Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Longbow

From Paragon Wiki Archive
Revision as of 19:33, 12 October 2006 by Sir Giles (Talk | contribs) (Longbow Warden (13))

Jump to: navigation, search

Overview

Longbow is an enemy group in City of Villains.

Background

LongbowMinion01.jpg

Longbow official info ( Copied from the City of Villains official website [1]):

Organized by Ms. Liberty, the Longbow division of Freedom Corps is bent on the destruction of Arachnos. This militia extends its presence to every corner of the Rogue Isles, acting as a military support network for super-powered beings in the struggle against Lord Recluse. Drawing on those who want to be heroes, this organization is comprised of volunteers from around the world. Longbow thrives on the never-ending stream of idealistic youth who believe they are on the front lines in the battle against evil.

The strength of their ideological conviction, coupled with the advanced training and munitions provided by NATO, render the Longbow soldiers a force to be reckoned with. This righteous fervor has driven Longbow agents to establish strongholds across the Rogue Isles, interfering in Arachnos operations at every opportunity.

According to intelligence gathered by the Arachnos spies, Longbow is a highly organized militia broken down into specialized units. Rifleman, Minigun, and Flamethrower units are the foot soldiers of Longbow. Their Eagle units act as long-range specialists. The Spec-Ops, Chasers and, Nullifiers utilize specialized equipment to carry out their operations and the elite Ballista agents have potent energy powers. These teams are often led by low-grade, super-powered heroes.

Viewed by Recluse as a mere annoyance, the Longbow units slowly hope to establish control over the many contested islands just off the coast of Paragon City. With well-established bases in Warburg, Siren's Call, and Bloody Bay, the Longbow wage a war for control over the precious resources of these isles. Extending beyond these contested regions, Longbow agents in their signature red and white costumes can be found on all of the Rogue Islands, ever vigilant for any sign of villainy that they might destroy.


Enemy Types

Minions

Longbow Guardian

Guardian

Longbow is a hard-hitting division of Freedom Corps dedicated to stopping evil, and Arachnos in particular. Guardians are wet-behind-the-ears do-gooders looking to prove themselves. Most don't last beyond their first encounter with the big bad bruisers of the Rogue Isles.

Powers

AssaultWeapons ARBurst.png Heavy Pistol Ranged, Lethal, Moderate Damage
Small caliber side arm.

Inherent Brawl.png Brawl Melee, Smash
When all else fails, use your own 2 fists.


Longbow Flamethrower

Harkening back to the days of flaming arrows are Longbow's flamethrowers. They typically try not to use these when the press is around--burning enemies alive plays poorly on the evening news for a "heroic" organisation.

Powers

AssaultWeapons ARFlamethrower.png Flamethrower (Ranged, Cone) Damage over Time, Fire
The flamethrower has set you on fire. You are taking damage over time.

AssaultWeapons ARFlamethrower.png Flamethrower Ignite (Only Level 30+) Damage over Time, Fire
The flamethrower has set you on fire. You are taking damage over time.

Inherent Brawl.png Brawl Melee, Smash
When all else fails, use your own 2 fists.

Longbow Flamethrower

Harkening back to the days of flaming arrows are Longbow's flamethrowers. They typically try not to use these when the press is around--burning enemies alive plays poorly on the evening news for a "heroic" organisation. This version of their weapon features incendiary grenades as well for additional destruction.


Longbow Minigun

Longbow´s Miniguns are designed to chew through even the thickest armor -or hides, scales or other monstruous protection.

Powers

AssaultWeapons ARFullAuto.png Chain Gun Heavy Burst Ranged Lethal, Damage over Time
You are taking Lethal Damage Over Time from the Chain Gun Heavy Burst.

AssaultWeapons ARBurst.png Chain Gun Short Burst (Only level 30+) (Ranged, Lethal) Foe -Defense
Your Defense has been lowered by the Chain Gun Short Burst.

Inherent Brawl.png Brawl Melee Smash
When all else fails, use your own 2 fists.

Longbow Minigun

Longbow´s Miniguns are designed to chew through even the thickest armor -or hides, scales or other monstruous protection. The addition of underslung grenade launchers packs an adittional punch.


Longbow Rifleman

Armed with assault rifles and special uniforms designed to absorb minor damage, Longbow´s Riflemen and women pack a powerful punch at long range.

Powers

AssaultWeapons ARBurst.png Advanced Assault Rifle Burst (Ranged, Lethal) Foe -Defense
Your Defense has been lowered by the Advanced Assault Rifle Burst.

AssaultWeapons ARFullAuto.png Adv Assault Rifle Heavy Burst (Only Level 30+) (Ranged) Damage Over Time, Lethal
You are taking Lethal damage over time from the Advanced Assault Rifle Heavy Burst.

Inherent Brawl.png Brawl Melee, Smash
When all else fails, use your own 2 fists.

Longbow Rifleman

Armed with assault rifles and special uniforms designed to absorb minor damage, Longbow´s Riflemen and women pack a powerful punch at long range. At this level, expect them to be armed with underslung grenade launchers as well!


Longbow Eagle

Longbow Eagle
Jetpack Detail

Some of the most respected soldiers in Longbow´s arsenal are the Eagles. They use advanced jetpacks and strike from on high where many of their foes can´t even reach them. Their long reach makes many villains cry "foul".

Powers

Flight TravelFlight.png Flight Self Fly
Longbow Eagles can Fly!

AssaultWeapons ARBurst.png Adv Assault Rifle Burst Ranged, Lethal, Low Damage, Foe -Defense
Your Defense has been lowered by the Advanced Assault Rifle burst.

AssaultWeapons ARBurst.png Adv Assault Rifle Slug Ranged, Lethal, Foe Knockdown
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.

AssaultWeapons ARFullAuto.png Adv Assault Rifle Heavy Burst (Only Level 30+) (Ranged) Damage Over Time, Lethal
You are taking Lethal damage over time from the Advanced Assault Rifle Heavy Burst.

Inherent Brawl.png Brawl Melee, Smash
When all else fails, use your own 2 fists.

Longbow Spec-Ops

Spec Ops

Longbow's special operators strike from the shadows with a variety of weapons designed to impede, immobilize and disorient villains.

Powers

AssaultWeapons ARBurst.png Adv. Assault Rifle Burst (Ranged, Lethal) Foe -Defense
Your Defense has been reduced by the Advanced Assault Rifle Burst.

AssaultWeapons ARBurst.png Adv. Assault Rifle Slug Ranged, Lethal, Foe Knockdown
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.

AssaultWeapons ARM30grenade.png M30 Grenade (Ranged) Targeted Area of Effect, Lethal/Smashing, Foe Knockback
The explosion of this M30 Grenade affects all within the blast and can knock them back.

Gadgets WebGrenade.png Web Grenade (Ranged) Foe Immobilize, -Fly, -Recharge
The Special Ops soldier has snared you in his web grenade. You are Immobilized, cannot fly and your attack speed is reduced.

Inherent Brawl.png Brawl Melee, Smash
When all else fails, use your own 2 fists.

Gadgets Cloak.png Cloaking Device Self, Stealth, +Defense
The Cloaking Device allows you to use an LCD body coating become partially invisible. While Cloaked you can only be seen at very close range. If you attack while Cloaked, you will be discovered. Even if discovered, you are hard to see and have a bonus to Defense. Unlike some stealth powers, the Cloaking Device has no movement penalty. Recharge: Slow .

(Level 40+)

TrickArrow Stun.png EMP Grenade Hold, -Regen
You are held immobile by the EMP Pulse Grenade, and your regeneration rate has been reduced.


Lieutenants

Longbow Sergeant

LongbowLieut01.jpg

A Guardian´s first advancement is to Sergeant, where he leads his own squad in operations against the nefarious villains of Arachnos and other threaths.

Powers

AssaultWeapons ARBurst.png Burst (Ranged, Lethal) Foe -Defense
Your Defense has been reduced by the Submachine Gun.

Inherent Brawl.png Assault Rifle Butt Melee Smash
A smash with the butt of your rifle.


Longbow Nullifier

Nullifier

Nullifiers are notorious for temporarily taking away a villain's greatest asset--his powers

Powers

TrickArrow DebuffDamRes.png Sonic Grenade (Only level 40+) Foe -Resistance (all)
The Disruption Arrow will weaken all targets in a radius around the target location's resistance to all damage types.

AssaultWeapons ARM30grenade.png M30 Grenade (Ranged) Targeted Area of Effect Lethal/Smashing, Foe Knockback
The explosion of this M30 grenade affects all within the blast and can knock them back.

AssaultWeapons ARBurst.png Burst (Ranged, Lethal) Foe -Defense
Your Defense has been reduced by the Submachine Gun.

AssaultWeapons ShotgunSlug.png Slug Ranged, Lethal, Foe Knockdown
Fires a large slug at a single target at very long range. This very accurate weapon hits hard, and can knock down foes.

AssaultWeapons ShotgunBeanbag.png Beanbag (Only level 30+) Ranged, Minor Damage (Smash), Foe Disorient
Fires a single non lethal Beanbag that can seriously Disorient a target. Deals little damage and takes a long time to reload, but renders most targets unable to attack for a good while.

Inherent Brawl.png Rifle Butt Melee, Smash
A quick attack with the butt of a rifle.

Inherent Brawl.png Brawl Melee, Smash
When all else fails, use your own 2 fists.

Longbow Chaser

Longbow Chaser

Longbow based their Chaser units on the highly successful Sky Raider skiffs.

Powers

Flight TravelFlight.png Flight Self fly
Longbow Chasers Fly.

AssaultWeapons ARBurst.png Missile Launcher Ranged, Area of Effect. Lethal/Smash, Foe Knockback
This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback.

AssaultWeapons ARM30grenade.png Incendiary Rocket Launcher Ranged, Area of Effect, Damage over Time, Fire
The explosion from this Incendiary Rocket affects all within the blast and can knock foes back.

FlamingShield Burn.png Burn (Targeted Area of Effect, Damage over Time, Fire) Burn
 ???

AssaultWeapons ARBurst.png Chain Gun (Ranged, Lethal, Damage over Time) Foe -Defense
Your Defense has been reduced by the Chain Gun.

Power Missing.png No Melee attacks No Hand to Hand
Longbow Chasers don´t have any Melee attacks at all

Bosses

Longbow Officer

The bravest of the brave, and those who have proven their ability to lead as well as fight, are promoted to officers. they are then given special bio-enhancers that make them far stronger than normal men, as well as energy absorbing suits that offer great protection against most forns of damage

Powers

AssaultWeapons ARM30grenade.png M30 Grenade (Ranged) Targeted Area of Effect Lethal/Smash, Foe Knockback
The explosion from this M30 Grenade affects all within the blast and can knock them back.

AssaultWeapons ARBurst.png Burst Ranged, Lethal, Foe -Defense
Quickly fires a burst of rounds at a single target at very long distance. Damage is moderate, but the fire rate is fast. Can also reduce target's defense.

AssaultWeapons ShotgunBuckShot.png Buckshot Ranged (Cone), Moderate Damage, Lethal, Foe Knockdown
Good at close range. Fires a cone of Buckshot pellets and can knock some foes down. Damage: Moderate. Recharge: Moderate.

AssaultWeapons ShotgunSlug.png Slug Ranged, Lethal, Foe Knockdown
Fires a large slug at a single target at a very long range. This very accurate weapon hits hard, and can knock down foes.

Inherent Brawl.png Rifle Butt Melee, Smash
A quick attack with the butt of a rifle.

Inherent Brawl.png Brawl Melee, Smash
When all else fails, use your own two fists.

Leadership Defense.png Leadership (Toggle) Point Blank Area of Effect, Team +Defense, +Damage, +Accuracy, Resistance (Confuse), +Perception
A good leader knows how to protect his team. While active, this power increases the Defense, Damage and Accuracy of yourself and all nearby teammates. These advanced Tactics also protect the team from Confuse effects, as well as your Perception debuffs.

(Note: Despite the claim of +Perception of this strange Leadership power, Longbow Officers have been so far (level 30) unable to pierce my Invisibility not even at Melee distance.)

Longbow Warden (1)

Longbow created these troopers after noting the successs of the super heroes called "blasters". Their energy weapons cause significant damage, especially against those whose powers offer no resistance to such forces.


Longbow Warden (2)

Warden Juicer

Longbow's Juicers are some of their most annoying agents. Not only do they heal their friends by stimulating their cells on a molecular level, their attacks drain your energy and keep you from smashing their faces.

Powers

ElectricalBolt ChargedBolts.png Charged Bolts Ranged, Energy, Foe -Endurance
The Hero can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance.

ElectricalBolt LightningBolt.png Lightning Bolt Ranged, Energy, Foe -Endurance
The Hero can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance.

ElectricalBolt BallLightning.png Ball Lightning (Ranged) Targeted Area of Effect, Energy, Foe -Endurance
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some endurance from each target it hits.

StormSummoning Gale.png Gale Ranged (Cone), Minor Damage (Smash), Foe Knockback
You can call forth a tremendous gust of Gale force winds that knock down foes and deal some smashing damage in a wide cone area. Damage: Minor, Recharge: Moderate.

StormSummoning LightningStorm.png Lightning Storm Summon
The Warden can summon a massive Lightning Storm overhead that will strike any foe that approaches him. Lightning Bolts from this storm can knock down and damage all foes near the strike, and can cause panic. Lightning Bolts will continue to strike for the lifetime of the storm.

Longbow Warden (3)

There are few things villains hate more than having their minds messed with. It's standard operating procedure to take down these annoying psychics first in a brawl with Longbow.


Longbow Warden (4)

Sonic Warden

You usually like to hear Longbow scream. Except for these guys and gals. Their screams are nothing but trouble. They bust your eardrums, distract you, and somehow even manage to heal their allies.

Powers

SonicBlast Quick.png Shriek Ranged, Minor Damage (Smash/Energy), Foe: -Damage Resistance
You let forth a quick Shriek, damaging your target and weakening his damage resistance.

SonicBlast Medium.png Scream Ranged, Moderate Damage over Time (Smash/Energy), Foe -Resistance, -Speed
Your Scream can cause serious damage to a target, while weakening his resistance to further damage.

SonicBlast Knockback.png Shockwave Ranged, Cone, Minor Damage (Smash/Energy), Foe Knockback
You can call forth a tremendous Shockwave that can knock down foes and deal some smashing damage in a wide cone area.

SonicBlast Cone.png Howl Ranged, Cone, Medium Damage (Smash/Energy), Foe -Resistance
A short range, but powerful sonic attack.

SonicDebuff DebuffDamRes.png Sonic Siphon Ranged, Foe -Resistance (All)
By setting up a constant vibration within the body of your foe, you weaken his damage resistance. Affected targets will take more damage from successful attacks.

Longbow Warden (5)

Spines Warden

Few volunteer for the dangerous role as a 'spines scrapper.' Those who do are almost always the most reckless and dangerous of the bunch. Villains are warned to fight them with extreme caution.

Powers

Quills Lunge.png Lunge (Melee, Lethal) Damage over Time (toxic), Foe -Speed, -Recharge
Your Attack and Movement speed are reduced by the spines. The toxins may leave you Immobilized.

Quills FlingQuills.png Spine Burst Damage Over Time, Toxic, Foe - Recharge, -Speed
You are poisoned! your attack speed and running speed are reduced.

Quills Impale.png Impale Ranged, High Damage, Lethal, Damage over Time (toxic), Foe -Speed, -Recharge, Immobilize
You can throw a single large Spine at a targeted foe. This Spine deals only Moderate damage, but carries a large ammount of the spine toxin. A successful attack can completely Immobilize most foes, as well as slowing them and dealing poison damage. Damage: Moderate; Recharge: Moderate.

Quills Quills.png Quills Damage Over Time, Toxic, Foe - Recharge, -Speed
You are poisoned! your attack speed and running speed are reduced.

Quills BoneSword.png Ripper Damage Over Time, Toxic, Foe - Recharge, -Speed
Your attack and movement speed are reduced by the Spines. The Toxins may leave you Immobilized.

Longbow Warden (6)

Psychic Warden

Those Longbow agents found to have latent psychic abilities, and who have proven themselves trustworthy agents, are given additional training to help develop their powers. They not only strike at most villains' weakness--the mind--but are also able to psychocally heal their companions as well.

Powers

Flight TravelFlight.png Flight Self fly
The Longbow Warden can fly.

PsychicBlast MentalBlast.png Mental Blast Ranged, Psionic, Foe -Recharge
The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.

PsychicBlast TelekineticBlast.png Telekinetic Blast Ranged, Moderate Damage, (Smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate

PsychicBlast Subdue.png Subdue Ranged, Psionic, Foe Immobilize
Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.

Empathy HealingAura.png Healing Aura Point Blank Area of Effect, Team +Heal
Healing Aura restores some Hit Points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once.

Longbow Warden (7)

Longbow created these troops using technology gained from fighting the Rikti and other energy-using enemies. This is why it doesn't pay to be careless with your tech.

Powers

Flight TravelFlight.png Flight Self fly
The Longbow Warden can Fly!

BodyMastery LaserBeamEyes.png Laser Beam Eyes (Ranged, Energy) Foe -Defense
Your defense has been reduced.

PowerBlast EnergyTorrent.png Energy Torrent (Ranged) Cone Energy/Smash, Foe Knockback
Unleashes a cone of energy that knocks foes back.

PowerPunch Quick.png Barrage Melee, Smash/Energy Damage, Foe Disorient
Barrage is a short, quick one-two combo punch. Deals little damage, but is quick and has a chance to Disorient the target.

PowerPunch BoneSmasher.png Bone Smasher Melee, Smash/Energy, High Damage, Foe Disorient
The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch.


Longbow Warden (8)

Radiation Warden

It's said the defeat of the villain Chernobyl lead to the powers granted the Radiation Wardens. Longbow's nerds were somehow able to turn his blood sample into a powerful serum that grants one these unusual powers--without the usual side-effects.

Powers

Flight TravelFlight.png Flight Self fly
The Longbow Warden can Fly!

RadiationPoisoning EnervatingField.png Enervating Field Foe -Damage, -Resistances
You have been exposed to an Enervating Field of radiation. Your damage and damage resistance are reduced.

RadiationPoisoning LingeringRadiation.png Lingering Radiation Foe -Speed, -Recharge
Your attack rate and movement speed has been slowed by the Lingering Radiation.

RadiationBurst NeutrinoBlast.png Neutrino Bolt Ranged Energy, Low Damage, Foe -Defense
A very quick, but low damage attack, Neutrino Blast can reduce the targets defense.

RadiationBurst XRayBeam.png X-Ray Beam Ranged Energy, Foe -Defense
Sends a ray of X-Ray radiation energy that deals heavy damage. X-Ray Beam can bypass some of a targets defenses and reduce the targets defense.

RadiationBurst ElectronHaze.png Electron Haze Short Range Energy, Foe -Defense, Foe Knockback
A short range conical blast of electron radiation. The attack can bypass some of a targets defenses and reduce the targets defense. It can also knock down some targets.

RadiationBurst CosmicBurst.png Cosmic Burst (Ranged, Energy) Foe Disorient, -Defense
You are Disoriented and your defenses are reduced.


Longbow Warden (9)

File:NPC Longbow Agent Longbright 01.jpg
Agent Longbright, a Longbow Warden

Longbow's illusion wardens use pyschic and magical means to project false images into their foes' minds. It's a really rotten trick, and most villains are eager to pay them back by making the illusionist see something as well--the inside of a Longbow hospital.


Longbow Warden (10)

Gravity is a harsh mistress, and even the strongest juggernaut can't do much when he can't get his feet on the ground.


Longbow Warden (11)

Martial-artist Warden

These hard-hitting martial artists jump recklessly into any fray, and have the training and natural enhancements to stand toe to toe with most super-powered villains.

Powers


  • Exploding Shuriken


AssaultWeapons ShotgunBuckShot.png Shurikens (Ranged) Cone Lethal
Three thrown daggers that can hit multiple targets.

MartialArts ThunderKick.png Thunder Kick (Melee, Smash) Foe Disorient
You are disoriented.

MartialArts StormKick.png Storm Kick Melee, Smash
Unleashes a flurry of quick attacks to pummel you foe.

MartialArts CraneKick.png Crane Kick Melee Smash, High Damage, Knockback
A slow, high damage kick that can send your target flying!

MartialArts CobraStrike.png Cobra Strike Melee, Smash, Foe Disorient
This focused attack can severely Disorient most targets as well as dealing some damage.

Longbow Warden (12)

Superstrong Warden

Serums, training, and micro-enchancers create these self-righteous and super-strong tankers.

Powers

Flight TravelFlight.png Flight Self fly
The Longbow Warden can Fly!

SuperStrength Hurl.png Hurl Ranged, Moderate Damage, smash, Foe Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.

SuperStrength Jab.png Jab Melee, Smash, Foe Disorient
You have been disoriented.

SuperStrength Punch.png Punch Melee, Smash, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.

SuperStrength Haymaker.png Haymaker Melee, Smash, Foe Knockback
The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of knockback.

SuperStrength HandClap.png Hand Clap Area of Effect Disorient, Foe Knockback
The Longbow Warden can clap his hands together to send out a violent shockwave. The shockwave can knockdown most nearby foes and can Disorient many of those. Hand Clap deals no damage.

SuperStrength KnockoutBlow.png Knockout Blow (Only level 30+) Melee, Smash, Extreme Damage, Foe Hold
You can perform a Knockout Blow on your opponent. This punch does Superior damage, and has a great chance of Holding your target. Damage: Extreme, Recharge: Slow.

SuperStrength FootStomp.png Foot Stomp (Only level 30+) Melee, Point Blank Area of Effect, Moderate Damage, Smash
Using your superior leg strength, you can Stomp your foot to the ground, quaking theearth itself. This is a localized attack against everything in melee range. Damage: Moderate, Recharge: Slow.

Invulnerability TemporaryInvulnerabilty.png Temp Invulnerability Toggle, Self +Resistances (Smash, Lethal)
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long.

Invulnerability UnyeildlingStance.png Unyielding Toggle, Self +Resistance (Disorient, Hold, Sleep, Slow, Knockback)
When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Sleep, Hold, Immobilize, and Disorient effects. However, your defiant stature means you are more likely to be hit.

Longbow Warden (13)

Not only can these burly tankers take what most villains dish out, they can give it as well. Stand too near and you'll find your villainous spandex signed to ashes in no time. No self-respecting villain likes to be seen on the WSPDR news in their underwear.

Longbow Warden (14)

Longbow's ice blasters are designed to slow and then defeat their foes. There is little more humiliating than being frozen in place while Longbow's agents stand around laughing at you.

Named enemies

Dr. Advance

Dr. Advance

Main Article: Dr. Advance

Dr. Advance uses his suit of space/time manipulating powered armor to help Longbow explore dangerous extremes of science!

Powers

GravityControl Propel.png Propel Ranged, Smash, Foe Knockback
The Hero can open up a portal and pull in a heavy object that he can then levitate and propel at foes!.

GravityControl CrushingField.png Crushing Field Damage over Time(Smashing) Immobilize, -Fly
You are being crushed. You cannot move or fly.

GravityControl Singularity.png Singularity Summon Singularity
Pet is a summoned entity that is created to assist the caster.

GravityControl GravityDistortion.png Gravity Distortion Ranged: Moderate Damage over Time(Smashing), Foe: Hold -Fly
Causes a single foe to be trapped in a misshappen gravity field, rendering him unable to take action. Gravity Distortion deals smashing damage to the target.

GravityControl Lift.png Lift Ranged, Moderate Damage (Smash), Foe Knockup
Negates the gravity around a single target. Lift violently sends an enemy straight into the air, then slams him to the ground for smashing damage. This power can bring flying foes to the ground.

KineticBoost SiphonSpeed.png Siphon Speed (Ranged) Foe -Speed
The Hero has Siphoned your speed and reduced your damage potential to increase its own.

KineticBoost Repel.png Repel Toggle: Self Area of Effect, Foe: Knockback
Repel creates a zone of kinetic energy that violently repels nearby foes. Each foe that is repelled costs additional endurance.

KineticBoost SiphonPower.png Siphon Power Ranged, Foe -Damage
The Hero has Siphoned your power and reduced your damage potential to strengthen his own.


The Dragon's Tail

Main Article: The Dragon's Tail

The Dragon´s Tail is desperately seeking an antidote to a plague in Paragon City. Of course, you are being paid to pick up the same antidote. So someone's gotta lose.

Powers

AssaultWeapons ShotgunBuckShot.png Shurikens (Ranged) Cone Lethal
Three thrown daggers that can hit multiple targets.

MartialArts StormKick.png Storm Kick Melee Smash
Unleashes a flurry of quick attacks to pummel you foe.

MartialArts ThunderKick.png Thunder Kick (Melee, Smash) Foe Disorient
You are disoriented.

MartialArts CobraStrike.png Cobra Strike Melee Smash, Disorient
This focused attack can severely Disorient most targets as well as deal some damage.

Ether

Ether

Main Article: Ether

If you can take out this fledgeling heroine, you'll prove yourself to Operative Rutger.

Powers

MentalControl Levitate.png Levitate Ranged, Moderate Damage, Smash
You can send a single target violently into the air, then slam him to the ground for smashing damage. This power can bring flying foes to the ground.

MentalControl Command.png Dominate Ranged, Foe Hold
Tear at the mind of a single target foe. Dominate renders a single victim helpless, lost in his own mind and unable to defend himself.

MentalControl Terrify.png Terrify Ranged (Cone), Minor Damage (Psionic), Foe Fear
This power terrifies foes within a cone area in front of you, causing them to tremble in fear uncontrollably. The effect is so frightening and overwhelming that the target takes real damage from the physiological response to this psionic attack.

MentalControl MassHypnosis.png Mass Hypnosis Targeted Area of Effect, Foe Sleep
Hypnotizes a group of foes at a distance and puts them to Sleep. The targets will remain asleep for some time, but will awaken if attacked. This power deals no damage, but if done discretely, the targets won't even be aware of your presence.

Empathy HealingAura.png Healing Aura Point Blank Area od Effect, Team Heal
Healing Aura restores some hit points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once.

Empathy HealOther.png Heal Other Ranged, Ally Heal
Heals a single targeted ally. You cannot use this power to heal yourself.

Empathy Fortitude.png Fortitude Ally, +Defense, +Damage, +Accuracy, +Resistences: Disorient, Hold, Sleep, Immobilize, Fear, Confuse, +Perception
Heroes can greatly increase an ally's powers as well as increase their perception and resistances.

Romulus

Romulus

Main Article: Romulus

Romulus is a Warshade working with Longbow in the Rogue Isles. He has a reputation for taking down a number of villains, and is the arch-nemesis of the psychic villain known as Psymon Omega.

Powers

DarkCast Torrent.png Gravitic Emanation (Ranged) Foe Disorient, -Recharge, -Speed
You have been Disoriented and your attack and movement rate have been slowed by a Gravitic Emanation.

PowerBlast Explosion.png Dark Matter Detonation Ranged, Targeted Area of Effect, Moderate damage (Negative), Foe -Recharge, -Speed, Knockdown
You hurl a blast of Dark Matter that violently explodes on impact, damaging all foes near the target. All affected targets Attack and Movement speed are slowed. Some foes may be knocked down. Damage: Moderate, Recharge: Slow.

ShadowFighting StealPower.png Power Drain Melee, Area of Effect, Moderate damage (Negative), Self +Damage, +Accuracy
Using this power, you can drain the essence of all nearby foes' souls, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Damage and Accuracy. Damage: Moderate. Recharge: Very Long.

UmbralAura TwilightShield.png Umbral Shield Toggle: Self +Resistance: All Damage but Psionics
This Shield protects Romulus from all damage types except Psionics.

Shockstorm

Main Article: Shockstorm

Shockstorm is a hero working with Longbow in the Rogue Isles. He coordinates operations out of the Longbow base in Agincourt on the Nerva Archipelago.

Powers

Flight TravelFlight.png Flight Self fly
Shockstorm can fly.

StormSummoning LightningStorm.png Lightning Storm Summon
Shockstorm can summon a massive Lightning Storm overhead that will strike any foe that approaches the him. Lightning Bolts from this storm can knock down and damage all foes near the strike, and can cause panic. Lightning Bolts will continue to strike for the lifetime of the storm.

StormSummoning SnowStorm.png Snow Storm (Toggle, Area of Effect) Foe -Recharge, -Speed
The chill from this Snow Storm has dramatically slowed your attack and movement speed.

ElectricalBolt ChargedBolts.png Charged Bolts Ranged, Energy, Foe -Endurance
Shockstorm can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance.

Theadora Marcone

Theadora Marcone

Main Article: Theadora Marcone

A Family cousin, the love of Johnny's life, and a closet superheroine: Theadora Marcone leads a busy life. A shame you'll have to take her out.

Powers

MartialArts CobraStrike.png Cobra Strike Disorient
You have been disoriented.

MartialArts CraneKick.png Crane Kick Melee Smach, High Damage, Knockback
A slow, high damage kick that can send your target flying!

MartialArts MonkeySweep.png Dragons Tail Point Blank Area of Effect, Moderate Damage (Smash), Foe Knockback
This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents.

WeaponMastery ExplodingShuriken.png Exploding Shuriken Ranged (Targeted Area of Effect), Moderate Damage (Lethal)
This small throwing star is rigged to explode on impact.

AssaultWeapons ShotgunBuckShot.png Shurikens Cone Lethal
Three thrown daggers that can hit multiple targets.

MartialArts StormKick.png Storm Kick Melee Smash
Unleashes a flurry of quick kicks to pummel your foe.

MartialArts ThunderKick.png Thunder Kick Disorient
You have been disoriented.

Elite Bosses

Longbow Ballista

Ballista

The Ballista are Longbow's heaviest hitters. These tankers are tough enough to withstand direct hits from rocket launchers, and can dish out enough damage to take out the toughest brute Arachnos can throw at them.

Powers

ForceField ForceBolt.png Force Bolt Ranged, Moderate Damage, Smash, Foe Knockdown
Discharges a bolt of force that knocks down foes and deals Smashing damage. Damage: Minor. Recharge: Fast.

PowerBlast EnergyTorrent.png Energy Torrent (Ranged) Cone, Energy/Smash, Foe Knockback
Unleashes a cone of energy that knocks foes back.

PowerBlast Explosion.png Explosive Blast (Ranged) Targeted Area of Effect, Smash/Energy, Foe Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

EnergyManipulation PowerThrust.png Power Punch Melee, Minor Damage (Energy/Smash), Foe Knockback
A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective. Damage: Minor, Recharge: Moderate.

SuperStrength Haymaker.png Bone Smasher Melee, (Non Specified Damage), High Damage, Foe Disorient
The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch.

Temporary PVP DebuffDefense.png Protective Shield Ranged, Ally +Defense (Smash, Lethal, Fire, Cold, Energy, Negative), +Resisitance (Toxic, End Drain)
Dramatically protects an ally from Smashing, Lethal, Fire, Cold, Energy, and Negative Energy attacks for a limited time. Also reduces Toxic damage and protects the target from Endurance Draining effects.

ForceField RepulsionField.png Repulsion Field Toggle, Point Blank Area of Effect Foe Knockback
This Toggle power creates a field that violently repels nearby foes.

Ace McKnight

Ace McKnight

Main Article: Ace McKnight

Ace McKnight is the source of Willly Wheeler's missions. Unfortunately, McKnight has turned out to be an undercover Longbow agent and needs to be taken down!

Powers

AssaultWeapons ShotgunBuckShot.png Shurikens (Ranged) Cone Lethal
Three thrown daggers that can hit multiple targets.

MartialArts StormKick.png Storm Kick Melee Smash
Unleashes a flurry of quick attacks to pummel you foe.

MartialArts ThunderKick.png Thunder Kick (Melee, Smash) Foe Disorient
You are disoriented.

MartialArts CobraStrike.png Cobra Strike Melee Smash, Disorient
This focused attack can severely Disorient most targets as well as deal some damage.

MartialArts EaglesClaw.png Eagles Claw (High level version only) Disorient
You have been disoriented.

Agent Arthur Bell

Agent Arthur Bell

Main Article: Agent Arthur Bell

The Ballista are Longbow's heaviest hitters. These tankers are tough enough to withstand direct hits from rocket launchers, and can dish out enough damage to take out the toughest brute Arachnos can throw at them.

Agent X

Agent X

Main Article: Agent X

Agent X is a renowned Longbow super-spy. His technical skills are phenomenal, with a gadget or gizmo available for any occasion.

Powers

InherentPeacebringer EnergyFlight.png Fly Self flight
Agent X has the inherent ability to fly with no endurance cost.

BodyMastery LaserBeamEyes.png Laser Beam Eyes (Ranged, Energy) Foe -Defense
You can emit Laser Beams from your eyes, dealing moderate Energy damage. This attack can reduce the target's Defense. You must have Conserve Power or Focused Accuracy before selecting this power. Damage: Moderate, Recharge: Fast.

PowerBlast EnergyTorrent.png Energy Torrent (Ranged) Cone, Energy/Smash, Foe Knockback
Unleashes a cone of energy that knocks foes back.

PowerPunch EnergyPunch.png Energy Punch Melee, Smash/Energy Damage, Moderate, Foe Disorient, Moderate
Powerful focused punch that may Disorient your opponent! .

PowerPunch Quick.png Barrage Melee, Smash/Energy Damage, Foe Disorient
Barrage is a short, quick one-two combo punch. Deals little damage, but is quick and has a chance to Disorient the target.

SuperStrength Haymaker.png Bone Smasher Melee, Smash/Energy, High Damage, Foe Disorient
The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch.

PowerPunch Flurry.png Whirling Hands Melee, Area of Effect Smash/Energy, Foe Disorient
Launches a dizzying attack against everything in a nearby area.

Invulnerability TemporaryInvulnerabilty.png Temp Invulnerability Toggle, Self +Resistances (Smash, Lethal)
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long.

Invulnerability UnyeildlingStance.png Unyielding Toggle, Self +Resistance (Disorient, Hold, Sleep, Slow, Knockback)
When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Sleep, Hold, Immobilize, and Disorient effects. However, your defiant stature means you are more likely to be hit.

Ballista-1

Ballista-1

Main Article: Ballista-1

The Ballista are Longbow's heaviest hitters. These tankers are tough enough to withstand direct hits from rocket launchers, and can dish out enough damage to take out the toughest brute Arachnos can throw at them.

Blue Phazer

Blue Phazer

Main Article: Blue Phazer

Blue Phazer is a hero working with Longbow in the Rogue Isles. She is known to possess a robotic super-suit which allows her to manipulate high-energy fields.

Powers

PowerBlast PowerBolts.png Power Bolt Ranged, Smash/Energy, Foe Knockdown
A quick attack that rapidly hurls small bolts of energy at foes, sometimes knocking them down. Fast, but little damage.

PowerBlast PowerBlast.png Power Blast Ranged, Smash/Energy, Foe Knockback
A much more powerful, yet slower version of power bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.

PowerBlast EnergyTorrent.png Energy Torrent (Ranged) Cone, Energy/Smash, Foe Knockback
Unleashes a cone of energy that knocks foes back.

PowerBlast Explosion.png Explosive Blast (Ranged) Targeted Area of Effect, Smash/Energy, Knockback
Hurls a blast of charged energy that violently explodes on impact, damaging all foes near the target.

EnergyManipulation PowerThrust.png Power Thrust Melee, Smash/Energy, Foe Knockback
A powerful thrust from Blue Phazer that does smashing and energy damage and knocks you back.


Golden Sphinx

Golden Sphinx

Main Article: Golden Sphinx

Golden Sphinx is a hero working with Longbow in the Rogue Isles. He is known to possess an ancient Egyptian amulet which grants him supernatural powers.

Powers

BodyMastery LaserBeamEyes.png Laser Beam Eyes (Ranged, Energy) Foe -Defense
You can emit Laser Beams from your eyes, dealing moderate Energy damage. This attack can reduce the target's Defense. You must have Conserve Power or Focused Accuracy before selecting this power. Damage: Moderate, Recharge: Fast.

PowerBlast EnergyTorrent.png Energy Torrent (Ranged) Cone, Energy/Smash, Foe Knockback
Unleashes a cone of energy that knocks foes back.

SuperStrength Haymaker.png Bone Smasher Melee, Smash/Energy, High Damage, Foe Disorient
The Bone Smasher is a slow attack, but makes up for it with a greater damage. Has a greater chance to Disorient than Energy Punch.

PowerPunch Flurry.png Whirling Hands Melee, Area of Effect Smash/Energy
Launches a dizzying attack against everything in a nearby area.

Invulnerability TemporaryInvulnerabilty.png Temp Invulnerability Toggle, Self +Resistances (Smash, Lethal)
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long.

Invulnerability UnyeildlingStance.png Unyielding Toggle, Self +Resistance (Disorient, Hold, Sleep, Slow, Knockback)
When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Sleep, Hold, Immobilize, and Disorient effects. However, your defiant stature means you are more likely to be hit.



Leoknight

Main Article: Leoknight

Leoknight, a massive tanker is the older brother of Longbow agent Caspian. The same Caspian you captured for Vargas. He's angry, he's tough, and beating the villain who caught his little brother is his top priority.

Powers

SuperStrength Hurl.png Hurl Ranged, Moderate Damage, smash, Foe Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.

SuperStrength Jab.png Jab Melee, Smash, Foe Disorient
You have been disoriented.

SuperStrength Punch.png Punch Melee, Smash, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.

SuperStrength Haymaker.png Haymaker Melee, Smash, Foe Knockback
The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of Knockback.

SuperStrength HandClap.png Hand Clap Melee, Area of Effect Disorient, Foe Knockback
LeoKnight can clap his hands together to send out a violent shockwave. The shockwave can Knockdown most nearby foes and can Disorient many of those. Hand Clap deals no damage.

Invulnerability TemporaryInvulnerabilty.png Temp Invulnerability Toggle, Self +Resistances (Smash, Lethal)
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long.

Invulnerability UnyeildlingStance.png Unyielding Toggle, Self +Resistance (Disorient, Hold, Sleep, Slow, Knockback)
When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Sleep, Hold, Immobilize, and Disorient effects. However, your defiant stature means you are more likely to be hit.



Freedom Corps Cataphract

File:Freedom Corps Cataphract 01.jpg
Freedom Corps Cataphract

Main Article: Freedom Corps Cataphract

Utilizing the engineering designs from the Paragon Police Department's Support Automatons, the Freedom Corps has built this armored powerhouse. The Cataphract class, or the "Heavy", as the troops call them, are slow movers but more than make up for it in awesome fire power and enough armor to withstand multiple attacks from villains. With one of those babies, you will own the streets.


Heroes

Indigo

Main Article: Indigo

Rumors abound throughout the villain underground about two incredibly dangerous government operatives, code-named Agent Crimson and Agent Indigo. Indigo is supposed to be the information and retrival specialist, a deadly opponent who can read thoughts and see into the future.

Powers

(Levels 35–41)

Gadgets Cloak.png Cloaking Device Self: Stealth, +Defense(all)

Katana Hack.png Hack Melee, High damage(Lethal), Foe: -Defense

Katana Slash.png Slash Melee, Moderate damage(Lethal), Foe: -Defense

Katana Slice.png Slice Melee(Cone), Moderate damage(Lethal), Foe: -Defense

Katana Disembowel.png Disembowel Melee, Superior damage(Lethal), Foe: Knockup, -Defense

Katana WhirlingSword.png Whirling Sword PBAoE Melee, Moderate damage(Lethal), Foe: -Defense

Gadgets Caltrops.png Caltrops Ranged (Location Area of Effect), Minor Damage over Time(Lethal), Foe: -Speed

AssaultWeapons ARM30grenade.png Exploding Shuriken Ranged(Area of Effect) High Damage(Lethal)

MentalControl Hypnotize.png Sleep Dart Ranged(Targeted Area of Effect), Foe: Sleep

Quills Lunge.png Poison Dart Ranged Low Damage(Lethal/Toxic), Foe: -Regeneration

Gadgets WebGrenade.png Web Grenade Ranged, Foe: Immobilize, -Recharge, -Fly

(Levels 42–54)

Katana HeadSplitter.png Head Splitter Melee, Extreme damage(Lethal), Foe: Knockback, -Defense

MentalControl Command.png Paralytic Dart Ranged Low Damage(Lethal), Foe: Hold

Temporary ChromaticGrenades.png Stun Grenades Ranged(Targeted Area of Effect) Foe: Disorient


Crimson

Main Article: Crimson

Rumors abound throughout the villain underground about two dangerous government operatives, code-named Agent Crimson and Agent Indigo. Crimson is the wet-work specialist. A highly trained agent with superhuman senses, Crimson has cut down several potential threats to the world before they could achieve their plans.

Powers

Gadgets Cloak.png Cloaking Device Self: Stealth, +Defense(all)

MartialArts ThunderKick.png Thunder Kick Melee, Minor damage(Smash), Foe: Minor Disorient

MartialArts StormKick.png Storm Kick Melee, Moderate damage(Smash)

MartialArts CobraStrike.png Cobra Strike Melee, minor damage(Smash), Foe: Disorient

MartialArts CraneKick.png Crane Kick Melee, high damage(Smash), Foe: Knockback

MartialArts MonkeySweep.png Dragon’s Tail Player Based Area of Effect Melee, Moderate damage(Smash), Foe: Knockback

SuperReflexes Quickness.png Quickness Self: +Recharge, +Speed, +Resistance(Slow)

SuperReflexes Elude.png Elude Self: +Defense, +Speed, +Recovery, +Resistance(Defense Debuff), +Special

MartialArts EaglesClaw.png Eagle’s Claw Melee, Superior damage(Smash), Foe: Minor Disorient, +Special

Gadgets Caltrops.png Caltrops Ranged (Location Area of Effect), Minor Damage over Time(Lethal), Foe: -Speed

AssaultWeapons ARM30grenade.png Exploding Shuriken Ranged Area of Effect, High Damage(Lethal)

MentalControl Hypnotize.png Sleep Dart Ranged (Targeted Area of Effect), Foe: Sleep

Quills Lunge.png Poison Dart Ranged Low Damage(Lethal/Toxic), Foe: -Regeneration

Gadgets WebGrenade.png Web Grenade Ranged, Foe: Immobilize, -Recharge, -Fly

MentalControl Command.png Paralytic Dart Ranged Low Damage(Lethal), Foe: Hold

Temporary ChromaticGrenades.png Stun Grenades Ranged (Targeted Area of Effect) Foe:Disorient

Zenflower

Main Article: Zenflower

Blessed with the powers of nature, the young heroine Zenflower fights those who would hurt or misuse nature for their own evil ends.

Powers

PlantControl Entangle.png Entangle Ranged, Moderate Damage over Time(Smashing, Lethal) Foe: Immobilize

PlantControl Strangler.png Strangler Ranged, Moderate Damage over Time(Smashing), Foe:Hold

PlantControl Roots.png Roots Ranged (Targeted Area of Effect), Minor Damage over Time(Smashing, Lethal) Foe:Immobilize

PlantControl SporeBurst.png Spore Burst Ranged (Targeted Area of Effect), Foe: Sleep

PlantControl SeedsConfusion.png Seeds of Confusion Ranged (Cone), Foe: Confuse

PlantControl Vines.png Vines Ranged (Targeted Area of Effect), Foe: Hold

PlantControl CarrionCreeper.png Carrion Creepers Summon Creepers, Ranged (Location Area of Effect), Target: -Speed, -Fly, -Jump

PlantControl VenusFlytrap.png Fly Trap Summon Fly Trap: Ranged, Control Special

Temporary PVP BuffDefense.png Resistance Low Defense to all attack types, Resistance to debuffs, Protection against Hold, Sleep, Immobilize, Fear, and Knockback

Others

Longbow Mech (pet)

Main Article: Longbow Mech

The Longbow Heavy Mech is a miniaturized version of the Heavy Mech's used by Longbow in dire circunstances.


Named Bosses

  • Agent Arthur Bell (Ballista)
  • Agent Arthur Castle (Illusion Warden) Found in Learn more about the Tears of the Spirit mission from Arbiter Leery
  • Agent Bruckner (sergeant) (lieutenant)
  • Agent Dwyer (Longbow Officer)
  • Agent Greer (Ballista)
  • Agnet Najjar (Longbow Officer)
  • Ballista-1 (Ballista)
  • Capt. DeVries (Ballista)
  • Comm. Officer
  • Commander Reeves (Longbow Officer)
  • Longbow Commander Duncan (Longbow Officer)
  • Longbow Investigator (Longbow Officer)
  • Senior Agent Albretch (Longbow Officer)