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User:GuyPerfect/Grim Glacier

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That Tough, Tankery Guy

No background story for this one, I'm afraid. I wanted a Tanker, and I made a Tanker. Lore not included.

All I knew at the time is that I wanted a Tanker that could do that tanking thing... You know, lure the aggro cap around corners and completely incapacitate them while the rest of the team did their thing and raked in the rewards? Yeah, that tanking thing. I wanted to be that tough, Tankery guy. So I got to work. I was looking at the available powersets for Tankers, when I decided "you know, nobody else has these icy things. Lemme give those a go." And thus was born Geoff Gelid, the Ice/Ice Tanker! I got to playing around with it a bit, when I noticed that the powers seemed to be a bit heavy on the Defense side and not so much on the Damage Resistance side. Now, the merits of Defense versus Damage Resistance is a truly epic battle that will span millenia, but the fact of the matter is that I prefer the reliable protection from damage shields over the random number generator that will hate you 1/20 of the time... So I had to switch primaries. I asked a friend what kind of Tanker sets are good for resistance, and he said it was pretty much Fiery Aura... Oh, and Dark Armor, now that Issue 12 is here!

Re-rolling after level 8 or so, I now had the start to a build of Dark Armor / Ice Melee. So I needed a costume. Hmmm... Dark and Ice, two things that are often found in nature, right? Well, it took me a good half hour, but I came up with something I liked. I thought the hard part was done, when I had to pick a name for the guy! Dark and Ice, Dark and Ice... Hey, "glacier" starts with a G, now I need something related to darkness that starts with a G. And thus was born: The Grim Glacier.

Sure enough, he controls huge groups of enemies with ease and the rest of the team can turn an army into a floor mat pretty quickly. Ice Patch and Oppressive Gloom alone account for most enemies, where Freezing Touch and Block of Ice take care of any other pesky thing that happens to not give up. It's a truly entertaining combination of Tanker powersets, and it really serves to break down that old axiom that Tankers are punching bags. Tankers are not punching bags: they are aggro magnets. Taking hits is one way to do that, sure, but Dark Armor and Ice Melee really show how screwing with the enemies is just as effective, if not moreso. The only thing I've found is that Dark Armor isn't so great for Arch-villain fights. Relatively low resistance to Smashing and Lethal, and the only HP recovery comes from a power with a base endurance cost of 33 and can miss. So AVs? Not so much a job for Dark Armor. Anything else? Bring it on.

I made his skin dark because you don't see a lot of black people in the game, at least not player characters. It was originally a joke with the Ice/Ice combo, since everyone knows black guys can pull off the "cool" look a lot better than white guys.

I do have a regret with this guy, though. I have a history of hating Stamina. Not that the power isn't useful, mind you, but it's the brain-dead cultists I see following it that bother me. Again, mind you, using Stamina does not make you brain-dead, but when I see level-bumped characters in closed beta end up with Stamina before ever setting foot off of Fort Darwin, I know there's a problem. Unfortunately for me, the way I wanted the Grim Glacier to play required me to take the power due to Endurance consumption with the toggles and that blasted cost of Dark Regeneration. Honest: I tried various specs to see if I could avoid it! Cherish the sight, for I take pride in otherwise being the only member on the team without the Fitness pool. But hey, at least it's a Tanker without Tough, right!?


Character Details

Statistics:
Name:   The Grim Glacier
Server: Triumph
Alignment: Badge defeatstatesman.png Hero
Archetype: Archetypeicon tanker.png Tanker
Security Level: 50
Primary: Dark Armor
Secondary: Ice Melee
Ancillary: Arctic Mastery
  Powers: (Hover mouse)

Dark Armor/Dark Embrace Dark Armor/Murky Cloud Dark Armor/Obsidian Shield Dark Armor/Dark Regeneration
Dark Armor/Oppressive Gloom Dark Armor/Soul Transfer Ice Melee/Frozen Fists Ice Melee/Ice Sword
Ice Melee/Taunt Ice Melee/Ice Patch Ice Melee/Freezing Touch Ice Melee/Greater Ice Sword
Ice Melee/Frozen Aura Arctic Mastery/Block of Ice Arctic Mastery/Ice Blast Arctic Mastery/Ice Storm
Fitness/Swift Leaping/Health Leaping/Stamina Leaping/Combat Jumping
Leaping/Super Jump Leaping/Acrobatics Speed/Hasten Teleporation/Recall Friend

 


Build

  • Powers are taken at the levels shown
  • Enhancement slots are taken when appropriate and only the final state of the power is shown
  • Enhancement order is the suggested arrangement during leveling
  • All Enhancements are level 50 common IOs


Power   Avail   Take   Enhance (Hover mouse)
Inherent/Brawl  Brawl - - Accuracy
Inherent/Sprint  Sprint - - Run
Inherent/Rest  Rest - - Recharge
Dark Armor/Dark Embrace  Dark Embrace 1 1 Damage ResistanceDamage ResistanceDamage ResistanceEndurance ReductionEndurance Reduction
Ice Melee/Frozen Fists  Frozen Fists 1 1 AccuracyAccuracyEndurance ReductionDamageEndurance ReductionDamage
Ice Melee/Ice Sword  Ice Sword 2 2 AccuracyAccuracyEndurance ReductionDamageEndurance ReductionDamage
Dark Armor/Murky Cloud  Murky Cloud 2 4 Damage ResistanceDamage ResistanceDamage ResistanceEndurance ReductionEndurance Reduction
Dark Armor/Obsidian Shield  Obsidian Shield 6 6 Damage ResistanceEndurance ReductionEndurance ReductionDamage ResistanceDamage Resistance
Dark Armor/Dark Regeneration  Dark Regeneration 8 8 AccuracyEndurance ReductionRechargeEndurance ReductionRechargeEndurance Reduction
Ice Melee/Taunt  Taunt 10 10 RechargeRechargeRecharge
Leaping/Combat Jumping  Combat Jumping 6 12 Endurance Reduction
Leaping/Super Jump  Super Jump 14 14 Jump
Fitness/Swift  Swift 6 16 Run
Fitness/Health  Health 14 18 HealHealHeal
Fitness/Stamina  Stamina 20 20 Endurance ModificationEndurance ModificationEndurance Modification
Ice Melee/Ice Patch  Ice Patch 20 22 RechargeRecharge
Speed/Hasten  Hasten 6 24 RechargeRechargeRecharge
Dark Armor/Oppressive Gloom  Oppressive Gloom 26 26 AccuracyAccuracy
Ice Melee/Freezing Touch  Freezing Touch 28 28 AccuracyAccuracyEndurance ReductionRechargeHoldHold
Leaping/Acrobatics  Acrobatics 20 30 Endurance Reduction
Dark Armor/Soul Transfer  Soul Transfer 32 32 RechargeRechargeRecharge
Ice Melee/Greater Ice Sword  Greater Ice Sword 35 35 AccuracyAccuracyEndurance ReductionDamageEndurance ReductionDamage
Ice Melee/Frozen Aura  Frozen Aura 38 38 AccuracyAccuracyEndurance ReductionDamageEndurance ReductionDamage
Arctic Mastery/Block of Ice  Block of Ice 41 41 AccuracyAccuracyHoldRechargeHoldRecharge
Arctic Mastery/Ice Blast  Ice Blast 44 44 AccuracyAccuracyEndurance ReductionDamageDamageDamage
Arctic Mastery/Ice Storm  Ice Storm 47 47 RechargeRechargeDamageDamage
Teleporation/Recall Friend  Recall Friend 6 49 Recharge