Anton Sampson
Overview
Anton Sampson is a hero contact in the Liberty Town neighborhood of Founders' Falls. Anton Sampson is a Technology origin contact. His level range is 35-39.
Contents
- 1 Overview
- 2 Introductions
- 3 Store
- 4 Story Arc
- 5 Missions
- 5.1 Check the warehouse for anything that might hint at Nemesis' next plan
- 5.2 Go to Crey's Folly and make it clear that the armies of Nemesis aren't welcome
- 5.3 Deliver the report to the hero oversight committee
- 5.4 Combat Nemesis forces to show the people your opinion
- 5.5 Stop the violence between the Council and the Rikti
- 5.6 Rescue the Ladies' Aid Society from Nemesis
- 5.7 Stop Nemesis' Macro Assembler
- 5.8 Unknown Mission
- 6 External Links
Introductions
Contact Introduced By
New Contact(s)
Information
Research Technician
Anton Sampson used to be one of the leading researchers in the field of nanotechnology, but he's fallen on hard times. Just as he was nearing a breakthrough in his latest project, his laboratory was ransacked by Nemesis agents. The attack left his equipment in a shambles and Anton in a full body cast for several months. Since then he's dedicated himself to collecting information about their activities and feeding it to the heroes of Paragon City. No one is certain what became of the project Anton was working on, and he hasn't spoken about it since the day of the Nemesis attack.
Initial Contact
With groups like Nemesis around, the greatest achievements in the world can be wiped away in an instant. I hope you will help me put a stop to them.
Store
Story Arc
Template:Souvenir Nemesis battle suit blueprints
MissionName
Briefing
Mission Objective(s)
Notable NPCs
Enemies
Debriefing
MissionName
Briefing
Mission Objective(s)
Notable NPCs
Enemies
Debriefing
MissionName
Briefing
Mission Objective(s)
Notable NPCs
Enemies
Debriefing
MissionName
Briefing
Mission Objective(s)
Notable NPCs
Enemies
Debriefing
Missions
Check the warehouse for anything that might hint at Nemesis' next plan
Briefing
I've got a mission for you, very hush-hush. I just got word that a local warehouse is storing a bunch of arms and equipment for the Nemesis Army. I've spoken to the foreman, and he's agreed to let you take a quick look around. If we can figure out what Nemesis' next big move is, it'll go a long way toward preventing it. I need you to check that warehouse for anything that might hint at Nemesis' plans.
We still don't know for certain that this new Nemesis is the real 'Prussian Prince of Automatons' who's terrorized the world for nearly 200 years. Whether this new Nemesis and his army is the original or some kind of impostor, they're extremely dangerous. Be careful on this on.
If you find anything interesting, report back to me at once.
Mission Objective(s)
- Seek clues to Nemesis' plan
- 5 crates to search, Prevent release of gas
After calling your contact, you receive instructions to talk to Phillipa Meraux, the counter-terrorism specialist.
Gas masks | |
You found these gas masks in a warehouse, awaiting delivery to Nemesis. In the 1940's Nemesis almost seized control of America by releasing a special nerve gas in dozens of cities and then holding the country ransom for the cure. His robotic armies were only barely defeated on the streets of Washington DC by a coalition of heroes and a cure for the gas was synthesized in time, but the memory of his nearly successful plot still strikes fear in the hearts of many Americas. |
Canisters of gas | |
These canisters of gas are marked in several places with black and orange hazard warnings. You wonder if the gas in these cylinders could be related to the same neurotoxin the original Nemesis used in his 1945 attempt to take over the United States. |
Notes
- Though it's not specifically stated, you must protect the Gas Tank object from being destroyed.
Enemies
Mission Objective(s)
- Talk to Phillipa Meraux
Briefing Phillipa Meraux
Sure, I can tell you all about Nemesis' first attempt to gas the United States. Not that it'll help. See, I just don't believe he's actually playing the same tune again. That's not how the classic Nemesis operated. He was dangerously cunning, capable of running multiple interlocking plans at once, and he'd never try the same plan twice. From what I've seen of Nemesis this time, whether it's the original or not, I think he's just as capable and just as devious. You may not want to here this, but that whole warehouse mission was staged.
That's right, staged. I've done some digging on my own to confirm my suspicions, and lo and behold, the whole operation is gone. No foreman, no workers, nada. Face it, Nemesis was trying to get you and Anton Sampson so wrapped up in this fake plot, you'd never guess his real intentions.
Luckily, I've got another lead you can follow up. I don't know if this is something we can trust, but I heard that there's a lot of activity in a nearby Nemesis base. If you'll check that out, I'll bet we find he's on to a whole different scheme.
Mission Objective(s)
- Check out Nemesis base
- Seek clues to Nemesis' plans
You defeated the villains and discovered that Nemesis has portal technology.
Notes
- Even though it isn't a stated mission objective, this mission cannot be completed until all enemies have been defeated.
Enemies
Debriefing
So, Nemesis had a portal generator! No wonder he led us on a wild goose chase; he couldn't risk the possibility that we would learn he has portal technology. Not only is that highly illegal, it's also very, very worrisome. I hesitate to imagine the plots Nemesis might be concocting. Is he planning to bring in troops from an alternate dimension? To spread his army into another world? Maybe this new Nemesis is from another world? Or maybe the original Nemesis hid on another world during the Rikti War? There are an infinite number of possibilities, and I'm sure Nemesis is hard at work selecting the most sinister one. We'll have to be doubly on our guard from now on.
Go to Crey's Folly and make it clear that the armies of Nemesis aren't welcome
Briefing
We've been getting a lot of reports of Nemesis soldiers harassing the civilians in Crey's Folly. They pretend to be noble peacekeepers, but the truth is they're just a bunch of goons with their own best interests at heart. I want you to head over to Crey's Folly and make it clear that the armies of Nemesis aren't welcome. Policing that zone is your affair, not theirs. Make sure you get that across.
Mission Objective(s)
- Unknown, probably hunt Nemesis
Debriefing
Missing debriefing
Deliver the report to the hero oversight committee
Briefing
I've got bad news today. The city council just passed a new resolution requiring all heroes to submit an accounting of their activities to an oversight committee. I've spent the past few hours writing up a report of your recent missions. Could you deliver the report to the hero oversight committee? They might want to ask you some questions.
I don't know about this new resolution. It seems like the city has been trying to get a lot more control over hero activities lately.
A Report: Activities | |
This report details every mission you have been on in the last six months. The report was requested by a newly formed hero oversight committee, a symptom of the city's new efforts to firmly control all hero activities. |
Mission Objective(s)
- Deliver report to committee
- 5 committee members to save
You rescued the committee members from Nemesis.
Nemesis Automatons | |
This crate is full of carefully sculpted life-like robotic impostors, each one modeled on a member of the city council. They are currently disassembled, but you note that there are enough pieces missing from the create for several impostor robots to have already been assembled. |
The committee member's story | |
One of the committee members you rescued told you:
'I didn't even want to be on this stupid committee. I've always supported heroes, thought they were the best thing that ever happened to this city. But I was appointed against my wishes, just like the rest of my colleagues here. Then, today, these Nemesis goons show up. They told us we'd been selected because our pro-hero initiatives interfered with Nemesis' plan. They planned to replace us with automatons who would perform our jobs to Nemesis' liking!' |
Enemies
Debriefing
I had no idea that Nemesis could secretly hold such power within the city government. He hand-selected that committee, then tried to replace them with automatons! It's absolutely diabolical, and classic Nemesis technique. Another good indication that this could be the original Prussian Prince of Automatons and not an impostor. Either way, Nemesis may well be the greatest threat Paragon City has ever faced.
Combat Nemesis forces to show the people your opinion
Briefing
Nemesis has been trying to change the way people think about him. He wants to position himself not as a world-conquering tyrant, but as a benevolent champion of the people, and at the same time he has his men on the streets with standing orders to attack well known heroes as, and I quote, 'Menaces to public order, decency, and morality,' end quote. The people of Paragon love their heroes, and after all of the times you've saved the city you have a lot of credibility. If people see that you are fighting Nemesis' activities, it would help to combat any positive opinion of him.
Mission Objective(s)
- Unknown, probably hunt Nemesis
Debriefing
Missing debriefing
Stop the violence between the Council and the Rikti
Briefing
I just learned that the Rikti are raiding a Council base today. Apparently they got word that the Council has stolen some of their biotechnology and is planning to use it to enhance their soldiers. I need you to get over there and stop the violence between the Council and the Rikti right away. This is a scary situation, and I've got a bad feeling about it. I feel that if things don't go well, this one may be a failure.
Please hurry. If you don't get there soon, the violence could endanger the lives of our citizens.
Mission Objective(s)
- Defeat all villains in base
- Don't let Clark escape!
You defeated the Rikti and the Council
Notable NPCs
- Col. Clark (Nemesis)
- Kesti (Rikti Headman Gunman)
- Lucius (Council Eclipse Nightwolf Champion 2) (Possibly an Archon before transformation)
Enemies
Debriefing
So the Council claimed to be completely innocent of stealing from the Rikti? Not surprising, but, based on the presence of Nemesis, I'm inclined to believe them. I've heard before that Nemesis has set groups against one another in order to learn the strengths and weaknesses of their technology. I'll bet anything that's what he's done here. And who do you think actually has that stolen tech? Why, Nemesis, of course.
Rescue the Ladies' Aid Society from Nemesis
Briefing
I just got a call from a maid over at the van Horn mansion. Mimi van Horn has been kidnapped, along with all the members of the Paragon Ladies' Aid Society. Nemesis has already claimed responsibility, and he's issued his ransom demands. He wants the city to call off its plans to build the new power plant in Skyway City. The mayor will give in if he has to, but he'd rather let you handle the job. Can you rescue the Ladies' Aid Society from Nemesis? You only have 60 minutes to do so.
That new power plant will mean new jobs and decreased reliance on the old reactor in Terra Volta. The mayor is counting on you to save the women before he has to give in to Nemesis' demands.
Mission Objective(s)
- Defeat Nemesis, save hostages - 60 minutes timed
- 3 ladies to rescue
You rescued the Ladies' Aid Society from Nemesis.
The society lady's story | |
One of the ladies you recued told you:
'They were aweful; they kept calling us names! They said that the Ladies' Aid Society is just a joke, something to talk about while we sip champagne and eat caviar. According to them, only Nemesis is a true friend of the poor. He wants to stop the city from building that new power plant, because the construction will wipe out a lot of low cost housing, leaving their occupants destitute and homeless. That's just crazy! The city will pay those people for their homes! |
Notable NPCs
- 3 Society Ladies (Hostages)
Enemies
Debriefing
I hate to break this to you, but it looks like this all worked out just the way Nemesis planned. As soon as the ladies' story got out, the people in that low cost housing district started rallying to Nemesis' cause. The sentiment is spreading; it looks like Nemesis is becoming a hero to the poor of this city.
Stop Nemesis' Macro Assembler
Briefing
Nemesis just deployed one of his Macro Assemblers in the Yellow Rose Cosmetics office buildings. Have you ever seen one of those machines? It starts out about the size of a dump truck, but once it's deployed, it breaks itself up into all sorts of smaller machines. Then it proceeds to eat the building from the inside out! It breaks down any materials it finds and uses them to construct a new building, one to Nemesis' specifications. It will even break down people if it encounters them! You've got to stop Nemesis' Macro Assembler. You only have 90 minutes to stop it. What's more, the machines are interconnected and can only be deactivated simultaneously. So you'll need at least three teammates.
Mission Objective(s)
- Unknown
Debriefing
Missing debriefing
Unknown Mission
Briefing
You'll never guess what arrived at my door this morning. A note from Nemesis! He says we'll have our chance to foil his latest plan, if you'll investigate a nearby cave. It seems likely to be a trap, but we have to follow up on it. Will you check out the cave Nemesis mentioned? I know it's dangerous. But I'd be grateful if you'd try.
Toying with the authorities is one of Nemesis' trademarks. Be careful.
Mission Objective(s)
- Defeat all villains in cave
Though there was no sign on Nemesis' forces, you defeated the Circle of Thorns and saved a sacrificial victim from them. You also recovered an artifact. After calling your contact, you receive instructions to take the artifact to Azuria for examination.
Enemies
Mission Objective(s)
- Unknown, probably delivery to Azuria
Debriefing
Missing debriefing