User:GuyPerfect/Essence Mastery
Contents
Overview
Mastery of the integration between your human body and your Kheldian Essence has granted you access to more exotic types of powers.
Essence Mastery is the ancillary powerset for Peacebringers and Warshades. It is only available if neither the Nova nor Dwarf alternate forms have been selected.
Power Tables
Peacebringer
Essence Mastery is available as a ancillary set for Peacebringers. The following table shows which powers are available and at what level:
Power | Level | Effect | |
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Galactic Recall | 41 | Team Recall |
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Celestial Twilight | 41 | PBAoE, Ally: Rez +Dmg +Res(All) |
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Light of Reason | 44 | Toggle: Self +Res(Sleep, Hold, Disorient, Immobilize, Knockback, Confuse, Terrorize) +Res(Psionic) +Def(Psionic) |
22px | Cosmic Stronghold | 44 | Toggle, Self: Invulnerable +Regeneration +Recovery |
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Bow Shock | 47 | PBAoE, Foe: -Dmg -ToHit -Def -Res |
Warshade
Essence Mastery is available as a ancillary set for Warshades. The following table shows which powers are available and at what level:
Power | Level | Effect | |
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Astral Emanation | 41 | Toggle PBAoE, Allies: +Special |
22px | Essence Transfer | 41 | Targeted AoE, Team: Rez, Foe: -Damage -Speed -Recharge |
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Veil the Mind | 44 | Toggle: Self +Res(Sleep, Hold, Disorient, Immobilize, Knockback, Confuse, Terrorize) |
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Power Boost | 44 | Click, Self: +Special |
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Wormhole | 47 | Ranged (Targeted AoE), Foe: Teleport Stun Knockback |
Powers
The following are powers in the Essence Mastery powerset.
Astral Emanation
Interlinking the essences of your allies with one another, you can harvest their weaknesses and grant them as strengths. This power will only affect your allies. For each Blaster, Scrapper, Stalker and Brute teammate within range, allies will receive a boost to Damage Resistance. For each Defender, Tanker, Corruptor and Mastermind teammate within range, allies will receive a boost to Damage. For each Controller and Dominator teammate within range, allies will receive a boost to status effect protection. Lastly, for each Peacebringer, Warshade, Arachnos Soldier and Arachnos Widow within range, allies will receive a boost to ToHit.
Recharge | Slow |
Minimum Level | ![]() |
Effects | Toggle, PBAoE |
Allies: +Special | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Bow Shock
You can create a devastating flash of ionizing light energy, weakening all enemies around you. Bow Shock deals no damage, but is extremely accurate and can dramatically reduce the damage, ToHit, defense and damage resistance of your foes. You must be at least level 47 and have two other Essence Mastery powers before selecting this power.
Recharge | Very Long |
Minimum Level | ![]() |
Effects | PBAoE |
Foe: -Dmg -ToHit -Def -Res | |
Enhancements | ![]() |
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Set Categories | ![]() |
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Celestial Twilight
Focusing the power of the stars, you can revive any fallen friends around you from the brink of death. Revived allies are charged with the cosmic energy and will recover full Hit Points and Endurance, and will deal more damage and be more resistant to all damage types for 30 seconds. Revived allies will be protected from XP debt for 20 seconds.
Recharge | Very Long |
Minimum Level | ![]() |
Effects | PBAoE |
Ally: Rez +Dam +Res(All) | |
Enhancements | ![]() |
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Set Categories | ![]() |
File:GuyPerfect CosmicStronghold.png Cosmic Stronghold
When you activate this power, you integrate with the universe itself, making yourself invulnerable, though you are bound to time and space and cannot act. While integrated, you heal damage at an incredible rate. You also have endurance recovery while in the Stronghold. This power lasts for 30 seconds. Your other toggles will remain active while in the Stronghold, but you cannot affect anyone during this time. You also cannot activate any powers until you come out of the Stronghold. You must be at least level 44 and have Galactic Recall or Celestial Twilight before selecting this power.
Recharge | Long |
Minimum Level | ![]() |
Effects | Toggle, Self: Invulnerable +Regeneration +Recovery |
Enhancements | ![]() |
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Set Categories | ![]() |
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File:GuyPerfect EssenceTransfer.png Essence Transfer
Redirecting the essences of nearby friend and foe, you can transfer life energy directly from surrounding enemies into any fallen allies and revive them with full Hit Points and Endurance. All affected foes will suffer severe damage debuff and speed penalties. There must be at least one nearby foe for this power to function. Revived allies will be protected from XP debt for 20 seconds.
Recharge | Very Long |
Minimum Level | ![]() |
Effects | Targeted AoE |
Team: Rez | |
Foe: -Damage -Speed -Recharge | |
Enhancements | ![]() |
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Set Categories | ![]() |
Galactic Recall
Your Kheldian energy can connect to the life force of all of your teammates and teleport them to a nearby location.
Recharge | Slow |
Minimum Level | ![]() |
Effects | Team Teleport |
Enhancements | ![]() |
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Set Categories | ![]() |
Light of Reason
When you toggle on your Light of Reason, you create an energy barrier that grants you moderate protection to most status effects, including disorient, sleep, hold, immobilize, knockback, confuse and terrorize. You will also receive moderate resistance and defense to Psionic attacks. You must be at least level 44 and have Galactic Recall or Celestial Twilight before selecting this power.
Recharge | Fast |
Minimum Level | ![]() |
Effects | Toggle: Self +Res(Sleep, Hold, Disorient, Immobilize, Knockback, Confuse, Terrorize) |
Enhancements | ![]() |
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Set Categories | ![]() |
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Power Boost
Greatly boosts the secondary effects of your powers. Your powers' effects like heals, defense buffs, endurance drains, disorients, holds, immobilizes and more, are all improved. The effects of Power Boost last a short while, and only the next couple of attacks will be boosted. You must be at least level 44 and have Astral Emanation or Essence Transfer before selecting this power.
Recharge | Long |
Minimum Level | ![]() |
Effects | Self +Special |
Enhancements | ![]() |
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Set Categories | None |
Veil the Mind
When you toggle on Veil the Mind, you create an energy barrier that grants you moderate protection to most status effects, including disorient, sleep, hold, immobilize, knockback, confuse and terrorize. You must be at least level 44 and have Astral Emanation or Essence Transfer before selecting this power.
Recharge | Fast |
Minimum Level | ![]() |
Effects | Toggle: Self +Res(Sleep, Hold, Disorient, Immobilize, Knockback, Confuse, Terrorize) |
Enhancements | ![]() |
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Wormhole
You can open a gravitational Wormhole behind a targeted foe and violently push him, and all nearby foes, through it. The victims are sent flying out the other end of the Wormhole and are left Disoriented. You determine the location of the Wormhole's end, and can place it high in the air if desired. More powerful foes may be resistant to the Wormhole effects. You must be at least level 47 and have two other Essence Master powers before selecting this power.
Recharge | Slow |
Minimum Level | ![]() |
Effects | Ranged (Targeted AoE) |
Foe: Teleport Disorient Knockback | |
Enhancements | ![]() |
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Set Categories | ![]() |
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