Difference between revisions of "User:Eabrace/Infobox AT"
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! [[Hit Points|Max HP]] | ! [[Hit Points|Max HP]] | ||
| {{{hp_max|}}} | | {{{hp_max|}}} | ||
+ | |- | ||
+ | ! [[Primary Power Sets|Primary Sets]] | ||
+ | | {{{pri_sets|}}} | ||
+ | |- | ||
+ | ! [[Secondary Power Sets|Secondary Sets]] | ||
+ | | {{{sec_sets|}}} | ||
+ | |- | ||
+ | ! [[Ancillary Power Sets|Ancillary Power Sets]] | ||
+ | | {{{anc_sets|}}} | ||
|} | |} | ||
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|hp_base=1204.8 | |hp_base=1204.8 | ||
|hp_max= 1606.4 | |hp_max= 1606.4 | ||
+ | |pri_sets=8 | ||
+ | |sec_sets=6 | ||
+ | |anc_sets=5 | ||
|dam_melee=1.000 | |dam_melee=1.000 | ||
|dam_range=1.125 | |dam_range=1.125 | ||
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|rng_min=25% | |rng_min=25% | ||
}}</noinclude> | }}</noinclude> | ||
+ | |||
+ | {{TOCleft}} | ||
+ | {{clr|left}} | ||
+ | == Overview == | ||
+ | The '''Blaster''' is an offensive juggernaut. This hero can deal a ton of damage from either a distance or up-close, but he must be careful because he's somewhat fragile compared to other heroes. The Blaster can't stand toe to toe with most opponents for long. His best defense is a great offense! | ||
+ | |||
+ | Alignment: '''Hero''' | ||
+ | |||
+ | The Blaster's power sets are: | ||
+ | |||
+ | '''Primary''': Ranged<br /> | ||
+ | '''Secondary''': Support<br /> | ||
+ | |||
+ | The Blaster has Low Hit Points and High Damage. | ||
+ | |||
+ | == Power Sets == | ||
+ | |||
+ | === Primary Power Sets === | ||
+ | |||
+ | A Blaster's primary power sets are designed specifically for ranged attacks. They are: | ||
+ | |||
+ | * [[Archery]] | ||
+ | * [[Assault Rifle]] | ||
+ | * [[Electrical Blast]] | ||
+ | * [[Energy Blast]] | ||
+ | * [[Fire Blast]] | ||
+ | * [[Ice Blast]] | ||
+ | * [[Psychic Blast]] | ||
+ | * [[Sonic Attack]] | ||
+ | |||
+ | === Secondary Power Sets === | ||
+ | |||
+ | A Blaster's secondary power sets are designed for support via melee attacks, minor crowd control powers, or temporary self-buffs. They are: | ||
+ | |||
+ | * [[Devices]] | ||
+ | * [[Electricity Manipulation]] | ||
+ | * [[Energy Manipulation]] | ||
+ | * [[Fire Manipulation]] | ||
+ | * [[Ice Manipulation]] | ||
+ | * [[Mental Manipulation]] | ||
+ | |||
+ | === Ancillary Power Pools === | ||
+ | |||
+ | * [[Cold Mastery]] | ||
+ | * [[Electrical Mastery]] | ||
+ | * [[Flame Mastery]] | ||
+ | * [[Force Mastery]] | ||
+ | * [[Munitions Mastery]] | ||
+ | |||
+ | === Inherent Power === | ||
+ | |||
+ | * [[Inherent Powers#Defiance|Defiance]] | ||
+ | |||
+ | == Historical == | ||
+ | |||
+ | * [[Cold Mastery]], [[Flame Mastery]], [[Force Mastery]], and [[Munitions Mastery]] were added to the game in [[Issue 3]]. | ||
+ | * [[Archery]], [[Sonic Attack]] and [[Electrical Mastery]] were added to the game in [[Issue 5]]. | ||
+ | * [[Psychic Blast]] and [[Mental Manipulation]] were added as selectable sets for Blasters in [[Issue 12]]. | ||
+ | |||
+ | == See Also == | ||
+ | * [[Blaster Strategy]] | ||
+ | * [[Blapper]] | ||
+ | |||
+ | == External Links == | ||
+ | |||
+ | * [http://www.brighthub.com/video-games/pc/articles/5524.aspx Summary and Analysis of Blaster Powersets] | ||
+ | * [http://www.cityofheroes.com/game_info/archetypes/hero_archetypes.html Archetypes documentation] on official City of Heroes site | ||
+ | * [ftp://ftp.coh.com/CoH_Manual.zip Official City of Heroes Manual] as a zipped PDF file |
Revision as of 22:55, 7 August 2009
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Eabrace/Infobox AT | ||||||||||||||||
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Modifiers (at level 50)
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Limits (at level 50)
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Overview
The Blaster is an offensive juggernaut. This hero can deal a ton of damage from either a distance or up-close, but he must be careful because he's somewhat fragile compared to other heroes. The Blaster can't stand toe to toe with most opponents for long. His best defense is a great offense!
Alignment: Hero
The Blaster's power sets are:
Primary: Ranged
Secondary: Support
The Blaster has Low Hit Points and High Damage.
Power Sets
Primary Power Sets
A Blaster's primary power sets are designed specifically for ranged attacks. They are:
Secondary Power Sets
A Blaster's secondary power sets are designed for support via melee attacks, minor crowd control powers, or temporary self-buffs. They are:
- Devices
- Electricity Manipulation
- Energy Manipulation
- Fire Manipulation
- Ice Manipulation
- Mental Manipulation
Ancillary Power Pools
Inherent Power
Historical
- Cold Mastery, Flame Mastery, Force Mastery, and Munitions Mastery were added to the game in Issue 3.
- Archery, Sonic Attack and Electrical Mastery were added to the game in Issue 5.
- Psychic Blast and Mental Manipulation were added as selectable sets for Blasters in Issue 12.
See Also
External Links
- Summary and Analysis of Blaster Powersets
- Archetypes documentation on official City of Heroes site
- Official City of Heroes Manual as a zipped PDF file