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Difference between revisions of "User:Tidbit Jr./Powers"

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(Pet Sets)
(Support Sets)
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==Support Sets==
 
[[Image:Archetypeicon_controller.png|22px]]
 
[[Image:Archetypeicon_defender.png|22px]]
 
[[Image:V_archetypeicon_mastermind.png|22px]]
 
[[Image:V_archetypeicon_corruptor.png|22px]]
 
  
*Earth Domination (Earthly Aura wasn't too appealing)
 
*Electrical Aura (Magnetic Aura?)
 
*Energy Field (it'll be different from Force Field, I swear! :P )
 
*Teamwork (requires the Arachnos Widow to rename its set)
 
 
{{clr}}
 
----
 
 
===Earth Domination===
 
You have the ability to manipulate earthly elements such as stone and minerals.
 
 
{{NPC Text|title=Power Table
 
|text='''Controller''' / '''Corruptor''' / '''Defender''' / '''Mastermind'''
 
{{Powers_SplitLevelHeader}}
 
{{Powers_SplitLevelRow|Icon=ForceField_ForceBolt.png
 
|Power=Earth Push
 
|PriLevel=1
 
|SecLevel=1
 
|Effect=(Ranged) Foe Knockdown(Chance), -Defense
 
|Border=1}}
 
{{Powers_SplitLevelRow|Icon=ThermalRadiation_FireShield.png
 
|Power=Rock Shield
 
|PriLevel=1
 
|SecLevel=2
 
|Effect=(Ranged) Ally +Defense(Smashing, Lethal, Melee)
 
|Border=1}}
 
{{Powers_SplitLevelRow|Icon=ThermalRadiation_PlasmaShield.png
 
|Power=Crystal Shield
 
|PriLevel=2
 
|SecLevel=4
 
|Effect=(Ranged) Ally +Defense(Energy, Negative, Ranged, Area of Effect), +Resistance(Endurance Drain)
 
|Border=1}}
 
{{Powers_SplitLevelRow|Icon=IceFormation_Shiver.png
 
|Power=Lead Weights
 
|PriLevel=6
 
|SecLevel=10
 
|Effect=(Ranged Cone) Foe -Fly, -Jump, -Recharge, -Speed
 
|Border=1}}
 
{{Powers_SplitLevelRow|Icon=ColdDomination_Frostwork.png
 
|Power=Mineral Boost
 
|PriLevel=8
 
|SecLevel=16
 
|Effect=(Ranged) Ally +Max Hit Points, +Resistance(Toxic)
 
|Border=1}}
 
{{Powers_SplitLevelRow|Icon=StoneArmor_Rooted.png
 
|Power=Mineral Dispersion
 
|PriLevel=12
 
|SecLevel=20
 
|Effect=(Toggle)(Point Blank Area of Effect) Ally/Self +Defense(All but Psionic), +Protection(Disorient, Hold, Immobilize)
 
|Border=1}}
 
{{Powers_SplitLevelRow|Icon=StormSummoning_Hurricane.png
 
|Power=Sandstorm
 
|PriLevel=18
 
|SecLevel=28
 
|Effect=(Toggle)(Point Blank Area of Effect) Foe -Accuracy, -Defense
 
|Border=1}}
 
{{Powers_SplitLevelRow|Icon=ThermalRadiation_Forge.png
 
|Power=Power of the Earth
 
|PriLevel=26
 
|SecLevel=35
 
|Effect=(Ranged) Ally +Damage, +Protection(Disorient, Hold, Immobilize, Knockback, Sleep)
 
|Border=1}}
 
{{Powers_SplitLevelRow|Icon=ForceField_ForceBubble.png
 
|Power=Rock Wall
 
|PriLevel=32
 
|SecLevel=38
 
|Effect=Summon Rock Wall
 
|Border=1}}
 
{{Powers_Footer}}}}
 
 
{{NPC Text|title=Power Information|text=
 
<b><font size="2">[[Image:ThermalRadiation_PlasmaShield.png|22px]] Crystal Shield</font></b>
 
You encrust an ally with a layer of crystal. Different types of gemstone will deflect different properties, protecting the ally from energy and negative energy attacks, as well as deflecting endurance-draining effects. This layer of stone is not thick or heavy enough to hinder your allies, either, though it also cannot be improved through multiple castings on the same target. It can, however, be improved by others who shield the same target. Recharge: Very Fast
 
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}
 
{{PowerBlock_Blank|{{Enhance Range}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Sets|{{Set Defense}}}}
 
{{PowerBlock_End}}
 
 
<b><font size="2">[[Image:ForceField_ForceBolt.png|22px]] Earth Push</font></b>
 
<br>You thrust your fist upon the ground, sending stone erupting from the floor beneath a selected foe. The foe may be knocked down, and the resulting stalagmite will temporarily reduce the foe's defense as he tries to regain his footing. Recharge: Moderate
 
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}
 
{{PowerBlock_Blank|{{Enhance Knockback}}}}
 
{{PowerBlock_Blank|{{Enhance Range}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Sets|{{Set Defense Debuff}}}}
 
{{PowerBlock_Blank|{{Set Knockback}}}}
 
{{PowerBlock_End}}
 
 
<b><font size="2">[[Image:IceFormation_Shiver.png|22px]] Lead Weights</font></b>
 
<br>Creates a layer of lead and granite on the bodies of all foes in a cone range in front of you. This layer will hinder foes' movements and cause them to gain too much weight to fly or jump, and will continue to slow their attack rate for a short while. Recharge: Slow
 
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Blank|{{Enhance Slow}}}}
 
{{PowerBlock_Blank|{{Enhance Range}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Sets|{{Set Slow Movement}}}}
 
{{PowerBlock_End}}
 
 
<b><font size="2">[[Image:ColdDomination_Frostwork.png|22px]] Mineral Boost</font></b>
 
<br>You can strengthen a single ally's body with tough minerals for a short time. During this period, the ally will gain an increase to their max hit points as well as a resistance to toxins. Recharge: Very Long
 
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Resistance}}}}
 
{{powerBlock_Blank|{{Enhance Heal}}}}
 
{{PowerBlock_Blank|{{Enhance Range}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Sets|{{Set Healing}}}}
 
{{PowerBlock_Blank|{{Set Resist Damage}}}}
 
{{PowerBlock_End}}
 
 
<b><font size="2">[[Image:StoneArmor_Rooted.png|22px]] Mineral Dispersion</font></b>
 
<br>You can create a large field of floating minerals. These minerals will deflect both physical and non-physical attacks, protecting all allies within from everything but psionic assaults. This field will also disperse disorient, hold, and immobilize effects. Recharge: Slow
 
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Sets|{{Set Defense}}}}
 
{{PowerBlock_End}}
 
 
<b><font size="2">[[Image:ThermalRadiation_Forge.png|22px]] Power of the Earth</font></b>
 
<br>Imbues a single ally with the power of the spirit of earth itself. This power will greatly increase the ally's damage potential and slightly increase their accuracy, as well as protect them from disorient, hold, immobilize, knockback, and sleep effects. When this power wears off, however, the ally will be drained of a small portion of endurance from partial exhaustion. Recharge: Long
 
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Range}}}}
 
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Sets|{{Set To Hit Buff}}}}
 
{{PowerBlock_End}}
 
 
<b><font size="2">[[Image:ThermalRadiation_FireShield.png|22px]] Rock Shield</font></b>
 
<br>Casts a small rock shield onto a nearby ally which will deflect physical attacks, effectively protecting them from smashing, lethal, and melee attacks as they are deflected by the stone. This layer of rock is not thick or heavy enough to hinder your allies, either, though it also cannot be improved through multiple castings on the same target. It can, however, be improved by others who shield the same target. Recharge: Very Fast
 
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}
 
{{PowerBlock_Blank|{{Enhance Range}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Sets|{{Set Defense}}}}
 
{{PowerBlock_End}}
 
 
<b><font size="2">[[Image:ForceField_ForceBubble.png|22px]] Rock Wall</font></b>
 
<br>You bring forth a large wall of rock to protect yourself and all allies nearby. This rock wall cannot move, and is inanimate, but foes will need to tear the wall down before they can reach you. Use this power with caution in enclosed spaces. Recharge: Very Long
 
 
{{PowerBlock_Start}}
 
{{PowerBlock_Other|Header=Powers|Text=[[Image:Temporary_PVP_BuffDefense.png|22px]] '''Resistance:''' The rock wall is completely immune to mez effects, including knockback.}}
 
{{PowerBlock_Blank|[[Image:Manipulation_Provoke.png|22px]] '''Rock Wall Taunt:''' Enemies have to tear down the wall to get to you and your allies. If not, they're just as stupid!}}
 
{{PowerBlock_Enhancements|{{Enhance Damage}}}}
 
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}}
 
{{PowerBlock_Blank|{{Enhance Disorient}}}}
 
{{PowerBlock_Blank|{{Enhance Knockback}}}}
 
{{PowerBlock_Blank|{{Enhance Range}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Sets|{{Set Defense Debuff}}}}
 
{{PowerBlock_Blank|{{Set Stuns}}}}
 
{{PowerBlock_Blank|{{Set Targeted AoE Damage}}}}
 
{{PowerBlock_End}}
 
 
<b><font size="2">[[Image:StormSummoning_Hurricane.png|22px]] Sandstorm</font></b>
 
<br>While active, you are surrounded by a constant sandstorm. Any foes that stray too close will have severely reduced accuracy and defense as the storm cuts off visibility. Recharge: Slow
 
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Defense Debuff}}}}
 
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Sets|{{Set Defense Debuff}}}}
 
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}
 
{{PowerBlock_End}}
 
}}
 
 
{{clr}}
 
----
 
  
 
==Melee Sets==
 
==Melee Sets==

Revision as of 03:54, 10 December 2008

Mileerolje ParagonWiki.PNG Back to Tidbit Jr.'s userpage.
Mileerolje ParagonWiki.PNG To my NPCs page.

This page is designed to show my power and powerset ideas. It is constantly changing, even for seemingly finished tables, so don't be surprised if something you saw last time is different this time around.


Notes

  • Armor-set powers' debuff resistances should be considered there all the time. It'd just take up room to put them there since they would be anyway.
  • Knockback and Knockdown are seperated for clarity, but work the same as always where knockdown is just low-magnitude knockback.
  • Mez resistance and mez protection are seperated for clarity. Remember: mez resistance lowers duration, protection actually stops the effects from happening.


Assault Powersets

V archetypeicon dominator.png Dominator Secondary
  • Archery Assault
  • Assault Weapons
  • Dark Assault
  • Feral Assault (Claws)
  • Force Assault (Force Field)
  • Gravity Assault
  • Kinetic Assault
  • Illusory Assault
  • Martial Arts (w/ chi blasts?)
  • Medieval Assault (Archery + Broad Sword)
  • Ninjutsu Assault (Katana + Ninjitsu)
  • Radiation Assault (Radiant Assault?)
  • Sonic Assault
  • Stony Assault
  • Storm Assault (Electricity Assault's counterpart?)
  • Tech Assault (Pulse Rifle)
  • Urban Assault (Dual Pistols)



Buff / Debuff Powersets

Archetypeicon defender.png Defender Primary
Archetypeicon controller.png Controller Secondary
V archetypeicon corruptor.png Corruptor Secondary
V archetypeicon mastermind.png Mastermind Secondary
  • Electrical Aura (Magnetic Aura?)
  • Energy Field (it'll be different from Force Field, I swear!)
  • Teamwork (requires the Arachnos Widow to rename its set)

Earth Domination

You can control the forces of the earth. You can manipulate earth and stone to defeat your foes. The crushing force of many earth powers can reduce a target's defense. Being of the earth, many of these powers need to be performed while on the ground.



Control Powersets

Archetypeicon controller.png Controller Primary
V archetypeicon dominator.png Dominator Primary
  • Electricity Control
  • Gadget Control

Dark Control

Focus the dark power of the netherworld to control your foes. Dark control focuses on draining your opponent.





Melee Sets

Archetypeicon scrapper.png Archetypeicon tanker.png V archetypeicon brute.png V archetypeicon stalker.png

  • Energy Blade
  • Gravity Melee
  • Illusory Melee
  • Poison Melee
  • Polearm
  • Psionic Melee
  • Scythe
  • Staff

Radiation Melee



Defense Sets

Archetypeicon scrapper.png Archetypeicon tanker.png V archetypeicon brute.png V archetypeicon stalker.png

  • Energy Aura (see Kinetic Aura for reason for change)
  • Force Armor
  • Kinetic Aura (Energy Aura change)
  • Radiatioactive Aura
  • Sonic Armor
  • Storm Aura

Psionic Aura

You have a psychic aura. Whether this is because of a third eye, extrasensory, or a connection to the spirit world, you have the ability to protect yourself with your own mind.



Radioactive Aura

You can emmit controlled levels of radiation in order to protect yourself in combat.



Street Defense

You are both tough and self-trained at combat. Though you do not have any real invulnerabilities, armors, or super reflexes, your combination of defenses can be just as good as all of those.



Tech Armor

You have a high-tech suit of power armor. This armor can be upgraded with new features and reinforced with better materials as you progress.



Manipulation Sets

Archetypeicon blaster.png

  • Darkness Manipulation
  • Earth Manipulation
  • Force Manipulation
  • Gravity Manipulation
  • Illusion Manipulation (Light Manipulation?)
  • Kinetic Manipulation
  • Ninjitsu Manipulation (Ninjutsu Manipulation?)
  • Plant Manipulation (Thorn Manipulation?)
  • Poison Manipulation (Toxin Manipulation?)
  • Radiation Manipulation
  • Sonic Manipulation (Sound Manipulation?)
  • Storm Manipulation
  • Traps
  • Trick Arrows

Martial Arts

You know a plethera of ancient techniques which can give you the upper-hand in combat.


Strength Manipulation

You have the ability to manipulate your muscles, giving you temporary super-human strength.




Ancillary Sets

Dark



Kheldians



Archetypes

Rikti


An idea for a Rikti-based epic archetype that would be available to both heroes and villains.