Difference between revisions of "Hybrid Slot Abilities"
(I think Double Hit is two words, not one in CamelCase) |
Cannonfodder (Talk | contribs) (→24px|Melee Common Melee: Ugly, but current info. No idea if numbers for stacking resist, def and status prot are accurate as of latest iteration. Needs numbers for amount of +regen each stack delivers at each tier, if different.) |
||
Line 91: | Line 91: | ||
=== [[File:Incarnate Hybrid Melee Common.png|24px|Melee Common]] Melee === | === [[File:Incarnate Hybrid Melee Common.png|24px|Melee Common]] Melee === | ||
− | The Melee tree grants a [[Health Regeneration|regeneration]] [[buff]] plus either a [[defense]] or [[Resistance (Mechanics)|resistance]] buff, and higher levels may grant some [[Status Effect]] protection. These buffs stack based on the number of enemies within melee range. | + | The Melee tree grants a [[Health Regeneration|regeneration]] [[buff]] plus either a [[defense]] or [[Resistance (Mechanics)|resistance]] buff, and higher levels may grant some [[Status Effect]] protection. These buffs stack based on the number of enemies within melee range. |
+ | |||
+ | *The Radial branch of this tree produces a Taunt aura. This aura grows stronger in taunt power as the tree is climbed. | ||
+ | *The Core branch of this tree front-loads some of their maximum buff value as the tree is climbed. The higher in the tree, the larger the portion of buff value is front-loaded. At tier 1, the core side of the tree will front-load 1/3rd of its protection, and the core side will front-load up to 3/4ths of its protection at tier 4. | ||
{| class="wikitable" style="text-align:center;" width="100%" | {| class="wikitable" style="text-align:center;" width="100%" | ||
Line 99: | Line 102: | ||
| {{BoostRarity|C|Hybrid|Melee}} || {{BoostRarity|U|Hybrid|Melee}} || {{BoostRarity|U|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|VR|Hybrid|Melee}} || {{BoostRarity|VR|Hybrid|Melee}} | | {{BoostRarity|C|Hybrid|Melee}} || {{BoostRarity|U|Hybrid|Melee}} || {{BoostRarity|U|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|R|Hybrid|Melee}} || {{BoostRarity|VR|Hybrid|Melee}} || {{BoostRarity|VR|Hybrid|Melee}} | ||
|- | |- | ||
− | ! Regeneration | + | ! Auto +Regeneration |
| 7.5% || 15% || 15% || 22.5% || 22.5% || 22.5% || 22.5% || 30% || 30% | | 7.5% || 15% || 15% || 22.5% || 22.5% || 22.5% || 22.5% || 30% || 30% | ||
|- | |- | ||
− | ! | + | ! Regeneration Buff |
+ | | colspan="9" |{{Checkmark|Yes}} | ||
+ | |- | ||
+ | ! Front-Loaded Abilities | ||
+ | | 5.85% Regeneration || 30.6% Regeneration<br /> 1.36% Resistance(all) || || 67.5% Regeneration<br /> 4% Resistance(all)<br /> 2.0 Status Protection|| 118.13% Regeneration<br /> 7% Resistance(all) || || || 241.2% Regeneration<br /> 16.08% Resistance(all)<br /> 10.72 Status Protection || | ||
+ | |- | ||
+ | ! Resistance (all) | ||
| {{checkmark|no}} || {{checkmark|yes}}<br />1.0% || {{checkmark|no}} || {{checkmark|yes}}<br />2.0% || {{checkmark|yes}}<br />2.0% || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />3.0% || {{checkmark|no}} | | {{checkmark|no}} || {{checkmark|yes}}<br />1.0% || {{checkmark|no}} || {{checkmark|yes}}<br />2.0% || {{checkmark|yes}}<br />2.0% || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />3.0% || {{checkmark|no}} | ||
|- | |- | ||
− | ! Defense | + | ! Defense (all) |
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />0.5% || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />1.0% || {{checkmark|yes}}<br />1.0% || {{checkmark|no}} || {{checkmark|yes}}<br />1.5% | | {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />0.5% || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />1.0% || {{checkmark|yes}}<br />1.0% || {{checkmark|no}} || {{checkmark|yes}}<br />1.5% | ||
|- | |- | ||
− | ! | + | ! Status Protection |
| {{checkmark|no}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />0.5 || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />0.5 || {{checkmark|yes}}<br />1.0 || {{checkmark|yes}}<br />1.0 | | {{checkmark|no}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />0.5 || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}}<br />0.5 || {{checkmark|yes}}<br />1.0 || {{checkmark|yes}}<br />1.0 | ||
+ | |- | ||
+ | ! Taunt Aura | ||
+ | | {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|no}} || {{checkmark|yes}} || {{checkmark|yes}} || {{checkmark|no}} || {{checkmark|yes}} | ||
|- | |- | ||
! Stacks | ! Stacks | ||
− | | | + | | 4 || 4 || 4 || 4 || 7 || 7 || 4 || 9 || 9 |
|- | |- | ||
! Radius | ! Radius |
Revision as of 01:01, 14 May 2012
Overview
Requires a VIP subscription.
Hybrid Slot Abilities are powers placed in the Hybrid Slot of the Incarnate System. The Hybrid Slot Abilities grant Incarnates new powers based on the core Archetypes. Characters can choose a style that shores up a weakness, or one that further strengthens existing abilities. The Assault Tree increases damage, the Control Tree assists in locking down foes, the Melee Tree increases defense and status protection, and the Support Tree grants bonuses to the character and their teammates.
A subscription is required for players to access the Incarnate System.
Hybrid Ability Details
Auto and Toggle Powers
Slotting a Hybrid power grants an automatic, always on ability by being slotted and a toggle power.
The Hybrid toggle power has the following characteristics:
- cost 0 endurance
- have a 120 second recharge
- have a maximum duration of 120 seconds
- persist through any crowd control
Abilities come in four rarity levels. The higher the rarity level, the more Incarnate Components are needed to create them. Components to create them are currently only available by participating in Incarnate System content or upgrading Incarnate Threads.
Common | |
---|---|
Uncommon | |
Rare | |
Very Rare |
Hybrid Ability Types
Assault
The Assault tree grants all damaging powers a chance to trigger an effect.
Genome | Core Genome | Radial Genome | Total Core Graft | Partial Core Graft | Partial Radial Graft | Total Radial Graft | Core Embodiment | Radial Embodiment | |
---|---|---|---|---|---|---|---|---|---|
Rarity | |||||||||
Auto +DMG Buff | 2.5% | 5% | 5% | 7.5% | 7.5% | 7.5% | 7.5% | 10% | 10% |
Chance of +DMG | 20% | 35% | 55% | 40% | 30% | 65% | |||
Stacks of +DMG | 3 | 3 | 3 | 3 | 3 | 5 | |||
Chance of Double Hit | Moderate | Moderate | Moderate | High | High | ||||
Amount of Triggering Power's Damage | Moderate | Small | Moderate | Moderate | Large | ||||
Damage Type | Smashing | Smashing | Smashing | Energy | Energy |
Control
The Control tree grants most powers a chance to trigger an effect. All powers can activate the chance to "damage to controlled enemies". All mez powers can activate the "+1 magnitude". All damaging powers can activate the "chance to mez".
Enemies qualify as "controlled" if under the effect of: confuse, fear, hold, immobilize, sleep, stun
Genome | Core Genome | Radial Genome | Total Core Graft | Partial Core Graft | Partial Radial Graft | Total Radial Graft | Core Embodiment | Radial Embodiment | |
---|---|---|---|---|---|---|---|---|---|
Rarity | |||||||||
Auto Status Resistance | 10% | 20% | 20% | 30% | 30% | 30% | 30% | 40% | 40% |
Chance of Damage to Controlled Enemies/Type | 10%/Lethal | 20%/Lethal | 50%/Lethal | 35%/Psionic | 75%/Psionic | ||||
+1 Magnitude to Controls | 20% | 50% | 35% | 45% | 75% | ||||
Chance to Mez/Type | 35%/Fear | 45%/Fear | 45%/Fear, 45%/Immobilize | 70%/Fear, 70%/Immobilize, 100%/Stun (if Feared and Immobilized) |
Melee
The Melee tree grants a regeneration buff plus either a defense or resistance buff, and higher levels may grant some Status Effect protection. These buffs stack based on the number of enemies within melee range.
- The Radial branch of this tree produces a Taunt aura. This aura grows stronger in taunt power as the tree is climbed.
- The Core branch of this tree front-loads some of their maximum buff value as the tree is climbed. The higher in the tree, the larger the portion of buff value is front-loaded. At tier 1, the core side of the tree will front-load 1/3rd of its protection, and the core side will front-load up to 3/4ths of its protection at tier 4.
Genome | Core Genome | Radial Genome | Total Core Graft | Partial Core Graft | Partial Radial Graft | Total Radial Graft | Core Embodiment | Radial Embodiment | |
---|---|---|---|---|---|---|---|---|---|
Rarity | |||||||||
Auto +Regeneration | 7.5% | 15% | 15% | 22.5% | 22.5% | 22.5% | 22.5% | 30% | 30% |
Regeneration Buff | |||||||||
Front-Loaded Abilities | 5.85% Regeneration | 30.6% Regeneration 1.36% Resistance(all) |
67.5% Regeneration 4% Resistance(all) 2.0 Status Protection |
118.13% Regeneration 7% Resistance(all) |
241.2% Regeneration 16.08% Resistance(all) 10.72 Status Protection |
||||
Resistance (all) | 1.0% |
2.0% |
2.0% |
3.0% |
|||||
Defense (all) | 0.5% |
1.0% |
1.0% |
1.5% | |||||
Status Protection | 0.5 |
0.5 |
1.0 |
1.0 | |||||
Taunt Aura | |||||||||
Stacks | 4 | 4 | 4 | 4 | 7 | 7 | 4 | 9 | 9 |
Radius | 8ft | 8ft | 8ft | 8ft | 8ft | 8ft | 8ft | 10ft | 10ft |
Support
The Support tree gives the character access to a league affecting toggle which gives a damage and defense buff. Higher tiers also buff accuracy, may grant enhancement bonuses to stuns, sleeps, immobilizes, holds, confuses, fears, terrorizes, and heals. Core versions of the Support tree double the bonuses for pets.
Up to five Support Hybrid powers can stack on a single target at any given time.
Genome | Core Genome | Radial Genome | Total Core Graft | Partial Core Graft | Partial Radial Graft | Total Radial Graft | Core Embodiment | Radial Embodiment | |
---|---|---|---|---|---|---|---|---|---|
Rarity | |||||||||
Auto Endurance Discount | 2.5% | 5% | 5% | 7.5% | 7.5% | 7.5% | 7.5% | 10% | 10% |
Damage Buff | |||||||||
Defense Buff | Melee S/L |
Melee, AoE S/L/E/NE |
Melee, AoE S/L/E/NE |
Melee, AoE S/L/F/C/E/N |
Melee, AoE S/L/F/C/E/N |
Melee, AoE S/L/F/C/E/N |
Melee, AoE S/L/F/C/E/N |
Def(All) | Def(All) |
Accuracy Buff | |||||||||
Mez and Healing Buff | |||||||||
Doubled for Pets | |||||||||
Buff Amount | 1% | 2% | 1% | 4% | 3% | 4% | 3% | 6% | 4% |
Radius | 50ft | 50ft | 50ft | 50ft | 50ft | 50ft | 50ft | 50ft | 80ft |