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==Overview==
 
 
{{TOCright}}
 
{{TOCright}}
Flame Mastery is a [[Blaster]] Ancillary Powerset.  This set was added in [[Issue 5]].
+
==Overview==
 +
You have Mastery over Fire and Flame to control your foes and to add some much needed armor and defense. '''Flame Mastery''' is a [[Blaster]] Ancillary Powerset.
  
 
== Power Tables ==
 
== Power Tables ==
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{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=FlameMastery_Bonfire.png|Power=Bonfire|Level=41|Effect=Ranged (Location Area of Effect), Minor Damage(Fire), Foe: Knockback|Border=1}}
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{{Powers_LevelRow|Icon=FlameMastery_Bonfire.png|Power=Bonfire|Level=35|Effect=Ranged (Location AoE), Minor DMG(Fire), Foe Knockback|Border=1}}
{{Powers_LevelRow|Icon=FlameMastery_Soot.png|Power=Char|Level=41|Effect=Ranged, Moderate Damage over Time(Fire), Foe: Hold|Border=1}}
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{{Powers_LevelRow|Icon=FlameMastery_Soot.png|Power=Char|Level=35|Effect=Ranged, Moderate DoT(Fire), Foe Hold|Border=1}}
{{Powers_LevelRow|Icon=FlamingShield_FlamingShield.png|Power=Fire Shield|Level=44|Effect=Toggle: Self +Resistance(Fire, Lethal, Smash, Cold)|Border=1}}
+
{{Powers_LevelRow|Icon=FlamingShield_FlamingShield.png|Power=Fire Shield|Level=41|Effect=Toggle: Self +Res(Fire, Cold, Smash, Lethal)|Border=1}}
{{Powers_LevelRow|Icon=FlamingShield_RiseOfThePhoenix.png|Power=Rise of the Phoenix|Level=47|Effect=Self Rez, Special|Border=1}}
+
{{Powers_LevelRow|Icon=FlameMastery_MeltArmor.png|Power=Melt Armor|Level=41|Effect=Ranged (Targeted AoE), Foe -Res, -DEF|Border=1}}
 +
{{Powers_LevelRow|Icon=FlamingShield_RiseOfThePhoenix.png|Power=Rise of the Phoenix|Level=44|Effect=PBAoE, Minor DoT(Fire), Self Rez, Special|Border=1}}
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
==Powers==
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== Powers ==
  
 
The following are powers in the Flame Mastery powerset.
 
The following are powers in the Flame Mastery powerset.
  
=== [[Image:FlameMastery_Bonfire.png]] Bonfire ===
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=== [[File:FlameMastery_Bonfire.png]] Bonfire ===
  
 
You can create a bonfire that knocks back and burns any foes who try to pass through it.
 
You can create a bonfire that knocks back and burns any foes who try to pass through it.
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|Minor Damage(Fire)}}
+
{{PowerBlock_Damage|Minor (Fire)}}
 
{{PowerBlock_Recharge|Long}}
 
{{PowerBlock_Recharge|Long}}
{{PowerBlock_Level|[[Image:Archetypeicon_blaster.png|18px]] 41 (Blaster)}}
+
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 35 (Blaster)}}
 
{{PowerBlock_Effects|Ranged (Location Area of Effect)}}
 
{{PowerBlock_Effects|Ranged (Location Area of Effect)}}
{{PowerBlock_Blank|Foe: Knockback}}
+
{{PowerBlock_Blank|Foe Knockback}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
+
{{PowerBlock_Enhancements|{{Enhance Damage}}}}
{{PowerBlock_Blank|{{Reduce Recharge}}}}
+
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock_Blank|{{Enhance Range}}}}
+
 
{{PowerBlock_Blank|{{Enhance Knockback}}}}
 
{{PowerBlock_Blank|{{Enhance Knockback}}}}
{{PowerBlock_Blank|{{Enhance Damage}}}}
+
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Reduce Recharge}}}}
 +
{{PowerBlock_Sets|{{Set Targeted AoE Damage}}}}
 +
{{PowerBlock_Blank|{{Set Knockback}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:FlameMastery_Soot.png]] Char ===
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=== [[File:FlameMastery_Soot.png]] Char ===
  
 
Incapacitates a distant foe by charring him with smoldering soot and cinders. The target is left helpless, choking on the soot.
 
Incapacitates a distant foe by charring him with smoldering soot and cinders. The target is left helpless, choking on the soot.
Line 42: Line 45:
 
{{PowerBlock_Damage|Moderate Damage over Time(Fire)}}
 
{{PowerBlock_Damage|Moderate Damage over Time(Fire)}}
 
{{PowerBlock_Recharge|Moderate}}
 
{{PowerBlock_Recharge|Moderate}}
{{PowerBlock_Level|[[Image:Archetypeicon_blaster.png|18px]] 41 (Blaster)}}
+
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 35 (Blaster)}}
 
{{PowerBlock_Effects|Ranged}}
 
{{PowerBlock_Effects|Ranged}}
{{PowerBlock_Blank|Foe: Hold}}
+
{{PowerBlock_Blank|Foe Hold}}
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
{{PowerBlock_Blank|{{Reduce Recharge}}}}
+
{{PowerBlock_Blank|{{Enhance Range}}}}
+
{{PowerBlock_Blank|{{Enhance Hold}}}}
+
{{PowerBlock_Blank|{{Enhance Accuracy}}}}
+
 
{{PowerBlock_Blank|{{Enhance Damage}}}}
 
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Hold}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Reduce Recharge}}}}
 +
{{PowerBlock_Sets|{{Set Ranged Damage}}}}
 +
{{PowerBlock_Blank|{{Set Holds}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:FlamingShield_FlamingShield.png]] Fire Shield ===
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=== [[File:FlamingShield_FlamingShield.png]] Fire Shield ===
  
While this power is active, you get a good resistance to lethal, smashing and fire damage. Fire Shield also provides minimal resistance to cold damage. You must be level 44 and have bonfire or char before selecting this power.
+
While this power is active, you get a good resistance to lethal, smashing and fire damage. Fire Shield also provides minimal resistance to cold damage. You must be level 41 and have Bonfire or Char before selecting this power.
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Recharge|Very Fast}}
 
{{PowerBlock_Recharge|Very Fast}}
{{PowerBlock_Level|[[Image:Archetypeicon_blaster.png|18px]] 44 (Blaster)}}
+
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 41 (Blaster)}}
{{PowerBlock_Effects|Toggle: Self +Resistance(Fire, Lethal, Smash, Cold)}}
+
{{PowerBlock_Effects|Toggle: Self +Resistance(Fire, Cold, Smashing, Lethal)}}
 
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Blank|{{Reduce Recharge}}}}
 
{{PowerBlock_Blank|{{Reduce Recharge}}}}
 
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}
 
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}
 +
{{PowerBlock_Sets|{{Set Resist Damage}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
=== [[Image:FlamingShield_RiseOfThePhoenix.png]] Rise of the Phoenix ===
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=== [[File:FlameMastery_MeltArmor.png]] Melt Armor ===
 +
 
 +
The searing Heat from this power is enough to Melt the Armor and defenses of all targets in the affected area. Melt Armor significantly weakens the Defense and Damage Resistance of the affected targets. You must be level 41 and have Bonfire or Char before selecting this power.
 +
 
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Recharge|Long}}
 +
{{PowerBlock_Level|[[File:Archetypeicon blaster.png|18px]] 41 (Blaster)}}
 +
{{PowerBlock_Effects|Ranged (Targeted Area of Effect)}}
 +
{{PowerBlock_Blank|Foe -Defense(All), -Resistance(All)}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}
 +
{{PowerBlock_Sets|{{Set Defense Debuff}}}}
 +
{{PowerBlock_Blank|{{Set Accurate Defense Debuff}}}}
 +
{{PowerBlock_End}}
 +
 
 +
=== [[File:FlamingShield_RiseOfThePhoenix.png]] Rise of the Phoenix ===
  
 
If you are defeated, you can rise from the ashes. The fiery resurrection blasts nearby foes with an explosion and knocks them down. You will revive with about half of your hit points and endurance. Rise of the Phoenix will actually leave you invulnerable.
 
If you are defeated, you can rise from the ashes. The fiery resurrection blasts nearby foes with an explosion and knocks them down. You will revive with about half of your hit points and endurance. Rise of the Phoenix will actually leave you invulnerable.
 +
 +
''(Note: The Phoenix will strike a total of three times, with two seconds between strikes.  Each strike automatically hits enemies within range and deals heavy damage, a magnitude 4 stun, and Knockback.  If enemies stay within the 25' radius of the Phoenix's attack for all three strikes, nuke-level total damage and a very high magnitude of stun will be dealt.  Powers that make enemies immune to Knockback (such as many holds and most immobilizes), enemies with inherent Knockback protection (such as Arch-Villains), and nearby walls and corners can all become tactically important when this power is used.)''
  
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Damage|-}}
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{{PowerBlock_Damage|Minor Damage over Time(Fire)}}
 
{{PowerBlock_Recharge|Very Long}}
 
{{PowerBlock_Recharge|Very Long}}
{{PowerBlock_Level|[[Image:Archetypeicon_blaster.png|18px]] 47 (Blaster)}}
+
{{PowerBlock_Level|[[File:Archetypeicon_blaster.png|18px]] 44 (Blaster)}}
{{PowerBlock_Effects|Self Rez, Special}}
+
{{PowerBlock_Effects|Point Blank Area of Effect}}
{{PowerBlock_Enhancements|{{Reduce Recharge}}}}
+
{{PowerBlock_Blank|Self Resurrect, Special}}
 +
{{PowerBlock_Enhancements|{{Enhance Damage}}}}
 
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
 
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
{{PowerBlock_Blank|{{Enhance Disorient}}}}
 
{{PowerBlock_Blank|{{Enhance Damage}}}}
 
 
{{PowerBlock_Blank|{{Enhance Heal}}}}
 
{{PowerBlock_Blank|{{Enhance Heal}}}}
 +
{{PowerBlock_Blank|{{Reduce Recharge}}}}
 +
{{PowerBlock_Blank|{{Enhance Disorient}}}}
 +
{{PowerBlock_Sets|{{Set PBAoE Damage}}}}
 +
{{PowerBlock_Blank|{{Set Healing}}}}
 +
{{PowerBlock_Blank|{{Set Stuns}}}}
 +
{{PowerBlock_Blank|{{Set Endurance Modification}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
 +
 +
== Historical ==
 +
 +
{{Historical|type=section|reason=change}}
 +
 +
* This powerset was added to the game in [[Issue 3]].
 +
* Melt Armor was added to this set in [[Issue 16]].
 +
* [[Issue 21]] lowered the level at which the set's powers become available: two changed from 41 to 35, two from 44 to 41, and one from 47 to 44.
  
 
== External Links ==
 
== External Links ==
{{NoFutureEpicSet|Power={{PAGENAMEE}}}}
+
{{RedTomaxEpicSet
 +
|Archetype=Blaster|Power={{PAGENAMEE}}}}
  
 
[[Category:Ancillary Power Pools]]
 
[[Category:Ancillary Power Pools]]

Latest revision as of 20:35, 6 October 2011

Overview

You have Mastery over Fire and Flame to control your foes and to add some much needed armor and defense. Flame Mastery is a Blaster Ancillary Powerset.

Power Tables

The following table shows which powers are available and at what level:

Power Level Effect
FlameMastery Bonfire.png Bonfire 35 Ranged (Location AoE), Minor DMG(Fire), Foe Knockback
FlameMastery Soot.png Char 35 Ranged, Moderate DoT(Fire), Foe Hold
FlamingShield FlamingShield.png Fire Shield 41 Toggle: Self +Res(Fire, Cold, Smash, Lethal)
FlameMastery MeltArmor.png Melt Armor 41 Ranged (Targeted AoE), Foe -Res, -DEF
FlamingShield RiseOfThePhoenix.png Rise of the Phoenix 44 PBAoE, Minor DoT(Fire), Self Rez, Special

Powers

The following are powers in the Flame Mastery powerset.

FlameMastery Bonfire.png Bonfire

You can create a bonfire that knocks back and burns any foes who try to pass through it.

Damage Minor (Fire)
Recharge Long
Minimum Level Archetypeicon blaster.png 35 (Blaster)
Effects Ranged (Location Area of Effect)
Foe Knockback
Enhancements TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Damage.png Targeted AoE Damage
IO Knockback Distance.png Knockback

FlameMastery Soot.png Char

Incapacitates a distant foe by charring him with smoldering soot and cinders. The target is left helpless, choking on the soot.

Damage Moderate Damage over Time(Fire)
Recharge Moderate
Minimum Level Archetypeicon blaster.png 35 (Blaster)
Effects Ranged
Foe Hold
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Hold Duration.png Enhance Hold Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Ranged Damage.png Ranged Damage
IO Hold Duration.png Holds

FlamingShield FlamingShield.png Fire Shield

While this power is active, you get a good resistance to lethal, smashing and fire damage. Fire Shield also provides minimal resistance to cold damage. You must be level 41 and have Bonfire or Char before selecting this power.

Recharge Very Fast
Minimum Level Archetypeicon blaster.png 41 (Blaster)
Effects Toggle: Self +Resistance(Fire, Cold, Smashing, Lethal)
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Damage Resistance.png Enhance Damage Resistance
Set Categories IO Resist Damage.png Resist Damage

FlameMastery MeltArmor.png Melt Armor

The searing Heat from this power is enough to Melt the Armor and defenses of all targets in the affected area. Melt Armor significantly weakens the Defense and Damage Resistance of the affected targets. You must be level 41 and have Bonfire or Char before selecting this power.

Recharge Long
Minimum Level Archetypeicon blaster.png 41 (Blaster)
Effects Ranged (Targeted Area of Effect)
Foe -Defense(All), -Resistance(All)
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Defense DeBuff.png Enhance Defense Debuff
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Defense DeBuff.png Defense Debuff
IO Accurate Defense Debuff.png Accurate Defense Debuff

FlamingShield RiseOfThePhoenix.png Rise of the Phoenix

If you are defeated, you can rise from the ashes. The fiery resurrection blasts nearby foes with an explosion and knocks them down. You will revive with about half of your hit points and endurance. Rise of the Phoenix will actually leave you invulnerable.

(Note: The Phoenix will strike a total of three times, with two seconds between strikes. Each strike automatically hits enemies within range and deals heavy damage, a magnitude 4 stun, and Knockback. If enemies stay within the 25' radius of the Phoenix's attack for all three strikes, nuke-level total damage and a very high magnitude of stun will be dealt. Powers that make enemies immune to Knockback (such as many holds and most immobilizes), enemies with inherent Knockback protection (such as Arch-Villains), and nearby walls and corners can all become tactically important when this power is used.)

Damage Minor Damage over Time(Fire)
Recharge Very Long
Minimum Level Archetypeicon blaster.png 44 (Blaster)
Effects Point Blank Area of Effect
Self Resurrect, Special
Enhancements TO Training Damage.png Enhance Damage
TO Training Endurance Modification.png Enhance Endurance Modification
TO Training Heal.png Enhance Heal
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
Set Categories IO PBAoE Damage.png PBAoE Damage
IO Healing-Absorb.png Healing/Absorb
IO Disorient Duration.png Stuns
IO Endurance Modification.png Endurance Modification

Historical

Badge time.png This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes.
  • This powerset was added to the game in Issue 3.
  • Melt Armor was added to this set in Issue 16.
  • Issue 21 lowered the level at which the set's powers become available: two changed from 41 to 35, two from 44 to 41, and one from 47 to 44.

External Links

Flame Mastery for Blasters at RedTomax.com