Difference between revisions of "Positron Task Force Part One"
(→Missions: Mission 1 added. There might be a clue I missed while doing the TF.) |
(→{{UL|Defeat Epidural!}}: Added second mission.) |
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{{Character}}, I'm glad you're interested in what's going on around here. I've heard a lot about what you've been doing around the city - I think I can trust you to have my back in this current situation. We're getting odd movements all over by the {{yellow|Clockwork}}, {{yellow|Circle of Thorns}}, and {{yellow|Vahzilok}}. I could use the help of you and your team in finding out what they're all up to. Are you in? | {{Character}}, I'm glad you're interested in what's going on around here. I've heard a lot about what you've been doing around the city - I think I can trust you to have my back in this current situation. We're getting odd movements all over by the {{yellow|Clockwork}}, {{yellow|Circle of Thorns}}, and {{yellow|Vahzilok}}. I could use the help of you and your team in finding out what they're all up to. Are you in? | ||
− | '''Mission Acceptance''' | + | '''Mission Acceptance''' |
+ | |||
Agree to form a task force. | Agree to form a task force. | ||
Line 49: | Line 50: | ||
'''Part One: Dead Lead''' | '''Part One: Dead Lead''' | ||
− | Glad to hear it. You're going to need a name I can refer to your group by, let's use | + | |
+ | Glad to hear it. You're going to need a name I can refer to your group by, let's use TaskForceName, shall we? | ||
First things first. The Vahzilok recently tried to poison the water of Paragon City. I've done a little recon in the area, searching for Vahzilok who were involved in that caper, and I came across a nest of Vahzilok led by an Eidolon that goes by the monicker 'Epidural'. There's also another group of Vahzilok that I've picked up in the sewers here beneath Blyde Square. | First things first. The Vahzilok recently tried to poison the water of Paragon City. I've done a little recon in the area, searching for Vahzilok who were involved in that caper, and I came across a nest of Vahzilok led by an Eidolon that goes by the monicker 'Epidural'. There's also another group of Vahzilok that I've picked up in the sewers here beneath Blyde Square. | ||
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− | '''Unnecessary Solicitation''' | + | '''Unnecessary Solicitation''' |
+ | |||
You need to look into that Vahzilok nest! | You need to look into that Vahzilok nest! | ||
Line 64: | Line 67: | ||
'''Notable NPCs''' | '''Notable NPCs''' | ||
* Epidural (Eidolon) | * Epidural (Eidolon) | ||
+ | |||
+ | {{NPC Text|type=villain|title=Epidural dialogue|text= | ||
+ | '''On spawn:''' ''This plan will be even greater than the doctor's last!''<br /> | ||
+ | '''Combat start:''' ''Don't let them escape!''<br /> | ||
+ | '''At 50% Life:''' ''Kill them all!''<br /> | ||
+ | '''At 25% Life:''' ''The doctor won't let ME be taken in by you!''<br />}} | ||
+ | |||
+ | |||
+ | '''Debriefing''' | ||
+ | |||
+ | Good to see you're back, TaskForceName. The lead I chased after came up empty - how did you do? | ||
+ | |||
+ | Ah...I see. Interesting. I'll have a look at that sample you recovered to see what's in there. It's concerning to hear that Dr. Vahzilok might have something else planned for the city, but what else is new? | ||
+ | |||
+ | I'm sure that we'll be able to stop whatever he's planning - once we figure it out. In the meantime, we have a problem cropping up with the Clockwork. | ||
+ | |||
+ | Here TaskForceName, use this signal to contact me from anywhere in Paragon. | ||
+ | |||
+ | |||
+ | === {{UL|Stop the Clockwork Operations in Steel Canyon!}} === | ||
+ | |||
+ | |||
+ | ''The Rule of Three''<br> | ||
+ | ''Part Two: Gears in a Clock'' | ||
+ | |||
+ | |||
+ | My scanner indicates that the sample you brought me is a 98% match to that previously used by the Vahzilok, but the other 2% is... hmmm, this will take some time to isolate the unknown variables...<br> | ||
+ | |||
+ | I'm sorry, there I go rambling again. Thank you for this curious sample. <br> | ||
+ | |||
+ | Anyway, regarding the Clockwork. We've got a major situation on our hands. There are reports that the Clockwork are building a massive army right here in the heart of Steel Canyon! I need you all to get to the location of their warehouse and put a stop to them!<br> | ||
+ | |||
+ | While you're there though... | ||
+ | |||
+ | Can you find me a piece of Clockwork that is still functioning? Everyone else that I ask tends to bring in pieces that are battered, melted, frozen, slashed, gashed, and shot to pieces. I just need some pieces that aren't totally destroyed.<br> | ||
+ | |||
+ | |||
+ | |||
+ | '''Mission Acceptance''' | ||
+ | |||
+ | Find a piece of Clockwork that is still functioning. | ||
+ | |||
+ | |||
+ | Excellent, I knew you'd be up for it Task Force Los Alamos. I scanned the area, and I found an abandoned warehouse that's infested with Clockwork. | ||
+ | |||
+ | Word on the street has been that an Assembler Prince by the name of Gearteeth has been running a clockwork manufacturing operation in Steel Canyon for some time. My calculations support the hypothesis that a part from an Assembler Prince has the greatest chance of remaining functional after deactivation - as long as you're careful not to destroy it. | ||
+ | |||
+ | Take down Gearteeth and bring me back some of his parts. Also, see what he's really up to, the clockwork don't build a small army for nothing. | ||
+ | |||
+ | |||
+ | '''Unnecessary Solicitation''' | ||
+ | |||
+ | I know if anyone can do this, it'll be TaskForceName. | ||
+ | |||
+ | |||
+ | {{Mission Objective|Entrance= The grinding of Clockwork gears is almost deafening. It seems you have stumbled onto a major operation. What exactly constitutes a 'major operation' from a group composed of makeshift miniature robots is something you'll have to find out.|Primary=Search for clues to Gearteeth's plans|Secondary=Defeat Gearteeth|Additional=|Completion=}} | ||
+ | |||
+ | {{NPC Text|type=villain|title=Assorted Clockwork NPC dialogue|text= | ||
+ | ''Clockwork Princess in danger!'' | ||
+ | ''King will save her! King always has plans to save her.'' | ||
+ | ''Clockwork King needs this hurried along, Princess is at stake.'' | ||
+ | ''Positron's looking into matters too deeply!'' | ||
+ | ''Clockwork King needs them dead!'' | ||
+ | ''TaskForceName!'' | ||
+ | ''Clockwork Princess in danger!'' | ||
+ | ''TaskForceName doesn't care about the Princess!''}} | ||
+ | |||
+ | {{Mission Clue|Name=Strange Parts|Text=You found these heavy steel components in a Clockwork nest, but they're clearly not from any Clockwork construct. The robots defended them with vigor, so the parts must mean something to them.}} | ||
+ | |||
+ | {{NPC Text|type=villain|title=Clockwork NPC dialogue|text= | ||
+ | ''Piece removed! Piece removed! Retrieve, retrieve!'' | ||
+ | ''Her palace will be built on the ruins of Paragon, no one will harm her then.'' | ||
+ | ''Clockwork Princess will be safe forever soon.'' | ||
+ | ''Kill them! Kill them! They cannot stop us from getting to Faultline!'' | ||
+ | ''TaskForceName will make good foundation for Princess' palace!''}} | ||
+ | |||
+ | {{Mission Clue|Name=Worthless Scrap Metal|Text=After you smashed Gearteeth, the metal automaton collapsed into a pile of rusted metal. The once animated killing machine instantly transformed into nothing but worthless scrap..}} | ||
+ | |||
+ | {{NPC Text|type=villain|title=Gearteeth dialogue|text= | ||
+ | ''Orders from King - move forward with Faultline plan.'' | ||
+ | ''Orders also include killing anyone in TaskForceName!''}} | ||
+ | |||
+ | |||
+ | '''Mission Completion''' | ||
+ | |||
+ | You have defeated the Clockwork prince, Gearteeth. Unfortunately, no working Clockwork pieces could be salvaged. You did, however, discover something that Gearteeth was working on.<br> | ||
== Souvenir == | == Souvenir == |
Revision as of 03:15, 3 May 2010
Overview
The Rule of Three | |
---|---|
120px | |
Contact | Positron |
Zone | Steel Canyon |
Minimum Size | 3 players |
Coordinates | (-3136, -80, -501) |
Level Range | 10-15 |
Merits | 11 |
Badge | Rule of Three |
Enemy Groups |
Vahzilok Clockwork Circle of Thorns |
The Positron Task Force is the first of six Freedom Phalanx Task Forces, and the completion of all six grants the Task Force Commander Badge. The other five task forces are started by Synapse, Sister Psyche, Citadel, Manticore, and Numina.
In order to get the Positron's Ally Badge, a player must complete both Part One and Part Two, which each grant their own unique badges as well (meaning the revamped Positron Task Force awards three badges).
This task force is also designated as a Signature Task Force. As such, missions will always spawn mobs at level 16 or higher, regardless of team members' levels. A low level team may have a great deal of trouble completing this lengthy task force. The highest level team member should lead to allow the task force to be done at a manageable level.
Contents
Introductions
Initial Contact
Character, What can I do for you?
Discuss events in Steel Canyon.
Discuss events in the rest of the city.
Missions
Defeat Epidural!
Briefing Character, I'm glad you're interested in what's going on around here. I've heard a lot about what you've been doing around the city - I think I can trust you to have my back in this current situation. We're getting odd movements all over by the Clockwork, Circle of Thorns, and Vahzilok. I could use the help of you and your team in finding out what they're all up to. Are you in?
Mission Acceptance
Agree to form a task force.
The Rule of Three
Part One: Dead Lead
Glad to hear it. You're going to need a name I can refer to your group by, let's use TaskForceName, shall we?
First things first. The Vahzilok recently tried to poison the water of Paragon City. I've done a little recon in the area, searching for Vahzilok who were involved in that caper, and I came across a nest of Vahzilok led by an Eidolon that goes by the monicker 'Epidural'. There's also another group of Vahzilok that I've picked up in the sewers here beneath Blyde Square.
We'll split up and take both groups down. I'll handle the group here in Blyde Square, I need you to go track down Epidural!
Unnecessary Solicitation
You need to look into that Vahzilok nest!
Mission Objective(s)
The noxious air forms an oily vapor that sticks to everything. Even your own costume, unfortunately.
- Defeat Epidural and guards
- Find any evidence
Notable NPCs
- Epidural (Eidolon)
Debriefing
Good to see you're back, TaskForceName. The lead I chased after came up empty - how did you do?
Ah...I see. Interesting. I'll have a look at that sample you recovered to see what's in there. It's concerning to hear that Dr. Vahzilok might have something else planned for the city, but what else is new?
I'm sure that we'll be able to stop whatever he's planning - once we figure it out. In the meantime, we have a problem cropping up with the Clockwork.
Here TaskForceName, use this signal to contact me from anywhere in Paragon.
Stop the Clockwork Operations in Steel Canyon!
The Rule of Three
Part Two: Gears in a Clock
My scanner indicates that the sample you brought me is a 98% match to that previously used by the Vahzilok, but the other 2% is... hmmm, this will take some time to isolate the unknown variables...
I'm sorry, there I go rambling again. Thank you for this curious sample.
Anyway, regarding the Clockwork. We've got a major situation on our hands. There are reports that the Clockwork are building a massive army right here in the heart of Steel Canyon! I need you all to get to the location of their warehouse and put a stop to them!
While you're there though...
Can you find me a piece of Clockwork that is still functioning? Everyone else that I ask tends to bring in pieces that are battered, melted, frozen, slashed, gashed, and shot to pieces. I just need some pieces that aren't totally destroyed.
Mission Acceptance
Find a piece of Clockwork that is still functioning.
Excellent, I knew you'd be up for it Task Force Los Alamos. I scanned the area, and I found an abandoned warehouse that's infested with Clockwork.
Word on the street has been that an Assembler Prince by the name of Gearteeth has been running a clockwork manufacturing operation in Steel Canyon for some time. My calculations support the hypothesis that a part from an Assembler Prince has the greatest chance of remaining functional after deactivation - as long as you're careful not to destroy it.
Take down Gearteeth and bring me back some of his parts. Also, see what he's really up to, the clockwork don't build a small army for nothing.
Unnecessary Solicitation
I know if anyone can do this, it'll be TaskForceName.
Mission Objective(s)
The grinding of Clockwork gears is almost deafening. It seems you have stumbled onto a major operation. What exactly constitutes a 'major operation' from a group composed of makeshift miniature robots is something you'll have to find out.
- Search for clues to Gearteeth's plans
- Defeat Gearteeth
Strange Parts | |
You found these heavy steel components in a Clockwork nest, but they're clearly not from any Clockwork construct. The robots defended them with vigor, so the parts must mean something to them. |
Worthless Scrap Metal | |
After you smashed Gearteeth, the metal automaton collapsed into a pile of rusted metal. The once animated killing machine instantly transformed into nothing but worthless scrap.. |
Mission Completion
You have defeated the Clockwork prince, Gearteeth. Unfortunately, no working Clockwork pieces could be salvaged. You did, however, discover something that Gearteeth was working on.
Souvenir
Azuria's Thank You Card
You received a thank you card from Azuria when she was released from the hospital in Atlas Park. Reading it over, it reminds you of an experience you know as...
The Rule of Three
Positron sought out you and your team to help out with some issues around Steel Canyon. Your first investigation was into the Vahzilok. You went into one of their lairs within the sewers and arrested Epidural, one of Dr. Vahzilok's lieutenants. You found on him some odd chemicals, which Positron took to analyze.
While Positron was working on his analysis, you investigated an army of Clockwork being formed in a warehouse within Steel Canyon. You defeated an Assembler Prince named Gearteeth and found some odd parts lying around the warehouse. They weren't parts that belonged to the Clockwork, however. You also overheard the Clockwork speaking about some operation they were planning in the Faultline Dam.
You gave the parts to Positron, who had another task for you. Numina had contacted Azuria, saying that she was destined to work with your team. Your presence was requested by Azuria to recover the Book of T'Jer'imikanu from deep within Oranbega. You were able to storm Oranbega and make it out safely with the book.
Now that Azuria had her book and Numina was appeased, it was time to get back to business. Positron located another Vahzilok cell within Steel Canyon. He asked you to storm it and find out anything you could about the chemical you recovered earlier. You did so and discovered that part of the chemical was Excelsior, used mainly by the Freakshow to make it easier to graft their parts onto their bodies. Positron proposed that perhaps Dr. Vahzilok was trying to make the bodies of ALL the people in Paragon like this. But why?
Before that question could be answered, Positron received an SOS call from Ms. Liberty. The Circle of Thorns had attacked the very heart of Atlas Park! Your team went in to fight them off, saving the trapped heroes that were there as well as the heart of city hall itself. You all had fought a shadow version of your very task force as well! Unfortunately, the Circle of Thorns had made off with the Book of T'Jer'imikanu. Despite that loss, your team had single-handedly saved Atlas Park and MAGI from the Circle of Thorns. For that, you'll all always be remembered.
Like all good things though, your time for victory would be short. The Vahzilok, Clockwork, and the Circle of Thorns all had plans for Faultline's Dam, and there was only one team who could stop them - yours.
History
In Issue 17, the Positron Task Force was updated and split into two task forces, like it was originally planned. The original incarnation was a single task force because the developers could not figure out how to make a contact give two task forces. This made it long, arduous, and often painful for a large number of players, and it was one of the least liked task forces in the game.