission Acceptance

The Rikti we have here are nothing more than common thieves. Deal with them appropriately.

Unnecessary Solicitation

You don't want the Rikti to get away. Do hurry.

Mission Objective(s)

Find and defeat the Rikti leader responsible for the invasion!

  • Defeat Rikti leader and minions

You defeat the Rikti leader!

Enemies

Badge villain new rikti.png Rikti

Notable NPC's

Debriefing

Well done! Perhaps in time the Rikti will come around to Arachnos' way of thinking.

Sabotage Dr. Aeon's research

Briefing

Dr. Aeon has been a great contributor to the success of Arachnos. He has developed a higher center for learning in Cap au Diable, a beautiful island city with an eye towards the future. It is through individuals like Dr. Aeon that Arachnos will achieve its vision of a technocratic dynasty. However, Dr. Aeon has his flaws. Sometimes he believes that he should keep some of his scientific developments to himself. This is unfortunate, and such secretive behavior must be dealt with before it gets out of hand. Your arrival provides us with an opportunity to teach Dr. Aeon to share.

Our operatives have located the laboratory where Dr. Aeon has been developing his secret new invention. Since you are outside the official Arachnos hierarchy, you will act as our operative in this matter. Head to Dr. Aeon's lab, steal his research and destroy his mainframe.

Mission Acceptance

Dr. Aeon's laboratories are protected by Arachnos operatives. This is a good thing, since Dr. Aeon will not think to connect the sabotage directly with Arachnos.

Unnecessary Solicitation

You have not carried out the sabotage yet. Please do so.

Mission Objective(s)

Find Dr. Aeon's research and destroy his mainframe!

  • Sabotage Dr. Aeon's research
    • Steal research
    • Destroy mainframe

You sabotaged Dr. Aeon's research!

Enemies

V badge ArachnosBadge.png Arachnos

Notable NPC's

Icon clue generic.png
Dr. Aeon's Research Data
This research data contains information on Dr. Aeon's latest project, a nanotech dispenser capable of entering and altering cybernetic mechanisms and take control of them. The data gathered so far is mostly theoretical - obviously, this is a work in progress.

Ambush: Normal

Balloon.png Dr. Aeon: Halt! This facility is under protection by Arachnos!

Ambush: Dr. Aeon

Balloon.png Dr. Aeon:How dare you invade my laboratory! I am Dr. Aeon!

Debriefing

Dr. Aeon's latest research project is fascinating! I can see why he wanted to keep it secret - many of the cybernetics utilized in Arachnos operatives could be affected by it. If Black Scorpion found out, he'd destroy Dr. Aeon first chance he got!

Still, things like this cannot be kept secret. Can you imagine the things Arachnos could do with this type of technology? We'd be unstoppable! Soon, soon...

Destroy infestation

Briefing

We must of course always protect the interest of our Arachnos technicians. One of them apparently has gone missing, and there have been reports of movements beneath the floor grates. We've done some scanning and found a tunnel entrance nearby the office. Go in there and find what's crawling around beneath the base!

Mission Acceptance

Clear out whatever is down there. We can't have these distractions disrupting our technicians.

Unnecessary Solicitation

We're already behind schedule at that facility. Don't delay any longer!

Mission Objective(s)

Find and destroy whatever is infesting these tunnels!

  • Destroy infestation
    • 3 Arachnoid swarms to destroy

You cleared out the Arachnoid infestation!

Note: Each 'swarm' will have one unnamed Boss and several nearby minions. Arachnoid patrols may also be encountered.

Enemies

V badge Arachnoids.png Arachnoids

Debriefing

Arachnoids, eh? Well, I guess it can't be helped. There's a reason why we keep those things around after all. Perhaps I shall tell you one day.