Difference between revisions of "Hydra"
GuyPerfect (Talk | contribs) (Updated character images) |
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These formless creatures appear to be controlled by some other entity. Studies of their remains have revealed that they lack any sort of brain. Nevertheless their actions demostrate a fearsome cunning and a total hatred of mankind. | These formless creatures appear to be controlled by some other entity. Studies of their remains have revealed that they lack any sort of brain. Nevertheless their actions demostrate a fearsome cunning and a total hatred of mankind. | ||
+ | ''Powers'' | ||
[[Image:Hydra Spawn.jpg|154px|right]] | [[Image:Hydra Spawn.jpg|154px|right]] | ||
− | + | {{Power|[[Image:Inherent_Brawl.png|22px]]| Pummel| Melee, Smash, Foe Knockdown| Hydra men brawling attacks may knock down foes. }} | |
{{Power|[[Image:FireBlast FireBlast.png|22px]]| Spit| (Ranged) Toxic, Damage over Time, Foe -Fly| This toxic spray continues to burn your flesh and prevents you from flying. }} | {{Power|[[Image:FireBlast FireBlast.png|22px]]| Spit| (Ranged) Toxic, Damage over Time, Foe -Fly| This toxic spray continues to burn your flesh and prevents you from flying. }} | ||
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{{clr}} | {{clr}} | ||
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''Powers'' | ''Powers'' | ||
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{{Power|[[Image:Inherent_Brawl.png|22px]]| Pummel| Melee, Smash| Smash with self. }} | {{Power|[[Image:Inherent_Brawl.png|22px]]| Pummel| Melee, Smash| Smash with self. }} | ||
+ | {{Power|[[Image:FireBlast FireBlast.png|22px]]| Tentacle Spray| (Ranged) Toxic, Damage over Time, Foe -Fly| This toxic spray continues to burn your flesh and prevents you from flying. }} | ||
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+ | {{clr}} | ||
===Lieutenants=== | ===Lieutenants=== | ||
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Some of the creatures found in the sewers are endowed with greater power than their fellows. They don't however, seem to have any control over the weaker spawns. One thing has been shown: the genetic material of these creatures is unlike anything on this planet. | Some of the creatures found in the sewers are endowed with greater power than their fellows. They don't however, seem to have any control over the weaker spawns. One thing has been shown: the genetic material of these creatures is unlike anything on this planet. | ||
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''Powers'' | ''Powers'' | ||
+ | [[Image:Hydra Protean.jpg|122px|right]] | ||
+ | {{Power|[[Image:Inherent_Brawl.png|22px]]| Pummel| Melee, Smash, Foe Knockdown| Hydra men brawling attackmay knock down foes. }} | ||
{{Power|[[Image:FireBlast FireBlast.png|22px]]| Spit| (Ranged) Toxic, Damage over Time, Foe -Fly| This toxic spray continues to burn your flesh and prevents you from flying. }} | {{Power|[[Image:FireBlast FireBlast.png|22px]]| Spit| (Ranged) Toxic, Damage over Time, Foe -Fly| This toxic spray continues to burn your flesh and prevents you from flying. }} | ||
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{{clr}} | {{clr}} | ||
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====Man O' War==== | ====Man O' War==== | ||
The Men O' War are the strongest of the strange amoeba-like men that dwell within the sewers. Recently, scientists examined some DNA from a captured Man O' War. Strangely, it contained the genetic code of viruses and plants that are common on Earth. | The Men O' War are the strongest of the strange amoeba-like men that dwell within the sewers. Recently, scientists examined some DNA from a captured Man O' War. Strangely, it contained the genetic code of viruses and plants that are common on Earth. | ||
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''Powers'' | ''Powers'' | ||
+ | [[Image:Hydra ManOWar.jpg|124px|right]] | ||
+ | {{Power|[[Image:Inherent_Brawl.png|22px]]| Pummel| Melee, Smash, Foe Knockdown| Hydra men brawling attackmay knock down foes. }} | ||
{{Power|[[Image:FireBlast FireBlast.png|22px]]| Spit| (Ranged) Toxic, Damage over Time, Foe -Fly| This toxic spray continues to burn your flesh and prevents you from flying. }} | {{Power|[[Image:FireBlast FireBlast.png|22px]]| Spit| (Ranged) Toxic, Damage over Time, Foe -Fly| This toxic spray continues to burn your flesh and prevents you from flying. }} | ||
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{{clr}} | {{clr}} | ||
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The recently Hatched Kraken appears to be a mutation of the strange Hydra Spawn that live in the sewers. The Hatched Kraken is quite powerful and can destroy full teams of heroes without effort. | The recently Hatched Kraken appears to be a mutation of the strange Hydra Spawn that live in the sewers. The Hatched Kraken is quite powerful and can destroy full teams of heroes without effort. | ||
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''Powers'' | ''Powers'' | ||
− | + | [[Image:Hydra HatchedKraken.jpg|148px|right]] | |
{{Power|[[Image:FireBlast FireBlast.png|22px]]| Spit| (Ranged) Toxic, Damage over Time, Foe -Fly| This toxic spray continues to burn your flesh and prevents you from flying. }} | {{Power|[[Image:FireBlast FireBlast.png|22px]]| Spit| (Ranged) Toxic, Damage over Time, Foe -Fly| This toxic spray continues to burn your flesh and prevents you from flying. }} | ||
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+ | {{clr}} | ||
===Giant Monsters=== | ===Giant Monsters=== | ||
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The Kraken appears to be a mutation of the strange Hydra Spawn that live in the sewers. For unknown reasons, it stalks the streets of Perez Park. The Kraken is quite powerful and can destroy full teams of heroes without effort. | The Kraken appears to be a mutation of the strange Hydra Spawn that live in the sewers. For unknown reasons, it stalks the streets of Perez Park. The Kraken is quite powerful and can destroy full teams of heroes without effort. | ||
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''Powers'' | ''Powers'' | ||
+ | [[Image:Hydra Kraken.jpg|268px|right]] | ||
+ | {{Power|[[Image:Inherent_Brawl.png|22px]]| Pummel| Melee, Smash| Punch'em }} | ||
{{Power|[[Image:FireBlast FireBlast.png|22px]]| Spit| (Ranged) Toxic, Damage over Time, Foe -Fly| This toxic spray continues to burn your flesh and prevents you from flying. }} | {{Power|[[Image:FireBlast FireBlast.png|22px]]| Spit| (Ranged) Toxic, Damage over Time, Foe -Fly| This toxic spray continues to burn your flesh and prevents you from flying. }} | ||
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{{Power|[[Image:SuperStrength_FootStomp.png|22px]]| Foot Stomp| Point Blank Area Effect, Moderate Damage (Smash), Foe Knockback| Using your superior leg strength, you can Stomp your foot to the ground, quacking the earth itself. This is a localized attack against everything in melee range. Damage: Heavy. Recharge: Slow. }} | {{Power|[[Image:SuperStrength_FootStomp.png|22px]]| Foot Stomp| Point Blank Area Effect, Moderate Damage (Smash), Foe Knockback| Using your superior leg strength, you can Stomp your foot to the ground, quacking the earth itself. This is a localized attack against everything in melee range. Damage: Heavy. Recharge: Slow. }} | ||
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+ | {{clr}} | ||
===Archvillains=== | ===Archvillains=== | ||
====Hydra==== | ====Hydra==== | ||
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''Main Article:'' [[Hydra (Archvillain)]] | ''Main Article:'' [[Hydra (Archvillain)]] | ||
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''Powers'' | ''Powers'' | ||
+ | [[Image:Hydra Head.jpg|thumb|Head of the Hydra|250px]] | ||
+ | {{Power|[[Image:ForceField PersonalForceField.png|22px]]| Force Field| Point Blank Area of Effect, +Resistance Rikti Particle Beam| The Rikti Pods generate a Force Field that protects the Hydra Head from the Rikti Particle Beam. }} | ||
{{Power|[[Image:PsychicBlast PsionicTornado.png|22px]]| Psionc Tornado| (Ranged) Moderate Damage over Time, Psionic, Foe Slow| The Hydra's Psionic Tornado continues to tear at your mind and slows your attack rate! }} | {{Power|[[Image:PsychicBlast PsionicTornado.png|22px]]| Psionc Tornado| (Ranged) Moderate Damage over Time, Psionic, Foe Slow| The Hydra's Psionic Tornado continues to tear at your mind and slows your attack rate! }} | ||
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+ | {{Power|[[Image:Paramilitary DraftArmy.png|22px]]| Reinforcements| Summon Reinforcements| When the Hydra Head is at half life, Rikti will teleport in to protect it. }} | ||
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+ | {{Power|[[Image:Paramilitary DraftArmy.png|22px]]| Reinforcements 2| Summon Reinforcements| When the Hydra Head is at nearly deafeated, Rikti will teleport in to protect it. }} | ||
{{Power|[[Image:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Psionic, Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack. }} | {{Power|[[Image:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Psionic, Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack. }} | ||
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{{Power|[[Image:PsychicBlast WillDomination.png|22px]]| Will Domination| Ranged, Psionic, Foe Sleep| This powerful attack is so painful, it usually renders its target inconscious. The victim is asleep, but will awaken if disturbed. }} | {{Power|[[Image:PsychicBlast WillDomination.png|22px]]| Will Domination| Ranged, Psionic, Foe Sleep| This powerful attack is so painful, it usually renders its target inconscious. The victim is asleep, but will awaken if disturbed. }} | ||
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{{Power|[[Image:Power Missing.png|22px]]| Immobile| Self Immobilize| The Hydra is immobile.}} | {{Power|[[Image:Power Missing.png|22px]]| Immobile| Self Immobilize| The Hydra is immobile.}} | ||
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+ | {{Power|[[Image:Temporary PVP DebuffDefense.png|22px]]| Tentacle Death || When the Hydra Head dies, all Tentacles die with it. }} | ||
{{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance | Auto Resist Knockback, Sleep, Disorient, Hold, Fear, Confuse, Teleport, All Damage | Hydra Head cannot be moved. It is resistant to knockback, sleep, hold, disorient, fear, confuse, teleport and psionic and all damage. The Hydra Head can only be defeated with the Rikti Beam cannon. }} | {{Power|[[Image:Temporary PVP BuffDefense.png|22px]]| Resistance | Auto Resist Knockback, Sleep, Disorient, Hold, Fear, Confuse, Teleport, All Damage | Hydra Head cannot be moved. It is resistant to knockback, sleep, hold, disorient, fear, confuse, teleport and psionic and all damage. The Hydra Head can only be defeated with the Rikti Beam cannon. }} | ||
− | {{ | + | {{clr}} |
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===Named bosses=== | ===Named bosses=== | ||
* O'ai''e (''Man O' War'') | * O'ai''e (''Man O' War'') | ||
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[[Category:Enemies]] | [[Category:Enemies]] |
Revision as of 21:17, 20 May 2007
Contents
Overview
Villain types
Minions
Spawn
These formless creatures appear to be controlled by some other entity. Studies of their remains have revealed that they lack any sort of brain. Nevertheless their actions demostrate a fearsome cunning and a total hatred of mankind.
Powers
Pummel Melee, Smash, Foe Knockdown
Hydra men brawling attacks may knock down foes.
Spit (Ranged) Toxic, Damage over Time, Foe -Fly
This toxic spray continues to burn your flesh and prevents you from flying.
Tentacle
For years, rumors have persisted about a giant monster living in the depths of the sewers. This strange tentacle stretches down into the mulch. Who knows what it's connected to?
Powers
Pummel Melee, Smash
Smash with self.
Tentacle Spray (Ranged) Toxic, Damage over Time, Foe -Fly
This toxic spray continues to burn your flesh and prevents you from flying.
Lieutenants
Protean
Some of the creatures found in the sewers are endowed with greater power than their fellows. They don't however, seem to have any control over the weaker spawns. One thing has been shown: the genetic material of these creatures is unlike anything on this planet.
Powers
Pummel Melee, Smash, Foe Knockdown
Hydra men brawling attackmay knock down foes.
Spit (Ranged) Toxic, Damage over Time, Foe -Fly
This toxic spray continues to burn your flesh and prevents you from flying.
Bosses
Man O' War
The Men O' War are the strongest of the strange amoeba-like men that dwell within the sewers. Recently, scientists examined some DNA from a captured Man O' War. Strangely, it contained the genetic code of viruses and plants that are common on Earth.
Powers
Pummel Melee, Smash, Foe Knockdown
Hydra men brawling attackmay knock down foes.
Spit (Ranged) Toxic, Damage over Time, Foe -Fly
This toxic spray continues to burn your flesh and prevents you from flying.
Monsters
Hatched Kraken
Main Article: Hatched Kraken
The recently Hatched Kraken appears to be a mutation of the strange Hydra Spawn that live in the sewers. The Hatched Kraken is quite powerful and can destroy full teams of heroes without effort.
Powers
Spit (Ranged) Toxic, Damage over Time, Foe -Fly
This toxic spray continues to burn your flesh and prevents you from flying.
Giant Monsters
Kraken
Main Article: Kraken
The Kraken appears to be a mutation of the strange Hydra Spawn that live in the sewers. For unknown reasons, it stalks the streets of Perez Park. The Kraken is quite powerful and can destroy full teams of heroes without effort.
Powers
Spit (Ranged) Toxic, Damage over Time, Foe -Fly
This toxic spray continues to burn your flesh and prevents you from flying.
Foot Stomp Point Blank Area Effect, Moderate Damage (Smash), Foe Knockback
Using your superior leg strength, you can Stomp your foot to the ground, quacking the earth itself. This is a localized attack against everything in melee range. Damage: Heavy. Recharge: Slow.
Archvillains
Hydra
Main Article: Hydra (Archvillain)
The alien Rikti created the Hydra to guard their secret bases beneath the city. It seems programmed to attack anything that isn't Rikti. Heroes must stop this creature from growing any larger and threathening the city as a whole.
Powers
Force Field Point Blank Area of Effect, +Resistance Rikti Particle Beam
The Rikti Pods generate a Force Field that protects the Hydra Head from the Rikti Particle Beam.
Psionc Tornado (Ranged) Moderate Damage over Time, Psionic, Foe Slow
The Hydra's Psionic Tornado continues to tear at your mind and slows your attack rate!
Reinforcements Summon Reinforcements
When the Hydra Head is at half life, Rikti will teleport in to protect it.
Reinforcements 2 Summon Reinforcements
When the Hydra Head is at nearly deafeated, Rikti will teleport in to protect it.
Subdue Ranged, Psionic, Foe Immobilize
Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.
Will Domination Ranged, Psionic, Foe Sleep
This powerful attack is so painful, it usually renders its target inconscious. The victim is asleep, but will awaken if disturbed.
Immobile Self Immobilize
The Hydra is immobile.
Tentacle Death
When the Hydra Head dies, all Tentacles die with it.
Resistance Auto Resist Knockback, Sleep, Disorient, Hold, Fear, Confuse, Teleport, All Damage
Hydra Head cannot be moved. It is resistant to knockback, sleep, hold, disorient, fear, confuse, teleport and psionic and all damage. The Hydra Head can only be defeated with the Rikti Beam cannon.
Named bosses
- O'aie (Man O' War)