Procs Per Minute
Overview
Procs Per Minute (PPM) is "average" number of times per minute an enhancement's special effect will attempt to fire. This mechanic is used exclusively by Store-Bought Enhancements and Archetype Enhancements. Invention System enhancements continue to utilize a flat percentage chance per power execution.
Procs Per Minute are calculated off the base recharge of a power, not its final enhanced or buffed number. So a power that takes 12 seconds to recharge will have the same PPM as the same power enhanced and buffed enough to halve its recharge.
Guaranteed Proc
Single Target
The formula for calculating a 100% chance of fire is 60/PPM. For instance, if an enhancement has a 5PPM rate, then 60/5=12 seconds; a power with a base recharge of 12 seconds will guarantee a proc every time it executes, even if the power's final recharge is less. If an enhancement has a 1.5PPM rate, then a power needs a base recharge of 40 seconds to guarantee a proc.
1PPM | 60 seconds | 2PPM | 30 seconds | 3PPM | 20 seconds | 5PPM | 12 seconds |
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1.5PPM | 40 seconds | 2.5PPM | 24 seconds | 4PPM | 15 seconds | 6PPM | 10 seconds |
Cone
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Area of Effect
+++ Missing Information +++
Examples
- A Scrapper picks Soul Storm from Ghost Widow's patron set Soul Mastery. Soul Storm's base recharge time is 32 seconds. The Scrapper slots a store-bought Lockdown: Chance for +2 Mag Hold, which has 2PPM, from the Lockdown set in the power. As Soul Storm's base recharge time is 32 seconds, it is larger than the 30 second window for 2PPM, meaning Soul Storm, when activated, will trigger the proc with 100% chance.
Developer Comments
Arbiter Hawk explained it in several posts on the official forums regarding Store-Bought Enhancements' Procs and Archetype Enhancements' Procs: