Difference between revisions of "Flight"
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== Powers == | == Powers == | ||
− | === [[ | + | === [[File:Flight ArialAssault.png]] Air Superiority === |
This two-handed overhead melee attack can knock a flying target to the ground. | This two-handed overhead melee attack can knock a flying target to the ground. | ||
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− | === [[ | + | === [[File:Flight TravelFlight.png]] Fly === |
Fly allows you to travel long distances quickly. If you attack a target while this power is on, your Flight speed will be temporarily reduced to Hover speed. Your top Flight speed increases with your Level. You must be at least level 14 and have Hover or Air Superiority before selecting Fly. Fly will no longer drain Endurance to zero unslotted. | Fly allows you to travel long distances quickly. If you attack a target while this power is on, your Flight speed will be temporarily reduced to Hover speed. Your top Flight speed increases with your Level. You must be at least level 14 and have Hover or Air Superiority before selecting Fly. Fly will no longer drain Endurance to zero unslotted. | ||
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− | === [[ | + | === [[File:Flight GroupFly.png]] Group Fly === |
You can endow your nearby teammates with Flight. Be mindful! Your friends will fall if you run out of [[Endurance]] or if they travel too far away from you. Group Fly travel speed is slower than Fly. Flying allies suffer from reduced Accuracy. You must be at least Level 20 and have two other Flight Powers before selecting Group Fly. Major hit to Accuracy; use with caution. Popular at [[Hami Raid]]s. | You can endow your nearby teammates with Flight. Be mindful! Your friends will fall if you run out of [[Endurance]] or if they travel too far away from you. Group Fly travel speed is slower than Fly. Flying allies suffer from reduced Accuracy. You must be at least Level 20 and have two other Flight Powers before selecting Group Fly. Major hit to Accuracy; use with caution. Popular at [[Hami Raid]]s. | ||
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− | === [[ | + | === [[File:Flight CombatFlight.png]] Hover === |
For hovering and aerial combat. This power is much slower than Fly, but provides some Defense to all attacks, offers good air control, costs little Endurance, and has none of the penalties associated with Fly. Switch to this mode when fighting other flying foes. Hover also grants pseudo-knockback protection; instead of getting knocked down and jumping back up, you just flip over in the air. Hover received a 10% increase in speed in [[Issue 8]]. | For hovering and aerial combat. This power is much slower than Fly, but provides some Defense to all attacks, offers good air control, costs little Endurance, and has none of the penalties associated with Fly. Switch to this mode when fighting other flying foes. Hover also grants pseudo-knockback protection; instead of getting knocked down and jumping back up, you just flip over in the air. Hover received a 10% increase in speed in [[Issue 8]]. |
Revision as of 02:03, 10 June 2009
- This article is about the power pool. For a more general discussion on flight powers, see Flight Powers.
Overview
Grants you various travel and flying combat abilities.
The Flight power pool is available to all archetypes except Warshades and Peacebringers.
With the 60 month City Traveler Badge Veteran reward, players are able to pick Air Superiority, Hover, and Fly starting from level 6 in any order without any prerequisite. Group Fly remains a level 20 power choice, and requires two prerequisites before selection.
Power Tables
The following table shows which powers are available and at what level:
Power | Level | Effect | |
Hover | 6 | Toggle: Self Fly, +DEF(All) | |
Air Superiority | 6 | Melee, Moderate DMG(Smash), Foe -Fly | |
Fly | 14 | Toggle: Self Fly | |
Group Fly | 20 | Toggle: Team Fly, -ACC |
Powers
Air Superiority
This two-handed overhead melee attack can knock a flying target to the ground.
Recharge | Fast |
Minimum Level | 6 (all except Kheldians) |
Effects | Melee, Moderate DMG(Smash), Foe -Fly |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Melee Damage |
Fly
Fly allows you to travel long distances quickly. If you attack a target while this power is on, your Flight speed will be temporarily reduced to Hover speed. Your top Flight speed increases with your Level. You must be at least level 14 and have Hover or Air Superiority before selecting Fly. Fly will no longer drain Endurance to zero unslotted.
Minimum Level | 14 (all except Kheldians) |
Effects | Toggle: Self Fly |
Enhancements | Reduce Endurance Cost |
Enhance Flight Speed | |
Set Categories | Flight |
Universal Travel |
Group Fly
You can endow your nearby teammates with Flight. Be mindful! Your friends will fall if you run out of Endurance or if they travel too far away from you. Group Fly travel speed is slower than Fly. Flying allies suffer from reduced Accuracy. You must be at least Level 20 and have two other Flight Powers before selecting Group Fly. Major hit to Accuracy; use with caution. Popular at Hami Raids.
Minimum Level | 20 (all except Kheldians) |
Effects | Toggle: Team Fly, -ACC |
Enhancements | Reduce Endurance Cost |
Enhance Flight Speed | |
Set Categories | Flight |
Universal Travel |
Hover
For hovering and aerial combat. This power is much slower than Fly, but provides some Defense to all attacks, offers good air control, costs little Endurance, and has none of the penalties associated with Fly. Switch to this mode when fighting other flying foes. Hover also grants pseudo-knockback protection; instead of getting knocked down and jumping back up, you just flip over in the air. Hover received a 10% increase in speed in Issue 8.
Minimum Level | 6 (all except Kheldians) |
Effects | Toggle: Self Fly, +DEF(All) |
Enhancements | Enhance Defense Buffs |
Enhancements | Reduce Endurance Cost |
Enhance Flight Speed | |
Set Categories | Defense |
Flight | |
Universal Travel |
Flight Speed
This section only applies to the speed of Fly. Hover and Group Fly use different calculations.[1]
Calculating Flight Speed
Feet Per Second
(21.00 FPS base) + ((1 + sum of enhancements) * (18.18 FPS + (LVL * 0.21)))
Miles Per Hour
(14.32 MPH base) + ((1 + sum of enhancements) * (12.4 MPH + (LVL * 0.143)))
Flight Speeds
Speed at Level 14
Enhancements | FPS | MPH |
---|---|---|
None | 42.12 | 28.72 |
1 Flight DO | 45.65 | 31.13 |
Speed at Level 22
Enhancements | FPS | MPH |
---|---|---|
None | 43.80 | 29.87 |
1 Flight SO | 51.39 | 35.04 |
2 Flight SO | 58.98 | 40.22 |
3 Flight SO | 65.46 | 44.63 |
4 Flight SO | 66.60 | 45.41 |
Speed at Level 50
Enhancements | FPS | MPH |
---|---|---|
None | 49.68 | 33.87 |
1 Flight SO | 59.23 | 40.38 |
2 Flight SO | 68.78 | 46.89 |
3 Flight SO | 76.93 | 52.44 |
4 Flight SO | 78.36 | 53.42 |
Note: you cannot reach the flight speed cap through slotting alone.
Notes
- TopDoc's Complete Movement Guide
- As of 8-16-06, Swift, Quickness and Lightning Reflexes now grant a bonus to Flight Speed, in addition to their existing Resistance to Flight Speed debuffs.
- Also, on 8-16-06, there was a reduction to endurance cost for Flight.
- Issue 8 brought with it a 10% increase to Hover's base speed.
- Masterminds can use Group Fly to transport their pets, but pets will fall if they fall too far behind the Mastermind. Additionally, of the Masterminds pets, Robotics pets have a flight animation specifically for group fly.
- Guide to Flight Poses
External Links
Flight Pool at RedTomax.com