Difference between revisions of "User:Tidbit Jr./Powers"
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− | == | + | ==Buff / Debuff Powersets== |
− | [[Image: | + | <table border="0" cellpadding="0" cellspacing="1" width="171px"> |
− | [[Image: | + | <tr> |
− | [[Image:V_archetypeicon_corruptor.png|22px]] | + | <td width="22px">[[Image:Archetypeicon_defender.png|22px]]</td> |
+ | <td align="middle" bgcolor="#d3d3d3">[[Defender]] Primary</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td width="22px">[[Image:Archetypeicon_controller.png|22px]]</td> | ||
+ | <td align="middle" bgcolor="#d3d3d3">[[Controller]] Secondary</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td width="22px">[[Image:V_archetypeicon_corruptor.png|22px]]</td> | ||
+ | <td align="middle" bgcolor="#d3d3d3">[[Corruptor]] Secondary</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <td width="22px">[[Image:V_archetypeicon_mastermind.png|22px]]</td> | ||
+ | <td align="middle" bgcolor="#d3d3d3">[[Mastermind]] Secondary</td> | ||
+ | </tr> | ||
+ | </table> | ||
− | * | + | *Electrical Aura (Magnetic Aura?) |
− | * | + | *Energy Field (it'll be different from Force Field, I swear!) |
+ | *Teamwork (requires the Arachnos Widow to rename its set) | ||
− | + | ===Earth Domination=== | |
− | + | You can control the forces of the earth. You can manipulate earth and stone to defeat your foes. The crushing force of many earth powers can reduce a target's defense. Being of the earth, many of these powers need to be performed while on the ground. | |
− | + | ||
− | === | + | |
− | You can | + | |
{{NPC Text|title=Power Table | {{NPC Text|title=Power Table | ||
− | |text=''' | + | |text='''Controller''' / '''Corruptor''' / '''Defender''' / '''Mastermind''' |
{{Powers_SplitLevelHeader}} | {{Powers_SplitLevelHeader}} | ||
− | {{Powers_SplitLevelRow|Icon= | + | {{Powers_SplitLevelRow|Icon=ForceField_ForceBolt.png |
− | |Power= | + | |Power=Earth Push |
|PriLevel=1 | |PriLevel=1 | ||
|SecLevel=1 | |SecLevel=1 | ||
− | |Effect=(Ranged) Foe | + | |Effect=(Ranged) Foe Knockdown, -Defense |
|Border=1}} | |Border=1}} | ||
− | {{Powers_SplitLevelRow|Icon= | + | {{Powers_SplitLevelRow|Icon=ForceField_DeflectionShield.png |
− | |Power= | + | |Power=Rock Shield |
|PriLevel=1 | |PriLevel=1 | ||
|SecLevel=2 | |SecLevel=2 | ||
− | |Effect=(Ranged) | + | |Effect=(Ranged) Ally +Defense(Smashing, Lethal) |
|Border=1}} | |Border=1}} | ||
− | {{Powers_SplitLevelRow|Icon= | + | {{Powers_SplitLevelRow|Icon=ForceField_RefractionShield.png |
− | |Power= | + | |Power=Crystal Shield |
|PriLevel=2 | |PriLevel=2 | ||
|SecLevel=4 | |SecLevel=4 | ||
− | |Effect=(Ranged | + | |Effect=(Ranged) Ally +Defense(Energy, Negative), +Resistance(Endurance Drain) |
|Border=1}} | |Border=1}} | ||
− | {{Powers_SplitLevelRow|Icon= | + | {{Powers_SplitLevelRow|Icon=IceFormation_Shiver.png |
− | |Power= | + | |Power=Lead Weights |
|PriLevel=6 | |PriLevel=6 | ||
|SecLevel=10 | |SecLevel=10 | ||
− | |Effect=(Ranged) Foe | + | |Effect=(Ranged Cone) Foe -Fly, -Jump, -Recharge, -Speed |
|Border=1}} | |Border=1}} | ||
− | {{Powers_SplitLevelRow|Icon= | + | {{Powers_SplitLevelRow|Icon=ColdDomination_Frostwork.png |
− | |Power= | + | |Power=Mineral Boost |
|PriLevel=8 | |PriLevel=8 | ||
|SecLevel=16 | |SecLevel=16 | ||
− | |Effect= | + | |Effect=(Ranged) Ally Heal, +Max Hit Points, +Resistance(Toxic) |
|Border=1}} | |Border=1}} | ||
− | {{Powers_SplitLevelRow|Icon= | + | {{Powers_SplitLevelRow|Icon=ForceField_DispersionBubble.png |
− | |Power= | + | |Power=Mineral Dispersion |
|PriLevel=12 | |PriLevel=12 | ||
|SecLevel=20 | |SecLevel=20 | ||
− | |Effect=( | + | |Effect=(Toggle)(Point Blank) Ally/Self +Defense(All but Psionic), +Protection(Disorient, Hold, Immobilize) |
|Border=1}} | |Border=1}} | ||
− | {{Powers_SplitLevelRow|Icon= | + | {{Powers_SplitLevelRow|Icon=StormSummoning_Hurricane.png |
− | |Power= | + | |Power=Sandstorm |
|PriLevel=18 | |PriLevel=18 | ||
|SecLevel=28 | |SecLevel=28 | ||
− | |Effect=( | + | |Effect=(Toggle)(Point Blank) Foe -Accuracy, -Defense |
|Border=1}} | |Border=1}} | ||
− | {{Powers_SplitLevelRow|Icon= | + | {{Powers_SplitLevelRow|Icon=ThermalRadiation_Forge.png |
− | |Power= | + | |Power=Power of the Earth |
|PriLevel=26 | |PriLevel=26 | ||
|SecLevel=35 | |SecLevel=35 | ||
− | |Effect=(Ranged | + | |Effect=(Ranged) Ally +Damage, +Protection(Disorient, Hold, Immobilize, Knockback, Sleep) |
|Border=1}} | |Border=1}} | ||
− | {{Powers_SplitLevelRow|Icon= | + | {{Powers_SplitLevelRow|Icon=ForceField_ForceBubble.png |
− | |Power= | + | |Power=Rock Wall |
|PriLevel=32 | |PriLevel=32 | ||
|SecLevel=38 | |SecLevel=38 | ||
− | |Effect= | + | |Effect=Summon Rock Wall |
|Border=1}} | |Border=1}} | ||
− | {{Powers_Footer}} | + | {{Powers_Footer}}}} |
− | }} | + | |
− | {{NPC Text|title=Power Information | + | {{NPC Text|title=Power Information|text= |
− | |text= | + | <b><font size="3">[[Image:ForceField_RefractionShield.png]] Crystal Shield</font></b> |
− | + | <br>You encrust your ally in various quartz crystals. Crystal shield makes energy and negative energy attacks less likely to hit. Recharge: Very Fast | |
− | <b><font size=" | + | |
− | <br> | + | |
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
− | {{PowerBlock_Enhancements|{{Enhance | + | {{PowerBlock_Enhancements|{{Enhance Defense Buff}}}} |
+ | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
− | {{ | + | {{PowerBlock_Sets|{{Set Defense}}}} |
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | <b><font size=" | + | <b><font size="3">[[Image:ForceField_ForceBolt.png]] Earth Push</font></b> |
− | <br> | + | <br>Discharges a seismic force through that ground that knocks down foes and deals some smashing damage. Damage: Minor, Recharge: Fast |
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
− | |||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
− | {{PowerBlock_Blank|{{Enhance | + | {{PowerBlock_Blank|{{Enhance Defense Debuff}}}} |
{{PowerBlock_Blank|{{Enhance Knockback}}}} | {{PowerBlock_Blank|{{Enhance Knockback}}}} | ||
{{PowerBlock_Blank|{{Enhance Range}}}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
− | {{ | + | {{PowerBlock_Sets|{{Set Defense Debuff}}}} |
− | {{ | + | {{PowerBlock_Blank|{{Set Knockback}}}} |
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | <b><font size=" | + | <b><font size="3">[[Image:IceFormation_Shiver.png]] Lead Weights</font></b> |
− | <br> | + | <br>When this power is activated, all foes in front of you will be shackled down and rooted to the ground. They will remain in close contact with the earth, and so will move extremely slow and cannot fly or jump powers while this powers effect is active. |
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
− | |||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
− | {{PowerBlock_Blank|{{Enhance | + | {{PowerBlock_Blank|{{Enhance Slow}}}} |
− | + | ||
{{PowerBlock_Blank|{{Enhance Range}}}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
− | {{ | + | {{PowerBlock_Sets|{{Set Slow Movement}}}} |
− | + | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | <b><font size=" | + | <b><font size="3">[[Image:ColdDomination_Frostwork.png]] Mineral Boost</font></b> |
− | <br> | + | <br>You are so connected to the earth, you can draw upon its power to add to an ally's health. Activating this power increases your ally's maximum health, and grants them resistance to toxic damage. Recharge: Very Long |
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
− | + | {{PowerBlock_Enhancements|{{Enhance Resistance}}}} | |
− | + | {{powerBlock_Blank|{{Enhance Heal}}}} | |
− | {{PowerBlock_Enhancements|{{Enhance | + | |
− | + | ||
− | {{ | + | |
{{PowerBlock_Blank|{{Enhance Range}}}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
− | {{ | + | {{PowerBlock_Sets|{{Set Healing}}}} |
− | {{ | + | {{PowerBlock_Blank|{{Set Resist Damage}}}} |
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | <b><font size=" | + | <b><font size="3">[[Image:ForceField_DispersionBubble.png]] Mineral Dispersion</font></b> |
− | <br> | + | <br>Activating this power summons several rare earth rock minerals to orbit around you and your allies. These minerals can disperse particles and make attacks less likely to hit. They also bring clarity of the mind and increase your resistance to disorient, hold, and immobilize effects. Recharge: Slow |
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
− | + | {{PowerBlock_Enhancements|{{Enhance Defense Buff}}}} | |
− | + | ||
− | {{PowerBlock_Enhancements|{{Enhance | + | |
− | + | ||
− | + | ||
− | + | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
− | {{ | + | {{PowerBlock_Sets|{{Set Defense}}}} |
− | + | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | <b><font size=" | + | <b><font size="3">[[Image:ThermalRadiation_Forge.png]] Power of the Earth</font></b> |
− | <br> | + | <br>Forge a single ally target into a killing machine. Power of the earth immensely enhances a single ally's damage and chance to hit. Recharge: Very Long |
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
− | + | {{PowerBlock_Enhancements|{{Enhance Range}}}} | |
− | + | {{PowerBlock_Blank|{{Enhance ToHit Buff}}}} | |
− | {{PowerBlock_Enhancements|{{Enhance | + | {{PowerBlock_Blank|{{Enhance Recharge Rate}}}} |
− | {{PowerBlock_Blank|{{Enhance | + | |
− | + | ||
− | + | ||
− | {{PowerBlock_Blank|{{Enhance Recharge | + | |
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
− | {{ | + | {{PowerBlock_Sets|{{Set To Hit Buff}}}} |
− | + | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | <b><font size=" | + | <b><font size="3">[[Image:ThermalRadiation_FireShield.png]] Rock Shield</font></b> |
− | <br> | + | <br>Your ally's skin becomes encrusted with stone while this power is active. Rock shield protects your ally from smashing and lethal attacks. They are less likely to land and affect. Recharge: Very Fast |
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
− | + | {{PowerBlock_Enhancements|{{Enhance Defense Buff}}}} | |
− | + | ||
− | {{PowerBlock_Enhancements|{{Enhance | + | |
− | + | ||
− | + | ||
{{PowerBlock_Blank|{{Enhance Range}}}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
− | {{ | + | {{PowerBlock_Sets|{{Set Defense}}}} |
− | + | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | <b><font size=" | + | <b><font size="3">[[Image:ForceField_ForceBubble.png]] Rock Wall</font></b> |
− | <br>You | + | <br>You bring forth a large wall of rock to protect yourself and all allies nearby. This rock wall cannot move, and is inanimate, but foes will need to tear the wall down before they can reach you. Use this power with caution in enclosed spaces. Recharge: Very Long |
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
− | {{ | + | {{PowerBlock_Other|Header=Powers|Text=[[Image:Temporary_PVP_BuffDefense.png|22px]] Resistance}} |
− | {{ | + | {{PowerBlock_Blank|[[Image:Manipulation_Provoke.png|22px]] Provoke}} |
− | {{ | + | {{PowerBlock_Enhancements|{{Enhance Damage}}}} |
{{PowerBlock_Blank|{{Enhance Defense Debuff}}}} | {{PowerBlock_Blank|{{Enhance Defense Debuff}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Disorient}}}} | ||
{{PowerBlock_Blank|{{Enhance Knockback}}}} | {{PowerBlock_Blank|{{Enhance Knockback}}}} | ||
{{PowerBlock_Blank|{{Enhance Range}}}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
− | {{ | + | {{PowerBlock_Sets|{{Set Defense Debuff}}}} |
− | {{PowerBlock_Blank|{{Set | + | {{PowerBlock_Blank|{{Set Stuns}}}} |
− | {{ | + | {{PowerBlock_Blank|{{Set Targeted AoE Damage}}}} |
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | <b><font size=" | + | <b><font size="3">[[Image:StormSummoning_Hurricane.png]] Sandstorm</font></b> |
− | <br>You | + | <br>You can summon a sandstorm. The wind and sand from this massive storm reduce the defense and chance to hit. Recharge: Slow |
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
− | + | {{PowerBlock_Enhancements|{{Enhance Defense Debuff}}}} | |
− | {{PowerBlock_Enhancements|{{Enhance | + | {{PowerBlock_Blank|{{Enhance ToHit Debuff}}}} |
− | + | ||
− | {{PowerBlock_Blank|{{Enhance | + | |
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
− | {{ | + | {{PowerBlock_Sets|{{Set Defense Debuff}}}} |
− | {{ | + | {{PowerBlock_Blank|{{Set ToHit Debuff}}}} |
− | }} | + | {{PowerBlock_End}}}} |
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{{clr}} | {{clr}} |
Revision as of 03:40, 10 December 2008
|
This page is designed to show my power and powerset ideas. It is constantly changing, even for seemingly finished tables, so don't be surprised if something you saw last time is different this time around.
Contents
Notes
- Armor-set powers' debuff resistances should be considered there all the time. It'd just take up room to put them there since they would be anyway.
- Knockback and Knockdown are seperated for clarity, but work the same as always where knockdown is just low-magnitude knockback.
- Mez resistance and mez protection are seperated for clarity. Remember: mez resistance lowers duration, protection actually stops the effects from happening.
Random Powers
Power | Level as Primary | Level as Secondary | Effect | |
Absolute Zero | 32 | 38 | (PBAoE) Foe Extreme Damage(Cold), Hold, -Recharge, -Speed; Self -Endurance, -Recovery | |
Seismic Blast | 32 | 38 | (PBAoE) Foe Extreme Damage(Smashing), Knockback, -Damage; Self -Endurance, -Recovery |
Refitted Powersets
Powersets reworked to fit other archetypes.
Pool Powers
With the expansion of epic power pools to include a fifth choice, I'd seen a suggestion of expanding the normal power pools by one power at the same tier. Here are my suggested powers.
Veteran Rewards
Buff / Debuff Powersets
Defender Primary | |
Controller Secondary | |
Corruptor Secondary | |
Mastermind Secondary |
- Electrical Aura (Magnetic Aura?)
- Energy Field (it'll be different from Force Field, I swear!)
- Teamwork (requires the Arachnos Widow to rename its set)
Earth Domination
You can control the forces of the earth. You can manipulate earth and stone to defeat your foes. The crushing force of many earth powers can reduce a target's defense. Being of the earth, many of these powers need to be performed while on the ground.
Control Powersets
Controller Primary | |
Dominator Primary |
- Electricity Control
- Gadget Control
Dark Control
Focus the dark power of the netherworld to control your foes. Dark control focuses on draining your opponent.
Pet Sets
- Demonology - Circle Behemoth as top tier?
- Knights
- Mad Science - Hydra Men for a tier? kidnapped, super-powered, brainwashed people?
- Police (hero only? Thugs antihesis?)
- Pirates
- Samurai
- Wolfpack - 5th/Council Warwolves moreso than animals
Wolfpack
You command a pack of wolves. They may not be the smartest henchmen, but they are loyal to the end.
Support Sets
- Earth Domination (Earthly Aura wasn't too appealing)
- Electrical Aura (Magnetic Aura?)
- Energy Field (it'll be different from Force Field, I swear! :P )
- Teamwork (requires the Arachnos Widow to rename its set)
Earth Domination
You have the ability to manipulate earthly elements such as stone and minerals.
Melee Sets
- Energy Blade
- Gravity Melee
- Illusory Melee
- Poison Melee
- Polearm
- Psionic Melee
- Scythe
- Staff
Radiation Melee
Defense Sets
- Energy Aura (see Kinetic Aura for reason for change)
- Force Armor
- Kinetic Aura (Energy Aura change)
- Radiatioactive Aura
- Sonic Armor
- Storm Aura
Psionic Aura
You have a psychic aura. Whether this is because of a third eye, extrasensory, or a connection to the spirit world, you have the ability to protect yourself with your own mind.
Radioactive Aura
You can emmit controlled levels of radiation in order to protect yourself in combat.
Street Defense
You are both tough and self-trained at combat. Though you do not have any real invulnerabilities, armors, or super reflexes, your combination of defenses can be just as good as all of those.
Tech Armor
You have a high-tech suit of power armor. This armor can be upgraded with new features and reinforced with better materials as you progress.
Manipulation Sets
- Darkness Manipulation
- Earth Manipulation
- Force Manipulation
- Gravity Manipulation
- Illusion Manipulation (Light Manipulation?)
- Kinetic Manipulation
- Ninjitsu Manipulation (Ninjutsu Manipulation?)
- Plant Manipulation (Thorn Manipulation?)
- Poison Manipulation (Toxin Manipulation?)
- Radiation Manipulation
- Sonic Manipulation (Sound Manipulation?)
- Storm Manipulation
- Traps
- Trick Arrows
Martial Arts
You know a plethera of ancient techniques which can give you the upper-hand in combat.
Strength Manipulation
You have the ability to manipulate your muscles, giving you temporary super-human strength.
Assault Sets
- Archery Assault
- Assault Weapons
- Dark Assault
- Feral Assault (Claws)
- Force Assault (Force Field)
- Gravity Assault
- Kinetic Assault
- Illusory Assault
- Martial Arts (w/ chi blasts?)
- Medieval Assault (Archery + Broad Sword)
- Ninjutsu Assault (Katana + Ninjitsu)
- Radiation Assault (Radiant Assault?)
- Sonic Assault
- Stony Assault
- Storm Assault (Electricity Assault's counterpart?)
- Tech Assault (Pulse Rifle)
- Urban Assault (Dual Pistols)
Ancillary Sets
Dark
Kheldians
Archetypes
Rikti
An idea for a Rikti-based epic archetype that would be available to both heroes and villains.