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Kara the Scorpion

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Revision as of 05:16, 9 February 2009 by Blondeshell (Talk | contribs) (Introductions)

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Overview

Kara the Scorpion
Kara the Scorpion.jpg
Broker
Zone Sharkhead Isle
Coordinates (693.5, 32, -1324.5)
Introduced By None, she is a broker.
Introduces Lorenz Ansaldo
Vince Dubrowski
Captain Petrovich
Enemy Groups

V badge Longbow.png Longbow
V badge Hero.png Paragon Heroes
V badge PPD.png Paragon Police Department

Badge villain family.png The Family
v  d  e


Kara the Scorpion is a villain contact in Sharkhead Isle at coordinates (100, 32, -667).

Kara will give you a heist mission for every five schemes you complete from the Rogue Isle Protector. She has up to three new contacts available.

Introductions

Contact Introduced By

  • None. Kara is a broker.

New Contact(s)

If you don't mind doing some work for the Family, I've got someone you should meet. His name is Lorenz Ansaldo, a troubleshooter for the Family in Sharkhead Isle. The Family supplies him with Natural and Technology Enhancements.

Lorenz is a bit of a character, but he can set you up with some good work.

Have you met Vince Dubrowski? He's working for the Cage Consortium, trying to keep their Sharkhead Isle mining operation in the black. That brings him into contact with the Scrapyarders quite a bit. His connections at Cage can get him Natural and Technology Enhancements.

When it comes to dedication, Vince takes the cake. Don't say a word against Cage Consortium where he can hear.

You ever heard of Captain Petrovich? He's an old sea captain that's been around the Rogue Isles for ages. Nobody knows how, but he's got some secret connections that get him Technology and Science Enhancements.

He's a surly sort, but a solid old fella.

Information

Broker

Kara was a top-notch assassin before she suffered a crushing defeat by Statesman. Her body had never been the same, so now she brokers information from her criminal contacts and shares it with super-powered operatives--like you.

Wrong Broker

There are many choices on the path to enlightenment. Yours lies with Mickey the Filch.

Too Low Level

Missing Too Low Level Dialogue

Initial Contact

My name is Kara. I am called the Scorpion because I am quick to sting those who cross me. If you can make a name for yourself on this wretched isle, I might share some of my tips with you. I can no longer partake in the great game myself--Statesman himself saw to that when he broke my spine--but my former employers often pass on lucrative tips for a small cut of the proceeds.

Since you're playing in the big leagues now, you'll have to do a lot more to earn my respect. I'd say five jobs should earn you a heist.

Greeting

Missing At Least One Greeting Dialogue

Too Busy

Missing Too Busy Dialogue

No More Missions

The patient bird chirps only when there is silence. Check back later and I'll let you know if anything's happening.

Missions

Template:MayhemSteelCanyon


Template:MayhemIndependencePort

Removed missions

Rob the Chum Bucket

Mission Briefing

The Chum Bucket. Everybody knows it. It's Mako's own personal casino. It'd take someone with real guts to knock over that place. Someone like you.

Mission Acceptance

Get to it!

Mission Objective(s)

  • Defeat all security
    • Crack the safe

Icon clue generic.png
The cash
Mako's casino, the Chum Bucket, runs a very liquid business. You managed to get away with as much cash as you can carry.

Debriefing

You didn't leave anyone alive, did you? That's good, for both of us.

Rob the 22nd National

Briefing

I've got a secret for you: I know where Kirk Cage does his banking. He keeps some Consortium guards on staff over at the 22nd National, and most people around here thinks they're guarding something big. You want it? Go and take it.

Watch out for those Consortium guards. They can be tough to deal with.

Mission Objective(s)

  • Get the loot
    • Defeat security to escape

Icon clue generic.png
Loot
Kirk Cage definitely banks here. You've managed to walk away with an armload of cash and a ton of Cage Consortium stock certificates.

Debriefing

Nice moves. As long as Kirk Cage never finds out who took his money, we're golden.

External Links