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Dream Doctor

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Introduction

Dream Doctor
Dream Doctor.jpg
Midnighter Club Founder
Level Range 50
Introduced By Sister Solaris
Introduces none
Enemy Groups DefeatBPEnd.png Banished Pantheon
DefeatTsooEnd.png Tsoo
Badges Mission DA PersonalArc Complete.png Truth Teller
Mission DA Arc Complete.png Heart of Hatred
Mission DA Zone Achievement.png Lone Wolf
Mission DA Zone Achievement.png Buddy Cop
Mission DA Zone Achievement.png Incarnate Rival
v  d  e


The Dream Doctor is a hero who discovered the workings of the Circle of Thorns in the 1930s, when children were kidnapped from their homes, and no one - except Dream Doctor - could figure out what was going on.

As of Issue 22, the Dream Doctor is also a contact associated with the new Dark Astoria arcs. He is available by phone only.

Background Information

From the Circle of Thorns background story:


"In 1933, when children from poor neighborhoods started disappearing from their homes in the middle of the night, police and heroes alike were entirely baffled. There were no signs of forced entry, no clues at all. It wasn’t until the new hero known as the Dream Doctor started on the case that the true nature of the Circle of Thorns became public knowledge. A master of sorcery himself, the Dream Doctor recognized the hand of black magic in the kidnappings and traced the mystic trail back to the private club used by the Circle for its meetings.

At midnight on the anniversary of the Circle’s founding, The Dream Doctor burst in upon the foul cultists just as they prepared to sacrifice the poor children. As preternatural night engulfed the ritual chamber, the hero moved among them, his mystic blasts and spirit allies smashing through the cultists and freeing the children before Baron Zoria and his cronies knew what had happened. While the Circle’s highest-ranking members escaped, The Dream Doctor managed to capture most of the rest of the cult and bring them to justice.

That night in 1933 was the end of the Circle of Thorns' existence as a public organization. Baron Zoria and his followers literally fled into the underground, allegedly taking up quarters in the dank and dangerous ruins of Oranbega. Their first order of business was taking vengeance upon the man who had ruined them: The Dream Doctor. Knowing full well what would happen to him, the Doctor gathered about him a group of civic-minded magicians, occultists, and scholars to help protect the city against future threats from the Circle of Thorns. He called this group the Midnight Squad, and the organization persists to this day as one of the premiere superhero organizations in Paragon City.

Over the next few decades, the Circle of Thorns and the Midnight Squad continued to skirmish back and forth. Unfortunately, since only the Circle knew how to enter the lost city of Oranbega, they always had a safe and secure base to retreat in when matters grew desperate. Try as they might, the Midnight Squad could not crack the mystery of the sunken city. By the 1990’s the Circle of Thorns seemed to have dwindled to a mere shadow of its former might. Except for the occasional museum theft or kidnapped antiquarian, the villains seldom seemed to rise from their chthonic chambers."

Like many other heroes, the Dream Doctor took a temporary leave of absence from Paragon City during World War II. Although the Midnight Squad was the Dream Doctor's primary team, it was as member of the Freedom Phalanx that the Dream Doctor helped repel a 1941 Axis attack on Paragon City. Soon after, the Dream Doctor and the rest of the Freedom Phalanx traveled to Europe to join forces with England's Dawn Patrol. The Dream Doctor remained active throughout World War II, eventually becoming the leader of the 1st Hero Brigade's North African striketeam, the Sand Kings. The group was composed entirely of "street level" heroes and vigilantes, all from Paragon City. They relied on the Dream Doctor's mental powers to make sudden, covert strikes against Axis forces. In this way, they became a model for how superheroes could be most effective in modern warfare.

Memoirs

Why I Left and Why You Must Stay

Hopefully, when you read this, my name is not forgotten. I don't know why that's so important to me. I guess after all I've seen, a part of me is still human. I wonder if the same can be said for my counterpart, Rularuu.

As I used the blade, I shaved off a piece of myself. I am not the same man anymore. I still work among you - looking for answers. But I've also begun searching in the dreamspace for a way to protect you, and the rest of the world, from a fate that grows closer with each passing day. Something is coming and I must find out what it is before it's too late.

I have never been afraid to ask for help. If you remember anything about me, please remember that. But this...this is something I must do on my own. I'm going to try and save the world... again. But by all means, don't let that stop you from trying to save it first.

Where is he now?

Can you ever really kill a dream? The Dream Doctor will always be alive and well in the hearts and minds of the Midnight Squad. At last report however, he was still in dreamspace seeking ways to prevent the Circle of Thorns from ascending to ultimate power.

-The Dream Doctor

Accomplishments

The Dream Doctor is the founder of the Midnight Squad.

Introductions

Contact Introduced By

Contact Introduces

+++ Missing Information +++

Information

Midnighter Club Founder

The Dream Doctor is the founder of the Midnighter Club. He originally discovered the workings of the Circle of Thorns in the 1930s and stopped them from kidnapping children from their homes.

Since those events, he has risen to almost legendary power while fighting the Thorns, founding the Midnight Squad, and fighting off the cosmic power of Rularuu. After all of those events, Dream Doctor vanished into dreamspace, claiming he was out to save the world yet again.

Dream Doctor has returned now, revealed as the letter writer who has been fighting against Ouroboros. He will not stop his crusade against the organization until he knows that humanity is safe from the terrors he believes they hold.

Initial Contact

The events in Cimerora have served to make you immune to Mot's power, Character. We must work fast, however. We bought ourselves some time with the destruction of the Knives of Vengeance, but not a lot of it.

Mot is beginning to absorb weaker heroes and villains who are near Dark Astoria... not even inside of the area now. You and I must deal with the Talons of Vengeance and the Tsoo once and for all if we are to finally stop Mot.

This won't be easy, not by a longshot, and I'm not even entirely sure this plan of mine will work, but it's the only option we have. Let's get started.

Greetings

  • The time is now, Character.

No More Missions

+++ Missing Information +++

Store

+++ Missing Information +++

Story Arc

The Choice of Hope

Souvenir

+++ Missing Information +++

Part One: The Long War

Briefing

Our first order of business has to be the Tsoo. Protean is working within their organization to gather the components needed to summon Tielekku, but there is only so much he can do. If we do not prevent them from summoning the goddess, they will weaken her power, leaving us without a way to banish Mot.

I believe in some twisted way Tub Ci thinks he is doing the right thing, but I fear his sanity has been corrupted by the will of Mot. The Tsoo have spent years in Dark Astoria fighting the forces of Mot. They have become jaded to the point in believing only they can stop the creature, going so far as to believe they are above a goddess.

  • So, we need to find Tub Ci and his god-killer sword.

Yes, exactly. Protean has reported to me where Tub Ci last was, which was in a storage warehouse that the Tsoo have for their new 'incarnate' powered ink. He should have the sword on him, as well.

We must get to that warehouse, recover any items to summon Tielekku, find Tub Ci, and take the sword from him. I can only assume this will happen with a thorough beating of Tub Ci. Afterwards, I will see if I can talk sense into him to join our cause, as he would make a worthy ally.

Myself and Scirocco will meet you at the warehouse; Scirocco is determined to do everything he can to rescue his lackey, Ice Mistral, and I believe he can be trusted as long as he has such a drive to his actions.

Find Tub Ci

Unnecessary Solicitation

You can't get in touch with Dream Doctor.

Mission Objective(s)

You go through various winding tunnels to get into the Tsoo warehouse, located deep underground.

  • Find Tub Ci
    • Recover items to summon Tielekku
    • Find Tub Ci

Briefing

Hua Tov coughs, seeming to be badly injured from not only your fight but from previous wounds. He was in no shape to even fight you in the first place.

I'm... sorry... Character... I don't know what overcame me...

You've been trying to... destroy Mot all of this time... and yet the Tsoo... we believed we were the only ones who could do it. Tub Ci has gone mad... and all of us willingly followed him... how many have we killed... have we sacrificed... to get where we are...?

It is not noble... it is not honorable... we were supposed to be better than... common gangsters... I wanted to... I WANTED to be better...

Tub Ci has fled to a local sewer system... he has the god-killer sword... p-please, you must stop him... you must save Astoria and the world from him...

But before you go... Character... do you think... do you think the Tsoo... that I... can be forgiven... for everything that I've done? For all the horrors that I've caused...?

  • You can be forgiven, Hua, if you want to be, if you are truly repentant.
Hua Tov lets out a small, weak smile.
I... do... want to be... forgiven.
Thank you... Character...
Hua Tov collapses, the life leaving his body.
  • You've done too much to be forgiven, Hua.
+++ Missing Information +++
  • I don't have the right to judge you, Hua. You have to decide for yourself.
+++ Missing Information +++


Enemies

Notable NPCs

Defeat Tub Chi and Recover the God-Killer Sword

Unnecessary Solicitation

You can't get in touch with Dream Doctor.

Mission Objective(s)

Tub Ci is somewhere deep within these sewers, along with the sword that can take the power of a god.

  • Defeat Tub Chi and Recover the God-Killer Sword
    • Defeat Tub Chi

Enemies

Notable NPCs

Debriefing

Scirocco and Ajax are dealing with Tub Ci as we speak. Tub Ci was able to resist Mot, but not the hatred that rested in his heart.

The man had spent too long here in Astoria and this hatred of his had grown. He wanted to save the world, yet he had grown to hate the world for abandoning Dark Astoria and for ignoring the threat that was growing.

The fog has been lifted from Tub Ci's eyes, thankfully, though he must still begin to atone for the horror that is his Tsoo 'incarnate' ink. They created the ink by using the cursed souls within Dark Astoria. Some spirits were from the Circle of Thorns, others were from the cursed souls trapped within Dark Astoria. So many have tried to gain immense power through different methods, Character, however, none of them reach the same level as the power granted from the Well... unfortunately.

At any rate, the Tsoo are no longer a threat, and we have what is required to summon Tielekku. I have members of the Midnight Squad working on the ritual as we speak, using David Hazen's runes to power it. We have one last threat to deal with, Character.

Part Two: Mother May We

Briefing

The Talons of Vengeance remain in Dark Astoria, even with the destruction of Diabolique. What is worse is that they are actively going after those who they believe are 'oathbreakers', which in this case are those who survived the 'darkening' of Astoria, both from the Rikti War and from the 1950's.

This situation is the same as the Knives of Vengeance; they are only fueling Mot. They know that they are empowering Mot, Character. The Talons believe that the Furies have the power to stop Mot, and that if Mot destroyed the world, it would simply be resetting us back to the start. They believe Primal Earth deserves this. We need to go to the center of the Talons here in Primal Earth and destroy their figurative heart.

  • I assume you know where this place is?

I do. Thanks, once more, to the information provided to us by Protean. He says that there are three Keres within the area, along with what he believes to be a 'Mother' Keres.

This can only be their main cavern of operations within Primal Earth. We must go in there and wipeout these Keres, Character, along with whoever this 'Mother' Keres is. It will be a difficult task, to be sure, but with you leading the charge, I believe it can be done.

Scirocco, Protean, and myself will go with you. Ajax is busy tending to Tub Ci and ensuring his safety.

End the Talons of Vengeance in Dark Astoria

Unnecessary Solicitation

You can't get in touch with Dream Doctor.

Mission Objective(s)

The cavern is full of the Knives of Vengeance, who made this their home. It's time to bring an end to them in Dark Astoria, once and for all.

  • End the Talons of Vengeance in Dark Astoria
    • 3 Keres to defeat to destroy the Talons Nest
    • Defeat Mother Keres

Debriefing

Good to see you're alive, Character. I didn't think that was going to happen down there. What exactly happened when you vanished?

Hrm, a 'Mother Keres', you say? I'll have to look more into that to see just how many there are. It's possible you just delivered a major blow to the Talons as a whole, and not just the ones in Dark Astoria.

Montague Castanella has told me that there are several reports of the Talons of Vengeance retreating from various areas all over the world. They're most likely running scared now without this Mother Keres to guide them, Character. Now is the time to strike at Mot!

Enemies

Notable NPCs

Finale: To Destroy a God

Briefing

This is it, Character. The ritual is nearly complete. Tub Ci and the Tsoo have agreed to help us in ending this, the Talons of Vengeance have been decimated, the Knives of Vengeance destroyed, and your immunity to Mot should still be present.

The Midnighters have confirmed that David Hazen's runes will work to empower our magical spell.

Are you ready, Character, to bring this to an end? It isn't going to be easy... not by a long shot. Mot is going to throw everything it has at us to stop our efforts, but we'll have you and the goddess Tielekku on our side, along with my entire team.

  • I'm ready, let's finish this.

Excellent. We'll meet you at the ritual site. By the time you arrive, we should be nearly finished with summoning Tielekku.

If this is truly the final fight against Mot, you'll have to bring plenty of allies with you to see this to the end.

Banish Mot to the Spirit World

Unnecessary Solicitation

You can't get in touch with Dream Doctor.

Mission Objective(s)

You can see the ritual being finished up ahead. Powerful magic fills the air, fighting against the despair that is seeping from the graveyard.

  • Banish Mot to the Spirit World
    • Approach the summoning site
    • Talk to Dream Doctor
    • 6 groups of Banished Pantheon to clear to get out

Contact Small Dream Doctor.jpg
Dream Doctor

Briefing

This is it, Character. We will march onto the graveyard of Mot and destroy him, once and for all.

Your power and Tielekku's presence will get us straight to the heart of the area, where we shall banish Mot from this world forever.

Are you ready?

  • Let's go, Dream Doctor.


Enemies

Notable NPCs

Debriefing

Character, this is all my fault. I thought... I thought Tielekku would be powerful enough to resist Mot. It seems I was wrong; the creature directed all of its power in order to consume her.

I was wrong about why Mot twisted Tub Ci's mind. It didn't want Tielekku summoned to this existence for Tub Ci to attack her; it wanted Tielekku summoned to devour her and take her powers! Not only that, it now has Ajax and Tub Ci. Soon, it will absorb all of Tielekku's strength, gaining the ability of a goddess... all of Tub Ci's power... and Ajax's invulnerability, making its entire body impossible to kill! And now Protean is gone, on the loose to do what he wishes once again.

This... is all my fault, Character. I should have seen this coming. But we are not doomed. You and I are still alive, which means we still yet have a chance against Mot, but we must hurry.

Part 4: Built in the Past

Briefing

Tielekku mentioned something strange when we first summoned her, which was that there was some sort of conscience within the Sentinel. This may be something we can utilize, Character.

You and I should split up. You should speak with the woman known as Heather Townshend. I asked her some time ago to investigate the man known as David Hazen. I'm beginning to think that we misused the runes that he made. Percy Winkley believes there was something we were missing... if we have any luck, perhaps Ms. Townshend has found something.

  • And what about you and Scirocco?

Scirocco and I will be going to Vanguard to appeal for their help. This is out of their jurisdiction, but they're one of the most powerful armed forces that the planet has. Lady Grey or the Dark Watcher may be able to help us discover the truth behind the Sentinel.

If there is some humanity left within the beast, then we may just have another source we can use against Mot. We will group back together once both of us have handled our matters.

Speak with Heather Townshend

Briefing

Character, it's been some time. The forces of Mot have been growing restless. Several times now I've seen dark energies slamming against the magical barriers here.

They're weakening, and I don't think they're going to hold for much longer. I just hope this letter writer knows what he's doing, asking me to do research on this David Hazen character. I've done everything that I could, but I was never told how to get in touch with him with my information!

  • Tell me what you found out.

Okay, so the big thing with Hazen was that he created some sort of vast magical runes in Astoria. He based it off the fact that the land itself has a powerful magical ley line that goes throughout the city, with its nexus peaking in Moth Cemetary.

That's why the Circle of Thorns were able to trap Mot in there for so long; their magic fed off the magic in the ley line, but now so does Mot.

In the journals that I found, it seems Hazen set up the runes to make use of the ley lines... but I couldn't get anything further from that. I know where the final pieces of Hazen's journal could be located, however. It would tell you what exactly those runes could be used for. The men that the letter writer sent to help me, Dean MacArthur and Ajax, found the place, but had to retreat from the Banished Pantheon's presence.

  • Where is this place?

Heather Townshend gives you the address of where you can find Hazen's missing journal. As she does so, your communicator goes off with a message from the Dream Doctor.

Dream Doctor says that your help is needed right away at the Vanguard compound; Mot's forces have broken through into the Rikti War Zone and are seeking to destroy it!

  • I have to go, Heather. I'll see you soon.


Save the Vanguard Compound

Mission Objective(s)

You walked through the Vanguard compound to see several soldiers injured, dead, or being absorbed by Mot.

  • Save the Vanguard Compound
    • 10 groups of Banished Pantheon to defeat
    • Defeat the Sentinel of Mot

Enemies

Notable NPCs

Debriefing

I appreciate the support, Character. Mot's forces attacked us while we were in a meeting. Tielekku's words about the Sentinel gave Dark Watcher and Lady Grey an idea, and it is lucky for us that the beast showed up to lead the attack on the compound.

Dark Watcher sent a report that there is a human being within the creature, or rather, the creature was originally a human being who was twisted by Mot's influence. I think that we can use this against Mot, if we can get the Sentinel's humanity to return.

You found out where the last of Hazen's journals are located? That's perfect! That, combined with whatever we get out of the Sentinel, could be the key to turning the tide in this.

Part 5: Twisted Memories

Briefing

Scirocco is going to go investigate the office building you discovered. We'll need you to help the wizards that Vanguard provided to reach out to the Sentinel. The creature seems to have some connection to you, some reason why it bitterly hates you. I'm not sure why it would hate someone that's of your stature, though.

The place where they'll be attempting to bind the Sentinel for you to talk with it will be the same place where Scirocco fought the creature some time ago.

  • So I'm just supposed to walk up and -talk- to the Sentinel?

I know, it isn't exactly the best of plans, but at this point we're running out of options. We're getting reports of Mot's influence spreading in various parts of the globe. People as far away as Australia are reporting 'strange mouths' erupting from the ground to devour people.

Mot's power has grown to the point where it doesn't care about feeding on a person's guilt or sorrow, it just wants to feed, and it has the power to take whoever it wants. The number of people it can devour is going up as we speak; soon, Mot will be able to devour entire cities, Character.

In the meantime, I will be working on preparations for a possible final battle on my end. Destroy the Ravagers of Mot within the cave and you should be able to lure the Sentinel back out. The Vanguard Wizards will be in place to bind it. You won't have a lot of time, but try to see if you can reach out to it and discover its true identity.

Release the Sentinel's Humanity

Unnecessary Solicitation

Don't worry about me, Character. I've got plenty to do on my end.

Mission Objective(s)