Difference between revisions of "Buffs and Debuffs"
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{{red|Extremely rough draft, I'm reasonably certain this is correct but don't take my word for it until the page has been reviewed.}} | {{red|Extremely rough draft, I'm reasonably certain this is correct but don't take my word for it until the page has been reviewed.}} | ||
− | Buffs and Debuffs are | + | Buffs and Debuffs are [[Strength Modifier]]s that effect both the target's [[Attribute]]s and their associated [[Resistance]]s. Buffs change them for the better, making the target stronger in some way. Debuffs change them for the worse, making the target weaker in some way. Most Buffs and Debuffs have a Duration that determines how long the effect will last, and a Strength Modifier that determines how much of an effect the buff or debuff will have. Some Buffs and Debuffs are instant effect and only have a Strength Modifier. All Buffs are un-resistible, while most (but not all) Debuffs are resistible. |
== Persistent Buff and Debuff Effects == | == Persistent Buff and Debuff Effects == | ||
These attribute alterations are always accompanied by a duration. | These attribute alterations are always accompanied by a duration. | ||
− | ; +/- [[ | + | ; +/- [[To-hit]] |
+ | : To-Hit Strength Modifiers effects the target's ability to hit its target. To-Hit is paired against Defense. | ||
; +/- [[Accuracy]] | ; +/- [[Accuracy]] | ||
+ | : Accuracy Strength Modifiers effect the target's ability to hit its target. Accuracy is paired against Elusivity. | ||
; +/- [[Damage]] | ; +/- [[Damage]] | ||
− | ; +/- [[ | + | : Damage Strength Modifiers affect the target's ability to deal damage. It is always paired with a [[Damage|Damage Type]], and each damage type is affected independently of the others. |
− | ; +/- [[Defense]] | + | ; +/- [[Heal]]ing |
− | ; +/- [[Elusivity]] | + | : Healing Strength Modifiers affect the target's ability to Heal themselves and their allies. |
+ | ; +/- [[Defense]] | ||
+ | : Defense Strength Modifiers affect the target's ability to avoid or dodge an attack. Defense Strength modifiers are always paired with an [[Defense#Attack Tags|Attack Tag]]. | ||
+ | ; +/- [[Elusivity]] | ||
+ | : Elusivity Strength Modifiers affect the target's ability to avoid or dodge and attack. Elusivity Strength modifiers are always paired with an [[Defense#Attack Tags|Attack Tag]]. Currently, Elusivity is only used in PvP. | ||
; +/- [[Resistance]] <Attribute/Status Effect Type> | ; +/- [[Resistance]] <Attribute/Status Effect Type> | ||
+ | : Resistance Strength Modifiers don't strictly exist. Rather, a target's Attribute's Resistance values are modified by the Attribute Strength Modifier that it is associated with. Resistance buffs and debuffs provide a Strength value that can be modified by the caster's associated Attribute Strength Modifier. Although the game does not use all of them, every Attribute has a linked Attribute Resistance. Also: Resistance is a convoluted mess that makes my head hurt. | ||
; +/- [[Recharge]] | ; +/- [[Recharge]] | ||
+ | : Recharge Strength Modifiers affect the refresh rate of the target's powers. | ||
; +/- [[Recovery]] | ; +/- [[Recovery]] | ||
+ | : Recovery Strength Modifiers affect the rate at which the target's endurance bar refills. | ||
; +/- [[Regeneration]] | ; +/- [[Regeneration]] | ||
+ | : Regeneration Strength Modifiers affect the rate at which the target's health bar refills. | ||
; +/- [[Perception]] | ; +/- [[Perception]] | ||
+ | : Perception Strength Modifiers affect the target's ability to detect stealthy foes. | ||
; +/- [[Stealth]] | ; +/- [[Stealth]] | ||
+ | : Strength Modifiers affect the target's ability to hide from foes. | ||
; +/- [[Max Health]] | ; +/- [[Max Health]] | ||
+ | : Max Health Strength Modifiers affect the target's maximum hit point level. | ||
; +/- [[Max Endurance]] | ; +/- [[Max Endurance]] | ||
+ | : Max Endurance Strength Modifiers affect the target's maximum endurance level. | ||
; +/- [[Range]] | ; +/- [[Range]] | ||
− | ; +/- [[Endurance | + | : Range Strength Modifiers affect the range of the target's powers. |
− | ; +/- [[Attribute Enhancement]] | + | ; +/- [[Endurance Discount]] |
+ | : Endurance Discount Strength Modifiers affect the endurance cost of the target's powers. | ||
+ | ; +/- [[Attribute Strength Enhancement]] | ||
+ | : Strength Modifiers affect the target's ability to | ||
; +/- [[Status Effect Enhancement]] | ; +/- [[Status Effect Enhancement]] | ||
+ | : Status Effect Enhancement Strength Modifiers affect the duration (or in some rare cases the [[Magnitude]]) of the target's [[Status Effect]] powers. | ||
; +/- [[Run Speed ]] | ; +/- [[Run Speed ]] | ||
+ | : Run Speed Strength Modifiers affect the target's run speed. | ||
; +/- [[Max Run Speed]] | ; +/- [[Max Run Speed]] | ||
+ | : Max Run Speed Strength Modifiers affect the target's maximum possible run speed. This attribute cannot be higher than the [[Travel Powers|Run Speed Limit]]. | ||
; +/- [[Max Jump Height]] | ; +/- [[Max Jump Height]] | ||
+ | : Max Jump Height Strength Modifiers affect the target's maximum possible jump height. This attribute cannot be higher than the [[Travel Powers|Jump Height Limit]] | ||
; +/- [[Jump Speed]] | ; +/- [[Jump Speed]] | ||
+ | : Jump Speed Strength Modifiers affect the target's speed while falling and jumping. | ||
; +/- [[Fly Speed]] | ; +/- [[Fly Speed]] | ||
+ | : Fly Speed Strength Modifiers affect the target's speed while flying. | ||
; +/- [[Threat Level]] | ; +/- [[Threat Level]] | ||
+ | : Threat Level Strength Modifiers affect the target's ranking in NPC [[Threat]] lists. | ||
== Instant Buff and Debuff Effects == | == Instant Buff and Debuff Effects == | ||
These attribute alterations do not have a duration, they apply an instant effect. | These attribute alterations do not have a duration, they apply an instant effect. | ||
− | ; +/- [[Hitpoints]] | + | ; +/- [[Hitpoints]] |
+ | : Hitpoint Strength affects the target's ability to influence a hitpoint bar. Positive values are always typed with the Heal Damage Type and refill the health bar. The Heal Attribute is modified by the Heal Strength Modifier and is resisted by the character's Heal Resistance Strength. Negative values are always paired with a [[Damage|Damage Type]] and empty the health bar. Damage Strengths are modified by the associated Damage Strength Modifiers and are resisted by the associated Damage Resistance Strengths. | ||
; +/- [[Endurance]] (Endurance refills and drains, respectively) | ; +/- [[Endurance]] (Endurance refills and drains, respectively) | ||
+ | : Endurance Strength affects the target's ability to influence an endurance bar. Positive values refill the bar. Negative values empty the bar and are commonly referred to as Saps or Drains. | ||
+ | |||
+ | [Category: Game Mechanics] |
Revision as of 03:50, 28 February 2009
Extremely rough draft, I'm reasonably certain this is correct but don't take my word for it until the page has been reviewed.
Buffs and Debuffs are Strength Modifiers that effect both the target's Attributes and their associated Resistances. Buffs change them for the better, making the target stronger in some way. Debuffs change them for the worse, making the target weaker in some way. Most Buffs and Debuffs have a Duration that determines how long the effect will last, and a Strength Modifier that determines how much of an effect the buff or debuff will have. Some Buffs and Debuffs are instant effect and only have a Strength Modifier. All Buffs are un-resistible, while most (but not all) Debuffs are resistible.
Persistent Buff and Debuff Effects
These attribute alterations are always accompanied by a duration.
- +/- To-hit
- To-Hit Strength Modifiers effects the target's ability to hit its target. To-Hit is paired against Defense.
- +/- Accuracy
- Accuracy Strength Modifiers effect the target's ability to hit its target. Accuracy is paired against Elusivity.
- +/- Damage
- Damage Strength Modifiers affect the target's ability to deal damage. It is always paired with a Damage Type, and each damage type is affected independently of the others.
- +/- Healing
- Healing Strength Modifiers affect the target's ability to Heal themselves and their allies.
- +/- Defense
- Defense Strength Modifiers affect the target's ability to avoid or dodge an attack. Defense Strength modifiers are always paired with an Attack Tag.
- +/- Elusivity
- Elusivity Strength Modifiers affect the target's ability to avoid or dodge and attack. Elusivity Strength modifiers are always paired with an Attack Tag. Currently, Elusivity is only used in PvP.
- +/- Resistance <Attribute/Status Effect Type>
- Resistance Strength Modifiers don't strictly exist. Rather, a target's Attribute's Resistance values are modified by the Attribute Strength Modifier that it is associated with. Resistance buffs and debuffs provide a Strength value that can be modified by the caster's associated Attribute Strength Modifier. Although the game does not use all of them, every Attribute has a linked Attribute Resistance. Also: Resistance is a convoluted mess that makes my head hurt.
- +/- Recharge
- Recharge Strength Modifiers affect the refresh rate of the target's powers.
- +/- Recovery
- Recovery Strength Modifiers affect the rate at which the target's endurance bar refills.
- +/- Regeneration
- Regeneration Strength Modifiers affect the rate at which the target's health bar refills.
- +/- Perception
- Perception Strength Modifiers affect the target's ability to detect stealthy foes.
- +/- Stealth
- Strength Modifiers affect the target's ability to hide from foes.
- +/- Max Health
- Max Health Strength Modifiers affect the target's maximum hit point level.
- +/- Max Endurance
- Max Endurance Strength Modifiers affect the target's maximum endurance level.
- +/- Range
- Range Strength Modifiers affect the range of the target's powers.
- +/- Endurance Discount
- Endurance Discount Strength Modifiers affect the endurance cost of the target's powers.
- +/- Attribute Strength Enhancement
- Strength Modifiers affect the target's ability to
- +/- Status Effect Enhancement
- Status Effect Enhancement Strength Modifiers affect the duration (or in some rare cases the Magnitude) of the target's Status Effect powers.
- +/- Run Speed
- Run Speed Strength Modifiers affect the target's run speed.
- +/- Max Run Speed
- Max Run Speed Strength Modifiers affect the target's maximum possible run speed. This attribute cannot be higher than the Run Speed Limit.
- +/- Max Jump Height
- Max Jump Height Strength Modifiers affect the target's maximum possible jump height. This attribute cannot be higher than the Jump Height Limit
- +/- Jump Speed
- Jump Speed Strength Modifiers affect the target's speed while falling and jumping.
- +/- Fly Speed
- Fly Speed Strength Modifiers affect the target's speed while flying.
- +/- Threat Level
- Threat Level Strength Modifiers affect the target's ranking in NPC Threat lists.
Instant Buff and Debuff Effects
These attribute alterations do not have a duration, they apply an instant effect.
- +/- Hitpoints
- Hitpoint Strength affects the target's ability to influence a hitpoint bar. Positive values are always typed with the Heal Damage Type and refill the health bar. The Heal Attribute is modified by the Heal Strength Modifier and is resisted by the character's Heal Resistance Strength. Negative values are always paired with a Damage Type and empty the health bar. Damage Strengths are modified by the associated Damage Strength Modifiers and are resisted by the associated Damage Resistance Strengths.
- +/- Endurance (Endurance refills and drains, respectively)
- Endurance Strength affects the target's ability to influence an endurance bar. Positive values refill the bar. Negative values empty the bar and are commonly referred to as Saps or Drains.
[Category: Game Mechanics]