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Ancillary Power Pools

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Revision as of 18:38, 12 August 2010 by Adrey (Talk | contribs) (Added Villain AT pools)

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Overview

Ancillary Power Pools and Patron Power Pools become available to hero- and villain-aligned characters, respectively, at level 41. A character can only select one Ancillary or Patron Power Pool. Warshades and Peacebringers do not get access to these Pools.

Unlike the regular Power Pools, these are restricted by Archetype. The powers in these pools are selected from other Archetypes, and are designed to give each Archetype access to types of abilities that they do not normally have: holds and ranged attacks for melee Archetypes, armors for ranged Archetypes, etc.

Just like the regular Power Pools, you can choose a different APP/PPP during a respec.

Pools by Archetype

Blaster

Blaster Ancillary Powersets give them slight Scrapper-like resistances, small Tanker-like self boosts, and small crowd control capability.

Controller

Controller Ancillary Powersets give them slight Scrapper-like resistances, and some (ranged) offensive capability.

Defender

Defender Ancillary Powersets give them slight Scrapper-like resistance and some self-boosting powers; Psychic Mastery gives them slight control capability.

Scrapper

Scrapper Ancillary Pools give them one or two ranged powers, and slight crowd control capability.

Tanker

Tanker Ancillary Powersets give them slight crowd control capability, and some ranged offense.

Brute

Corruptor

Dominator

Mastermind

Stalker

History

During Issues 14 to 16, the Ancillary Pools were opened up to have five powers available, two at level 41, two at level 44, and one at level 47.

Issue 16 introduced Blaze Mastery for Scrappers.

Issue 18 allowed characters to access Pools previously restricted to the other side.

See Also