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Difference between revisions of "Peregrine Island"

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== Overview ==
 
== Overview ==
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Off the coast of [[Talos Island]], only accessible by ferry, lies [[Peregrine Island]], the home of the [[Portal Corporation]]. The Portal Corporation created the teleportation technology behind the Medcom patch that rescues Heroes when they are downed, and the police bots that patrol the city.
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The island itself is crawling with [[Carnival of Shadows|Carnival]], [[Nemesis]], and [[Malta Operatives|Malta]] thugs, each attempting to assert their authority over the area, while [[Rikti]] hunting parties try to extend their influence. The [[Circle of Thorns]] prey upon the Portal scientists because of their desire to dominate other dimensions, and the rooftops house [[Crey]] snipers who enforce their jurisdiction upon unwary Heroes.
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The center of the island is dominated by the Portal Corporation facility, where three massive portals connect to a myriad of alternate dimensions, each of which requires Heroes to enter and police activities on the other side to defend Paragon City. Surrounding this facility are a number of high-tech firms that support the residents of this area, as well as Portal Corp itself.
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On the outskirts of the zone, there are two large island clusters, one of which contains an abandoned facility, almost as if used for genetic experimentation. The [[Rikti]] have overrun this cluster and Rikti Monkeys swarm the cluster in its entirety.  The other has been claimed by the [[Devouring Earth]], and massive monsters patrol its shores, protecting it from intruders.
  
 
== Contacts ==
 
== Contacts ==

Revision as of 04:07, 2 September 2009

Peregrine Island
Map PeregrineIsland.jpg

Hero City Zone (41-50)

Trainers: Castle
TF Contacts: none
Events: none
Exploration Badges: Portal Parter
Plaques: Academic I
Day Jobs: Architect, Duelist, Monitor Duty, Caregiver, Intern
Enemies: Carnies, Circle of Thorns, Devouring Earth, Malta, Nemesis, Rikti
Connecting Zones: Firebase Zulu, Talos Island, Rikti War Zone
Transits: none


Overview

Off the coast of Talos Island, only accessible by ferry, lies Peregrine Island, the home of the Portal Corporation. The Portal Corporation created the teleportation technology behind the Medcom patch that rescues Heroes when they are downed, and the police bots that patrol the city.

The island itself is crawling with Carnival, Nemesis, and Malta thugs, each attempting to assert their authority over the area, while Rikti hunting parties try to extend their influence. The Circle of Thorns prey upon the Portal scientists because of their desire to dominate other dimensions, and the rooftops house Crey snipers who enforce their jurisdiction upon unwary Heroes.

The center of the island is dominated by the Portal Corporation facility, where three massive portals connect to a myriad of alternate dimensions, each of which requires Heroes to enter and police activities on the other side to defend Paragon City. Surrounding this facility are a number of high-tech firms that support the residents of this area, as well as Portal Corp itself.

On the outskirts of the zone, there are two large island clusters, one of which contains an abandoned facility, almost as if used for genetic experimentation. The Rikti have overrun this cluster and Rikti Monkeys swarm the cluster in its entirety. The other has been claimed by the Devouring Earth, and massive monsters patrol its shores, protecting it from intruders.

Contacts

Police Band Contacts

Regular Contacts

Notable NPCs

Neighborhoods

  • Aquarius Medical Center (Green) (Music)
  • Bayside Docks (Yellow - Level 41-43) (Music)
  • Curry Cove (Orange - Level 44-47) (Music)
  • Cutlass Isles (Red - Level 48-50) (Music)
  • Mera Heights (Red - Level 48-50) (Music)
  • Nelson Borough (Orange - Level 44-47) (Music)
  • Portal Court (Red - Level 48-50) (Music)
  • Poseidon Square (Red - Level 48-50) (Music)
  • Tempest Quay (Red - Monsters) (Music)

Exploration Badges

File:Badge tourist 01.png Portal Parter

This R&D facility suffered one too many accidents and has since fallen into ruin.

Location: In the SW corner there is a small lonely island. The only thing on it is a tower for high-tension wires and a badge. Walk about 36-40 feet east of the tower's platform.

Historical Plaques

Day Jobs

File:Badge DayJob Architect.png Architect

Your study of the Mission Architect system has earned you the Architect Day Job. Logging out in the Mission Architect will earn you 2 bonus Mission Architect Tickets, when you log back in, each time you complete a mission for a short time.

Duelist

You spend your free time battling other heroes and villains in Arena matches earning you the Duelist Day Job. Logging out in an Arena will earn you a bonus to your maximum Endurance, when you log back in, for a short time.

File:Badge DayJob MonitorDuty.png Monitor Duty

Your time spent protecting your Supergroup's base has earned you the Monitor Duty Day Job. Logging out in your Supergroup base will earn you a Prestige bonus, when you log back in, each time you complete a mission for a short time.

File:Badge DayJob CareGiver.png Caregiver

You have spent a great deal of time working in the hospitals of Paragon City during your free time earning the Caregiver Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.

File:Badge DayJob Intern.png Intern

You have worked with Portal Corps during your free time earning the Intern Day Job. Logging out in a Portal Corps building will earn you a Large Inspiration, when you log back in, each time you complete a mission for a short time.

Stores

Transfer Points

Villain Groups

Links