Difference between revisions of "Beginner's guide to Paragon"
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your origin is, in roleplaying terms, how you got your powers. In Gameplay terms, your origin affects what enhancements you can use and the special power you get at the start of the game. The 5 origins and their respective powers are: | your origin is, in roleplaying terms, how you got your powers. In Gameplay terms, your origin affects what enhancements you can use and the special power you get at the start of the game. The 5 origins and their respective powers are: | ||
− | '''[[Science]]''', which gives you [[Tranq | + | '''[[Science]]''', which gives you [[Tranq Dart]] |
'''[[Technology]]''', which gives [[Taser Dart]] | '''[[Technology]]''', which gives [[Taser Dart]] | ||
+ | |||
+ | '''[[Mutation]]''', which gives [[Mutagen]] | ||
+ | |||
+ | '''[[Natural]]''', which gives [[Throwing Knives]] | ||
+ | |||
+ | '''[[Magic]]''', which gives [[Apprentice charm]] | ||
[[Category:Player Guides]] | [[Category:Player Guides]] |
Revision as of 16:41, 11 April 2011
Player Guide Notice |
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This article is a Player Guide. Paragon Wiki takes no responsibility for the content within. Questions and concerns should be posed to the authors of the article using the article's talk page. |
So, you've bought the game, installed it, and logged into a cool-sounding server. So now you are faced with a choice."Do I save kittens, or take over the world?" My advice would be to take whichever one sounds like more fun, but since this is called "A Beginner's guide to Paragon, I'm going to go with the assumption that you are playing a hero and make a beginner's guide to the Rogue Isles later. This guide is going to guide you through your first 10 or so levels as a brand new hero first learning the ropes of Paragon.
Origin/Archetype
Your first important choice is to choose your origin and archetype. These are both very important to your character, although origin only really starts to have an impact later in the game. Your Archetype, however, is immediately important to you, and I'll mainly be discussing it.
Origin
your origin is, in roleplaying terms, how you got your powers. In Gameplay terms, your origin affects what enhancements you can use and the special power you get at the start of the game. The 5 origins and their respective powers are:
Science, which gives you Tranq Dart
Technology, which gives Taser Dart
Natural, which gives Throwing Knives
Magic, which gives Apprentice charm