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Difference between revisions of "Beam Rifle"

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m (Added Beam Rifle to Powersets)
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* [http://boards.cityofheroes.com/showthread.php?t=266353 First mention of Beam Gun powerset]
 
* [http://boards.cityofheroes.com/showthread.php?t=266353 First mention of Beam Gun powerset]
 
* [http://prezi.com/vvvu_aav4koa/city-of-heroes-freedom-sdcc-2011/ San Diego Comic Con 2011 presentation at Prezi.com]
 
* [http://prezi.com/vvvu_aav4koa/city-of-heroes-freedom-sdcc-2011/ San Diego Comic Con 2011 presentation at Prezi.com]
[[Category:Blaster Primary]][[Category:Corruptor Primary]][[Category:Defender Secondary]]
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[[Category:Powersets]][[Category:Blaster Primary]][[Category:Corruptor Primary]][[Category:Defender Secondary]]

Revision as of 02:46, 18 September 2011

Template:Issue21

Overview

Beam Rifle is a single target focused power set. The damage numbers look low, but the set relies on a special debuff that makes Beam Rifle powers deal significantly more damage, somewhat similarly to Sonic Attacks. Beam Rifles are primarily Energy damage.

It is a primary power set for Blasters and Corruptors, and a secondary power set for Defenders.

The Beam Rifle power set is a "Purchasable" power set - it must be purchased by VIP, Premium or Free Players. The cost is 800 Paragon Points on the Paragon Market.

Power Tables

The Beam Rifle powerset is available as a primary power set for Blasters and Corruptors and a secondary set for Defenders. The following table shows which powers are available and at what level:

Power Level as Primary Level as Secondary Effect
BeamRifle SingleShot.png Single Shot 1 1 Ranged, Moderate DMG(Energy), Foe Knockdown, Special
BeamRifle ChargedShot.png Charged Shot 1 2 Ranged, High DMG(Energy), Foe Knockdown, Special
BeamRifle CuttingBeam.png Cutting Beam 2 4 Ranged (Cone), Moderate DMG(Energy), Foe -Def(All), Special
BeamRifle Disintegrate.png Disintegrate 6 10 Ranged, High DoT(Energy), Foe -Regen, Special
BeamRifle Aim.png Aim 8 16 Self +To-hit, +DMG
BeamRifle LancerShot.png Lancer Shot 12 20 Close Ranged, Superior DMG(Energy), Foe Stun, Special
BeamRifle PenetratingRay.png Penetrating Ray 18 28 Sniper, Extreme Dmg(Energy), Foe Knockdown, Special
BeamRifle PiercingBeam.png Piercing Beam 26 35 Narrow Ranged (Cone), High DMG(Energy), Foes -Res, Special
BeamRifle Overcharge.png Overcharge 32 38 Ranged (Targeted AoE), Extreme DMG(Energy), Foe Minor DoT (Energy), -Def(All), Disorient, Special

Powers

The following are powers in the Beam Rifle powerset.

BeamRifle Aim.png Aim

Greatly increases the chance to hit of your attacks for a few seconds. Slightly increases damage.

Recharge Long
Minimum Level Archetypeicon blaster.png 8 (Blaster)
V archetypeicon corruptor.png 8 (Corruptor)
Archetypeicon defender.png 16 (Defender)
Effects Self +To-Hit, +Damage
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training ToHit Buffs.png Enhance ToHit Buff
Set Categories IO To Hit Buff.png To Hit Buff

BeamRifle ChargedShot.png Charged Shot

By charging up your your Beam Rifle, you're able to launch a concentrated blast of energy at your foe to cause High Energy damage. The impact strikes with such force that it can knock you target off their feet. Chare Shot causes additional damage if the target is suffering from Disintegrate. In addition, targets already affected by the Disintegration effect have a chance to spread to 3 nearby targets. This Spread Disintegration effect can only hit targets that aren't already affected by the Disintegration effect. Spread Disinteragtion causes Minor Energy damage over time.

Damage High(Energy)
Recharge Moderate
Minimum Level Archetypeicon blaster.png 1 (Blaster)
V archetypeicon corruptor.png 1 (Corruptor)
Archetypeicon defender.png 2 (Defender)
Effects Ranged
Foe Knockdown, Special
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Knockback Distance.png Knockback
IO Ranged Damage.png Ranged Damage

BeamRifle CuttingBeam.png Cutting Beam

You fire a constant stream of energy from your weapon and sweep it in a broad arc blasting all foes in a wide cone in front of you. Cutting beam deals Moderate Energy damage and reduces the targets' Defense. This power will cause Minor Energy damage over time if the target is suffering from Disintegration.

Damage Moderate(Energy)
Recharge Long
Minimum Level Archetypeicon blaster.png 2 (Blaster)
V archetypeicon corruptor.png 2 (Corruptor)
Archetypeicon defender.png 4 (Defender)
Effects Ranged (Cone)
Foe -DEF, Special
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Defense DeBuff.png Enhance Defense Debuff
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Accurate Defense Debuff.png Accurate Defense Debuff
IO Defense DeBuff.png Defense Debuff
IO Damage.png Targeted AoE Damage

BeamRifle Disintegrate.png Disintegrate

You fire a stream of energy at your foe which causes them to slowly disintegrate and suffer High Energy damage over time. Even after the damage over time effect wears off the target will have their regeneration rate reduced and suffer from the Disintegration effect for an additional period of time. Using Beam Rifle powers on targets affected by Disintegration will inflict additional effects. Additionaly if Single Shot, Charged Shot, Lancer Shot and Penetrating ray are used on a target suffering from Disintegration, they have a chance to cause this effect to spread to up 3 nearby targets that aren't already suffering from Disintegrating. Targets affected by this Disintegrating Spread will also suffer Minor Energy damage over time.

Damage High(Energy)
Recharge Long
Minimum Level Archetypeicon blaster.png 6 (Blaster)
V archetypeicon corruptor.png 6 (Corruptor)
Archetypeicon defender.png 10 (Defender)
Effects Ranged
Foe Special
Foe -Regeneration, Special
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Ranged Damage.png Ranged Damage

BeamRifle LancerShot.png Lancer Shot

You charge up your Beam Rifle and deliver an incredible focused ray of energy at a nearby foe that deals Superior Energy damage and will briefly stun the target. Lancer Shot will cause aadditional damage if the target is suffering from Disintegrate. In addition, targets already affected by the Disintegration effect have a chance to spread to 3 nearby targets. This Spread Disintegration effect can only hit targets that aren't already affected by the Disintegration effect. Spread Disinteragtion causes Minor Energy damage over time.

Damage Superior(Energy)
Recharge Slow
Minimum Level Archetypeicon blaster.png 12 (Blaster)
V archetypeicon corruptor.png 12 (Corruptor)
Archetypeicon defender.png 20 (Defender)
Effects Ranged
Foe Stun
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
Set Categories IO Ranged Damage.png Ranged Damage
IO Disorient Duration.png Stuns

BeamRifle Overcharge.png Overcharge

You overcharge your Beam Rifle and release a massive blast of energy at a group of disntant foes causing Extreme Energy damage, causing Minor Enegry damage over time, reducing the defense of all affected foes and potentially stunning affected foes. If Overcharge strikes a target suffering from Disintegrate they will be affected by a longer stun.

Damage Extreme(Energy)
Recharge Very Long
Minimum Level Archetypeicon blaster.png 32 (Blaster)
V archetypeicon corruptor.png 32 (Corruptor)
Archetypeicon defender.png 38 (Defender)
Effects Ranged (Area of Effect)
Foe Stun
Foe Minor damage over time (Energy)
Foe -DEF
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Defense DeBuff.png Enhance Defense Debuff
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
Set Categories IO Accurate Defense Debuff.png Accurate Defense Debuff
IO Defense DeBuff.png Defense Debuff
IO Damage.png Targeted AoE Damage
IO Disorient Duration.png Stuns

BeamRifle PenetratingRay.png Penetrating Ray

You take careful aim at your target and deliver a punishing supercharged shot from your Beam Rifle. This causes Extreme Energy damage and may knock the target off their feet. If the target is also suffering from Disintegration it will also suffer additional damage over time. Like all Sniper attacks it will be interupted if you're attacked. In addition, targets already affected by the Disintegration effect have a chance to spread to 3 nearby targets. This Spread Disintegration effect can only hit targets that aren't already affected by the Disintegration effect. Spread Disinteragtion causes Minor Energy damage over time.

Damage Extreme(Energy)
Recharge Very Slow
Minimum Level Archetypeicon blaster.png 18 (Blaster)
V archetypeicon corruptor.png 18 (Corruptor)
Archetypeicon defender.png 28 (Defender)
Effects Sniper
Foe Knockdown, Special
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Interrupt Time.png Reduce Interrupt Time
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Knockback Distance.png Knockback
IO Ranged Damage.png Ranged Damage
IO Interrupt Duration.png Sniper Attacks

BeamRifle PiercingBeam.png Piercing Beam

You release a supercharged beam in a narrow cone of energy that pierces through up to 3 enemies. Piercing Beam does High Energy damage and briefly reduces their damage resistance. If a target is struck by Piercing Beam is also affected by Disintegrate it will immideatly suffer additional damage.

Damage High(Energy)
Recharge Long
Minimum Level Archetypeicon blaster.png 26 (Blaster)
V archetypeicon corruptor.png 26 (Corruptor)
Archetypeicon defender.png 35 (Defender)
Effects Ranged (Cone)
Foe -RES, Special
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
Set Categories IO Damage.png Targeted AoE Damage

BeamRifle SingleShot.png Single Shot

You fire a single blast from your Beam Rifle which deals Moderate Energy damage and has a chance to knock the target down. If the target is suffering from Disintegrate, Single Shot will reduce the target's regeneration rate slowly. In addition, targets already affected by the Disintegration effect have a chance to spread to 3 nearby targets. This Spread Disintegration effect can only hit targets that aren't already affected by the Disintegration effect. Spread Disintegration causes Minor Energy damage over time.

Damage Moderate(Energy)
Recharge Fast
Minimum Level Archetypeicon blaster.png 1 (Blaster)
V archetypeicon corruptor.png 1 (Corruptor)
Archetypeicon defender.png 1 (Defender)
Effects Ranged
Foe Knockdown
Foe -Regeneration
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Knockback Distance.png Knockback
IO Ranged Damage.png Ranged Damage

Historical

Badge time.png This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes.

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