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Difference between revisions of "User:Tidbit Jr./Powers"

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(Blast Sets)
(Random Powers)
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* Mez resistance and mez protection are seperated for clarity. Remember: mez resistance lowers duration, protection actually stops the effects from happening.
 
* Mez resistance and mez protection are seperated for clarity. Remember: mez resistance lowers duration, protection actually stops the effects from happening.
  
==Random Powers==
 
  
{{Powers_SplitLevelHeader}}
 
{{Powers_SplitLevelRow|Icon=PowerBlast_NovaBlast.png
 
|Power=Absolute Zero
 
|PriLevel=32
 
|SecLevel=38
 
|Effect=(PBAoE) Foe Extreme Damage(Cold), Hold, -Recharge, -Speed; Self -Endurance, -Recovery
 
|Border=1}}
 
{{Powers_SplitLevelRow|Icon=PowerBlast_NovaBlast.png
 
|Power=Seismic Blast
 
|PriLevel=32
 
|SecLevel=38
 
|Effect=(PBAoE) Foe Extreme Damage(Smashing), Knockback, -Damage; Self -Endurance, -Recovery
 
|Border=1}}
 
{{Powers_Footer}}
 
 
{{clr}}
 
 
===Refitted Powersets===
 
Powersets reworked to fit other archetypes.
 
 
{{NPC Text|title=Power Tables
 
|text=(Listed alphabetically...)
 
 
'''Regeneration''' (Tanker / Brute)
 
{{Powers_SplitLevelHeader}}
 
{{Powers_SplitLevelRow|Icon=Regeneration_FastHealing.png
 
|Power=Fast Healing
 
|PriLevel=1
 
|SecLevel=1
 
|Effect=(Auto) Self +Regeneration
 
|Border=1}}
 
{{Powers_SplitLevelRow|Icon=Willpower_MindOverBody.png
 
|Power=Regenerative Armor
 
|PriLevel=1
 
|SecLevel=2
 
|Effect=(Toggle) Self +Resistance(Smashing, Lethal), +Regeneration
 
|Border=1}}
 
{{Powers_SplitLevelRow|Icon=Regeneration_QuickRecovery.png
 
|Power=Quick Recovery
 
|PriLevel=2
 
|SecLevel=4
 
|Effect=(Auto) Self +Recovery
 
|Border=1}}
 
{{Powers_SplitLevelRow|Icon=Regeneration_DullPain.png
 
|Power=Dull Pain
 
|PriLevel=6
 
|SecLevel=10
 
|Effect=Self Heal, +Max Hit Points
 
|Border=1}}
 
{{Powers_SplitLevelRow|Icon=Regeneration_Integration.png
 
|Power=Integration
 
|PriLevel=8
 
|SecLevel=16
 
|Effect=(Toggle) Self +Protection(Disorient, Hold, Immobilize, Knockback, Sleep), +Regeneration
 
|Border=1}}
 
{{Powers_SplitLevelRow|Icon=Willpower_HighPainTolerance.png
 
|Power=Resilience
 
|PriLevel=12
 
|SecLevel=20
 
|Effect=(Auto) Self +Resistance(All), +Protection(Disorient)
 
|Border=1}}
 
{{Powers_SplitLevelRow|Icon=Regeneration_Reconstruction.png
 
|Power=Reconstruction
 
|PriLevel=18
 
|SecLevel=28
 
|Effect=Self Heal, +Resist(Toxic)
 
|Border=1}}
 
{{Powers_SplitLevelRow|Icon=Regeneration_Revive.png
 
|Power=Revive
 
|PriLevel=26
 
|SecLevel=35
 
|Effect=Self Ressurect, +Protection(XP Debt)
 
|Border=1}}
 
{{Powers_SplitLevelRow|Icon=Regeneration_MomentOfGlory.png
 
|Power=Moment of Glory
 
|PriLevel=32
 
|SecLevel=38
 
|Effect=Self +Resistance(All), +Defense(All), +Recovery<br>(Delayed) Self -Endurance
 
|Border=1}}
 
{{Powers_Footer}}
 
 
{{clr}}
 
 
'''Super Reflexes''' (Tanker)
 
{{Powers_LevelHeader}}
 
{{Powers_LevelRow|Icon=Willpower_HighPainTolerance.png
 
|Power=Deflect
 
|Level=1
 
|Effect=(Auto) Self +Resistance(All), +Resistance(Scales with Hit Points)
 
|Border=1}}
 
{{Powers_LevelRow|Icon=SuperReflexes_FocusedFighting.png
 
|Power=Focused Fighting
 
|Level=1
 
|Effect=(Toggle) Self +Defense(Smashing, Lethal, Melee)
 
|Border=1}}
 
{{Powers_LevelRow|Icon=SuperReflexes_FocusedSenses.png
 
|Power=Focused Senses
 
|Level=2
 
|Effect=(Toggle) Self +Defense(Ranged, Area of Effect), +Perception
 
|Border=1}}
 
{{Powers_LevelRow|Icon=SuperReflexes_PracticedBrawler.png
 
|Power=Practiced Brawler
 
|Level=6
 
|Effect=Self +Protection(Disorient, Hold, Immobilize, Knockback, Fear)
 
|Border=1}}
 
{{Powers_LevelRow|Icon=ShieldDefense_AgainstAllOdds.png
 
|Power=Infuriating Combat
 
|Level=8
 
|Effect=(Toggle)(Point Blank Area of Effect) Foe -Accuracy, Taunt; Self +Damage(Per Foe)
 
|Border=1}}
 
{{Powers_LevelRow|Icon=SuperReflexes_Quickness.png
 
|Power=Quickness
 
|Level=12
 
|Effect=(Auto) Self +Recharge, +Speed
 
|Border=1}}
 
{{Powers_LevelRow|Icon=ShieldDefense_GrantCover.png
 
|Power=Protection
 
|Level=18
 
|Effect=(Toggle)(Point Blank Area of Effect) Team +Defense(All)
 
|Border=1}}
 
{{Powers_LevelRow|Icon=ShieldDefense_PhalanxFighting.png
 
|Power=Lucky
 
|Level=26
 
|Effect=(Auto) Self +Defense(All), +Resistance(Scales with Hit Points)
 
|Border=1}}
 
{{Powers_LevelRow|Icon=SuperReflexes_Elude.png
 
|Power=Elude
 
|Level=32
 
|Effect=Self +Defense(All), +Recovery, +Speed<br>(Delayed) Self -Endurance, -Recovery
 
|Border=1}}
 
{{Powers_Footer}}
 
 
}}
 
 
{{clr}}
 
 
===Pool Powers===
 
With the expansion of epic power pools to include a fifth choice, I'd seen a suggestion of expanding the normal power pools by one power at the same tier. Here are my suggested powers.
 
 
{{NPC Text|title=Powers
 
|text='''All Archetypes'''
 
 
<b><font size="2">[[Image:Mileerolje_Concealment.png]] Concealment: Stealth Strike</font></b>
 
<br>A signature stealth attack, this power does only minor damage normally, but moderately higher damage if performed while you are hidden. This, however, pales in comparison to any stalker assassin strike. Damage: Minor, Recharge: Long
 
 
<b><font size="2">[[Image:Willpower_IndomitableWill.png]] Fighting: Willpower</font></b>
 
<br>Through focus and willpower you are able to minorly resist hold, immobilize, sleep, and stun effects. However, this is much weaker than normal mez protection powers, and only protects you from one or two of each type of mez. Recharge: Moderate
 
 
<b><font size="2">[[Image:Regeneration_Integration.png]] Fitness: Metabolism</font></b>
 
<br>The natural metabolism of your body grants you some slight resistance to holds and stuns, as well as toxic damage. This power is always on and costs no endurance.
 
 
<b><font size="2">[[Image:StormSummoning_Gale.png]] Flight: Gust</font></b>
 
<br>You send a gust of wind at a group of foes within a small cone in front of you. Range is very short, damage is negligible, and the foes may be knocked back slightly. Damage: Minor, Recharge: Slow
 
 
<b><font size="2">[[Image:Power_Missing.png]] Leadership:</font></b>
 
<br>
 
 
<b><font size="2">[[Image:Power_Missing.png]] Leaping:</font></b>
 
<br>
 
 
<b><font size="2">[[Image:PainDomination_SoothingAura.png]] Medicine: Triage</font></b>
 
<br>While active, you organize your team's medical attention, effectively increasing the entire team's regeneration rate as long as they are nearby. Recharge: Moderate
 
 
<b><font size="2">[[Image:Katana_Placate.png]] Presence: Distract</font></b>
 
<br>You placate a single foe, making you invisible to them if you weren't before. Unlike stalker placates, this requires an accuracy check. Recharge: Slow
 
 
<b><font size="2">[[Image:GravityControl_Wormhole.png]] Speed: Speed Tackle</font></b>
 
<br>You ram a single foe from a distance. The selected foe will take moderate smashing damage and be knocked back. Damage: Moderate, Recharge: Very Long
 
 
<b><font size="2">[[Image:Temp_Ranged_Moderate.png]] Teleportation: Teleport Punch</font></b>
 
<br>You perform a sturdy punch, but from afar. This will cause your foe some minor smashing damage and possibly knock them down. Damage: Moderate, Recharge: Slow
 
 
[[User:{{PAGENAME}}#Random_Powers|Back to top.]]}}
 
 
===Veteran Rewards===
 
 
{{NPC Text|title=Melee Power Choice
 
|text=12 months
 
 
}}
 
 
{{NPC Text|title=Ranged Power Choice
 
|text=33 months
 
 
<b><font size="2">[[Image:Temp_Ranged_Moderate.png]] Arachnos Mace</font></b>
 
<br>The Arachnos mace can cause heavy damage to targets, in addition to poisoning them.
 
{{PowerBlock_Start}}
 
{{PowerBlock_Other|Header=Origin|Text=Science}}
 
{{PowerBlock_Damage|Energy}}
 
{{PowerBlock_Effects|Moderate Toxic Damage over Time}}
 
{{PowerBlock_End}}
 
 
<b><font size="2">[[Image:Veteran_Blackwand.png]] Blackwand</font></b>
 
<br>This black metal wand feels cold in your hand, and glows with dark arcane energies.
 
{{PowerBlock_Start}}
 
{{PowerBlock_Other|Header=Origin|Text=Magic}}
 
{{PowerBlock_Damage|Negative}}
 
{{PowerBlock_Effects|-Accuracy}}
 
{{PowerBlock_End}}
 
 
<b><font size="2">[[Image:Temp_Ranged_Moderate.png]] Divining Rod</font></b>
 
<br>This seemingly flimsy rod measures the paranormal qualities of it's subjects, then reacts accordingly... often with dramatic results.
 
{{PowerBlock_Start}}
 
{{PowerBlock_Other|Header=Origin|Text=Natural}}
 
{{PowerBlock_Blank|''(NOTE: Considering things referred to as paranormal, like ghosts, are more often studied by more normal people "as seen on television," hence this power's origin.)''}}
 
{{PowerBlock_Damage|Energy}}
 
{{PowerBlock_Effects|Special Damage (vs Ghosts)}}
 
{{PowerBlock_End}}
 
 
<b><font size="2">[[Image:Temp_Ranged_Moderate.png]] Lost Curing Wand</font></b>
 
<br>Pieces of this wand come from many sources, including Azuria, Argot'BurWot, Hero One, the Midnight Squad and even the Circle of Thorns.
 
{{PowerBlock_Start}}
 
{{PowerBlock_Other|Header=Origin|Text=Technology}}
 
{{PowerBlock_Damage|Energy}}
 
{{PowerBlock_Effects|Special Damage (vs Lost)}}
 
{{PowerBlock_End}}
 
 
<b><font size="2">[[Image:Veteran_NemesisStaff.png]] Nemesis Staff</font></b>
 
<br>This steam-powered staff can shoot a bolt of energy that deals damage, knocks back foes, and may stun them.
 
{{PowerBlock_Start}}
 
{{PowerBlock_Other|Header=Origin|Text=Technology}}
 
{{PowerBlock_Damage|Smashing}}
 
{{PowerBlock_Effects|Knockback}}
 
{{PowerBlock_End}}
 
 
<gallery>
 
Image:ArachnosMace_ArachnosMaceA.jpg|Arachnos Mace
 
Image:Veteran_Blackwand.jpg|Blackwand
 
Image:Weapon_Drawn_Divining_Rod.jpg|Divining Rod
 
Image:Lost_Curing_Wand.jpg|Lost Curing Wand
 
Image:Nemesis_Staff_Drawn.jpg|Nemesis Staff
 
</gallery>
 
 
}}
 
 
{{NPC Text|title=Noncombat Pets
 
|text=36 months
 
 
}}
 
 
{{NPC Text|title=Combat Pets
 
|text=48 months
 
 
}}
 
 
{{clr}}
 
----
 
  
 
==Buff / Debuff Powersets==
 
==Buff / Debuff Powersets==

Revision as of 03:46, 10 December 2008

Mileerolje ParagonWiki.PNG Back to Tidbit Jr.'s userpage.
Mileerolje ParagonWiki.PNG To my NPCs page.

This page is designed to show my power and powerset ideas. It is constantly changing, even for seemingly finished tables, so don't be surprised if something you saw last time is different this time around.


Notes

  • Armor-set powers' debuff resistances should be considered there all the time. It'd just take up room to put them there since they would be anyway.
  • Knockback and Knockdown are seperated for clarity, but work the same as always where knockdown is just low-magnitude knockback.
  • Mez resistance and mez protection are seperated for clarity. Remember: mez resistance lowers duration, protection actually stops the effects from happening.


Buff / Debuff Powersets

Archetypeicon defender.png Defender Primary
Archetypeicon controller.png Controller Secondary
V archetypeicon corruptor.png Corruptor Secondary
V archetypeicon mastermind.png Mastermind Secondary
  • Electrical Aura (Magnetic Aura?)
  • Energy Field (it'll be different from Force Field, I swear!)
  • Teamwork (requires the Arachnos Widow to rename its set)

Earth Domination

You can control the forces of the earth. You can manipulate earth and stone to defeat your foes. The crushing force of many earth powers can reduce a target's defense. Being of the earth, many of these powers need to be performed while on the ground.



Control Powersets

Archetypeicon controller.png Controller Primary
V archetypeicon dominator.png Dominator Primary
  • Electricity Control
  • Gadget Control

Dark Control

Focus the dark power of the netherworld to control your foes. Dark control focuses on draining your opponent.



Pet Sets

V archetypeicon mastermind.png

  • Demonology - Circle Behemoth as top tier?
  • Knights
  • Mad Science - Hydra Men for a tier? kidnapped, super-powered, brainwashed people?
  • Police (hero only? Thugs antihesis?)
  • Pirates
  • Samurai
  • Wolfpack - 5th/Council Warwolves moreso than animals

Wolfpack

You command a pack of wolves. They may not be the smartest henchmen, but they are loyal to the end.



Support Sets

Archetypeicon controller.png Archetypeicon defender.png V archetypeicon mastermind.png V archetypeicon corruptor.png

  • Earth Domination (Earthly Aura wasn't too appealing)
  • Electrical Aura (Magnetic Aura?)
  • Energy Field (it'll be different from Force Field, I swear! :P )
  • Teamwork (requires the Arachnos Widow to rename its set)



Earth Domination

You have the ability to manipulate earthly elements such as stone and minerals.



Melee Sets

Archetypeicon scrapper.png Archetypeicon tanker.png V archetypeicon brute.png V archetypeicon stalker.png

  • Energy Blade
  • Gravity Melee
  • Illusory Melee
  • Poison Melee
  • Polearm
  • Psionic Melee
  • Scythe
  • Staff

Radiation Melee



Defense Sets

Archetypeicon scrapper.png Archetypeicon tanker.png V archetypeicon brute.png V archetypeicon stalker.png

  • Energy Aura (see Kinetic Aura for reason for change)
  • Force Armor
  • Kinetic Aura (Energy Aura change)
  • Radiatioactive Aura
  • Sonic Armor
  • Storm Aura

Psionic Aura

You have a psychic aura. Whether this is because of a third eye, extrasensory, or a connection to the spirit world, you have the ability to protect yourself with your own mind.



Radioactive Aura

You can emmit controlled levels of radiation in order to protect yourself in combat.



Street Defense

You are both tough and self-trained at combat. Though you do not have any real invulnerabilities, armors, or super reflexes, your combination of defenses can be just as good as all of those.



Tech Armor

You have a high-tech suit of power armor. This armor can be upgraded with new features and reinforced with better materials as you progress.



Manipulation Sets

Archetypeicon blaster.png

  • Darkness Manipulation
  • Earth Manipulation
  • Force Manipulation
  • Gravity Manipulation
  • Illusion Manipulation (Light Manipulation?)
  • Kinetic Manipulation
  • Ninjitsu Manipulation (Ninjutsu Manipulation?)
  • Plant Manipulation (Thorn Manipulation?)
  • Poison Manipulation (Toxin Manipulation?)
  • Radiation Manipulation
  • Sonic Manipulation (Sound Manipulation?)
  • Storm Manipulation
  • Traps
  • Trick Arrows

Martial Arts

You know a plethera of ancient techniques which can give you the upper-hand in combat.


Strength Manipulation

You have the ability to manipulate your muscles, giving you temporary super-human strength.



Assault Sets

V archetypeicon dominator.png

  • Archery Assault
  • Assault Weapons
  • Dark Assault
  • Feral Assault (Claws)
  • Force Assault (Force Field)
  • Gravity Assault
  • Kinetic Assault
  • Illusory Assault
  • Martial Arts (w/ chi blasts?)
  • Medieval Assault (Archery + Broad Sword)
  • Ninjutsu Assault (Katana + Ninjitsu)
  • Radiation Assault (Radiant Assault?)
  • Sonic Assault
  • Stony Assault
  • Storm Assault (Electricity Assault's counterpart?)
  • Tech Assault (Pulse Rifle)
  • Urban Assault (Dual Pistols)



Ancillary Sets

Dark



Kheldians



Archetypes

Rikti


An idea for a Rikti-based epic archetype that would be available to both heroes and villains.