Difference between revisions of "Ancillary Power Pools"
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== Overview == | == Overview == | ||
− | '''Ancillary Power Pools''' | + | '''Ancillary Power Pools''' and '''Patron Power Pools''' become available to hero- and villain-aligned characters, respectively, at level 41. A character can only select one Ancillary or Patron Power Pool. [[Warshade]]s and [[Peacebringer]]s do not get access to these Pools. |
− | Unlike the regular [[Power Pools]], | + | Unlike the regular [[Power Pools]], these are restricted by Archetype. The powers in these pools are selected from other Archetypes, and are designed to give each Archetype access to types of abilities that they do not normally have: holds and ranged attacks for melee Archetypes, armors for ranged Archetypes, etc. |
− | Just like the regular [[Power Pools]], you can choose a different APP during a [[respec]]. | + | Just like the regular [[Power Pools]], you can choose a different APP/PPP during a [[respec]]. |
== Pools by Archetype == | == Pools by Archetype == | ||
Line 41: | Line 41: | ||
* [[Darkness Mastery]] | * [[Darkness Mastery]] | ||
* [[Weapon Mastery]] | * [[Weapon Mastery]] | ||
+ | |||
+ | * [[Leviathan Mastery]] | ||
=== Tanker === | === Tanker === | ||
Line 49: | Line 51: | ||
* [[Energy Mastery]] | * [[Energy Mastery]] | ||
* [[Pyre Mastery]] | * [[Pyre Mastery]] | ||
+ | |||
+ | === Brute === | ||
+ | |||
+ | * [[Arctic Mastery]] | ||
+ | * [[Earth Mastery]] | ||
+ | * [[Energy Mastery]] | ||
+ | * [[Pyre Mastery]] | ||
+ | |||
+ | === Corruptor === | ||
+ | |||
+ | * [[Dark Mastery]] | ||
+ | * [[Power Mastery]] | ||
+ | * [[Psychic Mastery]] | ||
+ | * [[Electricity Mastery]] | ||
+ | |||
+ | === Dominator === | ||
+ | |||
+ | * [[Fire Mastery]] | ||
+ | * [[Ice Mastery]] | ||
+ | * [[Primal Forces Mastery]] | ||
+ | * [[Psionic Mastery]] | ||
+ | |||
+ | === Mastermind === | ||
+ | |||
+ | * [[Chill Mastery]] | ||
+ | * [[Charge Mastery]] | ||
+ | * [[Heat Mastery]] | ||
+ | * [[Field Mastery]] | ||
+ | |||
+ | === Stalker === | ||
+ | |||
+ | * [[Blaze Mastery]] | ||
+ | * [[Body Mastery]] | ||
+ | * [[Darkness Mastery]] | ||
+ | * [[Weapon Mastery]] | ||
== History == | == History == | ||
Line 54: | Line 91: | ||
[[Issue 16]] introduced [[Blaze Mastery]] for [[Scrapper]]s. | [[Issue 16]] introduced [[Blaze Mastery]] for [[Scrapper]]s. | ||
+ | |||
+ | [[Issue 18]] allowed characters to access Pools previously restricted to the other side. | ||
== See Also == | == See Also == | ||
* [[Power Pools]] | * [[Power Pools]] | ||
− | |||
− | [[Category:Ancillary Power Pools | + | [[Category:Ancillary Power Pools]] |
Revision as of 18:38, 12 August 2010
Overview
Ancillary Power Pools and Patron Power Pools become available to hero- and villain-aligned characters, respectively, at level 41. A character can only select one Ancillary or Patron Power Pool. Warshades and Peacebringers do not get access to these Pools.
Unlike the regular Power Pools, these are restricted by Archetype. The powers in these pools are selected from other Archetypes, and are designed to give each Archetype access to types of abilities that they do not normally have: holds and ranged attacks for melee Archetypes, armors for ranged Archetypes, etc.
Just like the regular Power Pools, you can choose a different APP/PPP during a respec.
Pools by Archetype
Blaster
Blaster Ancillary Powersets give them slight Scrapper-like resistances, small Tanker-like self boosts, and small crowd control capability.
Controller
Controller Ancillary Powersets give them slight Scrapper-like resistances, and some (ranged) offensive capability.
Defender
Defender Ancillary Powersets give them slight Scrapper-like resistance and some self-boosting powers; Psychic Mastery gives them slight control capability.
Scrapper
Scrapper Ancillary Pools give them one or two ranged powers, and slight crowd control capability.
Tanker
Tanker Ancillary Powersets give them slight crowd control capability, and some ranged offense.
Brute
Corruptor
Dominator
Mastermind
Stalker
History
During Issues 14 to 16, the Ancillary Pools were opened up to have five powers available, two at level 41, two at level 44, and one at level 47.
Issue 16 introduced Blaze Mastery for Scrappers.
Issue 18 allowed characters to access Pools previously restricted to the other side.