Difference between revisions of "Captain Sherman"
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'''Captain Sherman''' is a [[Nemesis#Captain|Captain]] of the [[Nemesis|Nemesis Army]] who attempts to defect after learning the secret of [[Nemesis (Archvillain)|Nemesis']] involvement in the [[Rikti War]]. | '''Captain Sherman''' is a [[Nemesis#Captain|Captain]] of the [[Nemesis|Nemesis Army]] who attempts to defect after learning the secret of [[Nemesis (Archvillain)|Nemesis']] involvement in the [[Rikti War]]. | ||
− | Heroes can find him during the [[Dark Watcher#Bring in Nemesis Defector|Bring in Nemesis Defector]] mission from [[The Dark Watcher]]. | + | Heroes can find him during the [[Dark Watcher#Bring in Nemesis Defector|Bring in Nemesis Defector]] mission from [[The Dark Watcher (Primal Earth)|The Dark Watcher]]. |
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== Description == | == Description == |
Revision as of 22:48, 19 January 2011
Overview
Captain Sherman is a Captain of the Nemesis Army who attempts to defect after learning the secret of Nemesis' involvement in the Rikti War.
Heroes can find him during the Bring in Nemesis Defector mission from The Dark Watcher.
Description
The disgraced granson of a general on an Earth where the South had won the American Civil War, Captain Sherman joined the Nemesis Army out of pure desperation after Nemesis conquered his world. He was a loyal soldier for many years, but has recently begun to question the Prussian Prince of Automatons' grand plan after learning some disturbing secrets.
Quotes
Nemesis Army Soldier:
Captain Sherman:
Nemesis Army Soldier:
Captain Sherman:
Fake Nemesis:
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Powers
Lance Rifle Sniper, Lethal/Fire, Area of Effect, Foe Knockdown
An extremely long range and very accurate weapon. Fires an explosive round that can knock down its target. The explosive round has a small area of effect.