Carla Brunelli
Overview
Carla Brunelli | |
---|---|
Zone | Skyway City |
Coordinates | (-53, 0, -6123.5) |
Level Range | 10-14 |
Introduced By |
== Level 5-9 == Paula Dempsey Maurice Feldon Tony Kord == Level 10-14 == Tristan Caine Sanjay Chandra Lorenzo DiCosta Jill Pastor Kyle Peck Haley Philips Hugo Redding Alfonse Rubel Wes Schnabel Dr. Trevor Seaborn Willy Starbuck Wilson Zucco |
Introduces |
== Level 10-14 == Tristan Caine Sanjay Chandra Lorenzo DiCosta Jill Pastor Kyle Peck Haley Philips Hugo Redding Alfonse Rubel Wes Schnabel Dr. Trevor Seaborn Willy Starbuck Wilson Zucco == Level 15-19 == Fareed Abdullah Tom Bowden Guy Denson Mark Freeman |
Enemy Groups |
Clockwork Trolls |
Carla Brunelli is a hero contact in the Vista Plaza neighborhood of Skyway City at coordinates (-53, 0, -6123.5). Carla Brunelli is a Technology origin contact. Her level range is 10-14.
Contents
- 1 Overview
- 2 Introductions
- 3 Store
- 4 Story Arc
- 4.1 The Clockwork Captive (10-14)
- 4.1.1 Souvenir
- 4.1.2 Clean out the Clockwork warehouse
- 4.1.3 Hit the streets and take down some Clockwork minions
- 4.1.4 Rescue the kidnapping victim before the Clockwork can move him
- 4.1.5 Take the note to the city representative
- 4.1.6 Find the man the Clockwork are holding hostage
- 4.1.7 Find a clue that will lead you to Lou's missing wife and daughter
- 4.1 The Clockwork Captive (10-14)
- 5 Missions
- 6 External Links
Introductions
Contact Introduced By
Level 5-9
Level 10-14
- Tristan Caine
- Sanjay Chandra
- Lorenzo DiCosta
- Jill Pastor
- Kyle Peck
- Haley Philips
- Hugo Redding
- Alfonse Rubel
- Wes Schnabel
- Dr. Trevor Seaborn
- Willy Starbuck
- Wilson Zucco
Contact Introduces
- Multiple contact options
- Missing text
- Single contact option
- Missing text
Level 10-14
I'd like you to go and talk to my friend Tristan Caine. He's an environmental activist who keeps a close eye on everything that might impact the city's welfare, including criminals. He might have some good tips for you on the Vahzilok. Tristan has a lot of political connections, so he keeps near the city's center in Skyway City.
Have you ever stopped by Sanjay's News? The owner, Sanjay Chandra, is a great guy, real civic minded. He's always looking for ways to help heroes with the Lost and the Skulls. Sanjay's got the scoop over in Skyway City.
Sanjay is one of the most polite people in all of Paragon City.
I know a confidential informant named Lorenzo DiCosta. He can provide you with some solid leads on current Council activity. Lorenzo can be found on the streets of Skyway City.
Lorenzo is well placed to provide information; please don't judge him too harshly, Character.
I suggest you see if Jill Pastor from the FCC has anything for you. She's always looking for heroes to help her out with the Vahzilok. Jill's offices are in Skyway City.
Jill is very serious about catching the bad guys and is willing to give valuable info to any hero who can get the job done.
There's an EPA investigator named Kyle Peck who's known for working well with heroes. I'm sure he'd be happy to help you out as well, and, more importantly, I think you could help him against the Vahzilok. Kyle's connections keep him in Steel Canyon most of the time.
Kyle is fiercely dedicated. As long as you show commitment to helping Paragon City, you will have a strong ally.
You should talk to Haley Philips over at the Health Department. She specializes in identifying and dealing with health threats posed by the Hellions and the Circle of Thorns. She's always looking for more help from the city's heroes. She can be found in Skyway City.
Haley has very strong beliefs about safety.
You might want to go see Hugo Redding, a physician's assistant who specializes in taking care of heroes. He also moonlights as a reporter for a medical website, so he's always hearing interesting tidbits about the Hellions and the Circle of Thorns. Hugo hangs out in Steel Canyon.
Hugo is keyed into the latest medical practices.
There's this kid, Alfonse Rubel, who's a courier. He zips all over the city, delivering important packages and messages. He sees a lot of what's going down with the Lost and the Skulls. Al's route has him in Steel Canyon for the next few days.
Alfonse is almost always on the move. If you catch him at rest, he can help you out.
I know a private eye named Wes Schnabel who wants to talk to you about the Council. He's always looking for new contacts and good heroes to work with. He usually takes cases in Steel Canyon.
Schnabel is a good, old-fashioned gumshoe.
Dr. Trevor Seaborn expressed an interest in meeting you when I told him about your good work. He's a psychiatrist specializing in criminal behavior, and an expert on the Hellions and the Circle of Thorns. Dr. Seaborn is in Steel Canyon.
Trevor has a brilliant mind, and his insights on criminal behavior are invaluable.
You ever meet Willy Starbuck? He's a small time hustler, but he knows a lot about the Council, and he's willing to talk. You should stop by and introduce yourself. Willy grifts over in Steel Canyon.
Willy has the kind of mind that can lead you right to the heart of trouble.
I suggest you meet Wilson Zucco. He's an ex-gang member who's turned his life around, and he knows the Lost and the Skulls better than anyone. He also has a great deal of information on the Vahzilok. Wilson keeps an eye on the Lost from within Steel Canyon.
Wilson is one of the only people in the city who bridges the gap between the law and the streets.
Level 15-19
There's a technology expert named Fareed Abdullah you should talk to. He's a very interesting guy and knows a great deal about the Clockwork and the Lost. Fareed deals with folks out of Steel Canyon these days.
Fareed is very kind and courteous.
You should meet Tom Bowden. He's an NSA agent recently assigned to Paragon City. His first assignment is trying to crack the Clockwork puzzle, but he also has a chip on his shoulder for the Lost. Tom's government connections have him in Steel Canyon these days.
Tom is very focused, and knows what he is doing.
I know a courier named Guy Denson who would like to meet you. He runs all over town delivering important packages, and he's helped lots of heroes with the Clockwork and the Lost. Guy's routes have him in Steel Canyon now.
Guy will steer you to the heart of trouble.
Mark Freeman is a mutant with the ability to communicate with machines. He has been focusing his attention on the Clockwork activity lately, altough he's also interested in the mysterious Lost. Mark makes his home in Skyway City.
Mark can be a little brusque, but he has a connection that no one else can possibly match.
Information
Gun Dealer
A staunch defender of the second amendment, Carla Brunelli believes that force must be met with force. In a place as dangerous as Paragon City, she does good business selling weapons, but Carla is no cold-hearted profiteer. She goes above and beyond the call of duty when it comes to background checks, using her police contacts to make sure she's not selling firearms to criminals. A major leader in her neighborhood watch program, Carla's greatest concern is keeping the city's streets safe.
Prior to Introduction
Sorry, I got a shipment coming in any second. Maybe you should see what Active Contact has brewing.
Initial Contact
Missing Initial Contact Dialogue
Greeting
Missing At Least One Greeting Dialogue
Too Busy
You've got too much on your plate today, Character.
No More Missions
Things are pretty quiet around here lately. Maybe you can help one of your other contacts.
Store
- Inspirations (Luck, Catch a Breath, Enrage)
Missing Store Unlock Dialogue
Missing Store Unlock Dialogue
- Level 15 Technology/Science Dual Origin Enhancements (150% base costs)
Story Arc
Merit Rewards: This activity awards 13 Reward Merits. |
The Clockwork Captive (10-14)
Souvenir
An etched Clockwork piece
You've kept this piece of a Clockwork robot with the words 'help me' scratched into it. It's a reminder of the mechanic Lou, whose family you rescued from the Clockwork King in a mission you've come to think of as:
The Clockwork Captive
It began with a couple of routine Clockwork missions. While clearing out a Clockwork nest, you found a note indicating that a man was being held captive by the Clockwork. While defeating Clockwork on the streets of Paragon City, you found a Clockwork robot with the words 'help me' inscribed on its surface.
Your contact sent you to a Clockwork den to find the missing man, but you returned with only a scribbled note. The words 'CVX-1701 junction RVB-0070' were the only legible text. Your contact suspected these words were an address and sent you to the city representative to test this theory.
Your contact was correct. The note referred to an address of sorts: an unused annex of the sewer system. You journeyed there and rescued the mechanic from the Clockwork. Lou had some interesting observations about the engineering of the Clockwork. Despite the obvious fact that the robots do function, Lou claimed their designs were technically impossible.
Lou also told you that his wife and daughter had been kidnapped to ensure his cooperation. You went to Lou's shop to look for clues and discovered that the women had been held there all along. You freed them and repelled the Clockwork infestation from Lou's shop.
Editor's Note: The Clean out the Clockwork warehouse mission and the Hit the streets and take down some Clockwork minions mission can occur in either order. |
Clean out the Clockwork warehouse
Briefing
We've uncovered another nest of Clockwork in an abandoned warehouse. I need a hero to get in there and clean out the Clockwork warehouse. If we don't move fast, these metal monstrosities will take over our city.
Mission Acceptance
As always, look for clues about the locations of other nests.
Unnecessary Solicitation
I have reports that the Clockwork nest is still in operation.
Mission Objective(s)
The sharp, chemical scent of machine oil cuts through the musty odor of old dust.
- Defeat all Clockwork, Search for clues
- Seek clues
You defeated the Clockwork and found a clue.
Bulletin board note | |
You found this note on a bulletin board in a Clockwork nest. It reads:
'The prisoner will cooperate, or he will suffer the consequences. All must serve the mighty purpose of the Clockwork King!' |
Enemies
Debriefing
This note you found certainly does make it seem like someone is being forced to help the Clockwork King. I will get the word out on the street. Maybe we can find this man before it's too late.
Hit the streets and take down some Clockwork minions
Briefing
These Clockwork are becoming a serious problem. There is another nest somewhere in this city, but we are having a hard time finding its exact location. Maybe you could hit the streets and take down some Clockwork minions. You might be able to get a sense of where they're coming from.
Mission Acceptance
Good luck, and try to figure out where they are coming from!
Unnecessary Solicitation
Those Clockwork are still menacing the civilians. Get to work!
Mission Objective(s)
- Locate Clockwork nest
- Defeat 10 Clockwork
Something catches your eye in the rubble of Clockwork pieces.
Enemies
An etched Clockwork piece | |
This is a piece of a Clockwork robot. The words 'help me' are clearly scratched into the metal. |
Debriefing
Look at this! It looks like someone is being imprisoned by the Clockwork!
Rescue the kidnapping victim before the Clockwork can move him
Briefing
According to the leads from your last two Clockwork missions, someone is being held captive by the Clockwork. I've had all my heroes working on the case, and I have a lead on the place where this guy is being held. It's and old abandoned warehouse. You better rescue that kidnapping victim before the Clockwork can move him again!
Mission Acceptance
Finding this man may do more than save his life; it may clue us in to the King's next big plot!
Unnecessary Solicitation
If he's not there, maybe he left a clue to his new location.
Mission Objective(s)
The systematic scavenging of metal from the door frames shows that the Clockwork have found a use for this old office.
- Look for kidnapping victim
You found a garbled note. Perhaps your contact can decipher it.
A note found in a locker | |
This note looks hastily written; the only words you can read are 'CVX-1701 junction RVB-0070.' |
Enemies
Notable NPCs
- Golem (Clockwork Cannon Prince)
Debriefing
The kidnapped man wasn't there? They must have moved him! I hope this note you found can lead us to his new location.
This note looks like it could be an address, or an intersection of some sort. It must be a clue to the victim's location; we just need to figure it out!
Take the note to the city representative
Briefing
It's too bad you didn't get to the warehouse in time to save that kidnapping victim. But at least he was clever enough to leave us a note. Will you take the note over to the city representative? I'm hoping she can tell us if it refers to some location inside the city.
Mission Acceptance
Hurry back; we probably don't have much time.
Unnecessary Solicitation
Please deliver the note to someone in the city representative's office.
Mission Objective(s)
- Take note to city representative
Debriefing
Your friend was right. This is an intersection, though not of two streets. It's an old annex to the sewer system, off the main lines. Here, take this map back to your contact and see if you can come up with a plan.
Sewer junction map | |
This map is of an unused annex of the sewer system. It is labeled 'CVX-1701 junction RVB-0070.' |
Debriefing
Aha, so the note did give us an address! Now that we have a map to his new location, we should be able to find the kidnapped man quickly.
Find the man the Clockwork are holding hostage
Briefing
The Clockwork don't know the man they kidnapped managed to leave you a clue to his location. So they won't be expecting trouble. You should enter the sewers at this point. I hope you can find the man the Clockwork are holding hostage.
Mission Acceptance
Good luck, Character. I don't think I have to tell you how important this mission is.
Unnecessary Solicitation
Hurry up and check out that sewer annex!
Mission Objective(s)
Ah, the sewers of Paragon City. Will you ever be able to forget this smell?
- Defeat all Clockwork in sewers
- Rescue Clockwork hostage
You rescued Lou, the mechanic forced to work for the Clockwork.
Enemies
Notable NPCs
- Howitzer (Clockwork Cannon Prince)
- Lou, the mechanic (Non-Escort Hostage)
Conversation with Lou | |
When you rescued him, Lou said:
'You! You must have gotten all the clues I left. Oh, thank heavens! They forced me to help them with their insane designs. None of those designs should have worked at all, but somehow they did. 'I'm grateful for my freedom, but the Clockwork still have my wife and daughter! They are holding them hostage; I don't know where. Please save Eunice and Caroline for me! Please!' |
Debriefing
I never doubted you'd rescue that mechanic from the Clockwork. I still can't believe his family's been kidnapped too. It's just so horrible! How could any sane person do such a thing?
So Lou was being forced to help the Clockwork King, even though he couldn't understand the engineering behind any of the King's designs? Strange. Where is the logic behind this crime?
Find a clue that will lead you to Lou's missing wife and daughter
Briefing
You did good work rescuing that mechanic from the Clockwork, but your job isn't over yet. We still need to find a clue that will lead us to Lou's missing wife and daughter. I need you to head over to Lou's shop and look for a lead.
Mission Acceptance
Lou said he usually keeps the back room locked. You may have to look around for a key.
Unnecessary Solicitation
You need to check out Lou's shop.
Mission Objective(s)
You saw a Clockwork minion entering Lou's shop. It was carrying a bag of groceries, obviously not for itself. You deduce that the Clockwork King has been keeping Lou's family here all along.
- Check out Lou's shop
- Unlock back room
You rescued Lou's family!
Note
- Even though unlocking back room is a mission objective, the mission can be completed without doing so.
Enemies
Notable NPCs
- Crackhammer (Clockwork Cannon Prince)
- Eunice, Lou's wife (Non-Escort Hostage)
- Caroline, Lou's daughter (Non-Escort Hostage)
Debriefing
Lou called. His wife and kid are back home with him, and he's eternally grateful to you. Character, I'm proud to have worked with you on this.
You did a great thing today, Character. Lou and his family are safe at home, and the Clockwork King is short a few more minions. I really wonder what he expected to get out of Lou. According to Lou, the Clockwork are mechanically impossible, yet they work nevertheless. This is going to require further investigation.
Missions
Rescue the scientists from the Clockwork
Briefing
There's been a Clockwork attack on the university campus! The engineering department was hosting a robotics seminar, and several of the speakers were kidnapped by those stange Clockwork robots. I need you to rescue those scientists from the Clockwork, Character. Paragon City won't lose her greatest minds on my watch.
Mission Acceptance
Watch out for the big Clockwork robot known as Copperknot/Rebar/Alloy. From what I understand, he's pretty dangerous.
Unnecessary Solicitation
PCU is counting on you to bring the Dean of Engineering back in one piece.
Mission Objective(s)
A pleading voice goes totally unanswered.
- Defeat Copperknot and its minions
- 5 scientists to save
You rescued the kidnapped scientists from the Clockwork.
Enemies
Notable NPCs
- 4 Kidnapped scientists (Non-Escort Hostages)
- Dean of Engineering (Non-Escort Hostage)
- Copperknot/Rebar/Alloy (Clockwork Cannon Prince)
The dean's story | |
When you rescued the Dean of Engineering, he told you:
'This may sound crazy, but I think they wanted revenge! The five of us hold patents for the most advanced robots in use today. I think the Clockwork King is angry that we're receiving credit for our work, while he's regarded as a madman!' |
Debriefing
So, the dean thinks the Clockwork King is jealous of the scientists he kidnapped. I suppose that makes sense. After all, the King has produced some of the most ingenious robots on the planet. If he hadn't retreated into villainy, he'd probably be given a Nobel prize!
Stop the Clockwork assaults in Steel Canyon
Briefing
I'm getting some disturbing reports about the Clockwork activity in Steel Canyon. It seems they're no longer content to scavenge from the streets. Now they're assaulting any citizen who happens to be wearing jewelry, a watch, or anything else metallic. You've got to stop the Clockwork assaults in Steel Canyon.
Mission Acceptance
You could try looking for Clockwork in Blyde Square or near Silver Lake. But I'm sure any neighborhood in Steel Canyon could use your help.
Unnecessary Solicitation
Those Clockwork are a real threat to Steel Canyon, Character.
Mission Objective(s)
- Combat Clockwork in Steel Canyon
- Defeat 10 Clockwork
You have discouraged the Clockwork from assaulting people in Steel Canyon.
Enemies
Debriefing
Thanks, you did a great job. Steel Canyon residents are breathing a little easier now.
Stop the Clockwork from producing more robots
Briefing
According to my sources, the Clockwork are using the old abandoned Zorihon Technologies office complex as a factory to churn out more of their kind. Can you stop the Clockwork from producing more robots? We have enough trouble keeping them in check as it is.
Mission Acceptance
If we let those robots keep making more of themselves, they'll become a much larger threat.
Unnecessary Solicitation
The Clockwork are still in production at Ultrition Foods.
Mission Objective(s)
Scattered flotsam from the dot-com boom litters the floor. With each step, worthless stock certificates and ISO forms crackle under your feet.
- Defeat all Clockwork in office
You defeated the Clockwork.
Enemies
Notable NPCs
- Gears (Clockwork Cannon Prince)
Debriefing
It's heroes like you who keep the Clockwork threat from spiraling out of control.
Test EMP Glove on Clockwork
Briefing
The boys at DATA have cooked up a new gadget they think may help us defeat the Clockwork. It's called the EMP Glove, and it sends out an electromagnetic pulse that should disrupt the robots' circuitry. Can you test the EMP Glove on the Clockwork? I'd recommend starting in Kings Row or Steel Canyon.
Mission Acceptance
I'll be very interested to hear how this EMP Glove performs in the field.
Unnecessary Solicitation
+++ Missing Information +++
Temporary Power:
The EMP Glove temporary power is awarded upon mission acceptance.
EMP Glove Ranged Energy Damage, Foe -Endurance his glove can deliver a high power, focused Electromagnetic Pulse to a target. Deals good damage and can drain Endurance from the target. Very effective against machines of all types. The EMP Glove has 30 charges. |
Unnecessary Solicitation
I promised Professor St. John-Smythe some hard numbers. We need to know how that EMP Glove works against the Clockwork.
Mission Objective(s)
- Test EMP Glove on Clockwork
- Defeat 10 Clockwork
You have collected enough data on the EMP Glove.
Debriefing
It's strange that the EMP Glove wasn't much more effective than your regular powers. I guess the DATA scientists will have to go back to the drawing board.
Talk to Security Chief
Briefing
The Trolls are rampaging again! The Security Chief asked for you by name. Find him, and get your assignment.
These rampages are happening more and more. Something has to be done.
Mission Objective(s)
- Talk to Security Chief
Briefing: Skyway City Security Chief
Take this and get on the streets immediately. Stop those Trolls! The've caused a lot of havoc in Vista Plaza and the Astral District.
Skyway City briefing | |
Back in the 1970s, there was huge drive to create highways to relieve congestion in the city. No one would need to drive on the surface streets - instead, we would drive above them! So the city started building high spanning bridges everywhere, and Skyway City quickly turned into one high highway in sky. Now this zone is home to a street gang that likes to camp out underneath bridges: The Trolls. These are thugs who've mutated, thanks to taking a bit too much Superadine. But watch out: the drug has given many of them inhuman strenght and resistance. |
Mission Objective(s)
- Stop rampage in Skyway City
- Defeat 10 Trolls
Debriefing
Need text
Mission name
Briefing
Mission Objective(s)
Enemies
Notable NPCs
Debriefing