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Difference between revisions of "Kinetics"

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{{TOCright}}
 
== Overview ==
 
== Overview ==
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{{Power Set Icon|Freem}}
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'''Kinetics''' is a standard power set that is a primary set for [[Defender]]s and a secondary set for [[Controller]]s and [[Corruptor]]s.
  
'''Kinetics''' is one of the powersets.  It is a [[Defender]] primary power set in City of Heroes and a [[Corruptor]] secondary power set in City of Villains.
+
"You are a master at manipulating and transferring Kinetic energy. You can manipulate the potential energy found in objects to aid your allies or weaken your foes."
__TOC__
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{{clrl}}
== Power Tables ==
+
  
=== Defender ===
+
== Power Table ==
 +
The Kinetics power set is available as a primary set for [[Defender]]s and as a secondary set for [[Controller]]s and [[Corruptor]]s. The following table shows the levels at which each power is available:
  
The Kinetics powerset is available as a primary set for [[Defender]]s.  The following table shows which powers are available and at what level:
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{{Powers_SplitLevelHeader}}
 
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{{Powers_SplitLevelRow|Icon=KineticBoost_Transfusion.png|Power=Transfusion|PriLevel=1|SecLevel=1|Effect=Ranged, Foe -End, -Regen, Team Heal|Border=1}}
{{Powers_LevelHeader}}
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{{Powers_SplitLevelRow|Icon=KineticBoost_SiphonPower.png|Power=Siphon Power|PriLevel=1|SecLevel=2|Effect=Ranged, Foe -DMG, Team +DMG|Border=1}}
{{Powers_LevelRow|Icon=KineticBoost_Transfusion.png|Power=[[#Transfusion|Transfusion]]|Level=1|Effect=Ranged, Foe -Endurance, -Regeneration, Team Heal|Border=1}}
+
{{Powers_SplitLevelRow|Icon=KineticBoost_Repel.png|Power=Repel|PriLevel=2|SecLevel=4|Effect=Toggle: PBAoE, Foe Knockback|Border=1}}
{{Powers_LevelRow|Icon=KineticBoost_SiphonPower.png|Power=[[#Siphon Power|Siphon Power]]|Level=1|Effect=Ranged, Foe -Damage, Team +Damage|Border=1}}
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{{Powers_SplitLevelRow|Icon=KineticBoost_SiphonSpeed.png|Power=Siphon Speed|PriLevel=6|SecLevel=10|Effect=Ranged, Foe -SPD, Self +Recharge, +SPD|Border=1}}
{{Powers_LevelRow|Icon=KineticBoost_Repel.png|Power=[[#Repel|Repel]]|Level=2|Effect=Self AoE, Foe Knockback|Border=1}}
+
{{Powers_SplitLevelRow|Icon=KineticBoost_IncreaseDensity.png|Power=Increase Density|PriLevel=8|SecLevel=16|Effect=Ranged (Targeted AoE), Ally +Res(Smash, Energy, Disorient, Hold, Immobilize, Knockback), -SPD(Special)|Border=1}}
{{Powers_LevelRow|Icon=KineticBoost_SiphonSpeed.png|Power=[[#Siphon Speed|Siphon Speed]]|Level=6|Effect=Ranged, Foe -Speed, Self +Speed, +Recharge|Border=1}}
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{{Powers_SplitLevelRow|Icon=KineticBoost_SpeedBoost.png|Power=Speed Boost|PriLevel=12|SecLevel=20|Effect=Ranged (Targeted AoE), Ally +Recharge, +SPD, +Recovery, +Res(Slow)|Border=1}}
{{Powers_LevelRow|Icon=KineticBoost_IncreaseDensity.png|Power=[[#Increase Density|Increase Density]]|Level=8|Effect=Ranged, Ally Special|Border=1}}
+
{{Powers_SplitLevelRow|Icon=KineticBoost_InitialReductions.png|Power=Inertial Reduction|PriLevel=18|SecLevel=28|Effect=PBAoE, Team +Jump|Border=1}}
{{Powers_LevelRow|Icon=KineticBoost_SpeedBoost.png|Power=[[#Speed Boost|Speed Boost]]|Level=12|Effect=Ranged, Ally +Speed, +Recharge, +Recovery, Resist Slow|Border=1}}
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{{Powers_SplitLevelRow|Icon=KineticBoost_Transferance.png|Power=Transference|PriLevel=26|SecLevel=35|Effect=Ranged, Foe -End, Team +End|Border=1}}
{{Powers_LevelRow|Icon=KineticBoost_InitialReductions.png|Power=[[#Inertial Reduction|Inertial Reduction]]|Level=18|Effect=PBAoE, Allies +Jump|Border=1}}
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{{Powers_SplitLevelRow|Icon=KineticBoost_KineticTransfer.png|Power=Fulcrum Shift|PriLevel=32|SecLevel=38|Effect=Ranged (Targeted AoE), Foe -DMG, Team +DMG|Border=0}}
{{Powers_LevelRow|Icon=KineticBoost_Transferance.png|Power=[[#Transference|Transference]]|Level=26|Effect=Ranged (Targeted AoE), Foe -Endurance, Team +Recovery, Special|Border=1}}
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{{Powers_LevelRow|Icon=KineticBoost_KineticTransfer.png|Power=[[#Fulcrum Shift|Fulcrum Shift]]|Level=32|Effect=Ranged (Targeted AoE), Foe -Damage, Team +Damage|Border=1}}
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{{Powers_Footer}}
 
{{Powers_Footer}}
  
=== Corruptor ===
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== Powers ==
 +
=== [[File:KineticBoost_KineticTransfer.png]] Fulcrum Shift ===
 +
Fulcrum shift drains the power of a targeted foe and all foes nearby, transferring it to all adjacent allies, the caster, and those near the caster. Affected foes will deal less damage, while your affected allies will deal more. The more foes that are affected, the more power your allies receive. Fulcrum Shift can dramatically turn the tide of a melee battle.
  
The Kinetics powerset is available as a secondary set for [[Corruptor]]s. The following table shows which powers are available and at what level:
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{{PowerBlock_Start}}
 +
{{PowerBlock_Recharge|Long}}
 +
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 32 (Defender)}}
 +
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 38 (Corruptor)}}
 +
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 38 (Controller)}}
 +
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
 +
{{PowerBlock_Blank|Foe -Damage}}
 +
{{PowerBlock_Blank|Team +Damage}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock Sets|None}}
 +
{{PowerBlock_End}}
  
{{Powers_LevelHeader}}
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=== [[File:KineticBoost_IncreaseDensity.png]] Increase Density ===
{{Powers_LevelRow|Icon=KineticBoost_Transfusion.png|Power=[[#Transfusion|Transfusion]]|Level=1|Effect=Ranged, Foe -Endurance, -Regeneration, Team Heal|Border=1}}
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Increases an ally's mass, freeing them from any Disorient, Immobilization, or Hold effects and leaving them resistant to such effects for a while. Increase Density also protects the target from Knockback, Repel, and enemy Teleportation, as well as Smashing and Energy damage. Because the target grows more dense, their movement speed is Slowed. Although the Damage Resistance and Slowing effects will not stack with multiple applications, the rest of the effects of Increase Density will. You cannot use this power on yourself.
{{Powers_LevelRow|Icon=KineticBoost_SiphonPower.png|Power=[[#Siphon Power|Siphon Power]]|Level=2|Effect=Ranged, Foe -Damage, Team +Damage|Border=1}}
+
{{Powers_LevelRow|Icon=KineticBoost_Repel.png|Power=[[#Repel|Repel]]|Level=4|Effect=Self AoE, Foe Knockback|Border=1}}
+
{{Powers_LevelRow|Icon=KineticBoost_SiphonSpeed.png|Power=[[#Siphon Speed|Siphon Speed]]|Level=10|Effect=Ranged, Foe -Speed, Self +Speed, +Recharge|Border=1}}
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{{Powers_LevelRow|Icon=KineticBoost_IncreaseDensity.png|Power=[[#Increase Density|Increase Density]]|Level=16|Effect=Ranged, Ally Special|Border=1}}
+
{{Powers_LevelRow|Icon=KineticBoost_SpeedBoost.png|Power=[[#Speed Boost|Speed Boost]]|Level=20|Effect=Ranged, Ally +Speed, +Recharge, +Recovery, Resist Slow|Border=1}}
+
{{Powers_LevelRow|Icon=KineticBoost_InitialReductions.png|Power=[[#Inertial Reduction|Inertial Reduction]]|Level=28|Effect=PBAoE, Allies +Jump|Border=1}}
+
{{Powers_LevelRow|Icon=KineticBoost_Transferance.png|Power=[[#Transference|Transference]]|Level=35|Effect=Ranged (Targeted AoE), Foe -Endurance, Team +Recovery, Special|Border=1}}
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{{Powers_LevelRow|Icon=KineticBoost_KineticTransfer.png|Power=[[#Fulcrum Shift|Fulcrum Shift]]|Level=38|Effect=Ranged (Targeted AoE), Foe -Damage, Team +Damage|Border=1}}
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{{Powers_Footer}}
+
  
== Powers ==
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{{EdNote|note=The status protection / resistance components of Increase Density remain single target. Only the damage resistance component has been made into an AOE effect.}}
  
The following are powers in the Kinetics powerset.
+
{{PowerBlock_Start}}
 +
{{PowerBlock_Recharge|Fast}}
 +
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 8 (Defender)}}
 +
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 16 (Corruptor)}}
 +
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 16 (Controller)}}
 +
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
 +
{{PowerBlock_Blank|Ally +Resistance(Smash, Energy, Disorient, Hold, Immobilize, Knockback), -Speed(Special)}}
 +
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}
 +
{{PowerBlock Sets|{{Set Resist Damage}}}}
 +
{{PowerBlock_End}}
  
=== [[Image:KineticBoost_KineticTransfer.png]] Fulcrum Shift ===
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=== [[File:KineticBoost_InitialReductions.png]] Inertial Reduction ===
 +
You can reduce your Inertia, along with that of all nearby allies. The affected allies can then jump incredible distances for a while.
  
Fulcrum shift drains the power of a targeted foe and all foes nearby, transferring it to all adjacent allies, you, and those near you.  Affected foes will deal less damage, while your affected allies will deal more.  The more foes that are affected, the more power you and your allies receive.  Fulcrum SHift can dramatically turn the tide of a battle.
+
{{PowerBlock_Start}}
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{{PowerBlock_Recharge|Long}}
'''Recharge:'''      Fast
+
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 18 (Defender)}}
'''Minimum Level:'''  8 (Defender)
+
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 28 (Corruptor)}}
                16 (Corruptor)
+
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 28 (Controller)}}
+
{{PowerBlock_Effects|Point Blank Area of Effect}}
'''Effects:'''        Ranged (Targeted Area of Effect)
+
{{PowerBlock_Blank|Team +Jump}}
                Foe -Damage
+
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
                Team +Damage
+
{{PowerBlock_Blank|{{Enhance Jump}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock Sets|{{Set Leaping}}}}
 +
{{PowerBlock_Blank|{{Set Universal Travel}}}}
 +
{{PowerBlock_End}}
  
=== [[Image:KineticBoost_IncreaseDensity.png]] Increase Density ===
+
=== [[File:KineticBoost_Repel.png]] Repel ===
 +
Repel creates a zone of kinetic energy that violently repels nearby foes. Each villain that is repelled costs additional Endurance.
  
Increases an ally's mass, freeing him from any disorientation, immobilization, or hold effects and leaving him resistant to such effects for a while.  Increase Density also protects the target from knockbacks, repels, and enemy teleportation, as well as smashing and energy damage.  Because the target grows more dense, his movement speed is slowed.  You cannot use this power on yourself.
+
{{PowerBlock_Start}}
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{{PowerBlock_Recharge|Slow}}
'''Recharge:'''      Fast
+
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 2 (Defender)}}
'''Minimum Level:'''  8 (Defender)
+
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 4 (Corruptor)}}
                16 (Corruptor)
+
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 4 (Controller)}}
+
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}}
'''Effects:'''        Ranged
+
{{PowerBlock_Blank|Foe Knockback}}
                Ally Special
+
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
+
{{PowerBlock_Blank|{{Enhance Knockback}}}}
'''Enhancements:'''  Enhance Damage Resistance
+
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
                Reduce Endurance Cost
+
{{PowerBlock Sets|{{Set Knockback}}}}
                Enhance Range
+
{{PowerBlock_End}}
                Enhance Recharge Speed
+
  
=== [[Image:KineticBoost_InitialReductions.png]] Inertial Reduction ===
+
=== [[File:KineticBoost_SiphonPower.png]] Siphon Power ===
 
+
You can Siphon the Power from a targeted foe, reducing their damage potential. The power is transferred back to you, increasing your own damage potential and that of all nearby allies.
You can reduce your inertia, along with that of all nearby allies. The affected allies can then jump incredible distances for a while.
+
+
'''Recharge:'''      Long
+
'''Minimum Level:'''  18 (Defender)
+
                28 (Corruptor)
+
+
'''Effects:'''        Point Blank Area of Effect
+
                Allies +Jump
+
 
   
 
   
'''Enhancements:'''  Reduce Endurance Cost
+
{{PowerBlock_Start}}
                Enhance Recharge Speed
+
{{PowerBlock_Recharge|Slow}}
                Enhance Jump
+
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}}
 +
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 2 (Corruptor)}}
 +
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 2 (Controller)}}
 +
{{PowerBlock_Effects|Ranged}}
 +
{{PowerBlock_Blank|Foe -Damage}}
 +
{{PowerBlock_Blank|Team +Damage}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock Sets|None}}
 +
{{PowerBlock_End}}
  
=== [[Image:KineticBoost_Repel.png]] Repel ===
+
=== [[File:KineticBoost_SiphonSpeed.png]] Siphon Speed ===
 +
You can Siphon the speed from a targeted foe, Slowing their movement and attack rate while boosting your own.
  
Repel creates a zone of kinetic energy that violently repels nearby foes. Each foe that is repelled costs additional endurance.
+
{{EdNote|note=Slotting Slow enhancements will also boost your movement speed.}}
+
'''Recharge:'''      Slow
+
'''Minimum Level:'''  2 (Defender)
+
                4 (Corruptor)
+
+
'''Effects:'''        Self Area of Effect
+
                Foe Knockback
+
+
'''Enhancements:'''  Reduce Endurance Cost
+
                Enhance Recharge Speed
+
                Enhance Knockback
+
  
=== [[Image:KineticBoost_SiphonPower.png]] Siphon Power ===
+
{{PowerBlock_Start}}
 +
{{PowerBlock_Recharge|Long}}
 +
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 6 (Defender)}}
 +
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 10 (Corruptor)}}
 +
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 10 (Controller)}}
 +
{{PowerBlock_Effects|Ranged}}
 +
{{PowerBlock_Blank|Foe -Speed}}
 +
{{PowerBlock_Blank|Self +Recharge, +Speed}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Enhance Slow}}}}
 +
{{PowerBlock Sets|{{Set Slow Movement}}}}
 +
{{PowerBlock_End}}
  
You can siphon the power from a targeted foe, reducing his damage potential. The power is transferred back to you, increasing your own damage potential and that of all nearby allies.
+
=== [[File:KineticBoost_SpeedBoost.png]] Speed Boost ===
+
You can hasten a targeted ally and nearby allies. The target's movement speed, attack rate, and Endurance recovery are all greatly increased and the target gains resistance to Slow effects. You cannot use this power on yourself.
'''Recharge:'''      Slow
+
'''Minimum Level:'''  1 (Defender)
+
                2 (Corruptor)
+
+
'''Effects:'''        Ranged
+
                Foe -Damage
+
                Team +Damage
+
+
'''Enhancements:'''  Reduce Endurance Cost
+
                Enhance Range
+
                Enhance Recharge Speed
+
                Enhance Accuracy
+
  
=== [[Image:KineticBoost_SiphonSpeed.png]] Siphon Speed ===
+
{{PowerBlock_Start}}
 +
{{PowerBlock_Recharge|Very Fast}}
 +
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 12 (Defender)}}
 +
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 20 (Corruptor)}}
 +
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 20 (Controller)}}
 +
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
 +
{{PowerBlock_Blank|Ally +Recharge, +Speed, +Recovery, +Resistance(Slow)}}
 +
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Enhance Running Speed}}}}
 +
{{PowerBlock Sets|{{Set Running}}}}
 +
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
 +
{{PowerBlock_Blank|{{Set Universal Travel}}}}
 +
{{PowerBlock_End}}
  
You can siphon the speed from a targeted foe, slowing his movement and attack rate while boosting your own.
+
=== [[File:KineticBoost_Transferance.png]] Transference ===
+
Transference drains an enemy of some of their Endurance and transfers that Endurance to all allies near the affected foe. You can use Transference to recover Endurance for yourself as well as your allies.
'''Recharge:'''      Long
+
'''Minimum Level:'''  6 (Defender)
+
                10 (Corruptor)
+
+
'''Effects:'''        Ranged
+
                Foe -Speed
+
                Self +Speed, +Recharge
+
+
'''Enhancements:'''  Enhance Slow Movement
+
                Reduce Endurance Cost
+
                Enhance Range
+
                Enhance Recharge Speed
+
                Enhance Accuracy
+
  
=== [[Image:KineticBoost_SpeedBoost.png]] Speed Boost ===
+
{{PowerBlock_Start}}
 +
{{PowerBlock_Recharge|Slow}}
 +
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 26 (Defender)}}
 +
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 35 (Corruptor)}}
 +
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 35 (Controller)}}
 +
{{PowerBlock_Effects|Ranged}}
 +
{{PowerBlock_Blank|Foe -Endurance}}
 +
{{PowerBlock_Blank|Team +Endurance}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock Sets|{{Set Endurance Modification}}}}
 +
{{PowerBlock_End}}
  
You can hasten a single targeted ally. The target's movement speed, attack rate, and endurance recovery are all greatly increased and the target gains resistance to slow effects.  You cannot use this power on yourself.
+
=== [[File:KineticBoost_Transfusion.png]] Transfusion ===
+
Transfusion drains an enemy of some Endurance and reduces the target's Regeneration rate, and transfers that energy, in the form of Hit Points, to all allies near the affected foe.  You can use Transfusion to heal yourself as well as your allies.
'''Recharge:'''      Very Fast
+
'''Minimum Level:'''  12 (Defender)
+
                20 (Corruptor)
+
+
'''Effects:'''        Ranged
+
                Ally +Speed, +Recharge, +Recovery
+
                Ally Resist Slow
+
+
'''Enhancements:'''  Enhance Endurance Modification
+
                Reduce Endurance Cost
+
                Enhance Range
+
                Enhance Running Speed
+
                Enhance Recharge Speed
+
  
=== [[Image:KineticBoost_Transferance.png]] Transference ===
+
{{PowerBlock_Start}}
 +
{{PowerBlock_Recharge|Moderate}}
 +
{{PowerBlock_Level|[[File:Archetypeicon_defender.png|18px]] 1 (Defender)}}
 +
{{PowerBlock_Blank|[[File:V_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}}
 +
{{PowerBlock_Blank|[[File:Archetypeicon_controller.png|18px]] 1 (Controller)}}
 +
{{PowerBlock_Effects|Ranged}}
 +
{{PowerBlock_Blank|Foe -Endurance, -Regeneration}}
 +
{{PowerBlock_Blank|Team Heal}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Heal}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock Sets|{{Set Healing}}}}
 +
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
 +
{{PowerBlock_Blank|{{Set Accurate Healing}}}}
 +
{{PowerBlock_End}}
  
Transference drains an enemy of some of his endurance and transfers that endurance to all allies near the affected foe.  You can use Transference to recover endurance for yourself as well as your allies.
+
== Historical ==
+
{{Historical|type=section|reason=change}}
'''Recharge:'''      Slow
+
* This set has been in the game for [[Controller]]s and [[Defender]]s since [[Issue 0]].
'''Minimum Level:'''  26 (Defender)
+
* This set was included with the original release of [[Corruptor]]s in [[Issue 6]].
                35 (Corruptor)
+
* Increase Density and Speed Boost were changed from Single Target to Targeted Area of Affect in [[Issue 20.5]].
+
'''Effects:'''        Ranged (Targeted Area of Effect)
+
                Foe -Endurance
+
                Team +Recovery, Special
+
  
=== [[Image:KineticBoost_Transfusion.png]] Transfusion ===
+
== External Links ==
 
+
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Defender|Type=Buff}}
Transfusion drains an enemy of some endurance and reduces the target's regeneration rate, and transfers that energy, in the form of hit points, to all allies near the affected foe.  You can use Transfusion to heal yourself as well as your allies.
+
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Controller|Type=Buff}}
+
* {{RedTomaxPowerSet|Power={{PAGENAMEE}}|Archetype=Corruptor|Type=Buff}}
'''Recharge:'''      Moderate
+
'''Minimum Level:'''  1
+
+
'''Effects:'''        Ranged
+
                Foe -Endurance, -Regeneration
+
                Team Heal
+
+
'''Enhancements:'''  Enhance Endurance Modification
+
                Reduce Endurance Cost
+
                Enhance Range
+
                Enhance Recharge Speed
+
                Enhance Heal
+
                Enhance Accuracy
+
  
[[Category:Gameplay]][[Category:Powersets]]
+
[[Category:Power Sets]]
 +
[[Category:Defender Primary]]
 +
[[Category:Controller Secondary]]
 +
[[Category:Corruptor Secondary]]

Latest revision as of 05:47, 25 July 2014

Overview

Kinetics is a standard power set that is a primary set for Defenders and a secondary set for Controllers and Corruptors.

"You are a master at manipulating and transferring Kinetic energy. You can manipulate the potential energy found in objects to aid your allies or weaken your foes."

Power Table

The Kinetics power set is available as a primary set for Defenders and as a secondary set for Controllers and Corruptors. The following table shows the levels at which each power is available:

Power Level as Primary Level as Secondary Effect
KineticBoost Transfusion.png Transfusion 1 1 Ranged, Foe -End, -Regen, Team Heal
KineticBoost SiphonPower.png Siphon Power 1 2 Ranged, Foe -DMG, Team +DMG
KineticBoost Repel.png Repel 2 4 Toggle: PBAoE, Foe Knockback
KineticBoost SiphonSpeed.png Siphon Speed 6 10 Ranged, Foe -SPD, Self +Recharge, +SPD
KineticBoost IncreaseDensity.png Increase Density 8 16 Ranged (Targeted AoE), Ally +Res(Smash, Energy, Disorient, Hold, Immobilize, Knockback), -SPD(Special)
KineticBoost SpeedBoost.png Speed Boost 12 20 Ranged (Targeted AoE), Ally +Recharge, +SPD, +Recovery, +Res(Slow)
KineticBoost InitialReductions.png Inertial Reduction 18 28 PBAoE, Team +Jump
KineticBoost Transferance.png Transference 26 35 Ranged, Foe -End, Team +End
KineticBoost KineticTransfer.png Fulcrum Shift 32 38 Ranged (Targeted AoE), Foe -DMG, Team +DMG

Powers

KineticBoost KineticTransfer.png Fulcrum Shift

Fulcrum shift drains the power of a targeted foe and all foes nearby, transferring it to all adjacent allies, the caster, and those near the caster. Affected foes will deal less damage, while your affected allies will deal more. The more foes that are affected, the more power your allies receive. Fulcrum Shift can dramatically turn the tide of a melee battle.

Recharge Long
Minimum Level Archetypeicon defender.png 32 (Defender)
V archetypeicon corruptor.png 38 (Corruptor)
Archetypeicon controller.png 38 (Controller)
Effects Ranged (Targeted Area of Effect)
Foe -Damage
Team +Damage
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories None

KineticBoost IncreaseDensity.png Increase Density

Increases an ally's mass, freeing them from any Disorient, Immobilization, or Hold effects and leaving them resistant to such effects for a while. Increase Density also protects the target from Knockback, Repel, and enemy Teleportation, as well as Smashing and Energy damage. Because the target grows more dense, their movement speed is Slowed. Although the Damage Resistance and Slowing effects will not stack with multiple applications, the rest of the effects of Increase Density will. You cannot use this power on yourself.

EdLetter.png Editor's Note:

The status protection / resistance components of Increase Density remain single target. Only the damage resistance component has been made into an AOE effect.

Recharge Fast
Minimum Level Archetypeicon defender.png 8 (Defender)
V archetypeicon corruptor.png 16 (Corruptor)
Archetypeicon controller.png 16 (Controller)
Effects Ranged (Targeted Area of Effect)
Ally +Resistance(Smash, Energy, Disorient, Hold, Immobilize, Knockback), -Speed(Special)
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Damage Resistance.png Enhance Damage Resistance
Set Categories IO Resist Damage.png Resist Damage

KineticBoost InitialReductions.png Inertial Reduction

You can reduce your Inertia, along with that of all nearby allies. The affected allies can then jump incredible distances for a while.

Recharge Long
Minimum Level Archetypeicon defender.png 18 (Defender)
V archetypeicon corruptor.png 28 (Corruptor)
Archetypeicon controller.png 28 (Controller)
Effects Point Blank Area of Effect
Team +Jump
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Jump.png Enhance Jump
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Jumping.png Leaping
IO Universal Travel.png Universal Travel

KineticBoost Repel.png Repel

Repel creates a zone of kinetic energy that violently repels nearby foes. Each villain that is repelled costs additional Endurance.

Recharge Slow
Minimum Level Archetypeicon defender.png 2 (Defender)
V archetypeicon corruptor.png 4 (Corruptor)
Archetypeicon controller.png 4 (Controller)
Effects Toggle: Point Blank Area of Effect
Foe Knockback
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Knockback Distance.png Knockback

KineticBoost SiphonPower.png Siphon Power

You can Siphon the Power from a targeted foe, reducing their damage potential. The power is transferred back to you, increasing your own damage potential and that of all nearby allies.

Recharge Slow
Minimum Level Archetypeicon defender.png 1 (Defender)
V archetypeicon corruptor.png 2 (Corruptor)
Archetypeicon controller.png 2 (Controller)
Effects Ranged
Foe -Damage
Team +Damage
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories None

KineticBoost SiphonSpeed.png Siphon Speed

You can Siphon the speed from a targeted foe, Slowing their movement and attack rate while boosting your own.

EdLetter.png Editor's Note:

Slotting Slow enhancements will also boost your movement speed.

Recharge Long
Minimum Level Archetypeicon defender.png 6 (Defender)
V archetypeicon corruptor.png 10 (Corruptor)
Archetypeicon controller.png 10 (Controller)
Effects Ranged
Foe -Speed
Self +Recharge, +Speed
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Slow powers.png Enhance Slow
Set Categories IO Slow.png Slow Movement

KineticBoost SpeedBoost.png Speed Boost

You can hasten a targeted ally and nearby allies. The target's movement speed, attack rate, and Endurance recovery are all greatly increased and the target gains resistance to Slow effects. You cannot use this power on yourself.

Recharge Very Fast
Minimum Level Archetypeicon defender.png 12 (Defender)
V archetypeicon corruptor.png 20 (Corruptor)
Archetypeicon controller.png 20 (Controller)
Effects Ranged (Targeted Area of Effect)
Ally +Recharge, +Speed, +Recovery, +Resistance(Slow)
Enhancements TO Training Endurance Modification.png Enhance Endurance Modification
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Running Speed.png Enhance Running Speed
Set Categories IO Run Speed Increase.png Running
IO Endurance Modification.png Endurance Modification
IO Universal Travel.png Universal Travel

KineticBoost Transferance.png Transference

Transference drains an enemy of some of their Endurance and transfers that Endurance to all allies near the affected foe. You can use Transference to recover Endurance for yourself as well as your allies.

Recharge Slow
Minimum Level Archetypeicon defender.png 26 (Defender)
V archetypeicon corruptor.png 35 (Corruptor)
Archetypeicon controller.png 35 (Controller)
Effects Ranged
Foe -Endurance
Team +Endurance
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Endurance Modification.png Enhance Endurance Modification
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Endurance Modification.png Endurance Modification

KineticBoost Transfusion.png Transfusion

Transfusion drains an enemy of some Endurance and reduces the target's Regeneration rate, and transfers that energy, in the form of Hit Points, to all allies near the affected foe. You can use Transfusion to heal yourself as well as your allies.

Recharge Moderate
Minimum Level Archetypeicon defender.png 1 (Defender)
V archetypeicon corruptor.png 1 (Corruptor)
Archetypeicon controller.png 1 (Controller)
Effects Ranged
Foe -Endurance, -Regeneration
Team Heal
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Endurance Modification.png Enhance Endurance Modification
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Heal.png Enhance Heal
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Healing-Absorb.png Healing/Absorb
IO Endurance Modification.png Endurance Modification
IO Accurate Healing.png Accurate Healing

Historical

Badge time.png This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes.

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