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Line 13: |
Line 13: |
| * Mez resistance and mez protection are seperated for clarity. Remember: mez resistance lowers duration, protection actually stops the effects from happening. | | * Mez resistance and mez protection are seperated for clarity. Remember: mez resistance lowers duration, protection actually stops the effects from happening. |
| | | |
− | ==Random Powers==
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| | | |
− | {{Powers_SplitLevelHeader}}
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− | {{Powers_SplitLevelRow|Icon=PowerBlast_NovaBlast.png
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− | |Power=Absolute Zero
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− | |PriLevel=32
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− | |SecLevel=38
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− | |Effect=(PBAoE) Foe Extreme Damage(Cold), Hold, -Recharge, -Speed; Self -Endurance, -Recovery
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− | |Border=1}}
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− | {{Powers_SplitLevelRow|Icon=PowerBlast_NovaBlast.png
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− | |Power=Seismic Blast
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− | |PriLevel=32
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− | |SecLevel=38
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− | |Effect=(PBAoE) Foe Extreme Damage(Smashing), Knockback, -Damage; Self -Endurance, -Recovery
| |
− | |Border=1}}
| |
− | {{Powers_Footer}}
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− |
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− | {{clr}}
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− |
| |
− | ===Refitted Powersets===
| |
− | Powersets reworked to fit other archetypes.
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− |
| |
− | {{NPC Text|title=Power Tables
| |
− | |text=(Listed alphabetically...)
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− |
| |
− | '''Regeneration''' (Tanker / Brute)
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− | {{Powers_SplitLevelHeader}}
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− | {{Powers_SplitLevelRow|Icon=Regeneration_FastHealing.png
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− | |Power=Fast Healing
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− | |PriLevel=1
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− | |SecLevel=1
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− | |Effect=(Auto) Self +Regeneration
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− | |Border=1}}
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− | {{Powers_SplitLevelRow|Icon=Willpower_MindOverBody.png
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− | |Power=Regenerative Armor
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− | |PriLevel=1
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− | |SecLevel=2
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− | |Effect=(Toggle) Self +Resistance(Smashing, Lethal), +Regeneration
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− | |Border=1}}
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− | {{Powers_SplitLevelRow|Icon=Regeneration_QuickRecovery.png
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− | |Power=Quick Recovery
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− | |PriLevel=2
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− | |SecLevel=4
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− | |Effect=(Auto) Self +Recovery
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− | |Border=1}}
| |
− | {{Powers_SplitLevelRow|Icon=Regeneration_DullPain.png
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− | |Power=Dull Pain
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− | |PriLevel=6
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− | |SecLevel=10
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− | |Effect=Self Heal, +Max Hit Points
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− | |Border=1}}
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− | {{Powers_SplitLevelRow|Icon=Regeneration_Integration.png
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− | |Power=Integration
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− | |PriLevel=8
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− | |SecLevel=16
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− | |Effect=(Toggle) Self +Protection(Disorient, Hold, Immobilize, Knockback, Sleep), +Regeneration
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− | |Border=1}}
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− | {{Powers_SplitLevelRow|Icon=Willpower_HighPainTolerance.png
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− | |Power=Resilience
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− | |PriLevel=12
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− | |SecLevel=20
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− | |Effect=(Auto) Self +Resistance(All), +Protection(Disorient)
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− | |Border=1}}
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− | {{Powers_SplitLevelRow|Icon=Regeneration_Reconstruction.png
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− | |Power=Reconstruction
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− | |PriLevel=18
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− | |SecLevel=28
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− | |Effect=Self Heal, +Resist(Toxic)
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− | |Border=1}}
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− | {{Powers_SplitLevelRow|Icon=Regeneration_Revive.png
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− | |Power=Revive
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− | |PriLevel=26
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− | |SecLevel=35
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− | |Effect=Self Ressurect, +Protection(XP Debt)
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− | |Border=1}}
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− | {{Powers_SplitLevelRow|Icon=Regeneration_MomentOfGlory.png
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− | |Power=Moment of Glory
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− | |PriLevel=32
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− | |SecLevel=38
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− | |Effect=Self +Resistance(All), +Defense(All), +Recovery<br>(Delayed) Self -Endurance
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− | |Border=1}}
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− | {{Powers_Footer}}
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− |
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− | {{clr}}
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− |
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− | '''Super Reflexes''' (Tanker)
| |
− | {{Powers_LevelHeader}}
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− | {{Powers_LevelRow|Icon=Willpower_HighPainTolerance.png
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− | |Power=Deflect
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− | |Level=1
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− | |Effect=(Auto) Self +Resistance(All), +Resistance(Scales with Hit Points)
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− | |Border=1}}
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− | {{Powers_LevelRow|Icon=SuperReflexes_FocusedFighting.png
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− | |Power=Focused Fighting
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− | |Level=1
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− | |Effect=(Toggle) Self +Defense(Smashing, Lethal, Melee)
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− | |Border=1}}
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− | {{Powers_LevelRow|Icon=SuperReflexes_FocusedSenses.png
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− | |Power=Focused Senses
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− | |Level=2
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− | |Effect=(Toggle) Self +Defense(Ranged, Area of Effect), +Perception
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− | |Border=1}}
| |
− | {{Powers_LevelRow|Icon=SuperReflexes_PracticedBrawler.png
| |
− | |Power=Practiced Brawler
| |
− | |Level=6
| |
− | |Effect=Self +Protection(Disorient, Hold, Immobilize, Knockback, Fear)
| |
− | |Border=1}}
| |
− | {{Powers_LevelRow|Icon=ShieldDefense_AgainstAllOdds.png
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− | |Power=Infuriating Combat
| |
− | |Level=8
| |
− | |Effect=(Toggle)(Point Blank Area of Effect) Foe -Accuracy, Taunt; Self +Damage(Per Foe)
| |
− | |Border=1}}
| |
− | {{Powers_LevelRow|Icon=SuperReflexes_Quickness.png
| |
− | |Power=Quickness
| |
− | |Level=12
| |
− | |Effect=(Auto) Self +Recharge, +Speed
| |
− | |Border=1}}
| |
− | {{Powers_LevelRow|Icon=ShieldDefense_GrantCover.png
| |
− | |Power=Protection
| |
− | |Level=18
| |
− | |Effect=(Toggle)(Point Blank Area of Effect) Team +Defense(All)
| |
− | |Border=1}}
| |
− | {{Powers_LevelRow|Icon=ShieldDefense_PhalanxFighting.png
| |
− | |Power=Lucky
| |
− | |Level=26
| |
− | |Effect=(Auto) Self +Defense(All), +Resistance(Scales with Hit Points)
| |
− | |Border=1}}
| |
− | {{Powers_LevelRow|Icon=SuperReflexes_Elude.png
| |
− | |Power=Elude
| |
− | |Level=32
| |
− | |Effect=Self +Defense(All), +Recovery, +Speed<br>(Delayed) Self -Endurance, -Recovery
| |
− | |Border=1}}
| |
− | {{Powers_Footer}}
| |
− |
| |
− | }}
| |
− |
| |
− | {{clr}}
| |
− |
| |
− | ===Pool Powers===
| |
− | With the expansion of epic power pools to include a fifth choice, I'd seen a suggestion of expanding the normal power pools by one power at the same tier. Here are my suggested powers.
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− |
| |
− | {{NPC Text|title=Powers
| |
− | |text='''All Archetypes'''
| |
− |
| |
− | <b><font size="2">[[Image:Mileerolje_Concealment.png]] Concealment: Stealth Strike</font></b>
| |
− | <br>A signature stealth attack, this power does only minor damage normally, but moderately higher damage if performed while you are hidden. This, however, pales in comparison to any stalker assassin strike. Damage: Minor, Recharge: Long
| |
− |
| |
− | <b><font size="2">[[Image:Willpower_IndomitableWill.png]] Fighting: Willpower</font></b>
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− | <br>Through focus and willpower you are able to minorly resist hold, immobilize, sleep, and stun effects. However, this is much weaker than normal mez protection powers, and only protects you from one or two of each type of mez. Recharge: Moderate
| |
− |
| |
− | <b><font size="2">[[Image:Regeneration_Integration.png]] Fitness: Metabolism</font></b>
| |
− | <br>The natural metabolism of your body grants you some slight resistance to holds and stuns, as well as toxic damage. This power is always on and costs no endurance.
| |
− |
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− | <b><font size="2">[[Image:StormSummoning_Gale.png]] Flight: Gust</font></b>
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− | <br>You send a gust of wind at a group of foes within a small cone in front of you. Range is very short, damage is negligible, and the foes may be knocked back slightly. Damage: Minor, Recharge: Slow
| |
− |
| |
− | <b><font size="2">[[Image:Power_Missing.png]] Leadership:</font></b>
| |
− | <br>
| |
− |
| |
− | <b><font size="2">[[Image:Power_Missing.png]] Leaping:</font></b>
| |
− | <br>
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− |
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− | <b><font size="2">[[Image:PainDomination_SoothingAura.png]] Medicine: Triage</font></b>
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− | <br>While active, you organize your team's medical attention, effectively increasing the entire team's regeneration rate as long as they are nearby. Recharge: Moderate
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− |
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− | <b><font size="2">[[Image:Katana_Placate.png]] Presence: Distract</font></b>
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− | <br>You placate a single foe, making you invisible to them if you weren't before. Unlike stalker placates, this requires an accuracy check. Recharge: Slow
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− |
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− | <b><font size="2">[[Image:GravityControl_Wormhole.png]] Speed: Speed Tackle</font></b>
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− | <br>You ram a single foe from a distance. The selected foe will take moderate smashing damage and be knocked back. Damage: Moderate, Recharge: Very Long
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− |
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− | <b><font size="2">[[Image:Temp_Ranged_Moderate.png]] Teleportation: Teleport Punch</font></b>
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− | <br>You perform a sturdy punch, but from afar. This will cause your foe some minor smashing damage and possibly knock them down. Damage: Moderate, Recharge: Slow
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− |
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− | [[User:{{PAGENAME}}#Random_Powers|Back to top.]]}}
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− |
| |
− | ===Veteran Rewards===
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− |
| |
− | {{NPC Text|title=Melee Power Choice
| |
− | |text=12 months
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− |
| |
− | }}
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− |
| |
− | {{NPC Text|title=Ranged Power Choice
| |
− | |text=33 months
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− |
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− | <b><font size="2">[[Image:Temp_Ranged_Moderate.png]] Arachnos Mace</font></b>
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− | <br>The Arachnos mace can cause heavy damage to targets, in addition to poisoning them.
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− | {{PowerBlock_Start}}
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− | {{PowerBlock_Other|Header=Origin|Text=Science}}
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− | {{PowerBlock_Damage|Energy}}
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− | {{PowerBlock_Effects|Moderate Toxic Damage over Time}}
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− | {{PowerBlock_End}}
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− |
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− | <b><font size="2">[[Image:Veteran_Blackwand.png]] Blackwand</font></b>
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− | <br>This black metal wand feels cold in your hand, and glows with dark arcane energies.
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− | {{PowerBlock_Start}}
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− | {{PowerBlock_Other|Header=Origin|Text=Magic}}
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− | {{PowerBlock_Damage|Negative}}
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− | {{PowerBlock_Effects|-Accuracy}}
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− | {{PowerBlock_End}}
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− |
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− | <b><font size="2">[[Image:Temp_Ranged_Moderate.png]] Divining Rod</font></b>
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− | <br>This seemingly flimsy rod measures the paranormal qualities of it's subjects, then reacts accordingly... often with dramatic results.
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− | {{PowerBlock_Start}}
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− | {{PowerBlock_Other|Header=Origin|Text=Natural}}
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− | {{PowerBlock_Blank|''(NOTE: Considering things referred to as paranormal, like ghosts, are more often studied by more normal people "as seen on television," hence this power's origin.)''}}
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− | {{PowerBlock_Damage|Energy}}
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− | {{PowerBlock_Effects|Special Damage (vs Ghosts)}}
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− | {{PowerBlock_End}}
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− |
| |
− | <b><font size="2">[[Image:Temp_Ranged_Moderate.png]] Lost Curing Wand</font></b>
| |
− | <br>Pieces of this wand come from many sources, including Azuria, Argot'BurWot, Hero One, the Midnight Squad and even the Circle of Thorns.
| |
− | {{PowerBlock_Start}}
| |
− | {{PowerBlock_Other|Header=Origin|Text=Technology}}
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− | {{PowerBlock_Damage|Energy}}
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− | {{PowerBlock_Effects|Special Damage (vs Lost)}}
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− | {{PowerBlock_End}}
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− |
| |
− | <b><font size="2">[[Image:Veteran_NemesisStaff.png]] Nemesis Staff</font></b>
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− | <br>This steam-powered staff can shoot a bolt of energy that deals damage, knocks back foes, and may stun them.
| |
− | {{PowerBlock_Start}}
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− | {{PowerBlock_Other|Header=Origin|Text=Technology}}
| |
− | {{PowerBlock_Damage|Smashing}}
| |
− | {{PowerBlock_Effects|Knockback}}
| |
− | {{PowerBlock_End}}
| |
− |
| |
− | <gallery>
| |
− | Image:ArachnosMace_ArachnosMaceA.jpg|Arachnos Mace
| |
− | Image:Veteran_Blackwand.jpg|Blackwand
| |
− | Image:Weapon_Drawn_Divining_Rod.jpg|Divining Rod
| |
− | Image:Lost_Curing_Wand.jpg|Lost Curing Wand
| |
− | Image:Nemesis_Staff_Drawn.jpg|Nemesis Staff
| |
− | </gallery>
| |
− |
| |
− | }}
| |
− |
| |
− | {{NPC Text|title=Noncombat Pets
| |
− | |text=36 months
| |
− |
| |
− | }}
| |
− |
| |
− | {{NPC Text|title=Combat Pets
| |
− | |text=48 months
| |
− |
| |
− | }}
| |
− |
| |
− | {{clr}}
| |
− | ----
| |
| | | |
| ==Buff / Debuff Powersets== | | ==Buff / Debuff Powersets== |
This page is designed to show my power and powerset ideas. It is constantly changing, even for seemingly finished tables, so don't be surprised if something you saw last time is different this time around.
You can control the forces of the earth. You can manipulate earth and stone to defeat your foes. The crushing force of many earth powers can reduce a target's defense. Being of the earth, many of these powers need to be performed while on the ground.
Focus the dark power of the netherworld to control your foes. Dark control focuses on draining your opponent.
You command a pack of wolves. They may not be the smartest henchmen, but they are loyal to the end.
You have the ability to manipulate earthly elements such as stone and minerals.
You have a psychic aura. Whether this is because of a third eye, extrasensory, or a connection to the spirit world, you have the ability to protect yourself with your own mind.
You can emmit controlled levels of radiation in order to protect yourself in combat.
Power Information
Accelerated Metabolism
Your radiation has permanently increased your metabolism, giving you a bonus to recharge and movement speed. This power is always on and costs no endurance.
Enhancements
|
Enhance Flight Speed
|
|
Enhance Running Speed
|
Set Categories
|
Flight
|
|
Running
|
Chemoradiation
You can absorb some of your own radiation directly out of your aura, boosting your body's healing rate for a moment to effectively heal most of your wounds, and granting you a lingering resistance to toxic damage for a short while. Recharge: Long
Enhancements
|
Enhance Damage Resistance
|
|
Enhance Heal
|
|
Increase Attack Rate
|
|
Reduce Endurance Cost
|
Set Categories
|
Healing/Absorb
|
|
Resist Damage
|
Fallout Shield
Concentrating the fallout from your radioactive aura can further protect you from other radiation and toxins, as well as increase your resistance to heat, cold, energy, and negative energy attacks. This fallout also blocks most endurance draining effects. Recharge: Fast
Enhancements
|
Enhance Damage Resistance
|
|
Increase Attack Rate
|
Set Categories
|
Resist Damage
|
Hide
Hide makes you almost impossible to detect. When properly hidden, a stalker can pull off critical hits with his attacks, and even land a massive assassin's strike with an assassin's power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to defense. Unlike most stealth powers, hide can be used at the same time as other concealment powers, giving you even greater stealth capability. No Endurance cost. Recharge: Moderate
Enhancements
|
Enhance Defense Buffs
|
|
Increase Attack Rate
|
|
Reduce Endurance Cost
|
Set Categories
|
Defense
|
Invigorating Radiation
As long as this power is active, your radioactive aura will boost your own strength, giving you the power to protect yourself from disorient, hold, immobilize, and sleep effects, as well as further enhancing your resistance to radiation and toxic damage. Recharge: Moderate
Enhancements
|
Enhance Damage Resistance
|
|
Increase Attack Rate
|
|
Reduce Endurance Cost
|
Set Categories
|
Resist Damage
|
Overcharge
You can overload your radioactive aura, coating yourslf in a dense cloud of radiation. This cloud will deflect most forms of attack, and effectively boosts your own hit points at the same time, as well as slightly increasing you recovery rate. When this power wears off, you will be drained of most (but not all) health and endurance, yet quickly able to recover if you play your cards right. Recharge: Very Long
Enhancements
|
Enhance Defense Buffs
|
|
Increase Attack Rate
|
|
Reduce Endurance Cost
|
Set Categories
|
Defense
|
Permaradiation
You are permanently irradiated, giving you resistance to other forms of radiation as well as toxins. This power is always on and costs no endurance.
Enhancements
|
Enhance Damage Resistance
|
Set Categories
|
Resist Damage
|
Radiation Cloud
You expel a minor dose of radiation constantly, harming all foes nearby. Damage: Minor (DoT), Recharge: Moderate
Damage
|
Minor - Energy
|
Enhancements
|
Enhance Accuracy
|
|
Enhance Damage
|
|
Increase Attack Rate
|
|
Reduce Endurance Cost
|
Set Categories
|
PBAoE Damage
|
Radiation Shield
While active, you protect yourself in a cloud of radiation that buffers your body's resistance to physical, radiation, and poison attacks. Recharge: Fast
Enhancements
|
Enhance Damage Resistance
|
|
Increase Attack Rate
|
|
Reduce Endurance Cost
|
Set Categories
|
Resist Damage
|
Self Mutation
By emitting a spark of concentrated radiation, you can restore your own aura enough to continue fighting. This new-found energy will also boost your accuracy, damage, and recovery rate for a short while. However, when this power wears off, your accuracy, damage, and recovery rate will be reduced by the same amount and for the same duration. Recharge: Long
Back to top.
You are both tough and self-trained at combat. Though you do not have any real invulnerabilities, armors, or super reflexes, your combination of defenses can be just as good as all of those.
You have a high-tech suit of power armor. This armor can be upgraded with new features and reinforced with better materials as you progress.
Power Information
Cloaking Device
Encorporating an LCD cloaking device allows you to become partially invisible. While cloaked, you can only be seen at very close range. If you attack while cloaked, you will be discovered; but even when discovered, you are hard to see and will retain some of your defense bonus to all attacks. Recharge: Moderate
Enhancements
|
Enhance Defense Buffs
|
|
Increase Attack Rate
|
|
Reduce Endurance Cost
|
Set Categories
|
Defense
|
Delta Wave Scrambler
Adding a delta wave scrambler to your tech armor allows for the projection of an entropy field. This field will disrupt mesmerizing effects such as disorientations, holds, immobilizes, and sleeps, and the device itself weighs just enough to protect you from knockback powers. This field also deflects psychic signals. Recharge: Moderate
Enhancements
|
Enhance Defense Buffs
|
|
Increase Attack Rate
|
|
Reduce Endurance Cost
|
Set Categories
|
Defense
|
Environmental Shield
A second simple body armor that can be applied is the environmental shield. Made of adaptable and durable material, the armor will moderately protect you from temperature and energy attacks, and makes you more resistant to slow effects. This shield, as with the kevlar body armor, uses no power and is always on.
Enhancements
|
Enhance Damage Resistance
|
Set Categories
|
Resist Damage
|
Heavy Suit
You can upgrade your tech armor to include a heavy suit feature. While active, the armor applies its most powerful and fortified plating, deflecting most attacks and slightly buffering anything that breaks through. This heavy suit program comes with a protection protocol, making it unable to be used at the same time as any of the other armor programs except the delta wave scrambler. The plating itself is also, when in use, too heavy to fly with, and slightly limits your movement. Recharge: Slow
Enhancements
|
Enhance Damage Resistance
|
|
Enhance Defense Buffs
|
|
Increase Attack Rate
|
|
Reduce Endurance Cost
|
Set Categories
|
Defense
|
|
Resist Damage
|
Kevlar Body Armor
The first thing that can be applied to the tech armor is the kevlar body armor. This simplistic, thick shielding can cover your body, effectively increasing your resistance to smashing and lethal attacks without using any power.
Enhancements
|
Enhance Damage Resistance
|
Set Categories
|
Resist Damage
|
Nanites
You can store a swarm of nanites in your armor, which you can activate at any time to perform a quick repair to your armor. The nanites will repair most of the damage the armor has absorbed, and will also heal any harm done to your body, temporarily boosting your resistance to toxic damage. Recharge: Slow
Enhancements
|
Enhance Heal
|
|
Increase Attack Rate
|
|
Reduce Endurance Cost
|
Set Categories
|
Healing/Absorb
|
Overdrive
You can upgrade your tech armor to include an overdrive feature. When activated, this overrides the suit's safety protocols and overloads the power shield, creating a strong personal force field. During this time, you will have greatly enhanced defense as the shield deflects most attacks, and the armor will gain a signifigant increase in recovery as the systems are given a surge of power. However, when the effects of the overdrive wear off, the suit will power itself down to prevent overheating. Recharge: Very Long
Enhancements
|
Enhance Defense Buffs
|
|
Enhance Endurance Modification
|
|
Increase Attack Rate
|
|
Reduce Endurance Cost
|
Set Categories
|
Defense
|
|
Endurance Modification
|
Power Shield
Adding a power shield to your armor allows it to project a protective shield of energy. This shield deflects both physical and energy attacks, and will protect you from endurance draining effects. Recharge: Fast
Enhancements
|
Enhance Defense Buffs
|
|
Increase Attack Rate
|
|
Reduce Endurance Cost
|
Set Categories
|
Defense
|
Smoke Grenade
Your armor can lob an upgraded smoke grenade at a group of foes. The smoke grenade envelops all those in the affected area in a cloud of smoke. Most foes will not be able to see past normal melee range, and all of them will suffer from severely reduced accuracy. If the foes are attacked, they will be alerted to your presence, but will continue to suffer a penalty to accuracy. Recharge: Slow
Enhancements
|
Enhance Accuracy
|
|
Enhance ToHit Debuff
|
|
Increase Attack Rate
|
|
Reduce Endurance Cost
|
Set Categories
|
ToHit Debuff
|
Tactical Goggles
One of the finest applications to your armor is the advanced cybernetic combat-activated heads-up-display. This device will, while active, increase your accuracy and perception as it scans your field of vision in normal, enhanced, infrared, and night vision modes, and is advanced enough to target enemies' weak spots, effectively increasing your damage potential. Recharge: Slow
Enhancements
|
Enhance ToHit Buff
|
|
Increase Attack Rate
|
|
Reduce Endurance Cost
|
Set Categories
|
To Hit Buff
|
You know a plethera of ancient techniques which can give you the upper-hand in combat.
You have the ability to manipulate your muscles, giving you temporary super-human strength.
An idea for a Rikti-based epic archetype that would be available to both heroes and villains.