Difference between revisions of "Ice Melee"
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{{Powers_LevelRow|Icon=IcyOnslaught Frost.png|Power=Frost|Level=4|Effect=Cone, Moderate Damage over time (Cold) Foe: -Recharge -Speed|Border=1}} | {{Powers_LevelRow|Icon=IcyOnslaught Frost.png|Power=Frost|Level=4|Effect=Cone, Moderate Damage over time (Cold) Foe: -Recharge -Speed|Border=1}} | ||
{{Powers_LevelRow|Icon=IcyOnslaught Taunt.png|Power=Taunt|Level=10|Effect=Ranged (Targeted Area of Effect), Foe +Taunt|Border=1}} | {{Powers_LevelRow|Icon=IcyOnslaught Taunt.png|Power=Taunt|Level=10|Effect=Ranged (Targeted Area of Effect), Foe +Taunt|Border=1}} | ||
− | {{Powers_LevelRow|Icon=IcyOnslaught FollowUp.png|Power=Build Up|Level=16|Effect=Self: + | + | {{Powers_LevelRow|Icon=IcyOnslaught FollowUp.png|Power=Build Up|Level=16|Effect=Self: +To Hit +Damage|Border=1}} |
{{Powers_LevelRow|Icon=IcyOnslaught IcePatch.png|Power=Ice Patch|Level=20|Effect=Location (Point Blank Area of Effect), Foe: +Knockdown|Border=1}} | {{Powers_LevelRow|Icon=IcyOnslaught IcePatch.png|Power=Ice Patch|Level=20|Effect=Location (Point Blank Area of Effect), Foe: +Knockdown|Border=1}} | ||
{{Powers_LevelRow|Icon=IcyOnslaught FreezingTouch.png|Power=Freezing Touch|Level=28|Effect=Melee, Minor Damage (Cold) Foe: +Hold|Border=1}} | {{Powers_LevelRow|Icon=IcyOnslaught FreezingTouch.png|Power=Freezing Touch|Level=28|Effect=Melee, Minor Damage (Cold) Foe: +Hold|Border=1}} | ||
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=== [[Image:IcyOnslaught FollowUp.png]] Build Up === | === [[Image:IcyOnslaught FollowUp.png]] Build Up === | ||
− | Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your | + | Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit. |
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{{PowerBlock_Recharge|Long}} | {{PowerBlock_Recharge|Long}} | ||
{{PowerBlock_Level|[[Image:Archetypeicon tanker.png|18px]] 16 (Tanker)}} | {{PowerBlock_Level|[[Image:Archetypeicon tanker.png|18px]] 16 (Tanker)}} | ||
− | {{PowerBlock_Effects|Self: +Damage + | + | {{PowerBlock_Effects|Self: +Damage +To Hit}} |
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Reduce Recharge}}}} | {{PowerBlock_Blank|{{Reduce Recharge}}}} | ||
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{{PowerBlock_Level|[[Image:Archetypeicon tanker.png|18px]] 28 (Tanker)}} | {{PowerBlock_Level|[[Image:Archetypeicon tanker.png|18px]] 28 (Tanker)}} | ||
{{PowerBlock_Effects|Melee, Minor DoT (Cold), Foe: +Hold}} | {{PowerBlock_Effects|Melee, Minor DoT (Cold), Foe: +Hold}} | ||
− | {{PowerBlock_Enhancements|{{ | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
− | + | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
− | {{PowerBlock_Blank|{{ | + | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} |
{{PowerBlock_Blank|{{Enhance Hold}}}} | {{PowerBlock_Blank|{{Enhance Hold}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Recharge}}}} | ||
{{PowerBlock_Blank|{{Enhance Taunt}}}} | {{PowerBlock_Blank|{{Enhance Taunt}}}} | ||
− | {{PowerBlock Sets|{{Set | + | {{PowerBlock Sets|{{Set Melee Damage}}}} |
− | {{PowerBlock_Blank|{{Set | + | {{PowerBlock_Blank|{{Set Holds}}}} |
{{PowerBlock_Blank|{{Set Taunt}}}} | {{PowerBlock_Blank|{{Set Taunt}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Level|[[Image:Archetypeicon tanker.png|18px]] 10 (Tanker)}} | {{PowerBlock_Level|[[Image:Archetypeicon tanker.png|18px]] 10 (Tanker)}} | ||
{{PowerBlock_Effects|Cone, Moderate DoT (Cold) Foe: -Recharge}} | {{PowerBlock_Effects|Cone, Moderate DoT (Cold) Foe: -Recharge}} | ||
− | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
+ | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Range}}}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|{{Reduce Recharge}}}} | {{PowerBlock_Blank|{{Reduce Recharge}}}} | ||
− | |||
− | |||
− | |||
{{PowerBlock_Blank|{{Enhance Slow}}}} | {{PowerBlock_Blank|{{Enhance Slow}}}} | ||
− | {{PowerBlock Sets|{{Set Slow Movement}}}} | + | {{PowerBlock_Blank|{{Enhance Taunt}}}} |
+ | {{PowerBlock Sets|{{Set Targeted AoE Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Set Slow Movement}}}} | ||
{{PowerBlock_Blank|{{Set Taunt}}}} | {{PowerBlock_Blank|{{Set Taunt}}}} | ||
− | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Level|[[Image:Archetypeicon tanker.png|18px]] 38 (Tanker)}} | {{PowerBlock_Level|[[Image:Archetypeicon tanker.png|18px]] 38 (Tanker)}} | ||
{{PowerBlock_Effects|PBAoE, Moderate Damage (Cold), Foe: Sleep}} | {{PowerBlock_Effects|PBAoE, Moderate Damage (Cold), Foe: Sleep}} | ||
− | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
+ | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Reduce Recharge}}}} | {{PowerBlock_Blank|{{Reduce Recharge}}}} | ||
{{PowerBlock_Blank|{{Enhance Sleep}}}} | {{PowerBlock_Blank|{{Enhance Sleep}}}} | ||
− | {{PowerBlock_Blank|{{Enhance | + | {{PowerBlock_Blank|{{Enhance Taunt}}}} |
− | {{ | + | {{PowerBlock Sets|{{Set PBAoE Damage}}}} |
− | {{ | + | {{PowerBlock_Blank|{{Set Sleep}}}} |
{{PowerBlock_Blank|{{Set Taunt}}}} | {{PowerBlock_Blank|{{Set Taunt}}}} | ||
− | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Level|[[Image:Archetypeicon tanker.png|18px]] 1 (Tanker)}} | {{PowerBlock_Level|[[Image:Archetypeicon tanker.png|18px]] 1 (Tanker)}} | ||
{{PowerBlock_Effects|Melee, Minor (Smashing, Cold) Foe: -Recharge}} | {{PowerBlock_Effects|Melee, Minor (Smashing, Cold) Foe: -Recharge}} | ||
− | {{PowerBlock_Enhancements|{{ | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
− | {{PowerBlock_Blank|{{Enhance | + | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} |
− | {{PowerBlock Sets|{{Set Slow Movement}}}} | + | {{PowerBlock_Blank|{{Enhance Recharge}}}} |
+ | {{PowerBlock_Blank|{{Enhance Slow}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Taunt}}}} | ||
+ | {{PowerBlock Sets|{{Set Melee Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Set Slow Movement}}}} | ||
{{PowerBlock Blank|{{Set Taunt}}}} | {{PowerBlock Blank|{{Set Taunt}}}} | ||
− | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Level|[[Image:Archetypeicon tanker.png|18px]] 35 (Tanker)}} | {{PowerBlock_Level|[[Image:Archetypeicon tanker.png|18px]] 35 (Tanker)}} | ||
{{PowerBlock_Effects|Melee, High (Lethal, Cold) Foe: -Recharge}} | {{PowerBlock_Effects|Melee, High (Lethal, Cold) Foe: -Recharge}} | ||
− | {{PowerBlock_Enhancements|{{ | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
− | + | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
− | {{PowerBlock_Blank|{{ | + | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} |
+ | {{PowerBlock_Blank|{{Reduce Recharge}}}} | ||
{{PowerBlock_Blank|{{Enhance Slow}}}} | {{PowerBlock_Blank|{{Enhance Slow}}}} | ||
{{PowerBlock_Blank|{{Enhance Taunt}}}} | {{PowerBlock_Blank|{{Enhance Taunt}}}} | ||
− | {{PowerBlock Sets|{{Set Slow Movement}}}} | + | {{PowerBlock Sets|{{Set Melee Damage}}}} |
+ | {{PowerBlock_Blank|{{Set Slow Movement}}}} | ||
{{PowerBlock_Blank|{{Set Taunt}}}} | {{PowerBlock_Blank|{{Set Taunt}}}} | ||
− | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Reduce Recharge}}}} | {{PowerBlock_Blank|{{Reduce Recharge}}}} | ||
− | {{PowerBlock Sets|{{Set Slow Movement}}}} | + | {{PowerBlock_Blank|{{Enhance Slow}}}} |
+ | {{PowerBlock_Blank|{{Enhance Taunt}}}} | ||
+ | {{PowerBlock Sets|{{Set Melee Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Set Slow Movement}}}} | ||
{{PowerBlock Blank|{{Set Taunt}}}} | {{PowerBlock Blank|{{Set Taunt}}}} | ||
− | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Level|[[Image:Archetypeicon tanker.png|18px]] 4 (Tanker)}} | {{PowerBlock_Level|[[Image:Archetypeicon tanker.png|18px]] 4 (Tanker)}} | ||
{{PowerBlock_Effects|Ranged (Targeted AoE), Foe: +Taunt}} | {{PowerBlock_Effects|Ranged (Targeted AoE), Foe: +Taunt}} | ||
− | {{PowerBlock_Enhancements|{{Enhance | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
{{PowerBlock_Blank|{{Enhance Range}}}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|{{Reduce Recharge}}}} | {{PowerBlock_Blank|{{Reduce Recharge}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Taunt}}}} | ||
{{PowerBlock Sets|{{Set Taunt}}}} | {{PowerBlock Sets|{{Set Taunt}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} |
Revision as of 22:46, 15 December 2008
Overview
Ice Melee is one of the powersets. It is a Tanker secondary power set in City of Heroes. (It was briefly a Brute primary power set in the City of Villains Beta but proved to counteract Fury.)
Ice Melee allows the player to use Cold-based attacks, and even conjure up frozen melee weapons. Ice Melee powers are known for their ability to slow an opponent.
Power Tables
Tanker
The Ice Melee powerset is available as a secondary set for Tankers. The following table shows which powers are available and at what level:
Power | Level | Effect | |
Frozen Fists | 1 | Melee, Minor Damage (Cold, Smash), Foe: -Recharge -Speed | |
Ice Sword | 2 | Melee, Moderate Damage (Cold, Lethal), Foe: -Recharge -Speed | |
Frost | 4 | Cone, Moderate Damage over time (Cold) Foe: -Recharge -Speed | |
Taunt | 10 | Ranged (Targeted Area of Effect), Foe +Taunt | |
Build Up | 16 | Self: +To Hit +Damage | |
Ice Patch | 20 | Location (Point Blank Area of Effect), Foe: +Knockdown | |
Freezing Touch | 28 | Melee, Minor Damage (Cold) Foe: +Hold | |
Greater Ice Sword | 35 | Melee, High Damage (Cold, Lethal) Foe: -Recharge -Speed | |
Frozen Aura | 38 | Point Blank Area of Effect, Moderate Damage (Cold), Foe: Sleep |
Powers
The following are powers in the Ice Melee powerset.
Build Up
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.
Recharge | Long |
Minimum Level | 16 (Tanker) |
Effects | Self: +Damage +To Hit |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | To Hit Buff |
Freezing Touch
This freezing touch will encase a single foe in a block of ice. This will deal minor damage as well as freezing him in his tracks, leaving him cold and helpless.
Recharge | Slow |
Minimum Level | 28 (Tanker) |
Effects | Melee, Minor DoT (Cold), Foe: +Hold |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Melee Damage |
Holds | |
Taunt |
Frost
You create a short cone of frost in front of you, that can frostbite a foe (dealing damage over time), and slows their attack speeds as they uncontrollably shiver.
Recharge | Slow |
Minimum Level | 10 (Tanker) |
Effects | Cone, Moderate DoT (Cold) Foe: -Recharge |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Enhance Taunt Effectiveness | |
Set Categories | Targeted AoE Damage |
Slow Movement | |
Taunt |
Frozen Aura
Your mastery of cold enables you to dramatically lower the temperature immediately around you. Foes near you when you perform a Frozen Aura will be stopped in their tracks in a fragile casing of ice. Any interaction with foes frozen by this will break them free. Frozen Aura deals moderate damage.
Recharge | Slow |
Minimum Level | 38 (Tanker) |
Effects | PBAoE, Moderate Damage (Cold), Foe: Sleep |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Sleep Duration | |
Enhance Taunt Effectiveness | |
Set Categories | PBAoE Damage |
Sleep | |
Taunt |
Frozen Fists
Frozen Fists encrusts your hands in ice giving them the ability to quickly inflict minor damage on villains. The foe's attack speed is slowed, due to the chill caused by the cold blows.
Recharge | Fast |
Minimum Level | 1 (Tanker) |
Effects | Melee, Minor (Smashing, Cold) Foe: -Recharge |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Slow | |
Enhance Taunt Effectiveness | |
Set Categories | Melee Damage |
Slow Movement | |
Taunt |
Greater Ice Sword
The perfection of the Ice Sword, your master of it has allowed you to create an enhanced blade of solid ice that deals above average damage. Being hit by this Ice Sword will cause a villain to slow his rates of attack, due to the intense chill.
Recharge | Slow |
Minimum Level | 35 (Tanker) |
Effects | Melee, High (Lethal, Cold) Foe: -Recharge |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Slow | |
Enhance Taunt Effectiveness | |
Set Categories | Melee Damage |
Slow Movement | |
Taunt |
Ice Patch
You emanate a patch of ice around you, which causes foes that step onto it to slip and fall down. This effect lasts until the ice melts.
Recharge | Slow |
Minimum Level | 20 (Tanker) |
Effects | PBAoE, Foe: +Knockdown |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Set Categories | None |
Ice Sword
Create a blade of solid ice that deals above average damage. Being hit by this Ice Sword will cause a villain to slow his rates of attack, due to the intense chill.
Recharge | Moderate |
Minimum Level | 2 (Tanker) |
Effects | Melee, Moderate (Lethal, Cold) Foe: -Recharge |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Slow | |
Enhance Taunt Effectiveness | |
Set Categories | Melee Damage |
Slow Movement | |
Taunt |
Taunt
Taunts a foe and all foes around him to attack you.
Tanker: Useful for pulling villains off an ally who finds himself in over his head. Taunted foes tend to ignore other enemies and focus on you for quite a while, so use this power cautiously. An accuracy check is not required to taunt your foes.
Recharge | Slow |
Minimum Level | 4 (Tanker) |
Effects | Ranged (Targeted AoE), Foe: +Taunt |
Enhancements | Enhance Accuracy |
Enhance Range | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Taunt |