Overview
Detective Selnum is a hero contact in the Mera Heights neighborhood of Peregrine Island at coordinates (-926, -199.5, -3381.5). Detective Selnum is a Police Band contact. He is located inside the Paragon Police Department building.
He functions as the Safeguard Mission contact as does Detective McLord.
Selnum's name and appearance are a reference to Tom Selleck, star of Magnum, P.I.
Introductions
Contact Introduces
Your reputation in Paragon City has grown. The people have come to respect you and many good citizens are seeking your help. Go see Detective Selnum to be introduced to a new Contact.
- Multiple contact options
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- Single contact option
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Need contacts
Information
Police Liaison
Detective Selnum left a career with the Navy after the war and came to Peregrine Island. Though he originally started off as a private investigator, he later joined the PPD.
Wrong Detective
Just wait a second, Character, we'll get this figured out, just let me look at the paperwork. Okay, according to this, you're not working with me right now. Huh. Maybe you should talk to McLord.
Too Low Level
You've still got a ways to go. Peregrine Island is a great place, but you should really be around security level 40 before you spend too much time here.
Initial Contact
Okay. You're Character, I get that. Now let me make sure you have what you need. You got the Police Band radio frequencies? Okay, now if you help us out some, we'll know we can count on you, and we'll be sure to call you if anything big is going to happen.
Now that you've gotten a Police Radio, you can start scanning Police chatter to hear about the crimes as they're committed in your current zone. You can then act on a report by selecting it from the Police Radio, listed under your Contacts.
Greeting
- Welcome to the island.
- Island life is pretty good, Character.
Too Busy
Character, you've just got to learn to pace yourself. You've already got too much going on. Come back when you've finished some of the things you're doing.
Missions
Protect Founders' Falls bank
While listening for the latest signs of trouble, you hear a call asking for heroes to speak with Contact directly. Something big is happening.
Briefing
We have reports of an attack by the Council against the Founders' Falls bank! The situation is dire, and we need a hero or a team of heroes to head to Founders Falls and stop that attack! The robbery is in progress, so you won't have more than 5 minutes to thwart the heist before they make an escape. There are rumors that Arachnos may have loaned the Council one of their elite villains to this mission, so be ready to call for back up.
This is a Safeguard mission. Once you prevent the heist, you will have 15 minutes to explore the area and potentially earn extra rewards before the P.P.D. lock down the area. You can earn extra time by defeating vandals and completing side missions.
Mission Acceptance
The Council and the villain aren't the only problem. Word has it that Crey Industries has decided to test their latest "Defensive Weaponry" by trying it out during the cover of the attack! The more you stop them, the less of a chance their weapons testing will bear fruit.
Periodically, vandals will arrive to destroy parts of the city. You will see a message when they arrive, and their locations will be displayed in your minimap.
Mission Refusal
What?! I understand, Character. You no doubt have some very important things to do. We'll do our best to stop them, but it doesn't look good.
Unnecessary Solicitation
Go protect Founders' Falls!
Mission Objective(s)
Founders' Falls. A bastion of true beauty, marred by the presence of the Crey Corporation lining the streets. The Council are standing at alert at certain locations, while causing a distraction by destroying property in others. You've been tipped off that Arachnos will lead the charge to the bank, so stay alert!.
- Protect Founders Falls bank
You saved Founders' Falls!
Primary Enemies
Crey
Council
Arachnos
NPC Text
Council Guard: What's taking them so long? We should have been out of here by now!
Council Guard: Quick, alert the others!
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Council Guard: We've got no time for games. Keep watch for heroes.
Council Guard: Take him down! For Arachnos!
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Bug! BUG?:During this mission, the group attacking the bank will be Arachnos troops, though the briefing describes them as Council. They even have Council names, so I'm suspecting the spawns are messed somehow. Besides, there are other minor bugs: the boss in my Arson mission was an Ascendant Archon with the name "Galaxy Archon", and NPCs in the streets will mention later the attacking group in Founders as "The Family".
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Possible Villains
NPC Text
Burning Daemon: Yes! Let your greed burn inside you!
Arachnos Looter: Open the safe, now!
Burning Daemon: Feel the power of wickedness!
Arachnos Looter: Almost done!
NPC Text
Silent Blade: This is my chance to prove myself to Silver Mantis and Lord Recluse.
Arachnos Looter: Move it!
Silent Blade: No! I can't be stopped!
Arachnos Looter: It's breaking up!
Side Missions
Keys for side missions can be found by defeating Council groups.
Prevent Arson
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Fire Bombs
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These are massive fire bombs the Council were going to set in a nearby building. Go in and stop the arson attempt
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NPC Text
Key mob:
- Council Archon: We should have used these firebombs, they'd have burned the place down in no time.
- Council Archon: HQ, requesting backup!
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- Council Archon: These buildings will go up in flames, one by one.
- Council Archon: You'll never get any info from me!
You have received a building key for the building they plan to burn down. Go stop the arson!
Inside building:
- Council Archon: Charges set, countdown has begun.
- Council Archon: Encountering resistance, engaging hero.
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- Council Archon: Explosives are in place, HQ.
- Council Archon: You will not compromise my mission, hero.
Ambush mob:
- Random Council: Continue the mission at all costs!
Prevent Bombing
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Fire Bombs
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These are massive fire bombs the Council were planting underneath the city. Find and defuse the rest of them!!
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NPC Text
Key mob:
- Council Archon: Sewer operation is underway. Make sure those explosives get to the building.
- Council Archon: Step back, or you will be terminated!
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- Council Archon: We've determined the location of the target from underground. Take that bomb over right away.
- Council Archon: Attack!
You have received a map to the sewers, with a building marked as 'X'! Go and prevent the bombing!
Inside building:
- Random Council: Get that hero outta here!!
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- Random Council: Hold it right there, buster!
Prevent Jailbreak
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Wanted poster
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A wanted poster of Burning Daemon.
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NPC Text
Key mob:
- Council Archon: How did you manage to capture Burning Daemon? We'd like to know for 'informational' purposes.
- PPD Hostage: Whatever the reason, you don't want him out! Trust me!
- Council Archon: Send troops to the police station at once!
- PPD Hostage: If Burning Daemon gets out of containment, he'll destroy the city! Hurry to the station and prevent the Council from setting him free!
You have received a key card to the PPD station. Go and prevent the breakout!
Inside building:
- Random Council 1: Vortex Cor Leonis Fire: This creature seems uncontrollable.
- Random Council 2: Yes, but if we can contain it, the Council will quickly rise in power.
- Burning Daemon: BUURRRRN!
Ambush mob:
- Random Council: Reinforcements en route!
or
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Wanted poster
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A wanted poster of Critical Mass.
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or
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Wanted poster
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A wanted poster of Silent Blade.
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NPC Text
Key mob:
- Council Archon: Where is Silent Blade? She belongs to us.
- PPD Hostage: I can't tell you that! It's classified!
- Council Archon: This may be the hero who caught Silent Blade!
- PPD Hostage: Thanks much. I think they are trying to break Silent Blade out. Hurry over to the station and check it out!
You have received a key card to the PPD station. Go and prevent the breakout!
Inside building:
- Random Council 1: Follow us. We'll take you to safety, Silent Blade.
- Random Council 2: Heroes en route, we must leave quickly.
- Silent Blade: That hero knows who put me in here. Take them out, and I'll join you!
Ambush mob:
- Random Council: Reinforcements en route!
Prevent Vault Break-In
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Diamond Ad
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A fancy ad showing all the expensive products in the store.
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NPC Text
Key mob:
- Council Archon: I've got my hands full with stuff from the shop, send people over to get more.
- Council Archon: HQ, begin the operation now!
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- Council Archon: The owner of the store will be quite generous. Look what he's 'provided' me with so far.
- Council Archon: You will not interfere with our plans, hero!
You have received a building key to the jewelry store. Prevent the robbery attempt!
Inside building:
- Random Council 1: Are the explosives set?
- Random Council 2: Yes sir.
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- Random Council 1: Quickly. We don't have much time before the heroes arrive.
- Random Council 2: Yes sir.
Ambush mob:
- Random Council: Don't let that hero get in our way!
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- Random Council: Get to the vault!
Hostage:
- Thank you for rescuing me!
Prevent Weapons Deal
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Cargo Manifest
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A cargo manifest that details a shady arms shipment and where it is stored.
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NPC Text
Key mob:
- Council Archon: The weapon shipment is about to be picked up. Make sure these get there in time for the pick up.
- Council Archon: You'll never find the shipment!
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- Council Archon: Nemesis' technology may be quite useful in our missions. We'll see if they want these weapons.
- Council Archon: You'll never find the shipment!
You have received a building key to a warehouse where the arms deal is going down. Find and grab the evidence!
Inside building:
- Random Council: Thank you for your business, but now is the time to part ways.
- Random Nemesis: Agreed.
- Random Council: HQ, send reinforcements!
- Random Nemesis: This hero will not stop us.
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- Random Council: Your offer is generous, but what do you want in return?
- Random Nemesis: Nothing, just keep it quiet.
- Random Council: Our location is compromised. Don't let the hero escape!
- Random Nemesis: Did you deceive us? No matter, destroy the hero.
Ambush mob:
- Random Council: Back-up request received, units en route.
Exploration Badge
Heroes can earn the Founders' Protector Badge during this mission. Its coordinates are (3233, 0 , 2055).
Temporary Power
Upon successful completion of this mission for the first time, a hero will earn the Life Insurance temporary power.
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Life Insurance Debt protection Any debt you incur is reduced. This effect lasts for 2 days of gameplay.
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Debriefing
Excellent work, Character! You have prevented the villains from causing mayhem in Founders' Falls!
Mission Failure
You did your best, I guess this task was just too much for you.
Protect Peregrine Island bank
While listening for the latest signs of trouble, you hear a call asking for heroes to speak with Contact directly. Something big is happening.
Briefing
The Carnival of Shadows is at it again! This time, they're rampaging through Peregrine Island. Looting, arson, you name it, they're pulling it. Sources say that this is just a distraction from a main objective though, a bank heist, being led by one of Arachnos' elite troops on loan by order of Lord Recluse himself. Be prepared, you may need back-up on this mission. Arachnos troops have been spotted at the bank, so you should head over there right now. You probably have about 5 minutes or less before they make their escape.
This is a Safeguard mission. Once you prevent the heist, you will have 15 minutes to explore the area and potentially earn extra rewards before the P.P.D. lock down the area. You can earn extra time by defeating vandals and completing side missions.
Mission Acceptance
It looks like the Carnies had everything planned out except for one element: Malta Group Operatives have come out of nowhere to take the streets. I'm concerned that they're hunting any heroes who try to respond. Stop the Carnies and Malta as much as you can, and the streets will be safe once again.
Periodically, vandals will arrive to destroy parts of the city. You will see a message when they arrive, and their locations will be displayed in your minimap.
Mission Refusal
What?! I understand, Character. You no doubt have some very important things to do. We'll do our best to stop them, but it doesn't look good.
Unnecessary Solicitation
Go protect Peregrine Island!
Mission Objective(s)
Your priorities are simple, but not easy: Stop the Carnival's rampages and prevent their destructive schemes, and clear the streets of the Malta. Even with this information, you still feel that someone else is involved.
- Protect Peregrine Island bank
You saved Peregrine Island!
Primary Enemies
Carnival of Shadows
Malta Operatives
Arachnos
NPC Text
Arachnos Guard: We've got no time for games. Keep watch for heroes.
Arachnos Guard: Quick, alert the others!
Possible Villains
NPC Text
Critical Mass: Them heroes covered Founders Falls well, but they won't expect us here!
Arachnos Looter: Hurry it up!
Critical Mass: How did you find us?!
Arachnos Looter: It's breaking up!
NPC Text
Silent Blade: I've failed Lord Recluse once. He will not be so lenient again.
Arachnos Looter: Hurry it up!
Silent Blade: Not again! Quickly, take out Character!
Arachnos Looter: Just a bit more!
Side Missions
Keys for side missions can be found by defeating Carnival of Shadows groups.
Prevent Arson
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Fire Bombs
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These are massive fire bombs the Carnies were going to set in a nearby building. Stop the arson attempt by defusing the bombs!
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NPC Text
Key mob:
- Dark Ring Mistress: Yes, this fire will be most exquisite.
- Dark Ring Mistress: You cannot stop us. Victory for you is an illusion.
You have received a key to the building they plan to burn. Stop the arson attempt!
Inside building:
- Dark Ring Mistress: This should make for one impressive fireworks show!
- Dark Ring Mistress: Hmm, hero barbecue. Sounds delightful!
Ambush mob:
- Random Carnie: Let's have some fun with the heroes!
Prevent Bombing
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Fire Bombs
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These are massive fire bombs the Carnies were planting underneath the city. Find and defuse the rest of them!!
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NPC Text
Key mob:
- Dark Ring Mistress: My my, look at that barrel of fun! Make sure it makes it through the sewers nice and safe!
- Dark Ring Mistress: Let's have some fun! Here, catch!
You have received a map to the sewers, with a building marked as 'X'! Go and stop the bombing attempt!
Inside building:
- Random Carnie: Get that chump!!
Prevent Jailbreak
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Wanted poster
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A wanted poster of Silent Blade
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or
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Wanted poster
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A wanted poster of Fallen from Grace
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or
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Wanted poster
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A wanted poster of Critical Mass
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NPC Text
Key mob:
- Dark Ring Mistress: My my my. Critical Mass would be a perfect Strongman for us. Be a dear and tell us where he is.
- PPD Hostage: You must be crazy to think I'd help you! Do your worst!
- Dark Ring Mistress: Wish he was here right now!
- PPD Hostage: They've already sent others to the station to break Critical Mass out. Hurry to the station and secure the prisoner!
You have received a keycard to the PPD station. Prevent the breakout at all costs!
Inside building:
- Random Carnie 1: Oh my, you really are big! You tore the door down yourself in very little time!
- Random Carnie 2: Most impressive!
- Critical Mass: If you thought that was impressive, watch what I do to this hero!
Ambush mob:
- Random Carnie: Ah ah ahh! Don't interrupt our 'rescue' operation, heroes!
Prevent Vault Break-In
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Pawn Shop Sale Ad
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A newspaper clipping of a major blowout sale at a local pawn shop.
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NPC Text
Key mob:
- Dark Ring Mistress: That pawn shop has some beautiful pieces. Look what I managed to get!
- Dark Ring Mistress: You've been naughty! We're going to have to take care of that.
You have received a key to the local pawn shop. Go and stop the burglary attempt!
Inside building:
- Random Carnie 1: My, what a large door!
- Random Carnie 2: This won't be a problem.
Ambush mob:
- Random Carnie: Get to the vault!
Prevent Weapons Deal
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Cargo Manifest
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A cargo manifest that details a shady arms shipment and where it is stored.
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NPC Text
Key mob:
- Dark Ring Mistress: Exploding Chakrams? Delightful! We'll have to repay the Malta in kind. Let's pack these weapons up and send them over.
- Dark Ring Mistress: Oh dear, I believe I spoke too soon.
You have received a key to the building a shady deal is going down. Go in and grab the evidence!
Inside building:
- Random Carnie: Perhaps you can be of some use to us again in the future.
- Random Malta: Perhaps, but don't hold your breath. We have our own plans.
- Random Carnie: Dear me, we're just going to have to put you heroes down now.
- Random Malta: Take them out!
Exploration Badge
Heroes can earn the Gatekeeper Badge during this mission. Its coordinates are (-635, 0, -2868).
Temporary Power
Upon successful completion of this mission for the first time, a hero will earn the Regeneration Increase temporary power.
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Regeneration Increase Self Auto: +Regeneration Your regeneration rate while not in combat is increased slightly. This effect lasts for 2 days of gameplay.
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Debriefing
Excellent work, Character! You have prevented the villains from causing mayhem in Peregrine Island!
Mission Failure
You did your best, I guess this task was just too much for you.