User talk:Aggelakis/Archive1
Contents
- 1 Circle of Pumpkins?
- 2 Awkward Grammar
- 3 subst:welcome
- 4 Testing Signature
- 5 Canada Joe
- 6 Userboxes?
- 7 Red Numbers in Drop Pools
- 8 Sister Psyche Merit Value
- 9 Store Edits
- 10 Sister Psyche TF
- 11 Firemullet
- 12 RE: CoH Contacts
- 13 rikti sewer mish
- 14 I17 and I18 Redirects
- 15 Broken Wrenches
- 16 Level Up animation
- 17 "Dialogueue"
- 18 5th Column Controversy
- 19 Mantid Animations
- 20 Ex Libris
- 21 A quick thank you!
- 22 Quick request
- 23 Augustine Merits: Bug/Not Bug
- 24 Re: Overview
- 25 Reverting
- 26 Weird HTML Markup
- 27 Relocated Welcome Message
- 28 Duplicate user IDs
- 29 Image category
Circle of Pumpkins?
How are you seeing a circle of pumpkins at Halloween GM spawn sites. I've never seen one, and even double checked just now, with my graphics turned all the way up. -- StarGeekTalk page 19:19, 24 October 2008 (UTC)
- It's not a circle, but I can confirm it. During the Halloween events, GM spawn sites -do- feature pumpkin patches. - Baalus Seth 13:33, 29 December 2008 (UTC)
Awkward Grammar
I do realize that "Day Jobs" Badges is awkward, however the actual category under which the badges fall in the badge window in the game is "Day Jobs" and not "Day Job", thus the original placement of the article. For the sake of consistency, the article should probably match the category as it appears in the game (with a redirect from "Day Job" to "Day Jobs".) --Eabrace 01:33, 6 November 2008 (UTC)
- But we fix grammar when it's wrong in game... bleh... I will just have to stifle my Inner English Critic. I vastly, VASTLY prefer "Day Job Badges" but if majority votes against grammar, then the wiki will go against grammar. -- Aggelakis 02:01, 6 November 2008 (UTC)
- I actually had the article all ready to go as "Day Job" to begin with, but checked the category in-game before I saved it and changed it to match when I saw it was "Jobs". But I haven't moved it back yet. Going to see if we can get a consensus on the Paragon Forums on how we want to break up the badge articles before we start shuffling things around. "Accolades, Defeats, Events, Day Jobs" as per in-game vs. "Accolade, Defeat, Event, Day Job". --Eabrace 02:05, 6 November 2008 (UTC)
subst:welcome
I put the welcome template change in place that you brought up. Just wanted to mention to you that you'll have to use the subst: keyword when using the welcome template in the future, like so: {{subst:welcome}}. (The template should have had documentation explaining that already, dunno why it didn't... I went ahead and added it.) -- Sekoia 22:16, 7 December 2008 (UTC)
- Awesome :) Thankee! -- Aggelakis 22:29, 7 December 2008 (UTC)
Testing Signature
Thanks very much for the help Aggelakis. Still a LOT to learn on my side. Do you by chance know how to do a double ended Userbox?
Thanks again, Deetes (Talk) 01:37, 8 December 2008 (UTC)
Canada Joe
Yes, he exists but serves no function what-so-ever. If he is listed, thereis no reason not to list all of the other NPC's that are in the area: the ones that tell the in-game time, RL Time, mssion accomplishments, etc... User:Thebog1 12/29/08 5:15am PST
- Those exist under Civilian NPCs, and are not static NPCs. Canada Joe is a static NPC easter egg. -- Agge (talk) 13:16, 29 December 2008 (UTC)
- You mean other than the parts where...
- There's only one of him.
- He's always at the same spot.
- He has unique dialogue.
- etc...? -Baalus Seth 13:18, 29 December 2008 (UTC)
What's the difference, since both serve no particularly useful function in-game. (Some citizens do, on occasion, prove useful). User:Thebog1 12/29/08 5:19am PST
- A: He's there. B; He's unique. C: He's amusing to listen to. - Baalus Seth 13:20, 29 December 2008 (UTC)
Ok, if he has his own dialogue, let's get it up to make him 'unique'. I looked at his page several times and he is >not< outstanding when compared to citizens. Hence why he seems.. all-but-pointless, lol. User:Thebog1 12/29/08 5:22am PST
- That's 'cause his page is woefully incomplete. -- Baalus Seth 13:24, 29 December 2008 (UTC)
- He is a static NPC. Static NPCs are listed. He is not a special contact, so he doesn't deserve separation from the neighborhood roundup.
- Additionally, sign changes on talk pages with four tildes: ~~~~ -- Agge (talk) 13:23, 29 December 2008 (UTC)
Mm. As far as I can tell, you're referencing static to mean non-moving. He doesn't move but I'm trying to comprehend why he needs to be individually listed when there is no functionality associated with him. I won't remove him any more though I fail to see a purpose for his mention and/or existance as-of-yet. As for the Plaque Badges, that's fine. I'll edit their links to direct to the actual plaque badges then. And signing - ya' mean this: - Bog01 8:27AM EST
- It doesn't matter whether you think he is special or not. He is an NPC that stays where he is, there's only one of him, and he has player interaction. You click on him and he responds with, "How's it goin', eh?" This is what makes him special. He's not just Random Schmoe on the street.
- And no, sign by using four tildes in a row(tildes are "~"). -- Agge (talk) 13:30, 29 December 2008 (UTC)
- Static means more than doesn't move. He's always there, sure as the Arbiters and the Contacts. He has functionality. He talks idly to himself, and responds if clicked. He's a point of interest. That's more than enough to warrant a note in the Wiki. -- Baalus Seth 13:32, 29 December 2008 (UTC)
- Ok. I updated the Plaques on P.Oakes and went to do the Mercy one but someone already did it, much better than me. If it was you, hope you do P.Oakes to, lol.
Port Oakes Edits, TO Do List
-Veluta Lunata's Store: Updated.
-Transit Info: Readded.
-Brick Johnson's Store: Update.
Mercy Edits, To Do List
-Alan Desslock's Store: Incomplete.
-Transit Info: Redadded.
Cap Au Diable Edits, To Do List
10-14Contact Stores: Incomplete.
[*]* - Wheeler updated. He does >not< sell training ones.
15-19 Contact Stores: Incomplete.
.. I am updating >every< contact's store. Most have the wrong numbers. Shelly, Dmitri, Golden Roller, Brass and Wheeler accurately updated, verified in-game at time of update edit.
- lol, I appreciate the updates...however, if you want to make notes, a good way to keep track is to use a sandbox in your userspace: click here for a page for yourself: User:Thebog1/sandbox (like User:Aggelakis/todo is mine). -- Agge (talk) 03:00, 30 December 2008 (UTC)
- Ok. I just wanted to update you since you kept checking the updates I was adding, lol.Thebog1 03:02, 30 December 2008 (UTC)
- No problem...I keep an eye on Special:RecentChanges so I can see them even if you don't keep notes here on my talk page. -- Agge (talk) 03:03, 30 December 2008 (UTC)
- Ok, well Cap's stores have been properly updated. The only one(s) I don't have access to are the VEAT ones.. I think I >may< have access to Alan Desslock's but I don't have access to the one in Cap (yet). As I level my VEAT, I'll update but, for now, that's all I'll be adding. until my VEAT gets out of those areas.
Userboxes?
What's the point of edits [1], [2], [3]? Why mutilate the userpage to remove some categorizing, if (as it loosk to me) something in the templates is to blame? - Baalus Seth 05:39, 7 January 2009 (UTC)
- Um...mutilate? I fixed them. They had copy-pasted the entire code blocks from the template pages themselves (including all markup, <noinclude>s, and everything else) instead of using {{Userbox Whatever}}. -- Agge (talk) 06:04, 7 January 2009 (UTC)
- I R SO SMRT. -- Baalus Seth 06:51, 7 January 2009 (UTC)
Red Numbers in Drop Pools
Why did you re-redify the level numbers on costume & temp power recipes in the Recipe Drop Pools article? I checked a few of them in-game and they were correct. Does red mean something besides "unconfirmed"? Corebreach 08:51, 17 January 2009 (UTC)
Sister Psyche Merit Value
Thanks for catching that. I was off and running on cruise control as I was tearing through the TF/SF/Trial articles and didn't notice the value hasn't changed yet. --Eabrace 03:59, 19 February 2009 (UTC)
- *facepalm* I must need a vacation or something. . . --Eabrace 13:50, 19 February 2009 (UTC)
Store Edits
Is there a particular reason you're changing the format of the store lists? The way I did it was easier on the eyes and formed as an actual list of wares; your format is nothing more than statements of what they sell, not visually easy on the eye or helpful to those wishing to skim to look for the specific items sold. I'm going to revert just the store lists (since I have ebeen also reforming the zone wikis to follow the same format they were all in, Mercy > Grandville eventually w/ same format, since they're all zone wikis Thebog1
- I honestly do not find your format easier to read than mine. Instead of reverting, I recommend taking it to the forum and get a consensus.
- Additionally, please, please remember to sign your posts on talk pages. You consistently do not do this. -- Agge (talk) 01:15, 23 February 2009 (UTC)
- i don't forget to sign my posts, just don't remember the format.
- * 1. The way I'd done it formed an actual list. The Store section lists the vendor's wares. Keyword is a list, corect?
- * 2. You deleted 'Quartermasters' from the contacts. They were there because they're the 'contact' for wares. It makes no sense to list their locations elsewhere (location x, y, z wise) when they can just as easily go in the contacts section, under Quartermasters as it was originally.
- * 3. You changed the format of the pages, so instead of 10 segments, it's 6. That's fine but I spent this entire weeking updating the wikis Mercy, Port, Cap & Shark to resemble identical formats as Nerva, Sant Martial and Grandville. If you're going to change the format for the first four, I demand you change Nerva, St. Martial and Grandville >RIGHT< now, because it's otherwise just rude. (IMO, it was just rude as well since the format it was previously in worked just as well.
- * 4. I spent an entire weekend updating and fixing and adding store information, locations for contacts, running around, getting those things done and for you to come on here and just outright change everything (almost literally) is essentially like a slap in the face. As aforementioned, the format being followed was not of my own design, but I rationalized that all zone wikis should follow the same format, to the 't'. To have you come on here and 'redo' or 'fix' everything is basically saying 'You screwed up the entire page' and makes people not even want to bother. I'm not being harsh, I'm being direct. You're monopolized attitude of the edits is unwelcoming, cold shoulderish and definitively bullish. If that's the way it's going to go/be, don't expect nearly as many people to bother offering and submitting additional information and/or corrections. They, like I, wouldn't want some 'jerk' to come along and say, whether directly or indirectly, that their contributions are screwed up. Have a nice friggen night. SIGNED THEBOG1.
- I've responded to this on Thebog1's talk page. The tone of this conversation is escalating in a very negative way. Let's try to avoid continuing it in that vein. If either of you wishes to discuss the formatting of the store pages further, please do so on the forums. Thank you. -- Sekoia 01:41, 23 February 2009 (UTC)
Sister Psyche TF
You undid my edit. This information IS NOT available on the TF page. The mobs spawn at 25 even if the team is all 22. It screwed me up big time, I'd like to propagate that information. Please reapply my edit. -- (unsigned edit: Office Man 13:24, March 6, 2009)
- Enemy level information is available on the Task Force page.
- Additionally, please remember to sign your talk page comments with four tildes (the squiggly up by the tab key, ~). This automagically makes a link to your user page and inserts a timestamp. -- Agge (talk) 22:17, 6 March 2009 (UTC)
- I started a thread on our forums to discuss this further. Thanks! -- Sekoia 22:01, 7 March 2009 (UTC)
- I don't have a forum account, but there you said 'Ouro TF/SFs are all signature, they spawn at the top of their level ranges,' which is incorrect. The Oro TF/SFs scale to team level just like the respec trials. Syrusb 18:18, 21 March 2009 (UTC)
Firemullet
I'm going to have to make a starting Magic character so I can get a screenshot of the Firemullet poster, eh? . . . .
- Heraclea 20:56, 4 March 2009 (UTC)
- You know, I read things like that and before I realize what I'm doing I find myself awake at 3:00 am having just completed a scavenger hunt through the - uh, well - those files for the image someone's looking for. I really need to stop doing that. :) --Eabrace 07:59, 5 March 2009 (UTC)
RE: CoH Contacts
Should be all cleaned up now. Might take a few minutes for User:Eabrace/ContactInfoStandard/Example to purge from the category list, but checking the page after I made the modification, I don't see any categories listed. --Eabrace 21:20, 12 March 2009 (UTC)
rikti sewer mish
I've replied here --Graal 02:38, 31 March 2009 (UTC)
I17 and I18 Redirects
Nice. :) --Eabrace 22:33, 12 May 2009 (UTC)
- Well, tis true! Also, just following previous precedent :D -- Agge (talk) 22:43, 12 May 2009 (UTC)
Broken Wrenches
Must have been a flaw in the manufacturing process. Good thing those come with lifetime replacement warranties.
I had a feeling I was going to end up breaking something with those template moves. Thanks for the catch and fixes on those. --Eabrace 20:17, 22 June 2009 (UTC)
Level Up animation
Since you've been keeping up with the whole animated emotes thing, I thought you might have an opinion on this subject:
In addition to the CoH Size Chart.jpg and permission to move the animated emotes, Mantid sent me an animated gif with Ms Liberty displaying the various level-up animations (There's a different explosion for every 10-level bracket, plus one for lv50). The problem is that the image's file size is too large to upload to the wiki (399x299, with 6 animations). Until and unless he takes down his website, the image is available here, but there's no guarantee how long it'll be available there.
It's only a bit over 2MB, which is the upload limit, so it might become small enough with some compression or cropping, but I don't have a program which can edit animated gifs (without throwing away the animation). On the other hand, it may not really be worthwhile, since everyone will eventually see the various explosions anyway, though they may not realize it changes (I know I didn't until Mantid sent me the link) --Fleeting Whisper 01:11, 24 June 2009 (UTC)
"Dialogueue"
FYI, on the Police Radio page, you replaced some instances of "Dialog" with "dialogueue" instead of "dialogue". I fixed those places. Just thought you'd like to be aware of this. —PurpleBadger
- Heh, that's what I get for using "find and replace all" :) Thanks. -- Agge (talk) 18:27, 7 July 2009 (UTC)
5th Column Controversy
o.o I moved those to the top of the article because they don't really have anything to do with the either argument. The new admin of the game having the good common sense to return a well liked group slowly back into sections of the game is like saying that the USSR wasn't really communist because the modern day successor government is capitalist (odd example I know). Sure, its related, but its a well after the fact relation. That page when it was started was suppose to be a statement of the arguments at the time, their points, and the supporting evidence either way.
>.> I'm not saying a note shouldn't be there that a form of the content has been since returned to the live version, just that if we're treating it like it currently is, it isn't a historical piece, but in fact an old and ongoing war of opinions.--Sleepykitty 09:40, 9 July 2009 (UTC)
- They're not "the new admin" -- they're the same developers that were there when the 5th Column were removed. LOL The bullet points should stay. They're relevant. -- Agge (talk) 16:06, 9 July 2009 (UTC)
Mantid Animations
I've just finished uploading all the Ghost Widow emote animations from Mantid's guide, and patching any emotes without GW animations with Mantid animations; would you prefer that I upload the rest of the Mantid animations for posterity, since his guide is unlikely to remain online? There are 137 Mantid animations that haven't been uploaded, totaling 32.5MB.
Two other things, related to Emote Animation:
- Some of the emote pages (such as Dance) have multiple emotes displayed on them, because the specified emote picks one at random. Right now I'm just stuffing {{Emote Animation|emote=...}} into a table, but it doesn't look so hot, since the warning caption at the top is duplicated. I'm certain there's a better way to manage this, I'm just not in the mood to think about it after uploading some hundred-odd images of Ghost Widow and a handful of Mantid.
- The Emote Animations category isn't organized at all. Because pages are added to it by the Emote Animation template, there's currently no way to sort the categorization, as I've pointed out at the template's talk page. It's simply Cs for Costume Change Emotes, and Es for Emotes. I'm curious if you or anyone else who's more wiki-savvy than I know a way to do this without having to manually enter the emote name on each page as a parameter.
--Fleeting Whisper 05:35, 22 July 2009 (UTC)
My god man. Sometimes I go on creation/edit sprees, but I've never done that much :D Good work!!!
- We could create a second template, Emote Animation2, that does not create the warning and allows up to ten animation names as parameters that will auto-populate a table... although that's a little beyond me and would likely need User:Sekoia's or somebody else's finesse. :D
- Put the category in Gameplay for now. There's probably a better place for it, but at least it's got a category now. And I don't know any way to do that without putting in a parameter. :(
-- Agge (talk) 06:01, 22 July 2009 (UTC)
- Sorting: Well, if we were to use {{{PAGENAME}}} that would sort by the name of the page, but that's what we've already got going on. I wonder if there's a way to dynamically strip the word "Emote" (or the words "Costume Emote") from the front of the value that returns. If so, we could pop that into the template and each page would automagically find its own place in the sort order. 'Course, that's assuming I understand what you're wanting to do with sorting on that page. --Eabrace 06:16, 22 July 2009 (UTC)
Ex Libris
In regards to the information that I added to Ex Libris' page. What hostile wording? I simply wrote the exact truth. Since when is that hostile? She started work for X company on X date and was fired by the CEO of said company on X date. How is that hostile? Peregrine Falcon 02:33, 23 September 2009 (UTC)
That is why I put "hostile" in single quotes. It's not hostile, it's 'hostile'. We don't care too much about the circumstances of former developers and community folk, especially whether they get fired. Just a comment that they worked there works sufficiently. ~ AGGE talk/cons 04:22, 23 September 2009 (UTC)
- Although english is my native language, I honestly don't understand the difference between "hostile" and 'hostile'. I don't believe that my wording was in any way hostile, I simply want to add factual information and retain the same writing style as the original paragraph. I offer this version as a compromise:
On April 16th, 2009 Ex Libris announced that she would be ending her twenty-seven month stint with the 'City of' community and "moving on to conquer new online gaming horizons" while also re-introducing players to EMpulse, who had returned to his old job. She started work at Sparkplay Media as their community manager for Earth Eternal on April 22nd, 2009 as Wyrd, and left on May 19th, 2009.
- Peregrine Falcon 13:19, 23 September 2009 (UTC)
- That's acceptable. "Was fired" is considered "charged language" in most people's vocabulary - not quite hostile, but 'hostile'. The wiki tries to avoid charged language. ~ AGGE talk/cons 16:06, 23 September 2009 (UTC)
A quick thank you!
I just felt the need to drop you a thank you for the creation of the Reward Merit template for the Flashback page! I'm new to the wiki so lacked the knowledge to template it myself! ~ Bunny 17:06, 24 September 2009 (UTC)
Quick request
Would you mind an opinion on the Animation Customization article? There isn't really much of anything similar I can base it off of, so I've just been going with the best I can think of to flesh it out. Also, do you know how to, or do you know who else I could ask to, make animated .gifs for that page similar to how Emotes's linked pages are (mostly) done? Draeth Darkstar 01:37, 30 September 2009 (UTC)
Augustine Merits: Bug/Not Bug
Regarding the release notes at http://tinyurl.com/ycjylsu, if I read that correctly, those changes have only been deployed to the test server, meaning that the bug is still present on the live servers. We should probably leave the bug note in the article until the fix goes live, shouldn't we? --Eabrace 21:53, 6 October 2009 (UTC)
- If you want to get technical, we should change the merit rewards to 24, and note that the bug that is making the rewards so low will be fixed in a future build, and that the merit award will then be 42. ~ AGGE talk/cons 21:56, 6 October 2009 (UTC)
- I would agree that sounds like the correct action. (I'd originally read the patch note backwards thinking that it was currently awarding 42 and should be awarding 24, but I think I've got it right now.) --Eabrace 23:28, 6 October 2009 (UTC)
Bah, you expect me to learn something? :P
edit: SEE! I don't even sign stuff! Syrusb 23:59, 10 December 2009 (UTC) ¬_¬
Re: Overview
There are a buttload of pages on the wiki without a section titled "Overview", so I'm not really sure where this guideline comes from. After your post on my talk page, I did look around for (and eventually managed to find) the Article Guidelines page, but it wasn't an obvious find. And even then, it's a ginle sentence buried in a page of guidelines, with the only reference being a post from TonyV on the Paragon Forums.
I hit Random Page a few times just now, and of the pages that weren't disambiguation pages, or tiny things that aren't really articles (such as the individual Emote pages), I found about a 1:1 ratio of pages with and without == Overview ==.
I guess my point is twofold:
- The guidelines aren't obviously found, at least in my experience. Since joining, I've been working off of common sense and what I see throughout the rest of the wiki.
- I don't understand the need or reason for this specific guideline, particularly when half the articles I look at don't follow it.
FW (talk · contrib) 01:53, 30 November 2009 (UTC)
This conversation is continuing on FW's talk page. Please contain all replies to FW's talk page. ~ AGGE talk/cons
Thanks! I didn't know that I'm kind of a noob to wiki's a couple of years ago I added a bunch of powers to the sleep page because several people didn't know those "slept" and also the confuse page. good to know about the 4 tilde's Detfrost1 00:03, 1 February 2010 (UTC)
Thanks for you help with the overview for cooperative merit rewards. Still learning the syntax of wiki. Fiery Transfer 22:28, 7 February 2010 (UTC)
Reverting
I noticed you reverted my change to Galaxy City. Would it be better to say "Gangs Present:" or something? What if there was someone who couldn't find a particular enemy? -AresNTheSky 01:09, 5 February 2010 (UTC)
Weird HTML Markup
You know, I've been trying to remember what led to me using the div and float tags surrounding thumbnails in some of the articles. It's finally gotten to the point where it actually bothered me that I couldn't remember exactly what it was, so I went digging. Viola! Clearly, we've outgrown the CSS issue we were having at the time, so that's good. Thanks for taking those tags out when you find them. (I know I still have a bunch in tPGTtC that I'll pull out when I get to each article.) --Eabrace 08:18, 25 February 2010 (UTC)
Hey there man, I apologize if I have my details wrong but I've heard the devs saying that you don't Switch, heroes become vigilantes, and villains become rogues. I'll leave it be for now until I can find the details. Again, If i'm wrong, I do apologizes, but I'm pretty certain thats how it works.. -Dekar
Relocated Welcome Message
Thanks for catching that. I must have been doing too many things at once last night - that or I'm getting senile. :) --Eabrace 13:32, 10 May 2010 (UTC)
Duplicate user IDs
Hey, Agge, like a big moron I somehow ended up with two user IDs -- this one ("Ericnelson") is the oldest and contains nearly all of my edits. The later duplicate ("EricNelson") is more visually pleasing due to the capitalized "N", but probably should be done away with entirely (unless you guys have a magic way to combine the activity from "Ericnelson" with the User ID for "EricNelson"!). Thanks, and sorry for the trouble! Ericnelson 00:38, 5 June 2010 (UTC)
Looks great to me -- thanks again for doing that for me, Agge! :) EricNelson 21:17, 6 June 2010 (UTC)
Image category
Thanks for letting me know about this; I'll be sure to do it from now on. Knight Jolt 11:15, 2 July 2010 (UTC)