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=== Information === | === Information === |
Revision as of 20:57, 30 January 2009
Overview
Tina Macintyre | |
---|---|
File:TinaMacintyre1.jpg Portal Corporation Research Scientist | |
Zone | Peregrine Island |
Coordinates | (-1680.5, 0, -3638.5) |
Level Range | 40-44 |
Introduced By |
Gordon Stacy Maxwell Christopher |
Introduces |
Unai Kemen Angus McQueen Janet Kellum Indigo |
Enemy Groups |
Banished Pantheon Carnival of Shadows Council Council Empire Crazed Crey Freakshow Ghosts Hydra Praetorians Psychic Clockwork Rikti |
Badges |
Emancipator Multidimensional |
Tina Macintyre is a hero contact in the Portal Court neighborhood of Peregrine Island at coordinates (-1680.5, 0, -3638.5). Tina Macintyre is a Natural origin contact. Her level range is 40-44.
Contents
- 1 Overview
- 2 Introductions
- 3 Store
- 4 Badge Mission
- 5 Story Arc
- 5.1 Souvenir
- 5.1.1 Look into disturbance at a Portal Corp lab
- 5.1.2 Check out the temporal disturbance
- 5.1.3 Scout out the lab
- 5.1.4 Look for a connection between Clockwork World and Anti-Matter
- 5.1.5 Stop the battle
- 5.1.6 Look for a connection between the Carnival and Anti-Matter
- 5.1.7 Search Anti-Matter's orbital lab for any clue to his next move
- 5.1.8 Stop the Clockwork
- 5.1.9 Link the silver Clockwork to Anti-Matter
- 5.1.10 Go to Jamison Office Park and clear the villains out
- 5.1.11 Plant dimensional scanners
- 5.1.12 Stop Anti-Matter's invasion
- 5.1 Souvenir
- 6 Missions
- 6.1 Check out the strange signal
- 6.2 Rescue Vivian van Dyne
- 6.3 Repel the Crey incursion
- 6.4 Save the Oranbegans from the Malta Group
- 6.5 Stop the Council soliders
- 6.6 Check out the new dimension
- 6.7 Go to Peregrine Island and clear out the Rikti
- 6.8 Protect Peregrine Island from the Malta Group
- 6.9 See what you can learn about Crey's efforts
- 6.10 Extract the rebels from the Pantheon's dimension
- 6.11 Rescue the freedom fighters
- 7 External Links
Introductions
Contact Introduced By
New Contact(s)
Unai Kemen is the Security Chief for the Portal Corporation. He is on the front line of the dimensional war. He can offer Gadget and Relic Enhancements.
The dimensional rips on Peregrine Island are increasing, Character.
Need Introduction Info
Angus McQueen is an FBI agent who the Rikti attempted to convert while he was investigating their organization. He has more information on the Rikti that no one can match... or confirm. He also has Relic, Focus, Gadget, Invention, and Genetic Alteration enhancements.
Angus was not unaffected by the Rikti, but he managed to resist a transformation that few have been able to.
Janet Kellum is a brainiac FBSA agent. I have heard that she is high on Countess Crey's hit list. She likes working with science heroes, and she has access to Invention and Genetic Alteration Enhancements.
Janet won't steer you wrong. Just watch your step, because she's determined to go after the countess.
Indigo is the code name for one half of the most successful team of super spies that our government has. She has dedicated herself to bringing down the Malta Group. She usually works with mutants and can provide Focus and Genetic Alteration Enhancements.
Indigo and her partner Crimson are very different personalities, but they make a deadly team.
You've probably heard of Madeleine Casey. Don't let her job as a television soap star fool you. When it comes to the Carnival of Shadows, she has the early dirt. She loves to work with heroes, especially ones skilled with magic. Madeleine can provide Relic and Focus Enhancements.
Madeleine really is a 'Live Wire!'
Information
Portal Corporation Research Scientist
Tina Macintyre is one of the leading researchers in the growing field of dimensional portal technology. After losing most of her team into the first wild portal ever created, she has focused her energy on assisting heroes to deal with the negative side effects of the portals. Tina is equally motivated by her love of science and the guilt she carries for her part in the loss of her team.
Prior to Introduction
Tina Macintyre works for the Portal Corporation, She has the most current information on the trouble out in Peregrine Island caused by unstable dimensional technology. She can offer Gadget and Relic Enhancements.
Initial Contact
I am convinced that dimensional portals will be an important part of our future, Character. I am counting on you to help me stabilize the current situation so that we can make that dream a reality.
Greeting
Am I glad to see you, Character.
Too Busy
Missing Too Busy Dialogue
No More Missions
Missing No More Missions Dialogue
Store
Missing Store Unlock Dialogue
- Inspirations
- Level 40 Natural Single Origin Enhancements (200% base costs)
- Level 45 Natural Single Origin Enhancements (200% base costs)
Badge Mission
Investigate the psychic signal
This is usually the first mission you will receive from Tina, since it precedes the Story Arc.
Briefing
I hope you're ready for the many challenges Portal Corporation will throw at you. Why, just last week, we had to beat off an attack of winged monkeys! Ha, ha, I'm kidding, I'm kidding! Seriously, though, it's a big, wide, multiverse, and it's not for the faint of heart. For your first mission, I'd like you to go to the dimension we've designated Epsilon Tau 27-2. We've detected a very strong psychic signal there, and we want to make sure it doesn't pose a threat.
Let me tell you a little about how this works, Character. We have to erect a force field to keep part of an alternate dimension stable in relation to our own. If that field ever goes down, we could lose you in another world. Explore the selected area thoroughly, then report back.
Mission Objective(s)
You hear a familiar ticking sound. Could it be? No, surely not.
- Find source of psychic energy
- Defeat Clockwork King
You defeated the Clockwork King!
Notable NPCs
Enemies
Badge
Upon completion of this mission, the Accomplishment Emancipator Badge is awarded.
Emancipator You have defeated the Clockwork King in an alternate dimension where he realized his true potential. |
Debriefing
The Clockwork King? I haven't thought about him in the longest time. I guess I always heard that he had truly phenomenal psychic powers, that he could do remarkable things if he weren't limited by his insanity. It sounds like that other dimension fell totally under his dominion. You say there were no people at all? Character, I wonder what happened. I wonder how long the King can survive there all by himself? With his fantastic psychic powers sustaining his brain, I guess he could spend the next millennium roaming that barren rock alone.
Go to the Hydra's dimension and learn anything you can
This three-part mission is usually offered after completing the Story Arc, though sometimes, it may be offered before the Story Arc.
Badge
Stepping into the mission portal (for the first and/or third part) will award any hero with the Exploration Multidimensional Badge.
Multidimensional The Hydra that lives under Paragon City is rumored to be a refugee from this dimension. |
Defeat all villains in area
Briefing
There's good news, Character. After months of effort, some Portal Corporation techs have managed to isolate the dimension the Hydra comes from. We want you to go there and learn anything you can about the Hydra. Thanks to the efforts of Paragon City's brave heroes, the monster is relatively contained within the sewer system. But it has enormous regenerative powers, and we need to find a way to defeat it for good. If you find anything, take it to Dr. Steve Sheridan. He knows a lot about extra-dimensional species.
Mission acceptance
I'm not really sure what you'll find there, Character. From our initial probes, it looks like a pretty scary place.
Unnecessary solicitation
We still need to know more about the Hydra.
Mission Objective(s)
You look up at the green sky. Somehow, you find it strangely beautiful.
- Defeat all villains in area
After fighting the Hydra Men, you're covered in a gelatinous green goo.
Enemies
Talk to Steven Sheridan
Mission Objective(s)
- Talk to Steven Sheridan
Unnecessary solicitation
You should take that gunk over to Dr. Steven Sheridan. Maybe he can make some sense of it.
Briefing
Mighty interesting, Character. Mighty interesting indeed. I'll tell you one thing: these Hydra Men aren't the simple blobs of protoplasm we thought they were. In fact, I think this green goop they were covered in is actually their method of communication. Now, mind you, this is only a theory.
I think the Hydra communicate through chemical signals. One Hydra Man secretes certain chemicals into that green plasma. Then he touches another, who can instantly 'read' his message. It's quite sophisticated, I assure you. If you'll bear with me for a moment, I believe I can develop a new plasma that will let you understand their chemical signals. Communication will be only one way, but it should give you a better idea of what's going on in that world.
Pink plasma | |
Dr. Steven Sheridan engineered this plasma from the gelatinous substance the Hydra Men use to communicate with one another. After some time in the Hydra world, you should begin to understand their thoughts. |
Defeat all villains in area
Unnecessary solicitation
Sheridan's got a pretty big brain, huh? You better get back to the Hydra dimension and see what there is to see.
Mission Objective(s)
After coating your body with Dr. Sheridan's pink plasma, you feel more than a little silly. At least there's no one here to see you but the Hydra Men.
- Defeat all villains in area
- 3 portals to shut down
When you fought the Man O'War, Aue'io, you hear his thoughts inside your head.
Enemies
Notable NPCs
- Danti (Rikti)
- Aue'io (Hydra Man O' War)
NPC Text
- Random chatter 1:
Before combat:
Spawn: "Leave us!"
Combat start:
Spawn: "Another intruder!"
- Random chatter 2:
Before combat:
Protean: "This is our home! You can't take us from it!"
Before combat:
Protean: "You have kidnapped enough of my people!"
- Random chatter 3:
Combat start:
Protean: "You, too, would take us from our home?"
Debriefing
So, the Rikti have been kidnapping Hydra Men from the dimension you visited. Then they bring the creatures back to our world, to help them fight their war against us. I always assumed the Hydra Men were hostile, but maybe they're just confused. Kidnapped, uprooted, stuck on some strange new planet far from their families. No wonder they assume we're all their enemies! It's too bad Dr. Sheridan wasn't able to engineer a way for you to make yourself understood to the Hydra Men; then we could tell them we mean them no harm. But I guess it's best if we just do what they asked of us: leave them alone.
Story Arc
Souvenir
Souvenir: Blue Clockwork piece
You've kept this piece of Anti-Matter's strange, functional blue Clockwork robots as a reminder of the time you put an end to:
The Praetorian War
It began when Tina Macintyre informed you of some strange activity at a Portal Corporation lab. You investigated, and learned that some blue Clockwork robots had used a portal to break into the lab. You beat them off, but it wasn't over. Portals had opened into labs all over Peregrine Island. Despite your valiant efforts, the Clockwork made off with the theorem behind Portal Corporation's technology. While Portal technicians tried to trace the source of the raid, you journeyed to another dimension to check out a temporal disturbance. You found the people there driven mad by an intense time acceleration. You destroyed the time accelerating devices and learned that they had been planted by some strange Clockwork robots. The scientists completed their analysis and traced the portals to an orbital lab in a dimensional called Upsilon Beta 9-6. You went to the lab and discovered that the raids had been ordered by a villain named Anti-Matter who resembled Positron in almost every detail. Portal Corporation's files detailed a world inhabited entirely by Clockwork. You went to Clockwork Earth to see whether Anti-Matter was drawing his troops from there. But no connection could be made between the psychic Clockwork of Clockwork Earth and Anti-Matter's radioactive robot troops. The clockwork's origins remained a mystery, but there whereabouts did not. Tina Macintyre informed you that a squad of blue Clockwork were duking it out with the Carnival in a Paragon City neighborhood. You defeated both groups and prevented any civilian casualties. You went to a Carnival hideout and learned that the battle had been a case of mistaken identity. Anti-Matter's Clockwork had mistaken the Carnival of Shadows for the Carnival of Light, a group of freedom fighters from Anti-Matter's world. You had no new leads on Anti-Matter's plans, so you went back to the source: Anti-Matter's orbital lab. You battled through the blue Clockwork and faced Anti-Matter himself, though the villain retreated before you could finish the battle. You also learned that Anti-Matter was getting closer to stealth portal technology, which would enable him to enter Paragon City without being detected by Portal Corporation. You received a call for help from Dr. Calvin, a scientist on the world you saved from accelerated time. It seemed that the strange Clockwork were back, and they were trying to repair their devices. You saved the world once more, and learned that the Clockwork that threatened it were silver, not blue. Perhaps they belonged to another army. Portal Corporation traced the silver Clockwork back to their dimension of origin, and you went to check out their lab. There you found that they were trying to speed up time on Dr. Calvin's dimension in order to provide a haven for their master, Neuron. Neuron's super speed powers made him felt uncomfortable in his own world's normal time. Your investigation was derailed when an immediate threat demanded your attention. Cat-like people had been spotted in a Paragon City office park. You dealt with the villains, and learned that they for working for neuron. They were trying to assess the success of Anti-Matter's invasion plans. It seemed obvious that Neuron and Anti-Matter were bitter rivals. Tina Macintyre did some checking, and confirmed both villains came from the same dimension. She sent you to Upsilon Beta 9-6, newly christened, 'Praetorian Earth,' and asked you to plant some dimensional scanners. These would be a safeguard against Anti-Matte's stealth portal technology. Even if Anti-Matter managed to perfect his teh, Portal Corporation would be alerted to any portal opened between the two worlds. In order to complete your mission, you had to fight a battalion of dog-like men. Despite a time crunch imposed by Portal Corporation, the scanners were planted. And not a moment too soon! Shortly after you returned to your world, the scanners went off. A massive Praetorian force had teleported into a lab in Paragon City. You went to the lab, where you found Neuron battling Anti-Matter's forces. It seemed that Anti-Matter had maintained a secret base in Paragon City for some months. You stopped the chaos and defeated both villains. Unfortunately, Neuron and Anti-Matter had one more trick up their sleeves: they were able to open a portal to return themselves to Praetorian Earth. Who knows what kind of dangers they could visit upon Paragon City next?
Look into disturbance at a Portal Corp lab
Briefing
My scanners are picking up some strange activity in one of Portal Corporation's labs. The techs there aren't answering their phones, and I'm worried something has gone wrong again. I fear the worse, and if this is anything like last time, we are going to need some strong heroes to help out. I was hoping I could ask you to check it out.
Mission acceptance
It might be nothing, but then again, it might be really dangerous. Make sure you bring a friend or two along to help.
Unnecessary solicitation
My scanners are still picking up that disturbance. You need to head over to the lab and check it out.
Mission Objective(s)
You can smell the distinct odor of ozone and energy plasma in the air. A portal to another world must have been operated in here recently.
- Defeat raid leader & its crew
- 4 network nodes to secure
- Rescue technician!
Note: Before you exit the mission, be aware the next mission immediately starts off by being a timed 10 minute mission.
Enemies
Notable NPCs
- Valance (Raid leader)
- Head technician (non-escort hostage)
NPC Text
- Random chatter:
Before combat (may be repeated by several):
Nuon: "Initiating search protocol."
Combat start (may be repeated by several):
Nuon: "Hostile acquired!"
Before combat: "Primary Objective: Secure portal technology for Anti-Matter's research."
Combat start: "Secondary Objective: Self preservation through sustained offensive tactics."
- Head technician:
When rescued: "You have to secure the network nodes before those robots can steal the technology!"
Unnecessary solicitation
I'm receiving reports of multiple portals opening throughout Peregrine Island. Help us please!
Mission Objective(s)
This is one of the labs marked on the clockwork's map. You sniff the air. A portal was definitely opened here recently.
- Secure network in lab - 10:00
- 4 network nodes to secure
Failure - Your adversary has stolen the secrets behind portal technology.
Success - You have secured the network. No one can access the secret data now.
Note: You have literally 10 minutes after exiting the first mission to find the location of the second mission, enter, and then find and click on four glowies. For the best chance of success, do not fight the enemies, have some method of distracting them/hold them/stun them away from the glowie so you can click it, and invite some friends and split up across the map.
Enemies
Notable NPCs
- Cold Fusion (Praetorians Baryon (boss))
NPC Text
Combat start: "Secondary Objective: Self preservation through sustained offensive tactics."
Debriefing failure
There wasn't much you could do for that lab, Character. Whoever wanted the data on the portal technology really knew right where to hit us. They have the theorem for dimensional portals now, and who knows what they intend to do with it. What really scares me though is the increase in DPS, or Dimensional-Photon Shift energy around Peregrine Island right now. I think it's a sign of bigger things to come.
Debriefing success
Wow, that was amazing work. You shut down the network before those robots could get any useful informaiton from that lab. Unfortunately, some of our other labs weren't so lucky. Whoever sent those Clockwork now has their hands on the theorem behind portal technology. What really scares me is the increase in DPS, or Dimensional-Photon Shift energy around Peregrine Island now. I think it's a sign of bigger things to come.
DPS energy readings | |
Tina Macintyre informed you that the Dimensional-Photonic Shift readings are currently off the scale. This means that severe portal activity has recently occured, and probably will occur again in the near future. |
Check out the temporal disturbance
Briefing
Portal Corporation is reading a very strange temporal disturbances from a nearby dimension. There's no telling what's going on, but I've learned that when something's amuck in the multi-verse, sooner or later it affects Paragon City. I need you to check out the temporal disturbance. If there's anything amiss, you'll need to rectify the situation.
Mission acceptance
I don't know what you'll face there, Character. You'd best be prepared.
Unnecessary solicitation
You need to deal with that temporal disturbance.
Mission Objective(s)
The sun bounds across the sky in mere minutes to be repaced by an equally fleet-footed moon.
- Stop the temporal disturbance
- Find Dr. Calvin
- 5 devices to destroy
You stopped the temporal disturbance.
Dr. Calvin's story | |
When you rescued Dr. Calvin, he told you:
'Some strange little robots came through a portal, just like yours. They planted these devices all over the area, and suddenly, time went haywire! The sun set almost as soon as it rose! I used a isostasic chronometer to protect myself, but many of my fellow citizens went mad from the effects. If you destroy all the devices, perhaps they'll return to normal.' |
Enemies
Notable NPCs
- Dr. Calvin (non-escort hostage)
NPC Text
- Various (may be repeated by several):
Combat start:
"Kill!"
"Destroy!"
- Dr. Calvin:
Upon rescued: "Let me tell you what happened!"
Debriefing
So, some strange robots caused that temporal disturbance, huh? I think we should find out where they're from and put a stop to their temporal shenanigans. I'll get to work on it right away.
Scout out the lab
Briefing
While you were dealing with the temporal disturbance, our scientists have analysed the portals that let all those strange Clockwork robots into Poral Corporation's labs. We think we've found their point of origin: an orbital laboratory on a dimension designed Upsilon Beta 9-6. I'd like you to scout out that lab and see what's going on there. We can't afford more attacks like the last one.
Mission acceptance
Anything you can find out will help.
Unnecessary solicitation
If someone in dimension Upsilon Beta 9-6 is coming after Portal Corporation, I want to know about it!
Mission Objective(s)
A great energy hums through the floor plates beneath your feet. Everything about this orbital lab is state of the art.
- Defeat all robots in lab
- Seek clues
You defeated the clockwork and found some interesting files!
Enemies
Anti-Matter's files | |
You downloaded these files from a computer on Anti-Matter's orbital space lab. They contain detailed documentation on Anti-Matter's recent attempts to punch a permanent dimensional rupture through to Paragon City. They also contain blueprints for Anti-Matter's robots, along with some photographs. In one of the photos, Anti-Matter himself is pictured. Although the color of his armor is a little off, you're astounded to realize how greatly Anti-Matter represents Positron. |
Debriefing
You're right, Character, the villain in this photograph certainly looks like Positron. In fact, he looks an awful lot like Positron. Well, he may look like a hero we all know and love, but if this Anti-Matter really is behind the invasions into Portal Corporation labs, he's got to be stopped.
Look for a connection between Clockwork World and Anti-Matter
Briefing
This villain Anti-Matter seems to be in control of a large army of Clockwork robots. They're much tougher than the Clockwork on our world, but I think I have an idea of where they're coming from. Portal Corporation's charted a dimension inhabited entirely by Clockwork minions. I want you to go there and see if you can find any connection between those Clockwork and Anti-Matter.
Mission acceptance
If Anti-Matter is taking his troops from Clockwork World, maybe we can cut off his supply.
"Here's a dimensional residue scanner. If the Clockwork you find have been in contact with anything from Anti-Matter's dimension, this little gem will let us know. It'll beep when it's collected a large enough sample of data."
Dimensional residue scanner | |
This handheld device will determine whether any of the robots on Clockwork World have ever been in contact with anything from Anti-Matter's dimension. |
Unnecessary solicitation
We still can't draw any conclusions about Anti-Matter's connection to Clockwork World.
Mission Objective(s)
Yours seems to be the only human presence on this planet.
- Get data by defeating robots
The scanner has a large enough body of data, but you were unable to find any connection between Anti-Matter and Clockwork World.
Note: To complete the mission, you only need to find and defeat all 10 of the Cannon Princes and their guards/gear spawns on the map. You do not need to defeat all the Clockwork on the map.
Enemies
Notable NPCs
- Cannon Prince x 10
NPC Text
The Cannon Princes found will say the following:
Before combat: "Bzzt."
Combat start: "BZZT!"
Debriefing
Well, that mission was a dud, huh, Character? No confirmed connection between Anti-Matter and Clockwork World. Based on your lack of evidence, and the radiation abilities of Anti-Matter's Clockwork, I'm willing to totally rule out any connection. Anti-Matter is getting his Clockwork troops from somewhere else.
Stop the battle
Briefing
The good news is, I've got a lead on Anti-Matter and his strange blue Clockwork. The bad news is, they're right here in Paragon City! They're battling the Carnival of Shadows in an office complex, Waxahachie Park. You've got to get over there and stop that battle! People's businesses, not to mention their lives, are at stake!
Mission acceptance
We've got a force field set up to contain the battle. Just take the Light Rail over to Waxahachie; the force field operators have instructions to let you in.
Unnecessary solicitation
That battle is still raging in Waxahachie Park. Someone's got to stop it!
Mission Objective(s)
People run screaming in the streets
- Defeat all villains in area
You stopped the battle.
Enemies
Carnival of Shadows
Praetorians
NPC Text
- Random chatter 1:
Before combat:
Illusionist: "What do these things want from us?"
- Random chatter 2:
Before combat:
Meson: "Eliminate all Carnival enemies!"
Illusionist: "Kill these nuisances!"
Combat start:
Meson: "Eliminate Character!"
Illusionist: "But first, kill the hero!"
- Random chatter 3:
Combat start:
Nuon: "New target! Acquiring! Fire!"
Attendant: "So, you want to pick a fight too!"
Debriefing
Thanks to you, there weren't any casualties in Waxahchie Park. I wonder what that battle was all about, anyway. Is the Carnival working against Anti-Matter's Clockwork? We need to check this lead out.
Look for a connection between the Carnival and Anti-Matter
Briefing
That battle between the Carnival and Anti-Matter's Clockwork was certainly interesting. Could it be that the Carnival is somehow working against Anti-Matter? This inquiring mind wants to know. I've got a lead on a Carnival base I'd like you to check out. Look for any connection to Anti-Matter's plans, then report back here.
Mission acceptance
We need some answers, Character. If Anti-Matter's making progress in his efforts to invade this dimension, we need to find out.
Unnecessary solicitation
We still don't know whether the Carnival is involved in Anti-Matter's plans.
Mission Objective(s)
A tinny version of 'As Time Goes By' plays on the Carnival's sound system.
- Defeat all carnies in warehouse
One of the carnies you defeated gasped, 'The Clockwork mistook us for someone else!'
Enemies
Notable NPCs
"Come to entertain us, have you?"
The carnie's story | |
One of the carnies you defeated told you:
'You think we're involved with those radioactive Clockwork? Hah! The Clockwork don't even know who we are! They thought we were someone else, people from their world called the Carnival of Light. Sorry, Charlie, but you won't find any information here! Looks like you're barking up the wrong tree.' |
Debriefing
So the battle between the Carnival and Anti-Matter's Clockwork was all a result of mistaken identity? Looks like we're clueless once more. We need to find out more about Anti-Matter's plans, and we need to do it quickly. Character, it's time to take action.
Search Anti-Matter's orbital lab for any clue to his next move
Briefing
We've had no luck finding a lead on Anti-Matter's plans, Character, so we're going to have to go back to the source. I'm sending you back to Anti-Matter's home dimension. I need you to search Anti-Matter's orbital lab for any clue to his next move. Be careful out there, Character. I get the feeling Anti-Matter is a cunning enemy, and a determined one. He won't take kindly to another invasion of his lab.
Mission acceptance
Learn whatever you can, then report back to me.
Unnecessary solicitation
We still don't have much to go on. We need to know more about Anti-Matter!
Mission Objective(s)
The lab's bitter chill reminds you that the vacuum of space is right outside.
- Defeat Anti-Matter & his men
- Seek clues
When Anti-Matter disappeared, he left you with a warning.
Enemies
Notable NPCs
"Your world will crumble beneath my feet!"
Note: Anti-Matter will teleport out upon reaching half HP, thus 'self-defeating' himself. This will not count towards the Dimensional Warder Badge count.
Print out | |
You took this print out from a machine in Anti-Matter's lab. It appears to be a record of your movements between dimensions. Each time you enter his lab, Anti-Matter gets closer to pinpointing the exact dimensional signature of your home world. This information will allow Anti-Matter to execute an invasion much more effectively. Instead of opening portals to random locations on your world, he'll be able to target specific areas. This would allow him to move his troops in quickly and effectively. |
Anti-Matter's warning | |
When Anti-Matter disappeared, he told you:
'You cannot stop me from seizing your dimension! Tyrant will know my worth, and your people will know suffering!' |
Debriefing
So, Anti-Matter's trying to coordinate a full-scale invasion of Paragon City. That's bad, Character; that's very, very bad. We'll just have to find a way to stop him. All I can say is, I'm glad to have you working with me on this.
Stop the Clockwork
Briefing
I've received a call for help from Dr. Calvin, the scientist from that world with the wonky time. He says that those strange Clockwork are back, and they're bent on speeding time up once more. You remember what happened last time; everyone on the planet went crazy from the continual shifting between day and night. You've got to get to Dr. Calvin's world and stop the Clockwork. You're that planet's only hope.
Mission acceptance
Calvin says the clockwork have already replaced several of the devices. You'll have to dismantle them.
Unnecessary solicitation
Dr. Calvin's dimension is still in jeopardy from the Clockwork.
Mission Objective(s)
The ticking and clicking of Clockwork robots can be heard throughout the streets.
- Stop robots speeding up time
- 4 devices to destroy
You stopped the Clockwork from distorting this dimension's time.
Enemies
Notable NPCs
NPC Text
- Various:
Combat start: "Warning! Threat identified! Move to neutralize!"
Combat start: "Warning! Threat identified! Move to neutralize!"
Debriefing
The Clockwork who were trying to accelerate time were silver? Not blue, like Anti-Matter's? I wonder if they're a different faction of his army, or another group altogether? Puzzling, Character. Quite puzzling indeed.
Link the silver Clockwork to Anti-Matter
Briefing
Those silver Clockwork seem bound and determined to accelerate the time in Dr. Calvin's dimension. Well, we can't let that continue. The technicians have been trying to trace the Clockwork to their dimension of origin, and they've had some limited success. The silver Clockwork have a hefty dimensional scrambler guarding their lab; so far it's prevented us from figuring out which dimension they're in. But even without that information, we can trace their energy signature and open a portal into their lab. I need you to get to that lab and see if you can link the silver Clockwork to Anti-Matter.
Mission acceptance
We know Anti-Matter's planning to invade Paragon City. It's absolutely critical that we thwart his plans before they get off the ground.
Unnecessary solicitation
You've got to get your hands on some data about the silver Clockwork!
Mission Objective(s)
The cacophony coming from the lab's overhead speakers sounds like it could be music. But its pace is far too rapid to appeal to your ear.
- Investigate Clockwork lab
- Seek clues
You found a clue to the silver Clockwork's plans.
Enemies
Notable NPCs
Neuron's files | |
While investigating the silver Clockworks' base, you found files documenting their efforts to accelerate the time on Dr. Calvin's world. They were trying to speed up time in order to provide a haven for Neuron, the supervillain who created them. |
NPC Text
- Random chatter:
Combat start:
Electrode: "Neuron security breached! Repel the invader!"
Before combat: "Base security tightened. Code Red."
Combat start: "Defend Neuron territory at all costs!"
Debriefing
Based on these files you found, it sounds as though the silver Clockwork aren't connected to Anti-Matter at all. I have to say, though, this Neuron seems like an equally twisted character. He had the silver Clockwork try to radically alter another dimension, just to suit his own preferences? That's awful. It sounds like we have two villains to keep an eye on now.
Go to Jamison Office Park and clear the villains out
Briefing
Character, Portal Corporation's facing another major security breach! A cat-like entity from another dimension has been spotted in Jamison Office Park, and she and her friends are causing quite a bit of chaos. We've got the situation locked down, but there's a lot of important infrastructure in that area. I'd feel a lot better if you'd get over to Jamison Office Park and clear that kitty out.
Mission acceptance
We don't know where these cat people are coming from. It's possible that they're related to Anti-Matter's planned invasion, so keep your eyes peeled for clues.
Unnecessary solicitation
Jamison Office Park is still full of cat-people. Something needs to be done.
Mission Objective(s)
You hear a deep-throated murmur that could be a growl or a purr.
- Defeat all villains in area
You defeated Bobcat and her minions.
Enemies
Notable NPCs
NPC Text
- Random chatter:
Before combat (may be repeated by several):
Alley Cat: "Fan out! We need intel!"
Alley Cat: "Check. Neuron wants a full report on Anti-Matter's progress.
Combat start (may be repeated by several):
Alley Cat: "Time to bag a hero!"
Alley Cat: "In the name of Neuron, you'll die!"
Before combat: "Neuron expects a report on Anti-Matter's progress. He does not forgive failure! Combat start: "For Neuron!"
Debriefing
It sounds to me like those cat people were more of Neuron's minions. In fact, it sounds as if Neuron and Anti-Matter know each other! I'm pretty sure they're not working together on Anti-Matter's plot to invade Paragon City; actually, they sound to me like bitter enemies. I'm not sure of exactly what's going on between them, but one thing is clear: we can't have either one mucking about in Paragon City. We're going to have to deal with this situation head on.
Plant dimensional scanners
Briefing
Guess what, Character! Anti-Matter and Neuron come from the same world! It seemed like they knew each other, so I had the technicians take another look at the data from Neuron's dimension. Despite Neuron's dimensional scrambler, we were able to match several distinguishing features with the data from Anti-Matter's dimension. Both villains are from Upsilon-Beta 9-6! Call me crazy, but I think Paragon City got caught in the middle of a power striggle between supervillains.
We're sending you to a remote corner of Upsilon Beta 9-6 to plant a network of dimensional scanners. Unfortunately, we can't risk anyone tracing our dimensional signature. You only have an hour to place the scanners.
Mission acceptance
By the way, the techs have come up with a new name for Upsilon Beta 9-6. We're calling it 'Praetorian Earth.'
Here are the scanners. They feed off bioelectric energy, so you should find some animals to place them on.
Dimensional scanners | |
These dimensional scanners should give Portal Corporation a heads-up on any activity between Praetorian Earth and your own dimension. Because they feed on bioelectric energy, they need to be placed on living beings. |
Unnecessary solicitation
I need you to plant those dimensional scanners!
Mission Objective(s)
A sudden, shocking roar disrupts the tranquil forest.
- Defeat all villains in area - 1:00:00
You planted the dimensional scanners.
Enemies
Notable NPCs
NPC Text
Before combat: "No one must enter my domain!"
Combat start: "I will track you down like a dog!"
Debriefing
Those dimensional scanners should let us know if anybody from Praetorian Earth tries to enter our world again. I'm still mighty worried about Anti-Matter's attempt to invade our dimension. It sounds as if he might be geting close to a solution.
Stop Anti-Matter's invasion
Briefing
Character, those dimensional scanners you planted just went off! It looks as though a massive force of Praetorians just teleported into a lab here in Paragon City! I need you to get over there on the double, Character! This could be the beginning of Anti-Matter's invasion.
Mission acceptance
According to the data, there are overwhelming forces in that lab. I'd take a full team along, if I were you.
Unnecessary solicitation
According to the data, there are overwhelming forces in that lab. I'd take a full team along, if I were you.
Mission Objective(s)
The silver Clockwork's electrical shots have set the air to crackling.
- Defeat all villains in lab
- Seek clues
You defeated Neuron and Anti-Matter!
Anti-Matter's secret lab | |
You downloaded these files from a computer in Anti-Matter's secret lab. They document the fact that Anti-Matter has maintained a lab in Paragon City for several months. His invasion was an effort to impress his leader, the all-powerful Tyrant, and to upstage his rival and former best friend, Neuron. |
Enemies
Notable NPCs
NPC Text
- Random chatter:
Before combat (may be repeated by several):
Electrode: "Carrying out Neuron's orders."'
Nuon: "Repel invaders with maximum force."
Combat start (may be repeated by several):
Electrode: "Threat located. Exterminate."
Nuon: "Neutralize Character immediately!"
Before combat:: "Anti-Matter will not be allowed to surpass me!"
Combat start: "You would do well not to meddle in the affairs of those greater than you!"
Before combat: "Neuron cannot hope to eliminate my forces!"
Combat start: "You! You will not impede my rise to glory!"
Debriefing
Got bad news for you, Character. After the police got Neuron and Anti-Matter to jail, a portal opened inside their cell! They're on the loose again, although Portal Corporation thinks it's unlikely they're still in this world. Just think, Character. Anti-Matter's had a secret lab right here in Paragon City, and no one even knew about it! These Praetorians are cunning and resourceful indeed. We'll certainly have to keep our eye on Praetorian Earth in the future. Who knows what other dangers it holds?
Missions
Check out the strange signal
Note: Although this mission only makes sense if it occurs before the main story arc, it is given out randomly and may be assigned afterward. Why this mission is not directly within the story arc, you'd have to ask NCSoft. Also, this mission requires level 42 unlike all the others, which can be done as early as 40.
Briefing
Character, we're tracking a strange signal from another dimension. Ninety percent of the time these things turn out to be some other dimension's version of satellite TV. Still, it's got the guys over in Risk Management all a-twitter. They asked if I'd send you to check out this strange signal. Scout out the area, determine the signal's source, and report back.
Mission acceptance
You'll be going to dimension Upsilon Beta 9-6. Not much is known about it yet.
Unnecessary solicitation
What's going on with that signal from Upsilon Beta 9-6?
Mission Objective(s)
The passage through the portal leaves you with a vaguely unsettled stomach.
- Defeat Anti-Matter & his men
- 10 devices to shut down
You prevented Anti-Matter from creating a permanent portal into your world.
Enemies
Notable NPCs
NPC Text
Before combat: "This will prove my worth to Tyrant!"
Combat start: "Once my portal is permanent, your world will fall beneath our feet!"
Debriefing
So, that villain was trying to establish a permanent portal into our world. That's pretty scary. Portal Corporation will have to get to work on some protective measures. Thanks for buying us the time we need, Character. I only hope the Zig can hold someone of Anti-Matter's power.
Rescue Vivian van Dyne
Briefing
We just got an emergency call. Vivian van Dyne, a world class scientist, has just been kidnapped. Our technology indicates that she's been taken to another dimension, and we've managed to pinpoint the correct one: Omicron Zeta 12-20. Portal Corporation's techs discovered the dimension just last week; it was a chunk of broken rubble, ruled over by a clan of Freakshow. Perhaps our investigation into their territory provoked this attack. I don't know if the Freaks on that world are as nasty as the ones here, but I need you to rescue Vivian van Dyne.
Dr. van Dyne's employers tell me she was hard at work on a new anesthetic drug. Perhaps her kidnapping has something to do with that.
Mission Objective(s)
A heavy techno beat blasts across the still waters of this ruined wasteland.
- Rescue Vivian van Dyne
You rescued Vivian van Dyne.
Enemies
Notable NPCs
- Bile (Archvillain)
- Dr. Vivian van Dyne (non-escort hostage)
Debriefing
The Freakshow of Omicron Zeta 12-20 sure made a mess for themselves. I suppose in a way I do feel bad for them. I can't let them kidnap our scientists, but I can arrange for a shipment of analgesic drugs to be sent to their dimension. Nothing dangerous like the Excelsior the Freaks use to enhance their strength, of course. Just something to keep their implants from paining them so greatly.
Repel the Crey incursion
Briefing
Character, Portal Corporation really needs your help. A group of Crey operatives are attacking a lab in Founders' Falls. They want Portal Corporation's technology, and they're not going to give up without some strong encouragement. That's where you come in. I need you to get over to that lab and repel the Crey incursion. Portal Corporation's technology is far too dangerous for the likes of Crey!
Mission acceptance
I doubt Crey has any idea how dangerous that tech can be. You've got to stop them from getting their hands on it!
Unnecessary solicitation
I can't stress the importance of this mission enough. Get over to that lab and stop those Crey!
Mission Objective(s)
Your job is dangerous, but it's better than being a Portal Corp tech.
- Defeat all Crey in lab
- 3 scientists to save
You stopped the Crey incursion and found a clue to their next target.
The scientist's story | |
One of the Portal Corporation scientists you rescued told you:
'They said when they were through with us, they were going to go after the RM-Delta facility on Peregrine Island. I can't tell you what goes on therel it's highly classified. What I can tell you is that if you don't stop those Crey forces, they could gain the technology they need to change our world forever!' |
Enemies
Notable NPCs
- Scientist x 3 (non-escort hostages)
NPC Text
- Random chatter 1:
Before combat:
Research Assistant: "See if you can find out the location of their Risk Management facility."
Vigilant: "Is that where they keep all the secret stuff?"
Combat start:
Research Assistant: "Character can't report back!"
- Random chatter 2:
Before combat:
Field Agent: "We need every scrap of data we can get."
Researcher: "Roger that. Every file in the place."
Combat start:
Field Agent: "No one can know about this. Character has to die!"
- Random chatter 3:
Combat start:
Vigilant: "You can't be allowed to report back!"
- Random chatter 4:
Combat start:
Scientist (guarding Scientist who gives clue): "Whoa! Hero on deck!"
- When rescued:
Scientist 1: "They have no idea of the powers they're dealing with."
Scientist 2: "They're not done yet! Character, you have to stop them!" (gives clue)
Scientist 3: "These goons can't possibly understand pure science!"
Unnecessary solicitation
Crey's going after the RM-Delta facility! You've got to stop them!
Mission Objective(s)
You hear a loud crash and a nasty snicker. A sarcastic voice remarks, 'Whoops.'
- Defeat all Crey in lab
- 4 scientists to save.
You stopped the Crey forces from stealing Portal Corporation's technology.
Enemies
Notable NPCs
- Scientist x 4 (non-escort hostages)
NPC Text
- Random chatter:
Before combat:
Vigilant: "Who knew Portal Corporation had so many secrets?"
Researcher: "Who do they think they're fooling? They can't deal with something like this!"
Combat start:
Vigilant: "You should mind your own business!"
- When rescued:
Scientist 1: "They want to do terrible things with our technology!"
Scientist 2: "Stop them, Character! They're toying with tremendous power!"
Scientist 3: "They're madmen!"
Scientist 4: "They mustn't be allowed to succeed!"
Debriefing
Whew, Character, that was a close one. Crey doesn't even know how close they came to causing a phenomenal disaster! Portal Corporation's technology is still in its infancy, you understand. It's not perfect. Oh, we do our best to minimize the risks of dimensional travel, but we're still on the edge of a new frontier. Accidents are bound to happen.
Hmm. Perhaps I've said too much.
Save the Oranbegans from the Malta Group
Briefing
I just got word that the Malta Group has had portal technology for the last six months! They've been setting up amateur portals, very unstable, but now it looks as if they've got their system working. I guess I shouldn't be too surprised by which world they've selected: Tau Gamma 9-24. The world where Oranbega won their war against the nation of Mu. From everything I've heard, the Oranbegans on that world are a decent people. The Malta Group is this world's problem, not theirs. Will you save the Oranbegans from the Malta Group? You only have 90 minutes to deal with the situation.
The Malta Group wants to bring all super powers under its control. Including those on other worlds.
Mission Objective(s)
This place is similar to the Oranbegan ruins on your earth, but here everthing is clean and well-maintained.
- Save peaceful Oranbegans (1:30:00)
- 12 mages to save
You saved the Oranbegans from the Malta Group.
Enemies
The mage's story | |
One of the Oranbegan mages you rescued told you:
'In ancient times, our people waged terrible wars. First, we eliminated the nation of Mu. Then, fearing for our safety, we conquered the rest of the planet. Whole civilizations were ground under our heels. Later, repentant, we made a pact. No violent magic may be performed upon this world. The knowledge of such spells has been purged from our libraries, and it is death to perform them. Perhaps our philosophy of pacifism has trapped us. We had the power to defend ourselves against Malta, but not the will!' |
Debriefing
A world on which the Circle of Thorns turned into utter pacifists? I guess I've heard stranger things. You did a good thing by protecting them against the Malta Group, Character. Portal Corporation is working on a method for locking the Malta Group out of other dimensions. Until it's ready, we'll just have to rely upon your skillful assistance.
Stop the Council soliders
Briefing
I just got word of a major security breach over on Peregrine Island. It seems the Council has broken through a portal, and they're trying to gather recruits from a world where the Council is in total control. If that happens, we could be overrun with agents in no time flat. I need you to get over to Peregrine and stop those Council soldiers!
This dimension you'll be going to is designated Omega Omicron 26-20, but most people just call it the Council Empire.
Mission Objective(s)
The Council anthem plays continuously from overhead speakers.
- Defeat all negotiators in area
You prevented the Council from gaining new recruits from the Council Empire.
Enemies
Debriefing
The Council Empire is on the list of restricted dimensions. It's been ruled far too dangerous for our technicians to explore. But for the Council, it's some sort of Mecca. I wouldn't be surprised if they try a stunt like this again, so we should both be on our guard.
Check out the new dimension
Briefing
I've got another dimension for you to check out, if you're ready for it. It's called Alpha Upsilon 24-2. I have to warn you, we've been getting some very strange life signs from this dimension. It's be best to be on your guard.
Mission acceptance
I really don't know what you'll find in this dimension. But I'm sure you can handle whatever comes up.
Unnecessary solicitation
We need to know more about that alternate dimension.
Mission Objective(s)
The terrain is recognizable as familiar Paragon City. But something happened here. Something horrible.
- Investigate the new dimension
- Seek clues
You found a clue to the fate of this world.
Enemies
Diary | |
You found this tattered diary beneath a pile of bones. It reads:
'I, the mighty Character, have triumphed, but victory is not as sweet as I imagined. In my zeal to conquer this feeble world, I have instead demolished it. The people I would have ruled? Dead, though not entirely gone. They linger in these lands as foul, angry spirits. They hope eventually to find a way to destroy me, but I am not concerned. I am Character! I need fear no one, for my power is truly beyond all limits.' |
NPC Text
- Random chatter 1:
Before combat:
Spirit: "You know what I miss? I miss enchiladas."
Spirit: "Stop it! I'm tired of hearing about things we can no longer have!"
Combat start:
Spirit: "I thought we did away with Character long ago!"
- Random chatter 2:
Before combat:
Spirit: "There's nothing alive here anymore."
Combat start:
Spirit: "It's Character! Back from the grave!"
- Random chatter 3:
Before combat:
Spirit: "The winds are whispering: Character is back."
Spirit: "Impossible! We destroyed that traitor years ago!"
Combat start:
Spirit: "You did this to us! We'll destroy you!"
Debriefing
Don't feel too bad, Character. It sounds as though your alternate self wiped out that dimension, but doesn't mean you're responsible. If anything, you should take it as a warning. I guess your other self was corrupted by your terrific power. Remember that, and don't let it happen to you!
Go to Peregrine Island and clear out the Rikti
Briefing
Portal Corporation's been having a big problem maintaining safety for the lab on Peregrine Island. One of the worst offenders is the Rikti. They seem determined to steal our technology, destroy it, or possibly both! I'd like you to head over to Peregrine Island and clear the Rikti out.
Mission acceptance
The Rikti have never seen any technology they didn't want to control. Be wary of them, Character. If I were you, I'd start my search in Nelson Borough or Curry Cove.
Unnecessary solicitation
Those Rikti are still causing a problem over on Peregrine Island.
Mission Objective(s)
- Defend Peregrine from Rikti
- Defeat 50 Rikti
You have discouraged the Rikti from attacking Portal Corporation.
Debriefing
The security officers over at Portal Corporation are reporting a significant decrease in Rikti activity. Apparently, you really showed them what's what.
Protect Peregrine Island from the Malta Group
Briefing
Peregrine Island may house some of the most important technology on this planet, Character. And it looks like the Malta Group knows it. They've been hanging around the area, trying to get their mitts on any information they can. Some of our technicians have even been assaulted! I need you to protect Peregrine Island from the Malta Group. A lot is at stake here, Character; more than you realize.
Mission acceptance
The Malta Group has shown a lot of persistence in this matter. They won't be deterred easily. Look for them near Bayside Docks or Curry Cove.
Unnecessary solicitation
According to my sources, the Malta espionage on Peregrine Island is still as bad as ever.
Mission Objective(s)
- Defend Peregrine from Malta
- Defeat 50 Malta Operatives
You discouraged the Malta Group from spying on Portal Corporation.
Debriefing
I'll sleep a lot better knowing you've got your eye on the Malta Group's activities. If they were ever to get their hands on Portal Corporation's technology, they'd become a great deal more dangerous overnight.
See what you can learn about Crey's efforts
Briefing
We're a little worried about Crey lately. It seems they've been making attempts to access other dimensions, with some degress of success. I can't stress this enough, Character: dimensional stability is not something to be toyed with! We need you to hit the streets and see what you can learn about Crey's efforts. If we can learn about their technology, we may be able to block them from accessing other worlds.
Mission acceptance
Crey may be the most power-hungry organization I've ever seen. And, as you might imagine, Character, I've seen a lot. I hear you can find Crey in the Rikti War zone, and occasionally right here on Peregrine.
Unnecessary solicitation
We need to know what progress Crey has made in their efforts to access other worlds.
Mission Objective(s)
- Interrogate Crey agents
- Defeat 50 Crey
One of the Crey agents gave up a disk containing information on Crey's efforts to access other dimensions.
Disk | |
One of the Crey agents you defeated gave you this disk, labeled 'Project Other Self.' According to the agent, it contains data on Crey's progress in their efforts to reach alternate dimensions. You can only hope it'll be enough to help Portal Corporation. |
Debriefing
This disk should be a big help, Character. Thank you so much! I have to admit, Crey is an organization that really frightens me. I simply don't think they have any idea of how dangerous portal technology can be. Why, by mucking about in other dimensions they could be... Well, perhaps that's better left unsaid.
Extract the rebels from the Pantheon's dimension
Briefing
Are you familiar with the Banished Pantheon, the evil cult that overran the cemetery in Dark Astoria? Well, they're not just a problem for our world. I've been in contact with a world in which the gods that make up the Pantheon were never banished to the spirit world. Instead, they became the dominant gods on their planet and wreaked havoc for millennia! The resisters on that planet have asked for a favor. They've asked us to extract a group of captives held by the Pantheon. Will you do it? You only have 90 minutes to save the captives.
The Pantheon's gods are a brutal, bloodthirsty lot. I'd hate to find out what horrors they could dream up after millennia of free reign.
Mission Objective(s)
You hear a thunderous footstep. A pause, then you hear another.
- Defeat Adamastor & its servants - 1:30:00
- 5 people to save
You saved the rebels from the Banished Pantheon.
The captive's story | |
One of the rebels you rescued from the Banished Pantheon's world told you:
'Our gods live on pain and fear. Some of their favorite dishes, like myself and my companions, they have enchanted with everlasting life. They keep us alive for century after century, feasting on our misery. After I return with you to your world, I won't be immortal anymore. That doesn't matter. I only want to be free.' |
Notable NPCs
- Adamastor (Monster)
Note:
- Defeating Adamastor on this mission does not award the Keeper of Secrets Badge.
Enemies
Debriefing
I feel so sorry for those people. For centuries, they've been the Banished Pantheon's favorite playthings! I'm going to talk to the security branch, see if I can get a steady underground railroad going. We should move as many people out of that dimension as we can!
Rescue the freedom fighters
Briefing
This is a first, Character. A freedom fighter from another world just contacted us and asked for help. Apparently, her world is under the brutal control of its version of Nemesis. Anyway, this freedom fighter, Julianne Thompson, says that a bunch of her comrades in the resistance are about to be rounded up. There aren't any more heroes on her world, so she knew she had to look elsewhere. It sounds like a worthy cause to me. Go rescue those freedom fighters. You only have 2 hours.
Mission acceptance
Any world under the control of Nemesis can use all the help we can lend them.
Unnecessary solicitation
I told Julianna Thompson we'd rescue her comrades!
Mission Objective(s)
Nemesis' world looks a lot like ours, but the streets are somehow unwelcoming.
- Rescue the freedom fighters - 2:00:00
- 5 people to save
Failure - will be added later
Success - You rescued the freedom fighters from Nemesis.
Enemies
Notable NPCs
- Fake Nemesis (Boss)
- Azuria (non-escort hostage)
- "You will do much good, in this world, and in others."
- Madeleine Casey (non-escort hostage)
- "Thanks, sugar! You're a peach!"
- Olivia Chung (non-escort hostage)
- "Thank you so much. I only wish my world had people like you."
- Peter Stemitz (non-escort hostage)
- "Dude, that was incredible."
- Tina Macintyre (non-escort hostage)
- "Why are you looking at me like that? Do you know me?"
NPC Text
- Random chatter:
Before combat:
1: "Search everywhere!"
2: "The rebels will not escape!"
Combat start:
1: "A hero! Alive?"
2: "You are not needed in Nemesis' empire!"
- Fake Nemesis:
Before combat: "Every one of these buildings will be searched. The rebels cannot hide from us!"
Combat start: "This does not compute! All heroes are vanquished!
Debriefing
You're saying that one of those freedom fighters you rescued was me? I mean, an alternate version of me? No matter how many times I hear that around here, I never get used to it. Anyway, I got a message from Julianne Thompson, the leader of the freedom fighters. She says all her people are safe now, in a secure location. You just struck a blow against Nemesis, Character. Albeit a different Nemesis than our own.