Communication Channels
Contents
Overview
City of Heroes has a number of communication channels at its disposal, both for the use of players and the use of the game itself. This page has a complete list of them, as well as any associated shortcuts used to communicate on them.
Basic Channels
These channels are generally useful in your immediate vicinity.
- Emotes (Color: White)
- Shortcuts: /emote, /em, /me, /e, ; (semi-colon)
- Emotes are interesting in that they serve a dual purpose. On the one hand, certain combinations of the emote command with certain words produce character actions. (Example: "/e Dance" would make your character dance.) On the other hand, everything else will produce a thought bubble above your character's head (Example: "/me Hungry..." produces a thought bubble which says "Hungry..."). Only the latter will display to the Emotes channel and only to players within 50 yards of the emoting player. (25 yards in Pocket D.)
- For a full list of action emotes, please visit the Emotes page.
- Local (Color: White)
- Shortcuts: /local, /l
- Sends a message to players of a radius of about 50 yards. (25 yards in Pocket D.)
- Pets (Color: White-blue to blue)
- Shortcuts: /petsay, /petsay_all, /petsay_name, /petsay_pow
- Player-generated chatter through pets. See the appropriate shortcut pages for more information.
- Private Messages (Color: Yellow)
- Shortcuts: /tell, /t, /whisper, /w, /private, /p
- Private messages are unique in that they can be from someone in your vicinity, zone, server, or even global! You also have to type the command, as well as a name ("/tell Player_Name") or global handle ("/p @Global_Handle"), to talk with someone.
Zone Channels
These channels are only useful for whatever zone you happen to be in at the time.
- Broadcast (Color: Light grey)
- Shortcuts: /broadcast, /yell, /b, /y
- A channel for those looking to communicate with the entire zone.
- Request/Auction (Color: Pink to lavender)
- Shortcuts: /request, /req, /auction, /sell
- A zone-wide channel that's specifically for requesting and/or selling things.
Server Channels
These channels only apply to your server, but can be heard throughout the entire server.
- Coalition (Color: Gold)
- Shortcuts: /coalition, /c
- When two or more Supergroups unite, this channel opens up. With it, you can talk to everyone in the Coalition.
- Arena (Color: Light pink to magenta)
- Shortcuts: /arena, /ac
- Officially, this channel is intended for Arena talk. In the past, it was used for for general chat instead.
- Friends (Color: Yellow to dark gold)
- Shortcuts: /f
- Talk to all your online friends at once with this channel. (Note: This only applies to friends on your server, not global friends.)
- League (Color: Light cyan)
- Shortcuts: /league, /lc
- A chat channel for non-Supergroup organizations of Teams. Limit 8 teams/48 characters per league.
- Leveling Pact (Color: Fleshtone to pink)
- Shortcuts: /lp
- The communication channel for you and your Leveling Pact mate.
- Looking For Group (Color: Cyan to dark cyan)
- Shortcuts: /lfg
- The channel for people in the Team-Up Teleport queue.
- Super Group (Color: Sky blue)
- Shortcuts: /supergroup, /sg
- A channel to talk with all your Supergroup friends.
- Team (Color: Light green to forest green)
- Shortcuts: /team, /group, /g
- The channel for teams to communicate with each other. Limit 8 people per team.
Global Chat Channels
- Main article: Global Chat Channel
These channels extend across all servers. If someone's in the channel, they will be able to hear you.
Important Notes: This list does not include custom or player-created global chat channels. Only the built-in channels. Also, if a player has not enabled Show Opposite Faction Broadcast Chat, they won't be able to see responses from opposite faction players.
- Architect Chat (Color: Light cyan)
- Shortcuts: /mission arcitect, /ma
- Officially, this channel has no intended purpose[1]. However, most people use it to discuss all things Architect Entertainment-related, be it advertising mission arcs, asking questions about how the various tools work, or simply chatting about missions they've gone on.
- Help (Color: White-cyan to blue)
- Shortcuts: /hc
- The one-and-only channel for any and all questions you may have about just about anything.
Non-Communicative Channels
These channels are purely for seeing exactly who's doing or saying what to who, where, and when. They only appear for you and can't be used for communication.
- Architect Entertainment (Color: Light cyan to mint green)
- To do...
- Consignment House (Color: Sky blue to sea blue)
- A useful channel that tells you if you've posted or stored something in the Consignment House. Also notifies you if recent sales upon login.
- Cutscene Captions (Color: Light blue to blue)
- Dialogue spoken by NPCs during cutscenes will display in the chat window.
- Combat Warnings (Color: Off-orange)
- Notifications of diminished buffs and such.
- Damage Inflicted (Color: Yellow to red)
- How much damage you've inflicted upon a target.
- Hit Rolls (Color: Faded yellow)
- A detailed analysis of why an attack hit or missed.
- General Combat (Color: Orange)
- General combat messages, such as "You've defeated [target]."
- Damage Received (Color: Orange-red to red)
- How much damage a specific unit has done to you.
- Error (Color: Yellow to near-white)
- Displays messages such as when actions are interrupted or otherwise can't be performed. ("That power is still recharging.")
- Event Messages (Color: Red)
- To do...
- Healing Received (Color: Green)
- How much healing you've received from a specific source. (This does not apply to automatic regeneration buffs that increase regeneration.)
- Healing Delivered (Color: Mint green)
- How much healing you've given a specific target.
- Hero Zone Event Messages (Color: Faded blue to dark purple)
- Notifications regarding specific semi-rare events in hero zones. ("[FDPC] Fire Alarm sounded in Steel Canyon.")
- NPC dialog (Color: Light blue to blue)
- Words spoken by NPCs.
- Pet Damage Inflicted (Color: Yellow to red)
- How much damage your pet has inflicted upon a target.
- Pet Hit Rolls (Color: Faded yellow)
- A detailed analysis of why your pet's attack hit or missed.
- Pet Combat (Color: Orange)
- General combat messages, such as "[Pet] defeated [target]."
- Pet Damage Received (Color: Orange-red to red)
- How much damage a specific unit has done to your pet.
- Pet Healing Received (Color: Green)
- How much healing your pet received from a specific source. (This does not apply to automatic regeneration buffs that increase regeneration.)
- Pet Healing (Color: Mint green)
- How much healing your pet has given a specific target.
- Praetorian Zone Event Messages (Color: Light grey to Dark grey)
- Notifications regarding specific semi-rare events in Praetoria zones. (There don't seem to currently be any Praetoria-specific events, but this may change in the future.)
- Rewards (Color: Faded yellow)
- Messages regarding rewards from beating mobs and looting objects. Displays Experience, Inf(luence/amy/ormation), Inspirations, Enhancements, Salvage, and Recipes gained.
- System (Color: Mint green to green)
- Messages such as when settings are saved and lists of characters from the /whoall command are displayed to this channel.
- Villain Zone Event Messages (Color: Red to dark purple)
- Notifications regarding specific semi-rare events in villain zones. ("Miner Strike in progress in Sharkhead Isle.")
References
- ↑ GM Datum, incident report 090708-000161, 2009-07-09