Difference between revisions of "War Mace"
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'''War Mace''' is a melee powerset. It is a [[Tanker]] secondary power set in City of Heroes. | '''War Mace''' is a melee powerset. It is a [[Tanker]] secondary power set in City of Heroes. | ||
− | You can wield a Medieval Mace and master a variety of powerful | + | You can wield a Medieval Mace and master a variety of powerful Smashing attacks. Attack speeds are good, and the weight of the Mace has good Disorienting capabilities. The sheer weight of this weapon give it a bonus to hit. |
== Power Tables == | == Power Tables == |
Revision as of 15:06, 17 August 2007
Overview
War Mace is a melee powerset. It is a Tanker secondary power set in City of Heroes.
You can wield a Medieval Mace and master a variety of powerful Smashing attacks. Attack speeds are good, and the weight of the Mace has good Disorienting capabilities. The sheer weight of this weapon give it a bonus to hit.
Power Tables
Tanker
The War Mace powerset is available as a secondary set for Tankers. The following table shows which powers are available and at what level:
Power | Level | Effect | |
Bash | 1 | Melee, Moderate Damage(Smash), Minor Disorient | |
Pulverize | 2 | Melee, High Damage(Smash), Minor Disorient | |
Jawbreaker | 4 | Melee, Superior Damage(Smash), Foe: Knockup | |
Taunt | 10 | Ranged (Targeted Area of Effect), Foe: Taunt | |
Build Up | 16 | Self: +Damage, +Accuracy | |
Clobber | 20 | Melee, Minor Damage(Smash), Disorient | |
Whirling Mace | 28 | Point Blank Area of Effect Melee, Moderate Damage(Smash), Minor Disorient | |
Shatter | 35 | Melee, Extreme Damage(Smash), Foe: High Knockback | |
Crowd Control | 38 | Melee (Cone), Moderate Damage(Smash), Foe: Knockback |
Powers
The following are powers in the War Mace powerset.
Bash
You perform a Bashing attack with your mace that deals moderate damage, and can sometimes disorient your opponent.
Build Up
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your accuracy.
Recharge | Long |
Minimum Level | 16 (Tanker) |
Effects | Self: +Damage, +Accuracy |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff |
Clobber
You Clobber your foe's head in order to disorient him. This attack does little damage on its own, but can leave most opponents disoriented for a very long time.
Crowd Control
You swing your mace in a wide arc in front of you. This attack strikes all foes within melee range, deals them serious damage, and knocks them down.
Jawbreaker
This upward swing attempts to shatter your opponent's jaw, and has a chance to send him flying upwards into the air.
Pulverize
You attempt to Pulverize your opponent. This attack is slower than Bash but causes more damage. It also has a chance of Disorienting your opponent for a brief time.
Shatter
You attempt to Shatter the bones of your opponent by striking them with all your might. This attack will deal great damage and can knock foes back a great ways. The power of this attack can actually extend a short distance through multiple foes.
Taunt
Taunts a foe, and all foes around him, to attack you. Useful for pulling villains off an ally who finds himself in over his head.
Recharge | Slow |
Minimum Level | 10 (Tanker) |
Effects | Ranged (Targeted Area of Effect), Foe: Taunt |
Enhancements | Increase Attack Rate |
Enhance Taunt Effectiveness | |
Enhance Range | |
Enhance Accuracy |
Whirling Mace
You swing your mace in a circle all around you, attacking everyone in melee range. Your Whirling Mace deals moderate damage, and has a chance to disorient every foe you hit.
Notes
- The powers Clobber and Jawbreaker were switched in the order that you can obtain them on August 1, 2006.