User:GuyPerfect/Essence Mastery
Overview
Mastery of the integration between your human body and your Kheldian Essence has granted you access to more exotic types of powers.
Essence Mastery is the ancillary powerset for Peacebringers and Warshades. It is only available if neither the Nova nor Dwarf alternate forms have been selected.
Power Tables
Peacebringer
Essence Mastery is available as a ancillary set for Peacebringers. The following table shows which powers are available and at what level:
Power | Level | Effect | |
Astral Emanation | 41 | Toggle PBAoE, Team: +ToHit +Perception +Def +Res(-ToHit, -Perception) | |
Celestial Twilight | 41 | PBAoE, Ally: Rez +Dmg +Res(All) | |
Light of Reason | 44 | Toggle, Self: +Res(All Mez, Psionic) +Def(Psionic) | |
Renew Essence | 44 | Click, Self: +Endurance | |
Bow Shock | 47 | PBAoE, Foe: -Dmg -ToHit -Def -Res |
Warshade
Essence Mastery is available as a ancillary set for Warshades. The following table shows which powers are available and at what level:
Power | Level | Effect | |
Fold Space | 41 | Team Recall | |
Cosmic Vengeance | 41 | Ranged (Targeted AoE), Team: +Dmg +ToHit +Def +Res(Effects) | |
Veil the Mind | 44 | Toggle, Self: +Res(All Mez) | |
Power Boost | 44 | Click, Self: +Special | |
Wormhole | 47 | Ranged (Targeted AoE), Foe: Teleport Stun Knockback |
Powers
The following are powers in the Essence Mastery powerset.
Astral Emanation
Your Kheldian energy can be used to unify your team and improve their combat skills. By emitting a warm, soft light, you can increase you and your team's ToHit and Perception, provide defense to all attacks, and provide resistance to ToHit and Perception debuffs.
Recharge | Slow |
Minimum Level | 41 (Peacebringer) |
Effects | Toggle, PBAoE |
Team: +ToHit +Perception +Def +Res(-ToHit, -Perception) | |
Enhancements | Reduce Endurance Cost |
Enhance Defense Buffs | |
Enhance ToHit Buff | |
Increase Attack Rate | |
Set Categories | To Hit Buff |
Defense |
Bow Shock
You can create a devastating flash of ionizing light energy, weakening all enemies around you. Bow Shock deals no damage, but is extremely accurate and can dramatically reduce the damage, ToHit, defense and damage resistance of your foes. You must be at least level 47 and have two other Essence Mastery powers before selecting this power.
Recharge | Very Long |
Minimum Level | 47 (Peacebringer) |
Effects | PBAoE |
Foe: -Dmg -ToHit -Def -Res | |
Enhancements | Reduce Endurance Cost |
Enhance Accuracy | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Enhance Defense Debuff | |
Set Categories | Accurate Defense Debuff |
Defense Debuff | |
Accurate ToHit Debuff | |
ToHit Debuff |
Celestial Twilight
Focusing the power of the stars, you can revive any fallen friends around you from the brink of death. Revived allies are charged with the cosmic energy and will recover full Hit Points and Endurance, and will deal more damage and be more resistant to all damage types for 30 seconds. Revived allies will be protected from XP debt for 20 seconds.
Recharge | Very Long |
Minimum Level | 41 (Peacebringer) |
Effects | PBAoE |
Ally: Rez +Dam +Res(All) | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Cosmic Vengeance
The loss of a comrade enrages the team. When a teammate is defeated in combat, activate this power to grant you and your teammates a bonus to ToHit, Damage and Defense to all attacks. A Vengeful team has no fear, and Cosmic Vengeance protects you and your Teammates from Fear effects. It also gives you and your team great resistance to Sleep, Hold, Disorient, Immobilize, Confuse, Taunt, Placate and Knockback. This power does not stack with multiple castings.
Minimum Level | 41 (Warshade) |
Recharge | Very Slow |
Effects | Click |
Area of Effect (60 feet range, 100 feet radius) | |
Teammate +Defense, +ToHit, +Damage, Heal, | |
Protect(Fear, Knockback, Knockup, Repel), | |
Resist(Fear, Disorient, Sleep, Immobilize, Hold, Confuse, Taunt, Placate) | |
Enhancements | Enhance Defense Buffs |
Enhance Heal | |
Enhance Range | |
Enhance ToHit Buff | |
Set Categories | Defense |
Healing/Absorb | |
To Hit Buff |
Fold Space
Your Kheldian energy can connect to the life force of all of your teammates and teleport them to a nearby location.
Recharge | Slow |
Minimum Level | 41 (Warshade) |
Effects | Team Recall |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Set Categories | Teleport |
Universal Travel |
Light of Reason
When you toggle on your Light of Reason, you create an energy barrier that grants you moderate protection to most status effects, including disorient, sleep, hold, immobilize, knockback, confuse and terrorize. You will also receive moderate resistance and defense to Psionic attacks. You must be at least level 44 and have Astral Emanation or Celestial Twilight before selecting this power.
Recharge | Fast |
Minimum Level | 44 (Peacebringer) |
Effects | Toggle |
Self: +Res(All Mez, Psionic) +Def(Psionic) | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Enhance Defense Buffs | |
Set Categories | Resist Damage |
Defense |
Power Boost
Greatly boosts the secondary effects of your powers. Your powers' effects like heals, defense buffs, endurance drains, disorients, holds, immobilizes and more, are all improved. The effects of Power Boost last a short while, and only the next couple of attacks will be boosted. You must be at least level 44 and have Fold Space or Cosmic Vengeance before selecting this power.
Recharge | Long |
Minimum Level | 44 (Warshade) |
Effects | Self +Special |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Set Categories | None |
Renew Essence
Through perfect control of your body and energy, you can concentrate for a few moments and replenish some of your Endurance. You must be at least level 44 and have Astral Emanation or Celestial Twilight before selecting this power.
Recharge | Long |
Minimum Level | 44 (Peacebringer) |
Effects | Click, Self: +Endurance |
Enhancements | Enhance Endurance Modification |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Endurance Modification |
Veil the Mind
When you toggle on Veil the Mind, you create an energy barrier that grants you moderate protection to most status effects, including disorient, sleep, hold, immobilize, knockback, confuse and terrorize. You must be at least level 44 and have Fold Space or Cosmic Vengeance before selecting this power.
Recharge | Fast |
Minimum Level | 44 (Warshade) |
Effects | Toggle |
Self: +Res(All Mez) | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate |
Wormhole
You can open a gravitational Wormhole behind a targeted foe and violently push him, and all nearby foes, through it. The victims are sent flying out the other end of the Wormhole and are left Disoriented. You determine the location of the Wormhole's end, and can place it high in the air if desired. More powerful foes may be resistant to the Wormhole effects. You must be at least level 47 and have two other Essence Master powers before selecting this power.
Recharge | Slow |
Minimum Level | 47 (Warshade) |
Effects | Ranged (Targeted AoE) |
Foe: Teleport Disorient Knockback | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Stuns |
Teleport | |
Knockback | |
Universal Travel |