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Difference between revisions of "User:Jduncan"

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:::::Based on the old fairy tales about young heroes acquiring magical footwear known as "the seven-league boots," Seven-League Kid is the most heroic of my alts, the only one that would never consider switching sides, even if it ''will'' be a [[Alignment|brand new feature]] in the franchise.  The seven-league boots allow the wearer to travel seven leagues whith each step, making the main power (although obviously not a primary or secondary power) of this hero [[Super Speed]] and [[Super Jump]].  Before his first ecounter with the boots, Kid was taught [[Archery|skillful archery]] by his father, and learned how to hunt and survive in the wild, [[Empathy|healing]] almost any wound and even reviving someone from unconsciousness.  (Note:  Other players have told me (as Seven-League Kid) that I shouldn't focus so much on pool powers, and focus on the defender's primary powersets to help the team.  I agree whole-heartedly in normal cases, but this character is one of my more RP-driven alts, and I choose his powers based on his character, not the game.)
 
:::::Based on the old fairy tales about young heroes acquiring magical footwear known as "the seven-league boots," Seven-League Kid is the most heroic of my alts, the only one that would never consider switching sides, even if it ''will'' be a [[Alignment|brand new feature]] in the franchise.  The seven-league boots allow the wearer to travel seven leagues whith each step, making the main power (although obviously not a primary or secondary power) of this hero [[Super Speed]] and [[Super Jump]].  Before his first ecounter with the boots, Kid was taught [[Archery|skillful archery]] by his father, and learned how to hunt and survive in the wild, [[Empathy|healing]] almost any wound and even reviving someone from unconsciousness.  (Note:  Other players have told me (as Seven-League Kid) that I shouldn't focus so much on pool powers, and focus on the defender's primary powersets to help the team.  I agree whole-heartedly in normal cases, but this character is one of my more RP-driven alts, and I choose his powers based on his character, not the game.)
  
:::::"I've heard stories about these boots - the boots that let you travel seven leagues for each step...  Now that they're mine, I won't let them get into the wrong hands.  From now on, the Seven-League Boots will only be used to bring down villainy and injustice." - The Seven-League Kid
+
::::::"I've heard stories about these boots - the boots that let you travel seven leagues for each step...  Now that they're mine, I won't let them get into the wrong hands.  From now on, the Seven-League Boots will only be used to bring down villainy and injustice." - The Seven-League Kid
  
 
[[Image:FlashHazardID.jpg|left]]
 
[[Image:FlashHazardID.jpg|left]]
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:::::Since the pre-order perk of obtaining [[Dual Pistols]] created an overpopulation of the pistol-wielding heroes and villains, I decided to jump on the band-wagon and make one of my own, and develop an affinity for hyphenated phrases.  Flash Hazard has Dual Pistols and [[Electricity Manipulation]] (with the help of his robotic armwear.)  He is the successor to Krash Hazard, the "shoot first, ask questions later, then blow something up" vigilante.  He is by no means better than his predecessor, in fact, the two compliment eachother, with Flash being both stealthy and speedy, and Krash being powerful and meticulous.  Flash Hazard fell from RayliTech's Assault Unit the same way as Krash did many years ago, but left before his training was complete.  Through certain connections, he was able to secure some technology that would upgrade his abilities until he was able to complete his training on his own.  He now helps Krash Hazard protect the streets of Paragon City from the Unit and other dangerous organizations.
 
:::::Since the pre-order perk of obtaining [[Dual Pistols]] created an overpopulation of the pistol-wielding heroes and villains, I decided to jump on the band-wagon and make one of my own, and develop an affinity for hyphenated phrases.  Flash Hazard has Dual Pistols and [[Electricity Manipulation]] (with the help of his robotic armwear.)  He is the successor to Krash Hazard, the "shoot first, ask questions later, then blow something up" vigilante.  He is by no means better than his predecessor, in fact, the two compliment eachother, with Flash being both stealthy and speedy, and Krash being powerful and meticulous.  Flash Hazard fell from RayliTech's Assault Unit the same way as Krash did many years ago, but left before his training was complete.  Through certain connections, he was able to secure some technology that would upgrade his abilities until he was able to complete his training on his own.  He now helps Krash Hazard protect the streets of Paragon City from the Unit and other dangerous organizations.
  
:::::"Stop reading this and focus." - Flash Hazard
+
::::::"Stop reading this and focus." - Flash Hazard
  
 
[[Image:LadyKrushID.jpg|left]]
 
[[Image:LadyKrushID.jpg|left]]
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:::::A recreation of and older heroine, Lady Krush is a small example of irony.  Although she appears as a slight homage to a certain pop-star, in actuality, she wields super-human strength.  Lady Krush has [[Invulnerability]] and [[Super Strength]] as her powersets.  This obscure form of trickery catches her opponents off-guard, luring them in with her sexy attitude, then crushing them like insects.  Her powers also get her in trouble from time to time, as she often forgets her own strength, and causes tremors or earthquakes when she throws a tantrum.
 
:::::A recreation of and older heroine, Lady Krush is a small example of irony.  Although she appears as a slight homage to a certain pop-star, in actuality, she wields super-human strength.  Lady Krush has [[Invulnerability]] and [[Super Strength]] as her powersets.  This obscure form of trickery catches her opponents off-guard, luring them in with her sexy attitude, then crushing them like insects.  Her powers also get her in trouble from time to time, as she often forgets her own strength, and causes tremors or earthquakes when she throws a tantrum.
  
:::::"Oh my ''lourd!''" - Lady Krush
+
::::::"Oh my ''lourd!''" - Lady Krush
  
 
[[Image:SixzID.jpg|left]]
 
[[Image:SixzID.jpg|left]]

Revision as of 21:54, 2 May 2010

Badge vr months 006.png This user is Faithful.
Archetypeicon controller.png This user's main hero is a Controller.


V archetypeicon corruptor.png This user's main villain is a Corruptor.


CoX Game Icon.png This user plays both City of Heroes and Villains on the Justice server.
TO Training Attack Rate.png This user's time zone is Eastern Time.
Badge DayJob Griefer.png This user engages in PVP.

User Info

Neverman Began playing City of Heroes back in 2005, but stopped after a few months due to financial reasons. He followed City of Heroes from afar throughout their development, and in November 2009, Neverman set up his new account, strolling down memory lane through the updated City of Heroes, and experiencing City of Villains for the first time. He now awaits the release of Going Rogue, hoping for a deeper look into the RP portion of the CoX games.


Badge defeatstatesman.png Heroes

NevermanID.jpg
The Neverman: Archetypeicon controller.pngOriginicon mutation.png Level 31
Since Gravity Control was the closest powerset to "Advanced Telekinesis" as CoX could get, Neverman is a Gravity Controller with Force Field as a secondary. Forever conflicted with his inner struggle of good vs. evil, easy vs. difficult, and peace vs. rage, Neverman has ultimately decided to take on the task of protecting Paragon City from hatred and evil, however, his random spurts of violent rage keep him from wanting to get too close to the public.
"I have no story - I was never here." - The Neverman
SevenLeagueKidID.jpg
The Seven-League Kid: Archetypeicon defender.pngOriginicon magic.png Level 23
Based on the old fairy tales about young heroes acquiring magical footwear known as "the seven-league boots," Seven-League Kid is the most heroic of my alts, the only one that would never consider switching sides, even if it will be a brand new feature in the franchise. The seven-league boots allow the wearer to travel seven leagues whith each step, making the main power (although obviously not a primary or secondary power) of this hero Super Speed and Super Jump. Before his first ecounter with the boots, Kid was taught skillful archery by his father, and learned how to hunt and survive in the wild, healing almost any wound and even reviving someone from unconsciousness. (Note: Other players have told me (as Seven-League Kid) that I shouldn't focus so much on pool powers, and focus on the defender's primary powersets to help the team. I agree whole-heartedly in normal cases, but this character is one of my more RP-driven alts, and I choose his powers based on his character, not the game.)
"I've heard stories about these boots - the boots that let you travel seven leagues for each step... Now that they're mine, I won't let them get into the wrong hands. From now on, the Seven-League Boots will only be used to bring down villainy and injustice." - The Seven-League Kid
FlashHazardID.jpg
Flash Hazard: Archetypeicon blaster.pngOriginicon technology.png Level 22
Since the pre-order perk of obtaining Dual Pistols created an overpopulation of the pistol-wielding heroes and villains, I decided to jump on the band-wagon and make one of my own, and develop an affinity for hyphenated phrases. Flash Hazard has Dual Pistols and Electricity Manipulation (with the help of his robotic armwear.) He is the successor to Krash Hazard, the "shoot first, ask questions later, then blow something up" vigilante. He is by no means better than his predecessor, in fact, the two compliment eachother, with Flash being both stealthy and speedy, and Krash being powerful and meticulous. Flash Hazard fell from RayliTech's Assault Unit the same way as Krash did many years ago, but left before his training was complete. Through certain connections, he was able to secure some technology that would upgrade his abilities until he was able to complete his training on his own. He now helps Krash Hazard protect the streets of Paragon City from the Unit and other dangerous organizations.
"Stop reading this and focus." - Flash Hazard
LadyKrushID.jpg
Lady Krush: Archetypeicon tanker.pngOriginicon mutation.png Level 18
A recreation of and older heroine, Lady Krush is a small example of irony. Although she appears as a slight homage to a certain pop-star, in actuality, she wields super-human strength. Lady Krush has Invulnerability and Super Strength as her powersets. This obscure form of trickery catches her opponents off-guard, luring them in with her sexy attitude, then crushing them like insects. Her powers also get her in trouble from time to time, as she often forgets her own strength, and causes tremors or earthquakes when she throws a tantrum.
"Oh my lourd!" - Lady Krush
SixzID.jpg
Sixz: Archetypeicon defender.pngOriginicon natural.png Level 10
Info coming soon.
LostPatriotID.jpg
The Lost Patriot: Archetypeicon tanker.pngOriginicon science.png Level 9
Info coming soon.

Badge defeatrecluse.png Villains

MrBlackLightID.jpg
Mr. Black Light: V archetypeicon corruptor.pngOriginicon science.png Level 36
Unknown to the public, Mr. Black Light was once a very heroic young man, but due to an accident involving him, his father, and a research experiment gone awry, it left him shattered and disturbed. The accident caused no wounds or injuries, but instead gave him the ability to emit the Blacklight Energy his father was researching. This energy acts as a semi-tangible x-ray, moving through objects and visually exposing dense material inside, all while having some other ancillary effects, like particle displacement, or just causing a truck-load of damage. These powers are depicted as the Dark Blast and Dark Miasma in-game. With a darker, more malevolent side of him now exposed, he vows to continue his father's mysterious experiments at all costs. Due to his methods, Mr. Black Light defends his company and research from hero after hero.
MrTamborjamID.jpg
Mr. Tamborjam: V archetypeicon dominator.pngOriginicon magic.png Level 16
Information coming soon
MetalMantisID.jpg
The Metal-Mantis: V archetypeicon stalker.pngOriginicon mutation.png Level 16
If "dual-origins" were ever implemented into the game, Metal-Mantis would be both Mutant and Technology origins, but for now, I've decided to be unconventional and place him as the less obvious of the two. Without his suit, his body emits a low-level electric charge, possibly doing some damage, but not as much as he would like. Being the greedy and deceitful man he is, he secured an amplifyer suit through his usual channels and began using it to get everything he could never have. The suit amplifies his electricity abilities, giving him Electric Armor. The suit itself comes equipped with sharp claws on each forearm, and the ability to blend in with its surroundings. As for the connection to Mantids, that has yet to be explained. Some say it's an inner obsession with some childhood pet, but of course, Metal-Mantis always shrugs away rumors.
KrovisID.jpg
Krovis: V archetypeicon mastermind.pngOriginicon natural.png Level 16
Information coming soon
LadyTruthID.jpg
Lady Truth: V archetypeicon arachnos widow.pngOriginicon natural.png Level 14
Information coming soon
OperativeKeaneID.jpg
Operative Keane: V archetypeicon arachnos soldier.pngOriginicon natural.png Level 8
Information coming soon



More Information

Supergroups:

The Midnight Patrol - Neverman, Krash Hazard, Lady Krush, Flash Hazard, Blu-Flame, The Crimson Darrow, Qrossover, Tawhawk, Sixz
Seventh Hour - Mr. Black Light, Lydia Frost, Baines, The BL Grunts, The BL Bots