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Difference between revisions of "Judgement Slot Abilities"

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(24px|Pyronic Common Pyronic: pyronic table)
(24px|Void Common Void)
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=== [[File:Incarnate Judgement Void Common.png|24px|Void Common]] Void ===
 
=== [[File:Incarnate Judgement Void Common.png|24px|Void Common]] Void ===
 
Void deals extreme [[Damage#Negative Energy Damage|Negative energy damage]] in a [[PBAoE]]. higher tiers of Void Judgement abilities may reduce the target's damage output, do additional damage to the target, cause massive [[knockback]], and hit additional targets.
 
Void deals extreme [[Damage#Negative Energy Damage|Negative energy damage]] in a [[PBAoE]]. higher tiers of Void Judgement abilities may reduce the target's damage output, do additional damage to the target, cause massive [[knockback]], and hit additional targets.
 +
 +
{| class="wikitable" style="text-align:center;" width="100%"
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! width="10%" |   !! width="10%" | [[Void Judgement|Judgement]] !! width="10%" | [[Void Core Judgement|Core Judgement]] !! width="10%" | [[Void Radial Judgement|Radial Judgement]] !! width="10%" | [[Void Total Core Judgement|Total Core Judgement]] !! width="10%" | [[Void Partial Core Judgement|Partial Core Judgement]] !! width="10%" | [[Void Partial Radial Judgement|Partial Radial Judgement]] !! width="10%" | [[Void Total Radial Judgement|Total Radial Judgement]] !! width="10%" | [[Void Core Final Judgement|Core Final Judgement]] !! width="10%" | [[Void Radial Final Judgement|Radial Final Judgement]]
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|-
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! Rarity
 +
| {{BoostRarity|C|Judgement|Void}} || {{BoostRarity|U|Judgement|Void}} || {{BoostRarity|U|Judgement|Void}} || {{BoostRarity|R|Judgement|Void}} || {{BoostRarity|R|Judgement|Void}} || {{BoostRarity|R|Judgement|Void}} || {{BoostRarity|R|Judgement|Void}} || {{BoostRarity|VR|Judgement|Void}} || {{BoostRarity|VR|Judgement|Void}}
 +
|-
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! 20% chance of +DMG
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| {{Checkmark|No}} || {{Checkmark|Yes}}<br />[[Pet]]/[[Minion]]/[[Lieutenant|Lt.]] || {{Checkmark|No}} || {{Checkmark|Yes}}<br />All Targets || {{Checkmark|Yes}}<br />[[Pet]]/[[Minion]]/[[Lieutenant|Lt.]] || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|Yes}}<br />All Targets || {{Checkmark|No}}
 +
|-
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! -50% damage for 30s
 +
| {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|Yes}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|No}} || {{Checkmark|Yes}}
 +
|-
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! Mag 10 Knockback
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| {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|Yes}} || {{Checkmark|Yes}} || {{Checkmark|No}} || {{Checkmark|No}} || {{Checkmark|No}}
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|-
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! Max targets
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| 16 || 16 || 16 || 16 || 16 || 16 || 24 || 25 || 32
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|-
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! Range/radius
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| 30 feet radius || 30 feet radius || 30 feet radius || 30 feet radius || 30 feet radius || 30 feet radius || 50 feet radius || 50 feet radius || 50 feet radius
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|}
  
 
== See Also ==
 
== See Also ==

Revision as of 06:32, 5 May 2011

Overview

Judgement Slot Abilities are powers placed in the Judgement Slot of the Incarnate System. The Judgement Slot Abilities are Click Powers with a very long recharge time, with damage type and delivery method varying depending on which Judgement path is taken. Each tree begins with a Common Judgement ability which can then be upgraded into the Uncommon Core Judgement or Radial Judgement variants, available as of Issue 20.

A purchase of the Going Rogue expansion is required for players to access the Incarnate System.

Judgement Ability Details

Activatable Powers

Abilities come in four rarity levels. The higher the rarity level, the more Incarnate Components are needed to create them. Components to create them are currently only available by participating in Incarnate Trials or upgrading Incarnate Shards.

Common   Common   Common   Common   Common  
Uncommon   Uncommon   Uncommon   Uncommon   Uncommon  
Rare   Rare   Rare   Rare   Rare  
Very Rare   Very Rare   Very Rare   Very Rare   Very Rare  

Judgement Ability Types

Cryonic Common Cryonic

Cryonic deals extreme Cold damage in a ranged cone. Higher tiers of Cryonic Judgement abilites have a longer range, deal extra damage, and have a chance to hold targets.

  Judgement Core Judgement Radial Judgement Total Core Judgement Partial Core Judgement Partial Radial Judgement Total Radial Judgement Core Final Judgement Radial Final Judgement
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
20% chance of +DMG No Yes
Pet/Minion/Lt.
No Yes
All Targets
Yes
Pet/Minion/Lt.
No No Yes
All Targets
No
-50% speed/recharge for 30s No No Yes No Yes No No No Yes
25% chance of mag 4 hold for 12s No No No No No No Yes No Yes
Max targets 16 16 16 24 24 32 24 32 24
Range/radius 80 feet, 30 degree cone 80 feet, 30 degree cone 80 feet, 30 degree cone 80 feet, 30 degree cone 80 feet, 30 degree cone 120 feet, 45 degree cone 80 feet, 30 degree cone 120 feet, 45 degree cone 120 feet, 45 degree cone

Ion Common Ion

Ion deals extreme Energy damage in a chain ranged AOE. Higher tiers of Ion Judgement abilities may hit more targets, do extra damage, drain endurance, and debuff recovery.

  Judgement Core Judgement Radial Judgement Total Core Judgement Partial Core Judgement Partial Radial Judgement Total Radial Judgement Core Final Judgement Radial Final Judgement
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
20% chance of +DMG No Yes
Pet/Minion/Lt.
No Yes
All Targets
Yes
Pet/Minion/Lt.
No No Yes
All Targets
No
-100% recovery rate for 10s No No Yes No Yes Yes Yes No Yes
-35% Endurance No No Yes No Yes Yes Yes No Yes
25% chance of mag 4 hold for 12s No No No No No Yes No No Yes
Max targets 16 22 22 31 31 31 40 40 40
Range/radius 40 feet radius 40 feet radius 40 feet radius 40 feet radius 40 feet radius 40 feet radius 40 feet radius 40 feet radius 40 feet radius

Pyronic Common Pyronic

Pyronic deals extreme Fire damage in a targeted ranged AoE. Higher tiers of Pyronic Judgement abilities may have a wider range, do fire DoT, disorient foes, and hit additional targets.

  Judgement Core Judgement Radial Judgement Total Core Judgement Partial Core Judgement Partial Radial Judgement Total Radial Judgement Core Final Judgement Radial Final Judgement
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
Damage over Time No Yes
Moderate
No Yes
Superior
Yes
Moderate
No No Yes
Superior
No
25% chance of mag 4 stun for 12s No No No No No No Yes No Yes
Max targets 16 16 24 16 16 32 24 24 32
Range/radius 25 feet radius 25 feet radius 40 feet radius 25 feet radius 25 feet radius 40 feet radius 40 feet radius 40 feet radius 40 feet radius

Void Common Void

Void deals extreme Negative energy damage in a PBAoE. higher tiers of Void Judgement abilities may reduce the target's damage output, do additional damage to the target, cause massive knockback, and hit additional targets.

  Judgement Core Judgement Radial Judgement Total Core Judgement Partial Core Judgement Partial Radial Judgement Total Radial Judgement Core Final Judgement Radial Final Judgement
Rarity Common Uncommon Uncommon Rare Rare Rare Rare Very Rare Very Rare
20% chance of +DMG No Yes
Pet/Minion/Lt.
No Yes
All Targets
Yes
Pet/Minion/Lt.
No No Yes
All Targets
No
-50% damage for 30s No No Yes No No Yes Yes No Yes
Mag 10 Knockback No No No No Yes Yes No No No
Max targets 16 16 16 16 16 16 24 25 32
Range/radius 30 feet radius 30 feet radius 30 feet radius 30 feet radius 30 feet radius 30 feet radius 50 feet radius 50 feet radius 50 feet radius

See Also

External Links