Difference between revisions of "Alpha Slot"
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* can access a [[Multiple Builds|third build]]. | * can access a [[Multiple Builds|third build]]. | ||
* can join activities restricted to [[Incarnate]]s. This includes the [[Tin Mage Mark II Task Force|Tin Mage]] and [[Apex Task Force|Apex]] Task Forces. | * can join activities restricted to [[Incarnate]]s. This includes the [[Tin Mage Mark II Task Force|Tin Mage]] and [[Apex Task Force|Apex]] Task Forces. | ||
− | ** If the Alpha Slot is empty, the character suffers from a -4 Level Shift. | + | ** If the Alpha Slot is empty, the character suffers from a -4 Level Shift during these activities. |
− | ** If the Alpha Slot has an ability slotted, the character does not suffer from the negative shift. | + | ** If the Alpha Slot has an ability slotted, the character does not suffer from the negative shift during these activities. |
* can receive the [[Notice of the Well]] Incarnate Component from the [[Weekly Strike Target]]. | * can receive the [[Notice of the Well]] Incarnate Component from the [[Weekly Strike Target]]. | ||
Revision as of 07:27, 19 March 2011
Overview
The Alpha Slot is the first "level" of the Incarnate System, which launched with Issue 19, and requires a Going Rogue retail code to utilize.
The Common and Uncommon boosts were released with Issue 19; the Rare and Very Rare boosts are were released with the Strike Pack, a post Issue 19 update on February 2, 2011.
Alpha Slot Benefits
The Alpha Slot can be unlocked by completing Mender Ramiel's arc, which is meant to introduce a character to the Incarnate System by advancing the in-game story-line and lore and by explaining the mechanics of how the Incarnate System works.
Once the Alpha Slot is unlocked, the character:
- can fill the Alpha Slot with an Alpha Slot Ability which can grant universal power aspect enhancements, a level shift, and bonuses to certain in-game tasks.
- start getting Incarnate Shards as a drop from defeating foes that are Level 50+.
- start getting Incarnate Components or Incarnate Shards as a reward for certain Raids and Task Forces.
- can access their Incarnate Abilities Window in which they can manage all their Incarnate abilities which includes crafting and equipping Incarnate components and abilities.
- can access a third build.
- can join activities restricted to Incarnates. This includes the Tin Mage and Apex Task Forces.
- If the Alpha Slot is empty, the character suffers from a -4 Level Shift during these activities.
- If the Alpha Slot has an ability slotted, the character does not suffer from the negative shift during these activities.
- can receive the Notice of the Well Incarnate Component from the Weekly Strike Target.
The Unlocking Process
The normal course of unlocking the Alpha Slot follows this general plan:
- Run Mender Ramiel's arc to unlock the Alpha Slot and get the character's first Incarnate Shard
- Determine which Alpha Slot Ability works best for said character. That will determine which Incarnate Components are required to craft.
- Run the Task Forces or Raids needed to get those specific Incarnate Components. Alternatively, a character can accumulate enough Incarnate Shards from defeating Level 50+ foes in order to craft the Components necessary. The second method is usually more time consuming, but is accessible for more casual players.
- Craft and equip the Alpha Slot Ability.
- The character can now work towards another or a higher tiered Alpha Slot Ability.
Alpha Slot Mechanics
- With regard to the Tin Mage and Apex Task Forces, a character is prevented by the game from joining if they do not have the Alpha Slot unlocked. If the Alpha Slot is unlocked, but is not slotted with an Alpha Slot Ability, then they can participate, but at a -4 Level Shift. Thus, they will be at eight levels lower than the Level 54 foes, hitting at 5% of their normal damage due to the Purple Patch.
- All Common and Uncommon Alpha Incarnate Components can be crafted from Incarnate Shards; therefore, no one specific Raid or Task Force is required to create a Common or Uncommon Ability.
- Rare-tier Alpha abilities require a Notice of the Well uncommon salvage which can be acquired by running the Weekly Strike Target.
- Very Rare-tier Alpha Abilities require a Favor of the Well that can be crafted from two Notice of the Well, it also consumes any two Rare-tier Alphas in order to craft the Very Rare one.
- The reason why the Incarnate Component Gr'ai Matter can be bought with Vanguard Merits is because the Rikti Mothership Raid doesn't have a reward table for completing it.
- Characters can switch between Alpha Abilities by simply equipping a new ability. The old ability is not lost, but simply switched out. There is a 5 minute cool down between equips. Also, equipping an ability is prohibited by being in combat and may require additional cool down time or leaving the mission to equip.
- Higher-tier Alpha Abilities consume a lower tier ability when crafted. Characters can have several higher-tiered abilities, but if they're in the same 'tree', then they'll have to re-craft the lower tiered ability again for each higher-tiered ability they want to have.
Historical
- The Alpha Slot was initially supposed to launch with Going Rogue, but beta feedback said without content to play with the Alpha Slot, the system felt incomplete, so it was pushed back[1].