Difference between revisions of "User:GuyPerfect/Essence Mastery"
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{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
− | {{Powers_LevelRow|Icon= | + | {{Powers_LevelRow|Icon=GuyPerfect_AstralDiversion.png|Power=Astral Diversion|Level=41|Effect=Ranged, Foe: -ToHit -Def, Team: +ToHit +Def|Border=1}} |
− | {{Powers_LevelRow|Icon=GuyPerfect_CosmicVengeance.png|Power=Cosmic Vengeance|Level=41|Effect= | + | {{Powers_LevelRow|Icon=GuyPerfect_CosmicVengeance.png|Power=Cosmic Vengeance|Level=41|Effect=PBAoE, Team: +Dmg +ToHit +Def +Res(Effects), Foe: -Res(Effects)|Border=1}} |
{{Powers_LevelRow|Icon=GuyPerfect_VeilTheMind.png|Power=Veil the Mind|Level=44|Effect=Toggle, Self: +Res(All Mez)|Border=1}} | {{Powers_LevelRow|Icon=GuyPerfect_VeilTheMind.png|Power=Veil the Mind|Level=44|Effect=Toggle, Self: +Res(All Mez)|Border=1}} | ||
− | {{Powers_LevelRow|Icon= | + | {{Powers_LevelRow|Icon=GuyPerfect_SuppressEssence.png|Power=Suppress Essence|Level=44|Effect=Ranged, Foe: -Recov -Regen|Border=1}} |
− | {{Powers_LevelRow|Icon=GuyPerfect_KheldWormhole.png|Power= | + | {{Powers_LevelRow|Icon=GuyPerfect_KheldWormhole.png|Power=Gravimetric Disposition|Level=47|Effect=Ranged (Targeted AoE), Foe: Teleport Immob|Border=0}} |
{{Powers_Footer}} | {{Powers_Footer}} | ||
{{clr}} | {{clr}} | ||
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The following are powers in the Essence Mastery powerset. | The following are powers in the Essence Mastery powerset. | ||
+ | |||
+ | === [[Image:GuyPerfect_AstralDiversion.png]] Astral Diversion === | ||
+ | |||
+ | Your Kheldian energy can be used to unify your team and improve their combat skills while weakening enemies. By siphoning the essence of a targeted foe and all surrounding foes, you can increase (for your and any teammate around the targeted enemy) ToHit and Perception, provide defense to all attacks, and provide resistance to ToHit and Perception debuffs. Affected foes suffer decreased ToHit and Defense. | ||
+ | |||
+ | {{PowerBlock_Start}} | ||
+ | {{PowerBlock_Recharge|Slow}} | ||
+ | {{PowerBlock_Level|[[Image:Archetypeicon warshade.png|18px]] 41 (Warshade)}} | ||
+ | {{PowerBlock_Effects|Ranged, Targeted AoE}} | ||
+ | {{PowerBlock_Blank|Team: +ToHit +Perception +Def +Res(-ToHit, -Perception)}} | ||
+ | {{PowerBlock_Blank|Foe: -ToHit -Def}} | ||
+ | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Defense}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance ToHit Buff}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance ToHit Debuff}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
+ | {{PowerBlock_Sets|{{Set To Hit Buff}}}} | ||
+ | {{PowerBlock_Blank|{{Set Defense}}}} | ||
+ | {{PowerBlock_Blank|{{Set ToHit Debuff}}}} | ||
+ | {{PowerBlock_End}} | ||
+ | {{clr}} | ||
=== [[Image:GuyPerfect_AstralEmanation.png]] Astral Emanation === | === [[Image:GuyPerfect_AstralEmanation.png]] Astral Emanation === | ||
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=== [[File:GuyPerfect_CosmicVengeance.png]] Cosmic Vengeance === | === [[File:GuyPerfect_CosmicVengeance.png]] Cosmic Vengeance === | ||
− | The loss of a comrade enrages the team. | + | The loss of a comrade enrages the team. Should you be defeated in combat, activate this power to drain the essence of nearby foes to grant your teammates a bonus to ToHit, Damage and Defense to all attacks. A Vengeful team has no fear, and Cosmic Vengeance protects your Teammates from Fear effects. It also gives your team great resistance to all status effects, Placate and Knockback. At least one foe is required to activate this power, and the more foes there are to fuel this power, the more bonuses are applied to your team. Affected foes become less tolerant to all status effects. |
{{PowerBlock Start}} | {{PowerBlock Start}} | ||
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{{PowerBlock Blank|Teammate +Defense, +ToHit, +Damage, Heal, }} | {{PowerBlock Blank|Teammate +Defense, +ToHit, +Damage, Heal, }} | ||
{{PowerBlock Blank|Protect(Fear, Knockback, Knockup, Repel),}} | {{PowerBlock Blank|Protect(Fear, Knockback, Knockup, Repel),}} | ||
− | {{PowerBlock Blank|Resist( | + | {{PowerBlock Blank|Resist(All mez, Taunt, Placate)}} |
+ | {{PowerBlock Blank|Foe -Resist(All mez, Taunt, Placate)}} | ||
{{PowerBlock Enhancements|{{Enhance Defense Buff}}}} | {{PowerBlock Enhancements|{{Enhance Defense Buff}}}} | ||
{{PowerBlock Blank|{{Enhance Heal}}}} | {{PowerBlock Blank|{{Enhance Heal}}}} | ||
− | |||
{{PowerBlock Blank|{{Enhance ToHit Buff}}}} | {{PowerBlock Blank|{{Enhance ToHit Buff}}}} | ||
{{PowerBlock Sets|{{Set Defense}}}} | {{PowerBlock Sets|{{Set Defense}}}} | ||
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{{clr}} | {{clr}} | ||
− | === [[ | + | === [[File:GuyPerfect_KheldWormhole.png]] Gravimetric Disposition === |
− | + | You can open a gravitational wormhole behind a targeted foe and violently push him, and all nearby foes, through it. The victims are transferred to the other end of the wormhole and are left Immobilized in a crushing field of gravity. You determine the location of the wormhole's end, but it must be placed on the ground. More powerful foes may be resistant to the wormhole effects. You must be at least level 47 and have two other Essence Mastery powers before selecting this power. | |
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:Archetypeicon_warshade.png|18px]] 47 (Warshade)}} |
− | {{PowerBlock_Effects| | + | {{PowerBlock_Effects|Ranged (Targeted AoE)}} |
− | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | + | {{PowerBlock_Blank|Foe: Teleport Immobilize}} |
− | {{PowerBlock_Blank|{{Enhance Recharge | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
− | {{PowerBlock_Sets|{{Set Teleport}}}} | + | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} |
+ | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Immobilization}}}} | ||
+ | {{PowerBlock_Sets|{{Set Immobilize}}}} | ||
+ | {{PowerBlock_Blank|{{Set Teleport}}}} | ||
{{PowerBlock_Blank|{{Set Universal Travel}}}} | {{PowerBlock_Blank|{{Set Universal Travel}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{clr}} | {{clr}} | ||
− | === [[File: | + | === [[File:GuyPerfect_SuppressEssence.png]] Suppress Essence === |
− | + | By smothering the life force of a single foe, you can dramatically decrease their Recovery and Regeneration rate for a while. You must be at least level 44 and have Astral Diversion or Cosmic Vengeance before selecting this power. | |
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
− | {{PowerBlock_Recharge|Long}} | + | {{PowerBlock_Recharge|Very Long}} |
{{PowerBlock_Level|[[File:Archetypeicon warshade.png|18px]] 44 (Warshade)}} | {{PowerBlock_Level|[[File:Archetypeicon warshade.png|18px]] 44 (Warshade)}} | ||
− | {{PowerBlock_Effects| | + | {{PowerBlock_Effects|Click, Ranged}} |
+ | {{PowerBlock_Blank|Foe -Recov -Regen}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
− | {{PowerBlock Sets| | + | {{PowerBlock_Blank|{{Enhance Endurance Modification}}}} |
+ | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
+ | {{PowerBlock Sets|{{Set Endurance Modification}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
{{clr}} | {{clr}} | ||
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=== [[Image:GuyPerfect_VeilTheMind.png]] Veil the Mind === | === [[Image:GuyPerfect_VeilTheMind.png]] Veil the Mind === | ||
− | When you toggle on Veil the Mind, you create an energy barrier that grants you moderate protection to most status effects, including disorient, sleep, hold, immobilize, knockback, confuse and terrorize. You must be at least level 44 and have | + | When you toggle on Veil the Mind, you create an energy barrier that grants you moderate protection to most status effects, including disorient, sleep, hold, immobilize, knockback, confuse and terrorize. You must be at least level 44 and have Astral Diversion or Cosmic Vengeance before selecting this power. |
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
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{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
{{clr}} | {{clr}} |
Revision as of 20:31, 21 November 2010
Overview
Mastery of the integration between your human body and your Kheldian Essence has granted you access to more exotic types of powers.
Essence Mastery is the ancillary powerset for Peacebringers and Warshades. It is only available if neither the Nova nor Dwarf alternate forms have been selected.
Power Tables
Peacebringer
Essence Mastery is available as a ancillary set for Peacebringers. The following table shows which powers are available and at what level:
Power | Level | Effect | |
Astral Emanation | 41 | Toggle PBAoE, Team: +ToHit +Perception +Def +Res(-ToHit, -Perception) | |
Celestial Twilight | 41 | PBAoE, Ally: Rez +Dmg +Res(All) | |
Light of Reason | 44 | Toggle, Self: +Res(All Mez, Psionic) +Def(Psionic) | |
Renew Essence | 44 | Click, Self: +Endurance | |
Bow Shock | 47 | PBAoE, Foe: -Dmg -ToHit -Def -Res |
Warshade
Essence Mastery is available as a ancillary set for Warshades. The following table shows which powers are available and at what level:
Power | Level | Effect | |
Astral Diversion | 41 | Ranged, Foe: -ToHit -Def, Team: +ToHit +Def | |
Cosmic Vengeance | 41 | PBAoE, Team: +Dmg +ToHit +Def +Res(Effects), Foe: -Res(Effects) | |
Veil the Mind | 44 | Toggle, Self: +Res(All Mez) | |
Suppress Essence | 44 | Ranged, Foe: -Recov -Regen | |
Gravimetric Disposition | 47 | Ranged (Targeted AoE), Foe: Teleport Immob |
Powers
The following are powers in the Essence Mastery powerset.
Astral Diversion
Your Kheldian energy can be used to unify your team and improve their combat skills while weakening enemies. By siphoning the essence of a targeted foe and all surrounding foes, you can increase (for your and any teammate around the targeted enemy) ToHit and Perception, provide defense to all attacks, and provide resistance to ToHit and Perception debuffs. Affected foes suffer decreased ToHit and Defense.
Recharge | Slow |
Minimum Level | 41 (Warshade) |
Effects | Ranged, Targeted AoE |
Team: +ToHit +Perception +Def +Res(-ToHit, -Perception) | |
Foe: -ToHit -Def | |
Enhancements | Reduce Endurance Cost |
Enhance Defense Buffs | |
Enhance ToHit Buff | |
Enhance ToHit Debuff | |
Increase Attack Rate | |
Set Categories | To Hit Buff |
Defense | |
ToHit Debuff |
Astral Emanation
Your Kheldian energy can be used to unify your team and improve their combat skills. By emitting a warm, soft light, you can increase you and your team's ToHit and Perception, provide defense to all attacks, and provide resistance to ToHit and Perception debuffs.
Recharge | Slow |
Minimum Level | 41 (Peacebringer) |
Effects | Toggle, PBAoE |
Team: +ToHit +Perception +Def +Res(-ToHit, -Perception) | |
Enhancements | Reduce Endurance Cost |
Enhance Defense Buffs | |
Enhance ToHit Buff | |
Increase Attack Rate | |
Set Categories | To Hit Buff |
Defense |
Bow Shock
You can create a devastating flash of ionizing light energy, weakening all enemies around you. Bow Shock deals no damage, but is extremely accurate and can dramatically reduce the damage, ToHit, defense and damage resistance of your foes. You must be at least level 47 and have two other Essence Mastery powers before selecting this power.
Recharge | Very Long |
Minimum Level | 47 (Peacebringer) |
Effects | PBAoE |
Foe: -Dmg -ToHit -Def -Res | |
Enhancements | Reduce Endurance Cost |
Enhance Accuracy | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Enhance Defense Debuff | |
Set Categories | Accurate Defense Debuff |
Defense Debuff | |
Accurate ToHit Debuff | |
ToHit Debuff |
Celestial Twilight
Focusing the power of the stars, you can revive any fallen friends around you from the brink of death. Revived allies are charged with the cosmic energy and will recover full Hit Points and Endurance, and will deal more damage and be more resistant to all damage types for 30 seconds. Revived allies will be protected from XP debt for 20 seconds.
Recharge | Very Long |
Minimum Level | 41 (Peacebringer) |
Effects | PBAoE |
Ally: Rez +Dam +Res(All) | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Cosmic Vengeance
The loss of a comrade enrages the team. Should you be defeated in combat, activate this power to drain the essence of nearby foes to grant your teammates a bonus to ToHit, Damage and Defense to all attacks. A Vengeful team has no fear, and Cosmic Vengeance protects your Teammates from Fear effects. It also gives your team great resistance to all status effects, Placate and Knockback. At least one foe is required to activate this power, and the more foes there are to fuel this power, the more bonuses are applied to your team. Affected foes become less tolerant to all status effects.
Minimum Level | 41 (Warshade) |
Recharge | Very Slow |
Effects | Click |
Area of Effect (60 feet range, 100 feet radius) | |
Teammate +Defense, +ToHit, +Damage, Heal, | |
Protect(Fear, Knockback, Knockup, Repel), | |
Resist(All mez, Taunt, Placate) | |
Foe -Resist(All mez, Taunt, Placate) | |
Enhancements | Enhance Defense Buffs |
Enhance Heal | |
Enhance ToHit Buff | |
Set Categories | Defense |
Healing/Absorb | |
To Hit Buff |
Gravimetric Disposition
You can open a gravitational wormhole behind a targeted foe and violently push him, and all nearby foes, through it. The victims are transferred to the other end of the wormhole and are left Immobilized in a crushing field of gravity. You determine the location of the wormhole's end, but it must be placed on the ground. More powerful foes may be resistant to the wormhole effects. You must be at least level 47 and have two other Essence Mastery powers before selecting this power.
Recharge | Slow |
Minimum Level | 47 (Warshade) |
Effects | Ranged (Targeted AoE) |
Foe: Teleport Immobilize | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Immobilization Duration | |
Set Categories | Immobilize |
Teleport | |
Universal Travel |
Light of Reason
When you toggle on your Light of Reason, you create an energy barrier that grants you moderate protection to most status effects, including disorient, sleep, hold, immobilize, knockback, confuse and terrorize. You will also receive moderate resistance and defense to Psionic attacks. You must be at least level 44 and have Astral Emanation or Celestial Twilight before selecting this power.
Recharge | Fast |
Minimum Level | 44 (Peacebringer) |
Effects | Toggle |
Self: +Res(All Mez, Psionic) +Def(Psionic) | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Enhance Defense Buffs | |
Set Categories | Resist Damage |
Defense |
Suppress Essence
By smothering the life force of a single foe, you can dramatically decrease their Recovery and Regeneration rate for a while. You must be at least level 44 and have Astral Diversion or Cosmic Vengeance before selecting this power.
Recharge | Very Long |
Minimum Level | 44 (Warshade) |
Effects | Click, Ranged |
Foe -Recov -Regen | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Endurance Modification | |
Enhance Range | |
Set Categories | Endurance Modification |
Renew Essence
Through perfect control of your body and energy, you can concentrate for a few moments and replenish some of your Endurance. You must be at least level 44 and have Astral Emanation or Celestial Twilight before selecting this power.
Recharge | Long |
Minimum Level | 44 (Peacebringer) |
Effects | Click, Self: +Endurance |
Enhancements | Enhance Endurance Modification |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Endurance Modification |
Veil the Mind
When you toggle on Veil the Mind, you create an energy barrier that grants you moderate protection to most status effects, including disorient, sleep, hold, immobilize, knockback, confuse and terrorize. You must be at least level 44 and have Astral Diversion or Cosmic Vengeance before selecting this power.
Recharge | Fast |
Minimum Level | 44 (Warshade) |
Effects | Toggle |
Self: +Res(All Mez) | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate |