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Difference between revisions of "Emotes"

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m (Unlockable Emotes: alphabetical, right? r after p :p)
(Added info for emotes while flying. If anyone wants to clean this up, that'd be neat.)
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This is a list of known emotes.
 
This is a list of known emotes.
  
'''afraid''' ('''cower''') ('''fear''') ('''scared'''): Cower in fear, hold stance.<br />
+
'''afraid''' ('''cower''') ('''fear''') ('''scared''') *: Cower in fear, hold stance.<br />
'''akimbo''' ('''wings'''): Stands with fists on hips looking foreward, hold stance.<br />
+
'''akimbo''' ('''wings''') **: Stands with fists on hips looking foreward, hold stance.<br />
'''alakazam''':  Thrusts out one arm like you are performing a magic trick. (Issue 7)<br />   
+
'''alakazam''' **:  Thrusts out one arm like you are performing a magic trick. (Issue 7)<br />   
 
'''alakazamreact''': Flash of light and a pumpkin is left where your character was. After a few seconds, the character reappears, looks around and shrugs (Issue 7)<br />
 
'''alakazamreact''': Flash of light and a pumpkin is left where your character was. After a few seconds, the character reappears, looks around and shrugs (Issue 7)<br />
 
'''angry''': Fists on hips and slouches forward, as if glaring or grumbling, hold stance.<br />
 
'''angry''': Fists on hips and slouches forward, as if glaring or grumbling, hold stance.<br />
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'''bigwave''' ('''overhere'''): Waves over the head, fists on hips stance.<br />
 
'''bigwave''' ('''overhere'''): Waves over the head, fists on hips stance.<br />
 
'''binoculars''': Gaze through a large pair of binoculars, hold stance. (Issue 9)<br />
 
'''binoculars''': Gaze through a large pair of binoculars, hold stance. (Issue 9)<br />
'''boombox''' ('''bb''') ('''dropboombox'''): Summons forth a boombox (it just appears) and leans over to turn it on, stands up and does a sort of dance. (boombox plays music, several different short songs) (SOUND)<br />
+
'''boombox''' ('''bb''') ('''dropboombox''') **: Summons forth a boombox (it just appears) and leans over to turn it on, stands up and does a sort of dance. (boombox plays music, several different short songs) (SOUND)<br />
'''bow''' ('''sorry'''): Chinese/Japanese style bow, holds bow stance.<br />
+
'''bow''' ('''sorry''') **: Chinese/Japanese style bow, holds bow stance.<br />
 
'''bowdown''': Thrusts hands forward, then points down, as if ordering someone else to bow before you.<br />
 
'''bowdown''': Thrusts hands forward, then points down, as if ordering someone else to bow before you.<br />
'''burp''': A raunchy belch, wipes mouth with arm afterwards, ape-like stance. (SOUND)<br />
+
'''burp''' **: A raunchy belch, wipes mouth with arm afterwards, ape-like stance. (SOUND)<br />
 
'''buzzoff''' ('''goaway'''): Makes a go away gesture.(Issue 7)<br />
 
'''buzzoff''' ('''goaway'''): Makes a go away gesture.(Issue 7)<br />
 
'''camera''': Hold an old-fashioned camera, and periodically take a picture, repeats.  (Issue 9)<br />
 
'''camera''': Hold an old-fashioned camera, and periodically take a picture, repeats.  (Issue 9)<br />
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'''clipboard''': Write notes on a clipboard, repeats. (Issue 9)<br />
 
'''clipboard''': Write notes on a clipboard, repeats. (Issue 9)<br />
 
'''coin''' ('''cointoss''') ('''flipcoin'''): Flips a coin, randomly displays heads or tails, and hold stance.  Coin image remains until stance broken.<br />
 
'''coin''' ('''cointoss''') ('''flipcoin'''): Flips a coin, randomly displays heads or tails, and hold stance.  Coin image remains until stance broken.<br />
'''crossarms''': Crosses arms, stance (sliiiiiightly different than most other crossed arm stances).<br />
+
'''crossarms''' **: Crosses arms, stance (sliiiiiightly different than most other crossed arm stances).<br />
'''crouch''': Squats down into a cat-like ready-to-pounce position, holds stance. (Issue 9)<br />
+
'''crouch''' **: Squats down into a cat-like ready-to-pounce position, holds stance. (Issue 9)<br />
 
'''dance''': Randomly performs a dance.<br />
 
'''dance''': Randomly performs a dance.<br />
 
'''dance1''': Dances with elbows by hips. (Issue 8)<br />
 
'''dance1''': Dances with elbows by hips. (Issue 8)<br />
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'''drat''': Raises fists up, then down, stomping at the same time, same ending stance as frustrated.<br />
 
'''drat''': Raises fists up, then down, stomping at the same time, same ending stance as frustrated.<br />
 
'''drink''': Character holds a cup and drinks from it. (Issue 7)<br />
 
'''drink''': Character holds a cup and drinks from it. (Issue 7)<br />
'''drum''': Beats a large wooden drum. (Issue 9)<br />
+
'''drum''' **: Beats a large wooden drum. (Issue 9)<br />
 
'''drumdance''': The Tuatha Drum dance.(Issue 9)<br />
 
'''drumdance''': The Tuatha Drum dance.(Issue 9)<br />
 
'''drumlow''': Kneels and plays a small wooden drum on the ground. (Issue 9)<br />
 
'''drumlow''': Kneels and plays a small wooden drum on the ground. (Issue 9)<br />
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'''hi''' ('''wave'''): Simple greeting wave, fists on hips stance.<br />
 
'''hi''' ('''wave'''): Simple greeting wave, fists on hips stance.<br />
 
'''holdtorch''': Produce burning torch and hold it up.(Issue 7)<br />
 
'''holdtorch''': Produce burning torch and hold it up.(Issue 7)<br />
'''howl''': Lean back and howl at the moon. (Issue 9)<br />
+
'''howl''' *: Lean back and howl at the moon. (Issue 9)<br />
 
'''huh''' ('''shrug''') ('''what'''): Raises hands and cocks head in a classical "What?"/"I don't know" look, neutral forward facing stance.(Issue 7)<br />
 
'''huh''' ('''shrug''') ('''what'''): Raises hands and cocks head in a classical "What?"/"I don't know" look, neutral forward facing stance.(Issue 7)<br />
'''invent''': Character fiddles with some kind of glowing Rubik's Cube-style device that hovers on its own, repeats. (Issue 8)<br />
+
'''invent''' *: Character fiddles with some kind of glowing Rubik's Cube-style device that hovers on its own, repeats. (Issue 8)<br />
 
'''jumpingjacks''': Does jumping jacks, repeats. (SOUND)<br />
 
'''jumpingjacks''': Does jumping jacks, repeats. (SOUND)<br />
 
'''kneel''': Quickly kneels on both knees with hands on thighs (looks insanely uncomfortable), holds stance.<br />
 
'''kneel''': Quickly kneels on both knees with hands on thighs (looks insanely uncomfortable), holds stance.<br />
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'''laugh2''' ('''biglaugh''') ('''laughtoo'''): Another style of laugh.<br />
 
'''laugh2''' ('''biglaugh''') ('''laughtoo'''): Another style of laugh.<br />
 
'''lecture''': Waves/shakes hands in different motions in a lengthy lecture, fists on hips stance.<br />
 
'''lecture''': Waves/shakes hands in different motions in a lengthy lecture, fists on hips stance.<br />
'''ledgesit''': Sit with legs over the edge of whatever you're standing on with one of two postures.(Issue 6?)<br />
+
'''ledgesit''' **: Sit with legs over the edge of whatever you're standing on with one of two postures.(Issue 6?)<br />
 
'''listenpoliceband''': Character produces the police band scanner and opens its display. Heroes only. (Issue 8)<br />
 
'''listenpoliceband''': Character produces the police band scanner and opens its display. Heroes only. (Issue 8)<br />
 
'''martialarts''' ('''kata'''): Warm up/practice punches and blocks. (SOUND)<br />
 
'''martialarts''' ('''kata'''): Warm up/practice punches and blocks. (SOUND)<br />
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'''praise''': Kneel prostrate and and repeatedly bow in adoration.<br />
 
'''praise''': Kneel prostrate and and repeatedly bow in adoration.<br />
 
'''protest''': Hold hold up one of several randomly selected mostly unreadable protest signs (see [[#Notes|notes]] below).<br />
 
'''protest''': Hold hold up one of several randomly selected mostly unreadable protest signs (see [[#Notes|notes]] below).<br />
'''readbook''': Open a book in one hand, read while pointing at words with the other. (Issue 9, animation added for Issue 12)<br />
+
'''readbook''' **: Open a book in one hand, read while pointing at words with the other. (Issue 9, animation added for Issue 12)<br />
 
'''research''': Pull out book and begin consulting it while making gestures in the air with other.(Issue 7)<br />
 
'''research''': Pull out book and begin consulting it while making gestures in the air with other.(Issue 7)<br />
 
'''researchlow''': Same as '''research''', but kneeling on one knee.(Issue 7)<br />
 
'''researchlow''': Same as '''research''', but kneeling on one knee.(Issue 7)<br />
'''roar''': Claws air, roaring, ape-like stance. (SOUND)<br />
+
'''roar''' **: Claws air, roaring, ape-like stance. (SOUND)<br />
 
'''rock'''/'''paper'''/'''scissors''': Plays rock/paper/scissors, picking your choice (displays all three symbols for about 6 seconds, then displays and holds your choice until stance is broken).<br />
 
'''rock'''/'''paper'''/'''scissors''': Plays rock/paper/scissors, picking your choice (displays all three symbols for about 6 seconds, then displays and holds your choice until stance is broken).<br />
 
'''salute''': A hand-on-forehead salute, fists on hips stance.<br />
 
'''salute''': A hand-on-forehead salute, fists on hips stance.<br />
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'''sitbench4''': Sits upright with legs slightly extended in front. (Issue 8)<br />
 
'''sitbench4''': Sits upright with legs slightly extended in front. (Issue 8)<br />
 
'''sitchair1''': Sits with hands on knees, legs slightly spread and squared. (Issue 8)<br />
 
'''sitchair1''': Sits with hands on knees, legs slightly spread and squared. (Issue 8)<br />
'''sitchair2''': Sits with arms on legs, slightly hunched forward. (Issue 8)<br />
+
'''sitchair2''' **: Sits with arms on legs, slightly hunched forward. (Issue 8)<br />
 
'''sitchair3''': Sits with hands on legs and legs slightly extended in front. (Same as '''sitbench4''') (Issue 8)<br />
 
'''sitchair3''': Sits with hands on legs and legs slightly extended in front. (Same as '''sitbench4''') (Issue 8)<br />
'''sitexecutivechair''': Sit with arms at side, as if on armrests, and leaning back. (Issue 8)<br />
+
'''sitexecutivechair''' **: Sit with arms at side, as if on armrests, and leaning back. (Issue 8)<br />
 
'''sitstool''': Sit with one leg propped slightly higher than the other. (Issue 8)<br />
 
'''sitstool''': Sit with one leg propped slightly higher than the other. (Issue 8)<br />
'''sittable1''': Same as '''sit''' (Issue 8)<br />
+
'''sittable1''' **: Same as '''sit''' (Issue 8)<br />
 
'''sittable2''': Same as '''sitstool''' (Issue 8)<br />
 
'''sittable2''': Same as '''sitstool''' (Issue 8)<br />
 
'''slap''': Slap someone or something. (SOUND)(Issue 7?)<br />
 
'''slap''': Slap someone or something. (SOUND)(Issue 7?)<br />
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'''stop''' ('''raisehand'''): Raises your right hand above your head, hold stance.<br />
 
'''stop''' ('''raisehand'''): Raises your right hand above your head, hold stance.<br />
 
'''talk''': Stand upright and slight bob head as if in a long diatribe.  Periodically make hand gestures, repeats. (Issue 8)<br />
 
'''talk''': Stand upright and slight bob head as if in a long diatribe.  Periodically make hand gestures, repeats. (Issue 8)<br />
'''tarzan''' ('''beatchest'''): Beats chest and howls, angry-looking stance. (SOUND)<br />
+
'''tarzan''' ('''beatchest''') *: Beats chest and howls, angry-looking stance. (SOUND)<br />
'''taunt1''' ('''taunta'''): Taunts, beckoning with one hand, then slaps fist into palm, repeating stance. (SOUND)<br />
+
'''taunt1''' ('''taunta''') *: Taunts, beckoning with one hand, then slaps fist into palm, repeating stance. (SOUND)<br />
'''taunt2''' ('''taunt''') ('''tauntb'''): Taunts, beckoning with both hands, combat stance. (SOUND)<br />
+
'''taunt2''' ('''taunt''') ('''tauntb''') *: Taunts, beckoning with both hands, combat stance. (SOUND)<br />
 
'''teabag''': Character produces a cup of tea and bobs a teabag in it endlessly. Loops. (Issue 8)<br />
 
'''teabag''': Character produces a cup of tea and bobs a teabag in it endlessly. Loops. (Issue 8)<br />
 
'''thanks''' ('''thankyou'''): Gestures with hand, neutral forward facing stance.<br />
 
'''thanks''' ('''thankyou'''): Gestures with hand, neutral forward facing stance.<br />
 
'''thewave''': Does the wave (as seen in stadiums at sporting events), neutral facing forward stance.<br />
 
'''thewave''': Does the wave (as seen in stadiums at sporting events), neutral facing forward stance.<br />
 
'''threathand''' ('''smackyou'''): Raise hand, as if threatening to backhand someone. (Issue 7)<br />
 
'''threathand''' ('''smackyou'''): Raise hand, as if threatening to backhand someone. (Issue 7)<br />
'''type''': Types as if on a keyboard. (Issue 8?)<br />
+
'''type''' **: Types as if on a keyboard. (Issue 8?)<br />
 
'''victory''': Raises hands excitedly, and then again less excitedly, and then a third time almost non-chalantly, falls into neutral forward facing stance.<br />
 
'''victory''': Raises hands excitedly, and then again less excitedly, and then a third time almost non-chalantly, falls into neutral forward facing stance.<br />
 
'''waiting''': Cross arms on chest and tap foot.  Periodically check wristwatch, and slice hand through air in an "I can't ''believe'' he's still not here!" motion.  Repeats. (Issue 9)<br />
 
'''waiting''': Cross arms on chest and tap foot.  Periodically check wristwatch, and slice hand through air in an "I can't ''believe'' he's still not here!" motion.  Repeats. (Issue 9)<br />
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'''whistle''': Whistles (sounds like a police wistle), ready-stance. (SOUND)<br />
 
'''whistle''': Whistles (sounds like a police wistle), ready-stance. (SOUND)<br />
 
'''winner''' ('''champion'''): Fist in fist cheer, right, and then left, neutral forward facing stance.<br />
 
'''winner''' ('''champion'''): Fist in fist cheer, right, and then left, neutral forward facing stance.<br />
'''wounded''': Stand in one spot and wobble, as if extremely drunk or stunned. (Issue 9)<br />
+
'''wounded''' **: Stand in one spot and wobble, as if extremely drunk or stunned. (Issue 9)<br />
 
'''yatayata''' ('''yata'''): Make "blah blah blah" gesture with hand and look bored, as if to say, "Is he ''still'' talking?" (Issue 7)<br />
 
'''yatayata''' ('''yata'''): Make "blah blah blah" gesture with hand and look bored, as if to say, "Is he ''still'' talking?" (Issue 7)<br />
 
'''yourewelcome''': Bows head and gestures with hand, neutral forward facing stance.<br />
 
'''yourewelcome''': Bows head and gestures with hand, neutral forward facing stance.<br />
 
'''yes''' ('''thumbsup'''): Big (literally) thumbs up and an affirmative nod, fists on hips stance.<br />
 
'''yes''' ('''thumbsup'''): Big (literally) thumbs up and an affirmative nod, fists on hips stance.<br />
'''yoga''' ('''lotus'''): Sits down cross legged with hands on knees/legs, holds stance. Works while flying or hovering.
+
'''yoga''' ('''lotus''') *: Sits down cross legged with hands on knees/legs, holds stance. Works while flying or hovering.
  
 
== Boombox Emotes ==
 
== Boombox Emotes ==
  
While the '''boombox''' (or '''bb''') emote will drop a boombox and play a random song, one may select a specific song to play with the following emotes:
+
While the '''boombox''' (or '''bb''') emote will drop a boombox and play a random song, one may select a specific song to play with the following emotes **:
  
 
'''bbAltitude'''<br />
 
'''bbAltitude'''<br />
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'''dice7''': picks up, shakes and rolls a die, displays a 7, default stance (unlocked by earning [[Burkholder's Bane Badge]], Heroes only)<br />
 
'''dice7''': picks up, shakes and rolls a die, displays a 7, default stance (unlocked by earning [[Burkholder's Bane Badge]], Heroes only)<br />
 
'''listenstolenpoliceband''': listens in on the heroes' PPD police band radio (unlocked by earning [[Outlaw Badge]], Villains only)<br/>
 
'''listenstolenpoliceband''': listens in on the heroes' PPD police band radio (unlocked by earning [[Outlaw Badge]], Villains only)<br/>
'''matablet''': consults a clipboard-sized data pad (unlocked with the [[Mission Engineer Badge]])<br />
+
'''matablet''' *: consults a clipboard-sized data pad (unlocked with the [[Mission Engineer Badge]])<br />
 
'''powerdown''': mechanically slumps into a power-down state (unlocked by purchasing [[Super Booster I: Cyborg]])<br />
 
'''powerdown''': mechanically slumps into a power-down state (unlocked by purchasing [[Super Booster I: Cyborg]])<br />
 
'''powerup''': mechanically straightens up into a powered-up state (unlocked by purchasing [[Super Booster I: Cyborg]])<br />
 
'''powerup''': mechanically straightens up into a powered-up state (unlocked by purchasing [[Super Booster I: Cyborg]])<br />
 
'''robotdance''': does the [[wikipedia:Robot_(dance)| robot dance]] (unlocked by purchasing [[Super Booster I: Cyborg]])<br />
 
'''robotdance''': does the [[wikipedia:Robot_(dance)| robot dance]] (unlocked by purchasing [[Super Booster I: Cyborg]])<br />
'''cardtrick''' / '''magiccards''': performs a fancy trick with playing cards (unlocked by purchasing [[Super Booster II: Magic]])<br />
+
'''cardtrick''' / '''magiccards''' *: performs a fancy trick with playing cards (unlocked by purchasing [[Super Booster II: Magic]])<br />
'''juggle''' / '''juggleballs''': juggles three brightly-colored balls (unlocked by purchasing [[Super Booster II: Magic]])<br />
+
'''juggle''' / '''juggleballs''' **: juggles three brightly-colored balls (unlocked by purchasing [[Super Booster II: Magic]])<br />
'''juggleelectricity''': juggles three electric sparks (unlocked by purchasing [[Super Booster II: Magic]])<br />
+
'''juggleelectricity''' **: juggles three electric sparks (unlocked by purchasing [[Super Booster II: Magic]])<br />
'''jugglefire''': juggles three fireballs (unlocked by purchasing [[Super Booster II: Magic]])<br />
+
'''jugglefire''' **: juggles three fireballs (unlocked by purchasing [[Super Booster II: Magic]])<br />
'''jugglemagic''': juggles three brightly-colored magical spheres (unlocked by purchasing [[Super Booster II: Magic]])<br />
+
'''jugglemagic''' **: juggles three brightly-colored magical spheres (unlocked by purchasing [[Super Booster II: Magic]])<br />
 
'''propose''': propose, as for marriage (unlocked by purchasing the [[Wedding Pack]])<br />
 
'''propose''': propose, as for marriage (unlocked by purchasing the [[Wedding Pack]])<br />
'''throwconfetti''': throws confetti into the air (unlocked by purchasing the [[Wedding Pack]])<br />
+
'''throwconfetti''' *: throws confetti into the air (unlocked by purchasing the [[Wedding Pack]])<br />
'''throwrice''': throws rice into the air (unlocked by purchasing the [[Wedding Pack]])<br />
+
'''throwrice''' *: throws rice into the air (unlocked by purchasing the [[Wedding Pack]])<br />
'''throwrosepetals''': throws rose petals into the air (unlocked by purchasing the [[Wedding Pack]])
+
'''throwrosepetals''' *: throws rose petals into the air (unlocked by purchasing the [[Wedding Pack]])
  
 
=== Costume Change Emotes ===
 
=== Costume Change Emotes ===
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The following emotes are all unlocked by purchasing [[Super Booster II: Magic]], and will change a character's costume in a flash, amongst other effects.  As with the [[Costume change (Slash Command)|costume change]] slash command, replace "'''#'''" with the numerical value of the [[Costumes#Extra Costumes|costume slot]] to be changed to, from 0-4.   
 
The following emotes are all unlocked by purchasing [[Super Booster II: Magic]], and will change a character's costume in a flash, amongst other effects.  As with the [[Costume change (Slash Command)|costume change]] slash command, replace "'''#'''" with the numerical value of the [[Costumes#Extra Costumes|costume slot]] to be changed to, from 0-4.   
  
*{{slashcommand|cce|# CCCast}}: Thrusts out one arm like you are performing a magic trick, followed by a flash of light.<br>
+
*{{slashcommand|cce|# CCCast}} *: Thrusts out one arm like you are performing a magic trick, followed by a flash of light.<br>
 
*{{slashcommand|cce|# CCSpin}}: Winds up and spins around, creating a small tornado, followed by a flash of light.<br>
 
*{{slashcommand|cce|# CCSpin}}: Winds up and spins around, creating a small tornado, followed by a flash of light.<br>
*{{slashcommand|cce|# CCLightning}}: Reaches one arm up, and is struck by lightning from above.<br>
+
*{{slashcommand|cce|# CCLightning}} *: Reaches one arm up, and is struck by lightning from above.<br>
*{{slashcommand|cce|# CCPrestoChango}}: Reaches both arms up, and you are surrounded by a cloud of smoke.<br>
+
*{{slashcommand|cce|# CCPrestoChango}} *: Reaches both arms up, and you are surrounded by a cloud of smoke.<br>
 
:'''''Note''': These emotes will currently not work while flying, although the costume change will still execute after the animation time for the emote is up. [[Back Alley Brawler]] has [http://boards.cityofheroes.com/showflat.php?Cat=&Board=newsdiscuss&Number=13332351&bodyprev=#Post13332351 stated] that they'' should ''work while flying and will be fixed soon.''
 
:'''''Note''': These emotes will currently not work while flying, although the costume change will still execute after the animation time for the emote is up. [[Back Alley Brawler]] has [http://boards.cityofheroes.com/showflat.php?Cat=&Board=newsdiscuss&Number=13332351&bodyprev=#Post13332351 stated] that they'' should ''work while flying and will be fixed soon.''
  
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* Although the protest signs are unreadable in the game, in the graphic file that is used as the texture, they are readable.  They all say some variation of the following in a handwritten font (misspellings are deliberate):
 
* Although the protest signs are unreadable in the game, in the graphic file that is used as the texture, they are readable.  They all say some variation of the following in a handwritten font (misspellings are deliberate):
 
::'''We are generaly discontent with our current situation & would like to show our discontentiveness publicly!  (If that's OK with you)'''
 
::'''We are generaly discontent with our current situation & would like to show our discontentiveness publicly!  (If that's OK with you)'''
 +
* Each "*" denotes an emote that has a variant if flying. In most instances, this means that the emote has dangling legs rather than lets that seem to be firmly planted on something. The yoga emote, for isntance, hovers slowly in place to show that the user is in fact flying. All other emotes will act as though the player is "standing" in the air and will treat the air as solid ground.
 +
* Each "**" denotes an emote that cannot be used while flying at all. Attempting to do so will result in no emote being played.
  
 
== External Links ==
 
== External Links ==

Revision as of 19:55, 9 May 2009

Overview

Emotes are short animations a player can use to express various body-language signals in-game. Some of them are purely for fun, and some are actually useful, such as the coin toss, the die, and the "rock/paper/scissors" to make decisions. Several of the emotes are accompanied by a sound, which is noted in the description below.

Emotes are called using the /emote slash command. It can be abbreviated /e, /em, or /me, and all four variations can be used in binds. In addition, when typing in the chat box, if the first thing typed is going to be the emote, replace /e with the semicolon (;) and the name of the emote. For example, to burp you could either type /e burp or ;burp on the chat command line.

Some emotes have synonyms which carry out the same animation. Synonyms are listed in parentheses next to the more common word used as the emote in the list below.

Normal Emotes

This is a list of known emotes.

afraid (cower) (fear) (scared) *: Cower in fear, hold stance.
akimbo (wings) **: Stands with fists on hips looking foreward, hold stance.
alakazam **: Thrusts out one arm like you are performing a magic trick. (Issue 7)
alakazamreact: Flash of light and a pumpkin is left where your character was. After a few seconds, the character reappears, looks around and shrugs (Issue 7)
angry: Fists on hips and slouches forward, as if glaring or grumbling, hold stance.
assumepositionwall: Turns around and spreads legs as if getting frisked, hold stance.(Issue 7)
atease: Stands in the 'at ease' military position (legs spread out slightly, hands behind back) stance, hold stance.
attack: Gives a charge! type point, fists on hips stance.
batsmash: Hit someone or something with a bat, repeat.
batsmashreact: React as if getting hit with a bat, often used in duo with batsmash.
bigwave (overhere): Waves over the head, fists on hips stance.
binoculars: Gaze through a large pair of binoculars, hold stance. (Issue 9)
boombox (bb) (dropboombox) **: Summons forth a boombox (it just appears) and leans over to turn it on, stands up and does a sort of dance. (boombox plays music, several different short songs) (SOUND)
bow (sorry) **: Chinese/Japanese style bow, holds bow stance.
bowdown: Thrusts hands forward, then points down, as if ordering someone else to bow before you.
burp **: A raunchy belch, wipes mouth with arm afterwards, ape-like stance. (SOUND)
buzzoff (goaway): Makes a go away gesture.(Issue 7)
camera: Hold an old-fashioned camera, and periodically take a picture, repeats. (Issue 9)
cellphone: Talk on a cellphone, periodically nodding, shaking head, and gesturing with hand, repeats. (Issue 9)
cheer: Randomly does one of 3 cheers, 1 fist raised, 2 fists raised or 2 fists lowered, repeats.
chicken: Character flaps his arms and impersonates a chicken, ends in the "akimbo" stance. (Issue 7)
clap: Claps hands several times, crossed arms stance. (SOUND)
clipboard: Write notes on a clipboard, repeats. (Issue 9)
coin (cointoss) (flipcoin): Flips a coin, randomly displays heads or tails, and hold stance. Coin image remains until stance broken.
crossarms **: Crosses arms, stance (sliiiiiightly different than most other crossed arm stances).
crouch **: Squats down into a cat-like ready-to-pounce position, holds stance. (Issue 9)
dance: Randomly performs a dance.
dance1: Dances with elbows by hips. (Issue 8)
dance2: Dances with fists raised. (Issue 8)
dance3: Swaying hands by hips, aka 'Really Bad' dancing. (Issue 8)
dance4: Swaying hands up in the air, like in a breeze. (Issue 8)
dance5: As Dance4, but jumping as well. (Issue 8)
dance6: The monkey. (Issue 8)
dice (rolldice): picks up, shakes and rolls a die, randomly displays the results (1-6), default stance. Die image quickly fades, so make a quick note of what the roll was!
dice<1-6>: picks up, shakes and rolls a die, displays the selected number, default stance.
disagree: Shakes head, crosses hand in front, then offers an alternative, crossed arms stance.
drat: Raises fists up, then down, stomping at the same time, same ending stance as frustrated.
drink: Character holds a cup and drinks from it. (Issue 7)
drum **: Beats a large wooden drum. (Issue 9)
drumdance: The Tuatha Drum dance.(Issue 9)
drumlow: Kneels and plays a small wooden drum on the ground. (Issue 9)
dustoff: Character dusts off his hands. (Issue 7)
eatdonut (donut): Character eats a donut; note that this and eatfood have potential to look odd when performed on some model shapes such as the Dwarf Star form of Kheldians. (Issue 8)
eatfood (eat) (food): Character eats a bit of food, usually a hot dog, hamburger or sandwich; Dwarf form of Kheldians and other "monster" skeletons will instead gnaw on a large bone. (Issue 8)
explain: Hold arms out in a "wait a minute" gesture, motion alternatives, then shrug.
evillaugh (elaugh) (muahahaha) (villainlaugh) (villainouslaugh): Extremely melodramatic, overacted evil laugh.
fancybow (elegantbow): A much more elegant, ball-room style bow, falls into neutral forward facing stance.
fishing: Hold out a fishing rod and reel, hold stance. (Issue 9)
flashlight: Look around with a flashlight out in one of two stances, either the flashlightup stance or the flashlightdown stance. Note that the light is only on at night.(Issue 7?)
flashlightdown: Look around with a flashlight aimed below head level. Note that the light is only on at night. (Issue 9)
flashlightup: Look around with a flashlight aimed above head level. Note that the light is only on at night. (Issue 9)
flex1 (flexa): Fists raised, flexing arms stance, hold stance.
flex2 (flex) (flexb): A side-stance flexing arms, hold stance.
flex3 (flexc): Another side-stance, flexing arms, hold stance.
flip (backflip): Character performs a standing backflip. (Issue 7)
flippingcoin: Flip a coin into the air and catch it without checking whether it is heads or tails, repeats. (Issue 9)
floatbooks: Places three magical tomes floating in mid-air, and character glances among them and holds stance. (Issue 9)
flypose1: During flight, changes flight pose to arms fully outstretched in front. (Issue 9)
flypose2: During flight, changes flight pose to one arm in front, one arm pulled back to side, and one knee pulled upward, as if flying to punch something. (Issue 9)
flypose3: During flight, changes flight pose to arms stretched forward and to the side in a Y-formation. (Issue 9)
flypose4: During flight, changes flight pose to head up and arms pulled back to side, in an "I dare you to shoot at me" pose. (Issue 9)
frustrated: Raises both fists and leans backwards, shaking fists and head, leads into a quick-breathing angry-looking stance.
getsome: Turns to the side and pats butt in defiance. (Issue 7)
grief: Falls to knees, hands on forhead, looks up and gestures a sort of "why me?" look with hands, goes into a sort of depressed slump while on knees, holds stance.
hand (talktohand): Hold hand out in a "talk to the hand" gesture.(Issue 7)
handsup (surrender): Two stances with hands up, one standing and one kneeling.(Issue 7)
hi (wave): Simple greeting wave, fists on hips stance.
holdtorch: Produce burning torch and hold it up.(Issue 7)
howl *: Lean back and howl at the moon. (Issue 9)
huh (shrug) (what): Raises hands and cocks head in a classical "What?"/"I don't know" look, neutral forward facing stance.(Issue 7)
invent *: Character fiddles with some kind of glowing Rubik's Cube-style device that hovers on its own, repeats. (Issue 8)
jumpingjacks: Does jumping jacks, repeats. (SOUND)
kneel: Quickly kneels on both knees with hands on thighs (looks insanely uncomfortable), holds stance.
knuckles: Cracks knuckles. (Issue 7)

laptop: Summon a laptop and a stand for it, and start typing.(Issue 7)
Em laptop.jpg

laugh: Fists on hips, tosses head back and laughs.
laugh2 (biglaugh) (laughtoo): Another style of laugh.
lecture: Waves/shakes hands in different motions in a lengthy lecture, fists on hips stance.
ledgesit **: Sit with legs over the edge of whatever you're standing on with one of two postures.(Issue 6?)
listenpoliceband: Character produces the police band scanner and opens its display. Heroes only. (Issue 8)
martialarts (kata): Warm up/practice punches and blocks. (SOUND)
militarysalute: Stands in the military-style heads-high hand on forehead salute stance.
newspaper (afk): Materializes a newspaper (don't ask) and reads it.
no (dontattack): Shakes head and waves hands in front of character, crossed arms stance.
nod: Fists on hips, nod yes, hold stance.
none: Cancels the current emote, if any, and resumes default standing animation cycle.
noooo (curseyou): (that's 4 o's in noooo...) Shaking fist.(Issue 7?)
panhandle: Sits and waves a tin cup around as if asking for change.(Issue 7)
peerin: Make "hand binoculars" and look around, repeats.(Issue 7)
plot (scheme): Rubs hands together while hunched over. (Issue 7)
point: Extends left arm and points in direction character is facing, hold stance.
praise: Kneel prostrate and and repeatedly bow in adoration.
protest: Hold hold up one of several randomly selected mostly unreadable protest signs (see notes below).
readbook **: Open a book in one hand, read while pointing at words with the other. (Issue 9, animation added for Issue 12)
research: Pull out book and begin consulting it while making gestures in the air with other.(Issue 7)
researchlow: Same as research, but kneeling on one knee.(Issue 7)
roar **: Claws air, roaring, ape-like stance. (SOUND)
rock/paper/scissors: Plays rock/paper/scissors, picking your choice (displays all three symbols for about 6 seconds, then displays and holds your choice until stance is broken).
salute: A hand-on-forehead salute, fists on hips stance.
score1 to score10: Holds a black on white scorecard up, ranging from 1-10 as specified, holds stance.
screen (touchscreen): Character observes and writes like on a monitor or chalkboard. (Issue 7)
shucks: Swings fist and head dejectedly, neutral forward facing stance (not the default stance, same as huh/shrug).
sit: Sits down, legs forward, with knees bent, elbows on knees, and slightly slumped over, stance.
sitbench1: Sits leaning back with legs at almost straight angle. (Issue 8)
sitbench2: Sits with right leg crossed under left. (Issue 8)
sitbench3: Sprawls out with arms spread out, presumably on the back of the sofa or bench. (Issue 8)
sitbench4: Sits upright with legs slightly extended in front. (Issue 8)
sitchair1: Sits with hands on knees, legs slightly spread and squared. (Issue 8)
sitchair2 **: Sits with arms on legs, slightly hunched forward. (Issue 8)
sitchair3: Sits with hands on legs and legs slightly extended in front. (Same as sitbench4) (Issue 8)
sitexecutivechair **: Sit with arms at side, as if on armrests, and leaning back. (Issue 8)
sitstool: Sit with one leg propped slightly higher than the other. (Issue 8)
sittable1 **: Same as sit (Issue 8)
sittable2: Same as sitstool (Issue 8)
slap: Slap someone or something. (SOUND)(Issue 7?)
slapreact: React to getting slapped, often used in duo with slap (difficult to time just right to appear to actually get slapped).(Issue 7?)
slash (slashthroat): Slashing motion across throat.(Issue 7)
sleep: Body goes limp while still standing. Zzz's appear above character's head. (Issue 7)
smack: Backhand slap. (SOUND)
stop (raisehand): Raises your right hand above your head, hold stance.
talk: Stand upright and slight bob head as if in a long diatribe. Periodically make hand gestures, repeats. (Issue 8)
tarzan (beatchest) *: Beats chest and howls, angry-looking stance. (SOUND)
taunt1 (taunta) *: Taunts, beckoning with one hand, then slaps fist into palm, repeating stance. (SOUND)
taunt2 (taunt) (tauntb) *: Taunts, beckoning with both hands, combat stance. (SOUND)
teabag: Character produces a cup of tea and bobs a teabag in it endlessly. Loops. (Issue 8)
thanks (thankyou): Gestures with hand, neutral forward facing stance.
thewave: Does the wave (as seen in stadiums at sporting events), neutral facing forward stance.
threathand (smackyou): Raise hand, as if threatening to backhand someone. (Issue 7)
type **: Types as if on a keyboard. (Issue 8?)
victory: Raises hands excitedly, and then again less excitedly, and then a third time almost non-chalantly, falls into neutral forward facing stance.
waiting: Cross arms on chest and tap foot. Periodically check wristwatch, and slice hand through air in an "I can't believe he's still not here!" motion. Repeats. (Issue 9)
walllean: Casually lean against a wall in one of two postures (looks very odd when not standing next to wall).(Issue 6?)
wavefist (rooting): Waves fist, hoots and then claps (its a cheer), crossed arms stance. (SOUND)
welcome: Open arms welcomely, fists on hips stance.
whistle: Whistles (sounds like a police wistle), ready-stance. (SOUND)
winner (champion): Fist in fist cheer, right, and then left, neutral forward facing stance.
wounded **: Stand in one spot and wobble, as if extremely drunk or stunned. (Issue 9)
yatayata (yata): Make "blah blah blah" gesture with hand and look bored, as if to say, "Is he still talking?" (Issue 7)
yourewelcome: Bows head and gestures with hand, neutral forward facing stance.
yes (thumbsup): Big (literally) thumbs up and an affirmative nod, fists on hips stance.
yoga (lotus) *: Sits down cross legged with hands on knees/legs, holds stance. Works while flying or hovering.

Boombox Emotes

While the boombox (or bb) emote will drop a boombox and play a random song, one may select a specific song to play with the following emotes **:

bbAltitude
bbBeat
bbCatchMe
bbDance
bbDiscoFreak
bbDogWalk
bbElectroVibe
bbHeavyDude
bbInfoOverload
bbJumpy
bbKickIt
bbLooker
bbMeaty
bbMoveOn
bbNotorious
bbPeace
bbQuickie
bbRaver
bbShuffle
bbSpaz
bbTechnoid
bbVenus
bbWindItUp
bbWahWah
bbYellow

Unlockable Emotes

dice7: picks up, shakes and rolls a die, displays a 7, default stance (unlocked by earning Burkholder's Bane Badge, Heroes only)
listenstolenpoliceband: listens in on the heroes' PPD police band radio (unlocked by earning Outlaw Badge, Villains only)
matablet *: consults a clipboard-sized data pad (unlocked with the Mission Engineer Badge)
powerdown: mechanically slumps into a power-down state (unlocked by purchasing Super Booster I: Cyborg)
powerup: mechanically straightens up into a powered-up state (unlocked by purchasing Super Booster I: Cyborg)
robotdance: does the robot dance (unlocked by purchasing Super Booster I: Cyborg)
cardtrick / magiccards *: performs a fancy trick with playing cards (unlocked by purchasing Super Booster II: Magic)
juggle / juggleballs **: juggles three brightly-colored balls (unlocked by purchasing Super Booster II: Magic)
juggleelectricity **: juggles three electric sparks (unlocked by purchasing Super Booster II: Magic)
jugglefire **: juggles three fireballs (unlocked by purchasing Super Booster II: Magic)
jugglemagic **: juggles three brightly-colored magical spheres (unlocked by purchasing Super Booster II: Magic)
propose: propose, as for marriage (unlocked by purchasing the Wedding Pack)
throwconfetti *: throws confetti into the air (unlocked by purchasing the Wedding Pack)
throwrice *: throws rice into the air (unlocked by purchasing the Wedding Pack)
throwrosepetals *: throws rose petals into the air (unlocked by purchasing the Wedding Pack)

Costume Change Emotes

The following emotes are all unlocked by purchasing Super Booster II: Magic, and will change a character's costume in a flash, amongst other effects. As with the costume change slash command, replace "#" with the numerical value of the costume slot to be changed to, from 0-4.

  • /cce # CCCast *: Thrusts out one arm like you are performing a magic trick, followed by a flash of light.
  • /cce # CCSpin: Winds up and spins around, creating a small tornado, followed by a flash of light.
  • /cce # CCLightning *: Reaches one arm up, and is struck by lightning from above.
  • /cce # CCPrestoChango *: Reaches both arms up, and you are surrounded by a cloud of smoke.
Note: These emotes will currently not work while flying, although the costume change will still execute after the animation time for the emote is up. Back Alley Brawler has stated that they should work while flying and will be fixed soon.

Notes

  • Although the protest signs are unreadable in the game, in the graphic file that is used as the texture, they are readable. They all say some variation of the following in a handwritten font (misspellings are deliberate):
We are generaly discontent with our current situation & would like to show our discontentiveness publicly! (If that's OK with you)
  • Each "*" denotes an emote that has a variant if flying. In most instances, this means that the emote has dangling legs rather than lets that seem to be firmly planted on something. The yoga emote, for isntance, hovers slowly in place to show that the user is in fact flying. All other emotes will act as though the player is "standing" in the air and will treat the air as solid ground.
  • Each "**" denotes an emote that cannot be used while flying at all. Attempting to do so will result in no emote being played.

External Links