User:GuyPerfect/Essence Mastery
Overview
Mastery of the integration between your human body and your Kheldian Essence has granted you access to more exotic types of powers.
Essence Mastery is the ancillary powerset for Peacebringers and Warshades. It is only available if neither the Nova nor Dwarf alternate forms have been selected, and selecting it will render Nova and Dwarf unavailable.
Power Tables
Peacebringer
Essence Mastery is available as a ancillary set for Peacebringers. The following table shows which powers are available and at what level:
Power | Level | Effect | |
Astral Emanation | 35 | Toggle PBAoE, Team: +ToHit +Perception +Def +Res(-ToHit, -Perception) | |
Celestial Twilight | 35 | PBAoE, Ally: Rez +Dmg +Res(All) | |
Light of Reason | 41 | Toggle, Self: +Res(All Mez, Psionic) +Def(Psionic) | |
Renew Essence | 41 | Click, Self: +Endurance, +Recovery, Endurance Discount, +Res(Endurance Drain) | |
Bow Shock | 44 | PBAoE, Foe: -Dmg -ToHit -Def -Res |
Warshade
Essence Mastery is available as a ancillary set for Warshades. The following table shows which powers are available and at what level:
Power | Level | Effect | |
Astral Diversion | 35 | Ranged (Targeted AoE), Foe: -ToHit -Def -Perception | |
Cosmic Twilight | 35 | Ranged (Targeted AoE), Minor DMG(Negative), Foe -Regen, -Recharge, -SPD, Ally Rez | |
Veil the Mind | 41 | Toggle, Self: +Res(All Mez) | |
Suppress Essence | 41 | Ranged, Foe: -Recov -Regen | |
Gravimetric Disposition | 44 | Ranged (Targeted AoE), Foe: Teleport Hold |
Powers
The following are powers in the Essence Mastery powerset.
Astral Diversion
Your dark Kheldian energy can be used to weaken the life force of all enemies surrounding your target, diverting their power to benefit you and your team. Affected foes suffer decreased ToHit and Defense, and their Perception is significantly reduced. This power by itself will not alert enemies to your presence.
Recharge | Slow |
Minimum Level | 35 (Warshade) |
Effects | Ranged, Targeted AoE |
Foe: -ToHit -Def -Perception | |
Enhancements | Enhance Defense Debuff |
Reduce Endurance Cost | |
Enhance ToHit Debuff | |
Increase Attack Rate | |
Set Categories | Defense Debuff |
ToHit Debuff |
Astral Emanation
Your Kheldian energy can be used to unify your team and improve their combat skills. By emitting a warm, soft light, you can increase you and your team's ToHit and Perception, provide Defense to all attacks, and provide resistance to ToHit and Perception debuffs.
Recharge | Slow |
Minimum Level | 35 (Peacebringer) |
Effects | Toggle, PBAoE |
Team: +ToHit +Perception +Def +Res(-ToHit, -Perception) | |
Enhancements | Reduce Endurance Cost |
Enhance Defense Buffs | |
Enhance ToHit Buff | |
Increase Attack Rate | |
Set Categories | To Hit Buff |
Defense |
Bow Shock
You can create a devastating flash of ionizing light energy, weakening all enemies around you. Bow Shock deals no damage, but is extremely accurate and can dramatically reduce the damage, ToHit, Defense and damage resistance of your foes. You must be at least level 44 and have two other Essence Mastery powers before selecting this power.
Recharge | Very Long |
Minimum Level | 44 (Peacebringer) |
Effects | PBAoE |
Foe: -Dmg -ToHit -Def -Res | |
Enhancements | Reduce Endurance Cost |
Enhance Accuracy | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Enhance Defense Debuff | |
Set Categories | Accurate Defense Debuff |
Defense Debuff | |
Accurate ToHit Debuff | |
ToHit Debuff |
Celestial Twilight
Focusing the power of the stars, you can revive any fallen friends around you from the brink of death. Revived allies are charged with the cosmic energy and will recover full Hit Points and Endurance, and will deal more damage and be more resistant to all damage types for 30 seconds. Revived allies will be protected from XP debt for 20 seconds.
Recharge | Very Long |
Minimum Level | 35 (Peacebringer) |
Effects | PBAoE |
Ally: Rez +Dam +Res(All) | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Cosmic Twilight
Activating this power channels the power of dark matter to weaken your foes in an attempt to revive all nearby fallen allies. You must stand near your defeated allies to revive them, then select a foe. The selected foe and all nearby foes will be Slowed and drained of some life. Revived allies will have full Hit Points and Endurance and will suffer no ill effects and are left protected from XP Debt for 20 seconds.
Damage | Minor (Negative) |
Recharge | Very Long |
Minimum Level | 35 (Warshade) |
Effects | Ranged (Targeted Area of Effect) |
Foe -Regeneration, -Recharge, -Speed | |
Ally Resurrect | |
Enhancements | Enhance Damage |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Targeted AoE Damage |
Slow Movement |
Gravimetric Disposition
You can open a gravitational wormhole behind a targeted foe and violently push him, and all nearby foes, through it. The victims are transferred to the other end of the wormhole and are left Held in a crushing field of gravity. You determine the location of the wormhole's end, but it must be placed on the ground. More powerful foes may be resistant to the wormhole effects. You must be at least level 44 and have two other Essence Mastery powers before selecting this power.
Recharge | Slow |
Minimum Level | 44 (Warshade) |
Effects | Ranged (Targeted AoE) |
Foe: Teleport Hold | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Holds |
Teleport | |
Universal Travel |
Light of Reason
When you toggle on your Light of Reason, you create an energy barrier that grants you moderate protection to most status effects, including disorient, sleep, hold, immobilize, knockback, confuse and terrorize. You will also receive moderate resistance and defense to Psionic attacks. You must be at least level 41 and have Astral Emanation or Celestial Twilight before selecting this power.
Recharge | Fast |
Minimum Level | 41 (Peacebringer) |
Effects | Toggle |
Self: +Res(All Mez, Psionic) +Def(Psionic) | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Enhance Defense Buffs | |
Set Categories | Resist Damage |
Defense |
Suppress Essence
By smothering the life force of a single foe, you can dramatically decrease their Recovery and Regeneration rate for a while. You must be at least level 41 and have Astral Diversion or Cosmic Twilight before selecting this power.
Recharge | Very Long |
Minimum Level | 41 (Warshade) |
Effects | Click, Ranged |
Foe -Recov -Regen | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Endurance Modification | |
Enhance Range | |
Set Categories | Endurance Modification |
Renew Essence
Through perfect control of your body and energy, you can concentrate for a few moments and replenish some of your essence. With your newfound energy, you recover some Endurance, and for a short while all of your powers will cost less Endurance and you will have a bonus to Recovery and resistance to Endurance drain. You must be at least level 41 and have Astral Emanation or Celestial Twilight before selecting this power.
Recharge | Long |
Minimum Level | 44 (Peacebringer) |
Effects | Click, Self: +Endurance, +Recovery, Endurance Discount, +Res(Endurance Drain) |
Enhancements | Enhance Endurance Modification |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Endurance Modification |
Veil the Mind
When you toggle on Veil the Mind, you create an energy barrier that grants you moderate protection to most status effects, including disorient, sleep, hold, immobilize, knockback, confuse and terrorize. You must be at least level 41 and have Astral Diversion or Cosmic Twilight before selecting this power.
Recharge | Fast |
Minimum Level | 41 (Warshade) |
Effects | Toggle |
Self: +Res(All Mez) | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate |