Difference between revisions of "User:Eabrace/Infobox AT"
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{{!}}- | {{!}}- | ||
! [[Damage Scale]] | ! [[Damage Scale]] | ||
− | {{!}} {{{dam_melee | + | {{!}} {{{dam_melee|}}} {{!}}{{!}} {{{dam_range|}}} |
{{!}}- | {{!}}- | ||
! Defense Buff | ! Defense Buff | ||
− | {{!}} {{{buff_def_melee | + | {{!}} {{{buff_def_melee|}}} {{!}}{{!}} {{{buff_def_range|}}} |
{{!}}- | {{!}}- | ||
! Damage Buff | ! Damage Buff | ||
− | {{!}} {{{buff_dam_melee | + | {{!}} {{{buff_dam_melee|}}} {{!}}{{!}} {{{buff_dam_range|}}} |
{{!}}- | {{!}}- | ||
! Max HP Buff | ! Max HP Buff | ||
− | {{!}} {{{buff_hpmax_melee | + | {{!}} {{{buff_hpmax_melee|}}} {{!}}{{!}} {{{buff_hpmax_range|}}} |
{{!}}- | {{!}}- | ||
! ToHit Buff | ! ToHit Buff | ||
− | {{!}} {{{buff_tohit_melee | + | {{!}} {{{buff_tohit_melee|}}} {{!}}{{!}} {{{buff_tohit_range|}}} |
{{!}}- | {{!}}- | ||
! Defense Debuff | ! Defense Debuff | ||
− | {{!}} {{{debuff_def_melee | + | {{!}} {{{debuff_def_melee|}}} {{!}}{{!}} {{{debuff_def_range|}}} |
{{!}}- | {{!}}- | ||
! Damage Debuff | ! Damage Debuff | ||
− | {{!}} {{{debuff_dam_melee | + | {{!}} {{{debuff_dam_melee|}}} {{!}}{{!}} {{{debuff_dam_range|}}} |
{{!}}- | {{!}}- | ||
! ToHit Debuff | ! ToHit Debuff | ||
− | {{!}} {{{debuff_tohit_melee | + | {{!}} {{{debuff_tohit_melee|}}} {{!}}{{!}} {{{debuff_tohit_range|}}} |
{{!}}- | {{!}}- | ||
! EndMod | ! EndMod | ||
− | {{!}} {{{endmod_melee | + | {{!}} {{{endmod_melee|}}} {{!}}{{!}} {{{endmod_range|}}} |
{{!}}- | {{!}}- | ||
! Fear | ! Fear | ||
− | {{!}} {{{fear_melee | + | {{!}} {{{fear_melee|}}} {{!}}{{!}} {{{fear_range|}}} |
{{!}}- | {{!}}- | ||
! Heal Other | ! Heal Other | ||
− | {{!}} {{{heal_melee | + | {{!}} {{{heal_melee|}}} {{!}}{{!}} {{{heal_range|}}} |
{{!}}- | {{!}}- | ||
! Heal Self | ! Heal Self | ||
− | {{!}} {{{healself_melee | + | {{!}} {{{healself_melee|}}} |
{{!}}- | {{!}}- | ||
! Immobilize | ! Immobilize | ||
− | {{!}} {{{immob_melee | + | {{!}} {{{immob_melee|}}} {{!}}{{!}} {{{immob_range|}}} |
{{!}}- | {{!}}- | ||
! Knockback | ! Knockback | ||
− | {{!}} {{{kb_melee | + | {{!}} {{{kb_melee|}}} {{!}}{{!}} {{{kb_range|}}} |
{{!}}- | {{!}}- | ||
! Damage Resist | ! Damage Resist | ||
− | {{!}} {{{res_melee | + | {{!}} {{{res_melee|}}} {{!}}{{!}} {{{res_range|}}} |
{{!}}- | {{!}}- | ||
! Sleep | ! Sleep | ||
− | {{!}} {{{sleep_melee | + | {{!}} {{{sleep_melee|}}} {{!}}{{!}} {{{sleep_range|}}} |
{{!}}- | {{!}}- | ||
! Slow | ! Slow | ||
− | {{!}} {{{slow_melee | + | {{!}} {{{slow_melee|}}} {{!}}{{!}} {{{slow_range|}}} |
{{!}}- | {{!}}- | ||
! Stun | ! Stun | ||
− | {{!}} {{{stun_melee | + | {{!}} {{{stun_melee|}}} {{!}}{{!}} {{{stun_range|}}} |
{{!}}- | {{!}}- | ||
! Taunt | ! Taunt | ||
− | {{!}} {{{taunt_melee | + | {{!}} {{{taunt_melee|}}} {{!}}{{!}} {{{taunt_range|}}} |
{{!}}} | {{!}}} | ||
}} | }} | ||
Line 96: | Line 96: | ||
{{!}}- | {{!}}- | ||
! [[Limits#Damage Resistance{{!}}Damage Resistance]] | ! [[Limits#Damage Resistance{{!}}Damage Resistance]] | ||
− | {{!}} {{{dam_res_max | + | {{!}} {{{dam_res_max|}}} {{!}}{{!}} {{{dam_res_min|}}} |
{{!}}- | {{!}}- | ||
! [[Limits#Status Resistance{{!}}Status Resistance]] | ! [[Limits#Status Resistance{{!}}Status Resistance]] | ||
− | {{!}} {{{stat_res_max | + | {{!}} {{{stat_res_max|}}} {{!}}{{!}} {{{stat_res_min|}}} |
{{!}}- | {{!}}- | ||
! [[Limits#Status Protection{{!}}Status Protection]] | ! [[Limits#Status Protection{{!}}Status Protection]] | ||
− | {{!}} {{{stat_prot_max | + | {{!}} {{{stat_prot_max|}}} {{!}}{{!}} {{{stat_prot_min|}}} |
{{!}}- | {{!}}- | ||
! [[Limits#Damage Buffs{{!}}Damage Buffs]] | ! [[Limits#Damage Buffs{{!}}Damage Buffs]] | ||
− | {{!}} {{{dam_max | + | {{!}} {{{dam_max|}}} {{!}}{{!}} {{{dam_min|}}} |
{{!}}- | {{!}}- | ||
! [[Limits#Defense/ToHit{{!}}Defense]] | ! [[Limits#Defense/ToHit{{!}}Defense]] | ||
− | {{!}} {{{def_max | + | {{!}} {{{def_max|}}} {{!}}{{!}} {{{def_min|}}} |
{{!}}- | {{!}}- | ||
! [[Limits#Defense/ToHit{{!}}ToHit]] | ! [[Limits#Defense/ToHit{{!}}ToHit]] | ||
− | {{!}} {{{tohit_max | + | {{!}} {{{tohit_max|}}} {{!}}{{!}} {{{tohit_min|}}} |
{{!}}- | {{!}}- | ||
! [[Limits#Recharge Rate{{!}}Recharge Rate]] | ! [[Limits#Recharge Rate{{!}}Recharge Rate]] | ||
− | {{!}} {{{rech_max | + | {{!}} {{{rech_max|}}} {{!}}{{!}} {{{rech_min|}}} |
{{!}}- | {{!}}- | ||
! [[Limits#Health Regeneration{{!}}Regeneration]] | ! [[Limits#Health Regeneration{{!}}Regeneration]] | ||
− | {{!}} {{{regen_max | + | {{!}} {{{regen_max|}}} {{!}}{{!}} {{{regen_min|}}} |
{{!}}- | {{!}}- | ||
! [[Limits#Endurance Recovery{{!}}Recovery]] | ! [[Limits#Endurance Recovery{{!}}Recovery]] | ||
− | {{!}} {{{recov_max | + | {{!}} {{{recov_max|}}} {{!}}{{!}} {{{recov_min|}}} |
{{!}}- | {{!}}- | ||
! [[Limits#Stealth and Perception{{!}}Stealth]] (PvE) | ! [[Limits#Stealth and Perception{{!}}Stealth]] (PvE) | ||
− | {{!}} {{{stealth_max_pve | + | {{!}} {{{stealth_max_pve|}}} {{!}}{{!}} {{{stealth_min_pve|}}} |
{{!}}- | {{!}}- | ||
! [[Limits#Stealth and Perception{{!}}Stealth]] (PvP) | ! [[Limits#Stealth and Perception{{!}}Stealth]] (PvP) | ||
− | {{!}} {{{stealth_max_pvp | + | {{!}} {{{stealth_max_pvp|}}} {{!}}{{!}} {{{stealth_min_pvp|}}} |
{{!}}- | {{!}}- | ||
! [[Limits#Stealth and Perception{{!}}Perception]] | ! [[Limits#Stealth and Perception{{!}}Perception]] | ||
− | {{!}} {{{percep_max | + | {{!}} {{{percep_max|}}} {{!}}{{!}} {{{percep_min|}}} |
{{!}}- | {{!}}- | ||
! [[Limits#Range{{!}}Range]] | ! [[Limits#Range{{!}}Range]] | ||
− | {{!}} {{{rng_max | + | {{!}} {{{rng_max|}}} {{!}}{{!}} {{{rng_min|}}}{{!}}} |
− | {{!}}} | + | |
}} | }} | ||
|}</includeonly> | |}</includeonly> |
Revision as of 15:07, 5 August 2009
Example:
Eabrace/Infobox AT | ||||||||||||||||
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Modifiers (at level 50)
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Limits (at level 50)
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