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Talk:Kinetics

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Consolidation

The two tables are basically identical except for level. Perhaps a consolidated version is worth making? -- Taxibot Yellow 13:43, 4 March 2006 (PST)

The tables are made with templates, so that would either require making a new seperate template for this page, or updating the old template and redoing all the pages the old template is on.
Cancel that, it would require two templates anyway, since some of the powers belong to only one archtype, while others belone to 2 or three.
hmmm... maybe... runs off to test an edit
Here's a combined option. A tweak or two to the template might be needed, but easier than a full redo. --StarGeek 16:10, 4 March 2006 (PST)
Power Level Effect
KineticBoost Transfusion.png [[#Transfusion|Transfusion]] 1 Ranged, Foe -Endurance, -Regeneration, Team Heal
KineticBoost SiphonPower.png [[#Siphon Power|Siphon Power]] 1 (Defender)
2 (Corruptor/Controller)
Ranged, Foe -Damage, Team +Damage
KineticBoost Repel.png [[#Repel|Repel]] 2 (Defender)
4 (Corruptor/Controller)
Self AoE, Foe Knockback
KineticBoost SiphonSpeed.png [[#Siphon Speed|Siphon Speed]] 6 (Defender)
10 (Corruptor/Controller)
Ranged, Foe -Speed, Self +Speed, +Recharge
KineticBoost IncreaseDensity.png [[#Increase Density|Increase Density]] 8 (Defender)
16 (Corruptor/Controller)
Ranged, Ally Special
KineticBoost SpeedBoost.png [[#Speed Boost|Speed Boost]] 12 (Defender)
20 (Corruptor/Controller)
Ranged, Ally +Speed, +Recharge, +Recovery, Resist Slow
KineticBoost InitialReductions.png [[#Inertial Reduction|Inertial Reduction]] 18 (Defender)
28 (Corruptor/Controller)
PBAoE, Allies +Jump
KineticBoost Transferance.png [[#Transference|Transference]] 26 (Defender)
35 (Corruptor/Controller)
Ranged (Targeted AoE), Foe -Endurance, Team +Recovery, Special
KineticBoost KineticTransfer.png [[#Fulcrum Shift|Fulcrum Shift]] 32 (Defender)
38 (Corruptor/Controller)
Ranged (Targeted AoE), Foe -Damage, Team +Damage
Still kind of busy. I was thinking we might change the header to be Level (Pri/Sec) and then have the levels listed as P/S. -- Taxibot Yellow 20:27, 4 March 2006 (PST)
That's exactly what I was thinking of before I clicked on Talk to test it. Here it is, using existing template. But I think a new, similar template is in order -- just for powersets like this that are identical between ATs. --Konoko 00:15, 3 July 2006 (PDT)

Power Tables

The Kinetics powerset is available as a primary set for Defenders. It is also available as a secondary set for Controllers and Corruptors. The following table shows which powers are available and at what level, first as a primary, then as a secondary:

Power Level Effect
KineticBoost Transfusion.png Transfusion 1,1 Ranged, Foe -Endurance, -Regeneration, Team Heal
KineticBoost SiphonPower.png Siphon Power 1,1 Ranged, Foe -Damage, Team +Damage
KineticBoost Repel.png Repel 2,4 Self AoE, Foe Knockback
KineticBoost SiphonSpeed.png Siphon Speed 6,10 Ranged, Foe -Speed, Self +Speed, +Recharge
KineticBoost IncreaseDensity.png Increase Density 8,16 Ranged, Ally Special
KineticBoost SpeedBoost.png Speed Boost 12,20 Ranged, Ally +Speed, +Recharge, +Recovery, Resist Slow
KineticBoost InitialReductions.png Inertial Reduction 18,28 PBAoE, Allies +Jump
KineticBoost Transferance.png Transference 26,35 Ranged (Targeted AoE), Foe -Endurance, Team +Recovery, Special
KineticBoost KineticTransfer.png Fulcrum Shift 32,38 Ranged (Targeted AoE), Foe -Damage, Team +Damage

Numbers for FS

Just collecting numbers from the boards so they can be worked in later:

  • AoE: 10 target cap
  • Defender Buff: +25% per target, +50% from caster, +300% max buff
  • Controller Buff: +20% per target, +40% from caster, +240% max buff
  • Corruptor buff: +25% per target, +40% from caster, +290% max buff

--StarGeek 13:58, 24 April 2006 (PDT)