Difference between revisions of "Brute"
From Paragon Wiki Archive
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m (+Infobox, moved historical content to separate section) |
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== Overview == | == Overview == | ||
− | {{ | + | {{TOCleft}} |
− | [[File:v_archetypeicon_brute.png| | + | |
+ | {{Infobox AT | ||
+ | |image=[[File:v_archetypeicon_brute.png]] | ||
+ | |alignment=villain | ||
+ | |pri=Melee | ||
+ | |sec=Defense | ||
+ | |inherent=[[Fury]] | ||
+ | |hp_base=1499.3 | ||
+ | |hp_max=3212.7 | ||
+ | |pri_sets=9 | ||
+ | |sec_sets=9 | ||
+ | |anc_sets=4 | ||
+ | |dam_melee=0.750 | ||
+ | |dam_range=0.500 | ||
+ | |buff_def_melee=0.075 | ||
+ | |buff_def_range=0.065 | ||
+ | |buff_dam_melee=0.100 | ||
+ | |buff_dam_range=0.070 | ||
+ | |buff_hpmax_melee=0.100 | ||
+ | |buff_hpmax_range=0.070 | ||
+ | |buff_tohit_melee=0.100 | ||
+ | |buff_tohit_range=0.070 | ||
+ | |debuff_def_melee=0.075 | ||
+ | |debuff_def_range=0.070 | ||
+ | |debuff_dam_melee=0.075 | ||
+ | |debuff_dam_range=0.070 | ||
+ | |debuff_tohit_melee=0.075 | ||
+ | |debuff_tohit_range=0.070 | ||
+ | |endmod_melee=1.000 | ||
+ | |endmod_range=1.000 | ||
+ | |fear_melee=1.490 | ||
+ | |fear_range=1.490 | ||
+ | |heal_melee=96.381 | ||
+ | |heal_range=96.381 | ||
+ | |healself_melee=149.926 | ||
+ | |immob_melee=1.192 | ||
+ | |immob_range=1.192 | ||
+ | |kb_melee=2.596 | ||
+ | |kb_range=2.596 | ||
+ | |res_melee=0.075 | ||
+ | |res_range=0.065 | ||
+ | |sleep_melee=1.192 | ||
+ | |sleep_range=1.192 | ||
+ | |slow_melee=0.800 | ||
+ | |slow_range=0.800 | ||
+ | |stun_melee=1.192 | ||
+ | |stun_range=1.192 | ||
+ | |taunt_melee=2.050 | ||
+ | |taunt_range=2.050 | ||
+ | |threat_melee=4.0 | ||
+ | |threat_range=4.0 | ||
+ | |dam_res_max=90% | ||
+ | |dam_res_min=-300% | ||
+ | |stat_res_max=10,001.01% | ||
+ | |stat_res_min=-300% | ||
+ | |stat_prot_max=N/A | ||
+ | |stat_prot_min=N/A | ||
+ | |dam_max=850% | ||
+ | |dam_min=10% | ||
+ | |def_max=225.05% | ||
+ | |def_min=-100% | ||
+ | |tohit_max=200.35% | ||
+ | |tohit_min=-100% | ||
+ | |rech_max=400% | ||
+ | |rech_min=-75% | ||
+ | |regen_max=2500% | ||
+ | |regen_min=0% | ||
+ | |recov_max=500% | ||
+ | |recov_min=0% | ||
+ | |stealth_max_pve=200 ft | ||
+ | |stealth_min_pve=-180 ft | ||
+ | |stealth_max_pvp=571.5 ft | ||
+ | |stealth_min_pvp=-180 ft | ||
+ | |percep_max=1153 ft | ||
+ | |percep_min=0 ft | ||
+ | |rng_max=500% | ||
+ | |rng_min=25% | ||
+ | }} | ||
+ | {{clr|left}} | ||
'''Brutes''' live to fight, and as a Brute, you will revel in hand-to-hand combat. With strong offensive power sets designed to inflict pain and impressive defenses to take it, you're the best there is in a straight melee fight. Protracted battles only make you mad, and the madder you get, the more damaging your attacks become. You do lack ranged attacks, which could leave you vulnerable to hit-and-run tactics without allies to cover you. | '''Brutes''' live to fight, and as a Brute, you will revel in hand-to-hand combat. With strong offensive power sets designed to inflict pain and impressive defenses to take it, you're the best there is in a straight melee fight. Protracted battles only make you mad, and the madder you get, the more damaging your attacks become. You do lack ranged attacks, which could leave you vulnerable to hit-and-run tactics without allies to cover you. | ||
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A Brute's primary power sets are designed specifically for melee. They are: | A Brute's primary power sets are designed specifically for melee. They are: | ||
− | * [[Battle Axe]] | + | * [[Battle Axe]] |
* [[Dark Melee]] | * [[Dark Melee]] | ||
− | * [[Dual Blades]] | + | * [[Dual Blades]] |
* [[Electrical Melee]] | * [[Electrical Melee]] | ||
* [[Energy Melee]] | * [[Energy Melee]] | ||
Line 27: | Line 105: | ||
* [[Stone Melee]] | * [[Stone Melee]] | ||
* [[Super Strength]] | * [[Super Strength]] | ||
− | * [[War Mace]] | + | * [[War Mace]] |
=== Secondary Power Sets === | === Secondary Power Sets === | ||
Line 38: | Line 116: | ||
* [[Fiery Aura]] | * [[Fiery Aura]] | ||
* [[Invulnerability]] | * [[Invulnerability]] | ||
− | * [[Shield Defense]] | + | * [[Shield Defense]] |
* [[Stone Armor]] | * [[Stone Armor]] | ||
− | * [[Super Reflexes]] | + | * [[Super Reflexes]] |
− | * [[Willpower]] | + | * [[Willpower]] |
=== Patron Power Pools === | === Patron Power Pools === | ||
Line 55: | Line 133: | ||
* Brute attacks, and many of their toggle auras, taunt the enemies they affect in PvM. This is similar to the [[Inherent Powers#Gauntlet|Gauntlet]] inherent that [[Tanker]]s possess, only without an area of effect. It is sometimes referred to as [[PokeVoke]] by the community. | * Brute attacks, and many of their toggle auras, taunt the enemies they affect in PvM. This is similar to the [[Inherent Powers#Gauntlet|Gauntlet]] inherent that [[Tanker]]s possess, only without an area of effect. It is sometimes referred to as [[PokeVoke]] by the community. | ||
− | == | + | == Historical == |
+ | |||
+ | {{Historical|type=section|reason=change}} | ||
− | During the City of Villains Beta, [[Ice Armor]] and [[Ice Melee]] were powersets for Brutes. It was determined that the recharge debuff effects hindered [[Inherent Powers#Fury|Fury]] and those powersets were removed. [[Energy Melee]] and [[Energy Aura]] were then added as available powersets. | + | * During the City of Villains Beta, [[Ice Armor]] and [[Ice Melee]] were powersets for Brutes. It was determined that the recharge debuff effects hindered [[Inherent Powers#Fury|Fury]] and those powersets were removed. [[Energy Melee]] and [[Energy Aura]] were then added as available powersets. |
+ | * Brutes received Dual Blades and Willpower when they were added to the game in [[Issue 11]]. | ||
+ | * Battle Axe, War Mace, and Super Reflexes were [[Powerset Proliferation|proliferated]] to Brutes in [[Issue 12]]. | ||
+ | * Brutes received Shield Defense when it was added to the game in [[Issue 13]]. | ||
== See Also == | == See Also == |
Revision as of 16:24, 13 August 2009
Overview
Brute | |
---|---|
Primary | Melee |
Secondary | Defense |
Inherent | Fury |
Base HP | 1499.3 |
Max HP | 3212.7 |
Primary Sets | 9 |
Secondary Sets | 9 |
Epic Power Pools | 4 |
Modifiers (at level 50)
| |
Limits (at level 50)
| |
Brutes live to fight, and as a Brute, you will revel in hand-to-hand combat. With strong offensive power sets designed to inflict pain and impressive defenses to take it, you're the best there is in a straight melee fight. Protracted battles only make you mad, and the madder you get, the more damaging your attacks become. You do lack ranged attacks, which could leave you vulnerable to hit-and-run tactics without allies to cover you.
Faction: Villain
The Brute's power sets are:
Primary: Melee
Secondary: Defense
The Brute has Medium Hit Points and High Damage.
Power Sets
Primary Power Sets
A Brute's primary power sets are designed specifically for melee. They are:
- Battle Axe
- Dark Melee
- Dual Blades
- Electrical Melee
- Energy Melee
- Fiery Melee
- Stone Melee
- Super Strength
- War Mace
Secondary Power Sets
A Brute's secondary power sets are designed for defense. They are:
- Dark Armor
- Electric Armor
- Energy Aura
- Fiery Aura
- Invulnerability
- Shield Defense
- Stone Armor
- Super Reflexes
- Willpower
Patron Power Pools
Inherent Power
- Fury
- Brute attacks, and many of their toggle auras, taunt the enemies they affect in PvM. This is similar to the Gauntlet inherent that Tankers possess, only without an area of effect. It is sometimes referred to as PokeVoke by the community.
Historical
- During the City of Villains Beta, Ice Armor and Ice Melee were powersets for Brutes. It was determined that the recharge debuff effects hindered Fury and those powersets were removed. Energy Melee and Energy Aura were then added as available powersets.
- Brutes received Dual Blades and Willpower when they were added to the game in Issue 11.
- Battle Axe, War Mace, and Super Reflexes were proliferated to Brutes in Issue 12.
- Brutes received Shield Defense when it was added to the game in Issue 13.
See Also
External Links
- Summary and Analysis of Brute Powersets
- Archetypes documentation on official City of Villains site
- Official City of Heroes Manual as a PDF file