User:Jduncan
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User Info
Neverman Began playing City of Heroes back in 2005, but stopped after a few months due to financial reasons. He followed City of Heroes from afar throughout their development, and in November 2009, Neverman set up his new account, strolling down memory lane through the updated City of Heroes, and experiencing City of Villains for the first time. He now awaits the release of Going Rogue, hoping for a deeper look into the RP portion of the CoX games.
Heroes
- The Neverman: Level 31
- Since Gravity Control is the closest powerset to "Advanced Telekinesis" as CoX could get, Neverman is a Gravity Controller with Force Field as a secondary. Forever conflicted with his inner struggle of good vs. evil, easy vs. difficult, and peace vs. rage, Neverman has ultimately decided to take on the task of protecting Paragon City from hatred and evil, however, his random spurts of violent rage keep him from wanting to get too close to the public.
- The Neverman: Level 31
- The Seven-League Kid: Level 23
- Based on the old fairy tales about young heroes coming in contact with magical boots known as "the seven-league boots," Seven-League Kid is the most heroic of my alts, the only one that would never consider switching sides, even if it will be a brand new feature in the franchise. The seven-league boots allow the wearer to travel seven leagues which each step, making the main power (although obviously not a primary or secondary power) of this hero Super Speed and Super Jump. Before his first ecounter with the boots, Kid was taught skillful archery by his father, and learned how to hunt and survive in the wild, healing almost any wound and even reviving someone from unconsciousness.
- The Seven-League Kid: Level 23
- Flash Hazard: Level 22
- Since the pre-order perk of obtaining Dual Pistols created an overpopulation of the pistol-wielding heroes and villains, I decided to jump on the band-wagon and make one of my own, and develop an affinity for hyphenated phrases. Flash Hazard has the Dual Pistols and Electricity Manipulation (with the help of his robotic armwear) powersets. He is the successor to Krash Hazard, the "shoot first, ask questions later, then blow something up" vigilante. He is by no means better than his predecessor, in fact, the two compliment eachother, with Flash being both stealthy and speedy, and Krash being powerful and meticulous. Flash Hazard fell from RayliTech's Assault Unit the same way as Krash did many years ago, but left before his training was complete. Through certain connections, he was able to secure some technology that would upgrade his abilities until he was able to complete his training on his own. He now helps Krash Hazard protect the streets of Paragon City from the Unit and other dangerous organizations.
- Flash Hazard: Level 22
- Lady Krush: Level 18
- A recreation of and older heroine, Lady Krush is a great example of irony. Although she appears as a slight homage to a very feminine and sexy pop-star, in actuality, she wields super-human strength. Lady Krush has Invulnerability and Super Strength as her powersets. This obscure form of trickery catches her opponents off-guard, luring them in with her sexy attitude, then crushing them like insects. Her powers also get her in trouble from time to time, as she often forgets her own strength, and causes tremors or earthquakes when she throws a tantrum.
- Lady Krush: Level 18
Villains
- Mr. Black Light: Level 36
- Unknown to the public, Mr. Black Light was once a very heroic young man, but due to an accident involving him, his father, and a research experiment gone awry, it left him shattered and disturbed. The accident caused no wounds or injuries, but instead gave him the ability to emit the Blacklight Energy his father was researching. This energy acts as a semi-tangible x-ray, moving through objects and visually exposing dense material inside, all while having some other ancillary effects, like particle displacement, or just causing a truck-load of damage. These powers are depicted as the Dark Blast and Dark Miasma in-game. With a darker, more malevolent side of him now exposed, he vows to continue his father's mysterious experiments at all costs. Due to his methods, Mr. Black Light defends his company and research from hero after hero.
- Mr. Black Light: Level 36
- The Metal-Mantis: Level 16
- If "dual-origins" were ever implemented into the game, Metal-Mantis would be both Mutant and Technology origins, but for now, I've decided to be unconventional and place him as the less obvious of the two. Without his suit, his body emits a low-level electric charge, possibly doing some damage, but not as much as he would like. Being the greedy and deceitful man he is, he secured an amplifyer suit through his usual channels and began using it to get everything he could never have. The suit amplifies his electricity abilities, giving him Electric Armor. The suit itself comes equipped with sharp claws on each forearm, and the ability to blend in with its surroundings. As for the connection to Mantids, that has yet to be explained. Some say it's an inner obsession with some childhood pet, but of course, Metal-Mantis always shrugs away rumors.
- The Metal-Mantis: Level 16
More Information
Supergroups:
- The Midnight Patrol - Neverman, Krash Hazard, Lady Krush, Flash Hazard, Blu-Flame, The Crimson Darrow, Qrossover, Tawhawk, Sixz
- Seventh Hour - Mr. Black Light, Lydia Frost, Baines, The BL Grunts, The BL Bots