Difference between revisions of "Storm Summoning"
Tidbit Jr. (Talk | contribs) (Combined the primary and secondary powertables into the split table.) |
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{{Powers_SplitLevelRow|Icon=StormSummoning_Fog.png|Power=Steamy Mist|PriLevel=6|SecLevel=10|Effect=Toggle: Point Blank Area of Effect, Team Stealth, +Defense(All), +Resistance(Fire, Cold, Energy, Confuse)|Border=1}} | {{Powers_SplitLevelRow|Icon=StormSummoning_Fog.png|Power=Steamy Mist|PriLevel=6|SecLevel=10|Effect=Toggle: Point Blank Area of Effect, Team Stealth, +Defense(All), +Resistance(Fire, Cold, Energy, Confuse)|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=StormSummoning_SteamyMist.png|Power=Freezing Rain|PriLevel=8|SecLevel=16|Effect=Ranged (Location Area of Effect), Minor Damage over Time(Cold), Foe -Speed, -Recharge, -Defense -Resistance|Border=1}} | {{Powers_SplitLevelRow|Icon=StormSummoning_SteamyMist.png|Power=Freezing Rain|PriLevel=8|SecLevel=16|Effect=Ranged (Location Area of Effect), Minor Damage over Time(Cold), Foe -Speed, -Recharge, -Defense -Resistance|Border=1}} | ||
− | {{Powers_SplitLevelRow|Icon=StormSummoning_Hurricane.png|Power=Hurricane|PriLevel=12|SecLevel=20|Effect=Toggle: Point Blank Area of Effect, Foe: -Range, - | + | {{Powers_SplitLevelRow|Icon=StormSummoning_Hurricane.png|Power=Hurricane|PriLevel=12|SecLevel=20|Effect=Toggle: Point Blank Area of Effect, Foe: -Range, -To Hit, Repel, Knockback|Border=1}} |
{{Powers_SplitLevelRow|Icon=StormSummoning_ThunderClap.png|Power=Thunder Clap|PriLevel=18|SecLevel=28|Effect=Point Blank Area of Effect, Foe: Disorient|Border=1}} | {{Powers_SplitLevelRow|Icon=StormSummoning_ThunderClap.png|Power=Thunder Clap|PriLevel=18|SecLevel=28|Effect=Point Blank Area of Effect, Foe: Disorient|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=StormSummoning_Tornado.png|Power=Tornado|PriLevel=26|SecLevel=35|Effect=Summon Tornado: Ranged Targetted Area of Effect Minor Damage (Smash), Foe: Knockback, Fear, Disorient|Border=1}} | {{Powers_SplitLevelRow|Icon=StormSummoning_Tornado.png|Power=Tornado|PriLevel=26|SecLevel=35|Effect=Summon Tornado: Ranged Targetted Area of Effect Minor Damage (Smash), Foe: Knockback, Fear, Disorient|Border=1}} | ||
Line 33: | Line 33: | ||
{{PowerBlock_Damage|Minor Damage over Time(Cold)}} | {{PowerBlock_Damage|Minor Damage over Time(Cold)}} | ||
{{PowerBlock_Recharge|Long}} | {{PowerBlock_Recharge|Long}} | ||
− | {{PowerBlock_Level | + | {{PowerBlock_Level|[[Image:Archetypeicon controller.png|18px]] 16 (Controller)}} |
− | + | ||
{{PowerBlock_Blank|[[Image:V_archetypeicon_corruptor.png|18px]] 16 (Corruptor)}} | {{PowerBlock_Blank|[[Image:V_archetypeicon_corruptor.png|18px]] 16 (Corruptor)}} | ||
+ | {{PowerBlock_Blank|[[Image:Archetypeicon defender.png|18px]] 8 (Defender)}} | ||
{{PowerBlock_Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 16 (Mastermind)}} | {{PowerBlock_Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 16 (Mastermind)}} | ||
{{PowerBlock_Effects|Ranged (Location Area of Effect)}} | {{PowerBlock_Effects|Ranged (Location Area of Effect)}} | ||
{{PowerBlock_Blank|Foe: -Speed, -Recharge, -Defense -Resistance}} | {{PowerBlock_Blank|Foe: -Speed, -Recharge, -Defense -Resistance}} | ||
− | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
+ | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Defense Debuff}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
− | |||
{{PowerBlock_Blank|{{Enhance Slow}}}} | {{PowerBlock_Blank|{{Enhance Slow}}}} | ||
− | |||
− | |||
− | |||
{{PowerBlock Sets|{{Set Targeted AoE Damage}}}} | {{PowerBlock Sets|{{Set Targeted AoE Damage}}}} | ||
{{PowerBlock Blank|{{Set Slow Movement}}}} | {{PowerBlock Blank|{{Set Slow Movement}}}} | ||
Line 58: | Line 58: | ||
{{PowerBlock_Damage|Minor Damage (Smash)}} | {{PowerBlock_Damage|Minor Damage (Smash)}} | ||
{{PowerBlock_Recharge|Moderate}} | {{PowerBlock_Recharge|Moderate}} | ||
− | {{PowerBlock_Level | + | {{PowerBlock_Level|[[Image:Archetypeicon controller.png|18px]] 1 (Controller)}} |
− | + | ||
{{PowerBlock_Blank|[[Image:V_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}} | {{PowerBlock_Blank|[[Image:V_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}} | ||
+ | {{PowerBlock_Blank|[[Image:Archetypeicon defender.png|18px]] 1 (Defender)}} | ||
{{PowerBlock_Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}} | {{PowerBlock_Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}} | ||
{{PowerBlock_Effects|Ranged (Cone)}} | {{PowerBlock_Effects|Ranged (Cone)}} | ||
{{PowerBlock_Blank|Foe: Knockback}} | {{PowerBlock_Blank|Foe: Knockback}} | ||
− | {{PowerBlock_Enhancements | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
− | {{ | + | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} |
− | {{PowerBlock | + | {{PowerBlock_Blank|{{Enhance Knockback}}}} |
+ | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
+ | {{PowerBlock Sets|{{Set Targeted AoE Damage}}}} | ||
+ | {{PowerBlock Blank|{{Set Knockback}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[Image:StormSummoning_Hurricane.png]] Hurricane === | === [[Image:StormSummoning_Hurricane.png]] Hurricane === | ||
− | You can summon a Hurricane. The wind and rain from this massive storm reduce the range and | + | You can summon a Hurricane. The wind and rain from this massive storm reduce the range and chance to hit of nearby foes. The massive winds of this storm continuously force foes away from you. |
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
− | {{PowerBlock_Level | + | {{PowerBlock_Level|[[Image:Archetypeicon controller.png|18px]] 20 (Controller)}} |
− | + | ||
{{PowerBlock_Blank|[[Image:V_archetypeicon_corruptor.png|18px]] 20 (Corruptor)}} | {{PowerBlock_Blank|[[Image:V_archetypeicon_corruptor.png|18px]] 20 (Corruptor)}} | ||
+ | {{PowerBlock_Blank|[[Image:Archetypeicon defender.png|18px]] 12 (Defender)}} | ||
{{PowerBlock_Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 20 (Mastermind)}} | {{PowerBlock_Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 20 (Mastermind)}} | ||
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}} | {{PowerBlock_Effects|Toggle: Point Blank Area of Effect}} | ||
− | {{PowerBlock_Blank|Foe: -Range, - | + | {{PowerBlock_Blank|Foe: -Range, -To Hit, Repel, Knockback}} |
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Knockback}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
− | |||
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}} | {{PowerBlock_Blank|{{Enhance ToHit Debuff}}}} | ||
{{PowerBlock Sets|{{Set Knockback}}}} | {{PowerBlock Sets|{{Set Knockback}}}} | ||
Line 101: | Line 101: | ||
{{PowerBlock_Damage|High Damage(Energy)}} | {{PowerBlock_Damage|High Damage(Energy)}} | ||
{{PowerBlock_Recharge|Long}} | {{PowerBlock_Recharge|Long}} | ||
− | {{PowerBlock_Level | + | {{PowerBlock_Level|[[Image:Archetypeicon controller.png|18px]] 38 (Controller)}} |
− | + | ||
{{PowerBlock_Blank|[[Image:V_archetypeicon_corruptor.png|18px]] 38 (Corruptor)}} | {{PowerBlock_Blank|[[Image:V_archetypeicon_corruptor.png|18px]] 38 (Corruptor)}} | ||
+ | {{PowerBlock_Blank|[[Image:Archetypeicon defender.png|18px]] 32 (Defender)}} | ||
{{PowerBlock_Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 38 (Mastermind)}} | {{PowerBlock_Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 38 (Mastermind)}} | ||
{{PowerBlock_Effects|Create Storm: Ranged, High Damage(Energy)}} | {{PowerBlock_Effects|Create Storm: Ranged, High Damage(Energy)}} | ||
{{PowerBlock_Blank|Foe: -Endurance}} | {{PowerBlock_Blank|Foe: -Endurance}} | ||
− | {{PowerBlock_Enhancements | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
− | + | {{PowerBlock_Blank|{{Enhance Damage}}}} | |
− | {{PowerBlock_Blank|{{Enhance | + | |
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}} | {{PowerBlock_Blank|{{Enhance Endurance Modification}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Knockback}}}} | {{PowerBlock_Blank|{{Enhance Knockback}}}} | ||
− | {{PowerBlock_Blank|{{Enhance | + | {{PowerBlock_Blank|{{Enhance Range}}}} |
− | {{PowerBlock_Blank|{{Enhance | + | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} |
− | {{PowerBlock Sets|{{Set | + | {{PowerBlock Sets|{{Set Ranged Damage}}}} |
{{PowerBlock Blank|{{Set Endurance Modification}}}} | {{PowerBlock Blank|{{Set Endurance Modification}}}} | ||
− | {{PowerBlock Blank|{{Set | + | {{PowerBlock Blank|{{Set Knockback}}}} |
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Line 125: | Line 125: | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Fast}} | {{PowerBlock_Recharge|Fast}} | ||
− | {{PowerBlock_Level | + | {{PowerBlock_Level|[[Image:Archetypeicon controller.png|18px]] 2 (Controller)}} |
− | + | ||
{{PowerBlock_Blank|[[Image:V_archetypeicon_corruptor.png|18px]] 2 (Corruptor)}} | {{PowerBlock_Blank|[[Image:V_archetypeicon_corruptor.png|18px]] 2 (Corruptor)}} | ||
+ | {{PowerBlock_Blank|[[Image:Archetypeicon defender.png|18px]] 1 (Defender)}} | ||
{{PowerBlock_Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 2 (Mastermind)}} | {{PowerBlock_Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 2 (Mastermind)}} | ||
{{PowerBlock_Effects|Ally Heal, Ally +Resistance (Disorient, Sleep, Endurance Drain)}} | {{PowerBlock_Effects|Ally Heal, Ally +Resistance (Disorient, Sleep, Endurance Drain)}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
− | |||
− | |||
{{PowerBlock_Blank|{{Enhance Heal}}}} | {{PowerBlock_Blank|{{Enhance Heal}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock Sets|{{Set Healing}}}} | {{PowerBlock Sets|{{Set Healing}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Line 143: | Line 143: | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
− | {{PowerBlock_Level | + | {{PowerBlock_Level|[[Image:Archetypeicon controller.png|18px]] 4 (Controller)}} |
− | + | ||
{{PowerBlock_Blank|[[Image:V_archetypeicon_corruptor.png|18px]] 4 (Corruptor)}} | {{PowerBlock_Blank|[[Image:V_archetypeicon_corruptor.png|18px]] 4 (Corruptor)}} | ||
+ | {{PowerBlock_Blank|[[Image:Archetypeicon defender.png|18px]] 2 (Defender)}} | ||
{{PowerBlock_Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 4 (Mastermind)}} | {{PowerBlock_Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 4 (Mastermind)}} | ||
{{PowerBlock_Effects|Toggle: Ranged (Targeted Area of Effect)}} | {{PowerBlock_Effects|Toggle: Ranged (Targeted Area of Effect)}} | ||
Line 161: | Line 161: | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
− | {{PowerBlock_Level | + | {{PowerBlock_Level|[[Image:Archetypeicon controller.png|18px]] 10 (Controller)}} |
− | + | ||
{{PowerBlock_Blank|[[Image:V_archetypeicon_corruptor.png|18px]] 10 (Corruptor)}} | {{PowerBlock_Blank|[[Image:V_archetypeicon_corruptor.png|18px]] 10 (Corruptor)}} | ||
+ | {{PowerBlock_Blank|[[Image:Archetypeicon defender.png|18px]] 6 (Defender)}} | ||
{{PowerBlock_Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 10 (Mastermind)}} | {{PowerBlock_Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 10 (Mastermind)}} | ||
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}} | {{PowerBlock_Effects|Toggle: Point Blank Area of Effect}} | ||
{{PowerBlock_Blank|Team Stealth, +Defense(All)}} | {{PowerBlock_Blank|Team Stealth, +Defense(All)}} | ||
{{PowerBlock_Blank|Team: +Resistance(Fire, Cold, Energy, Confuse)}} | {{PowerBlock_Blank|Team: +Resistance(Fire, Cold, Energy, Confuse)}} | ||
− | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | + | {{PowerBlock_Enhancements|{{Enhance Defense Buff}}}} |
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
− | |||
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}} | {{PowerBlock_Blank|{{Enhance Damage Resistance}}}} | ||
− | {{PowerBlock Sets|{{Set | + | {{PowerBlock Sets|{{Set Defense}}}} |
− | {{PowerBlock Blank|{{Set | + | {{PowerBlock Blank|{{Set Resist Damage}}}} |
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Line 182: | Line 182: | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
− | {{PowerBlock_Level | + | {{PowerBlock_Level|[[Image:Archetypeicon controller.png|18px]] 28 (Controller)}} |
− | + | ||
{{PowerBlock_Blank|[[Image:V_archetypeicon_corruptor.png|18px]] 28 (Corruptor)}} | {{PowerBlock_Blank|[[Image:V_archetypeicon_corruptor.png|18px]] 28 (Corruptor)}} | ||
+ | {{PowerBlock_Blank|[[Image:Archetypeicon defender.png|18px]] 18 (Defender)}} | ||
{{PowerBlock_Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 28 (Mastermind)}} | {{PowerBlock_Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 28 (Mastermind)}} | ||
{{PowerBlock_Effects|Point Blank Area of Effect}} | {{PowerBlock_Effects|Point Blank Area of Effect}} | ||
{{PowerBlock_Blank|Foe: Disorient}} | {{PowerBlock_Blank|Foe: Disorient}} | ||
− | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock_Blank|{{Enhance Disorient Duration}}}} | {{PowerBlock_Blank|{{Enhance Disorient Duration}}}} | ||
− | |||
{{PowerBlock Sets|{{Set Stuns}}}} | {{PowerBlock Sets|{{Set Stuns}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Line 202: | Line 202: | ||
{{PowerBlock_Damage|Minor Damage (Smash)}} | {{PowerBlock_Damage|Minor Damage (Smash)}} | ||
{{PowerBlock_Recharge|Long}} | {{PowerBlock_Recharge|Long}} | ||
− | {{PowerBlock_Level | + | {{PowerBlock_Level|[[Image:Archetypeicon controller.png|18px]] 35 (Controller)}} |
− | + | ||
{{PowerBlock_Blank|[[Image:V_archetypeicon_corruptor.png|18px]] 35 (Corruptor)}} | {{PowerBlock_Blank|[[Image:V_archetypeicon_corruptor.png|18px]] 35 (Corruptor)}} | ||
+ | {{PowerBlock_Blank|[[Image:Archetypeicon defender.png|18px]] 26 (Defender)}} | ||
{{PowerBlock_Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 35 (Mastermind)}} | {{PowerBlock_Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 35 (Mastermind)}} | ||
{{PowerBlock_Effects|Summon Tornado: Targeted Area of Effect}} | {{PowerBlock_Effects|Summon Tornado: Targeted Area of Effect}} | ||
{{PowerBlock_Blank|Foe: Knockback, Fear, Disorient}} | {{PowerBlock_Blank|Foe: Knockback, Fear, Disorient}} | ||
− | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | + | {{PowerBlock_Enhancements|{{Enhance Damage}}}} |
+ | {{PowerBlock_Blank|{{Enhance Defense Debuff}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Knockback}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
− | |||
{{PowerBlock_Blank|{{Enhance Disorient Duration}}}} | {{PowerBlock_Blank|{{Enhance Disorient Duration}}}} | ||
− | + | {{PowerBlock Sets|{{Set Pet Damage}}}} | |
− | + | ||
− | + | ||
− | {{PowerBlock Sets|{{Set | + | |
{{PowerBlock Blank|{{Set Stuns}}}} | {{PowerBlock Blank|{{Set Stuns}}}} | ||
− | |||
{{PowerBlock Blank|{{Set Defense Debuff}}}} | {{PowerBlock Blank|{{Set Defense Debuff}}}} | ||
+ | {{PowerBlock Blank|{{Set Knockback}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
== External Links == | == External Links == | ||
* {{NoFuturePowerSet|Game=coh|Power={{PAGENAMEE}}|Archetype=Controller|Type=Buff}} | * {{NoFuturePowerSet|Game=coh|Power={{PAGENAMEE}}|Archetype=Controller|Type=Buff}} | ||
+ | * {{NoFuturePowerSet|Game=cov|Power={{PAGENAMEE}}|Archetype=Corruptor|Type=Buff}} | ||
* {{NoFuturePowerSet|Game=coh|Power={{PAGENAMEE}}|Archetype=Defender|Type=Buff}} | * {{NoFuturePowerSet|Game=coh|Power={{PAGENAMEE}}|Archetype=Defender|Type=Buff}} | ||
+ | * {{NoFuturePowerSet|Game=cov|Power={{PAGENAMEE}}|Archetype=Mastermind|Type=Buff}} | ||
[[Category:Powersets]] | [[Category:Powersets]] | ||
− | |||
[[Category:Controller Secondary]] | [[Category:Controller Secondary]] | ||
[[Category:Corruptor Secondary]] | [[Category:Corruptor Secondary]] | ||
+ | [[Category:Defender Primary]] | ||
[[Category:Mastermind Secondary]] | [[Category:Mastermind Secondary]] |
Revision as of 06:03, 27 November 2008
Overview
You can command the forces of nature! Storm Summoning allows you to control wind and weather to aid your allies and wreak havoc on your foes. Storm Summoning is a primary powerset for Defenders and a secondary powerset for Controllers, Corruptors and Masterminds.
This powerset was added to the Corruptor and Mastermind options in Issue 12.
Power Table
The Storm Summoning powerset is available as a primary powerset for Defenders and a secondary powerset for Controllers as well as Corruptors and Masterminds as of Issue 12. The following table shows which powers are available and at what level:
Power | Level as Primary | Level as Secondary | Effect | |
Gale | 1 | 1 | Ranged (Cone), Minor Damage (Smash), Foe Knockback | |
O2 Boost | 1 | 2 | Ally Heal, Ally +Resistance (Disorient, Sleep, Endurance Drain) | |
Snow Storm | 2 | 4 | Toggle: Ranged (Targeted Area of Effect), Foe: -Speed -Recharge -Fly | |
Steamy Mist | 6 | 10 | Toggle: Point Blank Area of Effect, Team Stealth, +Defense(All), +Resistance(Fire, Cold, Energy, Confuse) | |
Freezing Rain | 8 | 16 | Ranged (Location Area of Effect), Minor Damage over Time(Cold), Foe -Speed, -Recharge, -Defense -Resistance | |
Hurricane | 12 | 20 | Toggle: Point Blank Area of Effect, Foe: -Range, -To Hit, Repel, Knockback | |
Thunder Clap | 18 | 28 | Point Blank Area of Effect, Foe: Disorient | |
Tornado | 26 | 35 | Summon Tornado: Ranged Targetted Area of Effect Minor Damage (Smash), Foe: Knockback, Fear, Disorient | |
Lightning Storm | 32 | 38 | Create Storm: Ranged, High Damage(Energy), Foe: -Endurance |
Powers
The following are powers in the Storm Summoning powerset.
Freezing Rain
Summons Freezing Rain at a targeted location. Freezing Rain deals minimal Cold damage to anything that passes through the storm. It also Slows the affected foes and severely reduces their Defense and resistance to damage. Many foes may even slip and fall trying to escape the storm.
Damage | Minor Damage over Time(Cold) |
Recharge | Long |
Minimum Level | 16 (Controller) |
16 (Corruptor) | |
8 (Defender) | |
16 (Mastermind) | |
Effects | Ranged (Location Area of Effect) |
Foe: -Speed, -Recharge, -Defense -Resistance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Targeted AoE Damage |
Slow Movement | |
Defense Debuff |
Gale
You can call forth a tremendous gust of Gale force winds that knock down foes and deal some Smashing damage in a wide cone area.
Damage | Minor Damage (Smash) |
Recharge | Moderate |
Minimum Level | 1 (Controller) |
1 (Corruptor) | |
1 (Defender) | |
1 (Mastermind) | |
Effects | Ranged (Cone) |
Foe: Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Targeted AoE Damage |
Knockback |
Hurricane
You can summon a Hurricane. The wind and rain from this massive storm reduce the range and chance to hit of nearby foes. The massive winds of this storm continuously force foes away from you.
Recharge | Slow |
Minimum Level | 20 (Controller) |
20 (Corruptor) | |
12 (Defender) | |
20 (Mastermind) | |
Effects | Toggle: Point Blank Area of Effect |
Foe: -Range, -To Hit, Repel, Knockback | |
Enhancements | Reduce Endurance Cost |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | Knockback |
ToHit Debuff |
Lightning Storm
You can create a massive Lightning Storm that will strike any foe that approaches you. Lightning from this storm can knock down and damage all nearby foes, and can even instill panic. Lightning bolts will continue to fall as long as the storm remains.
Damage | High Damage(Energy) |
Recharge | Long |
Minimum Level | 38 (Controller) |
38 (Corruptor) | |
32 (Defender) | |
38 (Mastermind) | |
Effects | Create Storm: Ranged, High Damage(Energy) |
Foe: -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Endurance Modification | |
Knockback |
O2 Boost
Saturates the air around a targeted ally with rich oxygen, healing his wounds. The O2 Boost can protect a targeted ally from Sleep, Stun and Endurance Drain effects. You cannot use this power on yourself.
Recharge | Fast |
Minimum Level | 2 (Controller) |
2 (Corruptor) | |
1 (Defender) | |
2 (Mastermind) | |
Effects | Ally Heal, Ally +Resistance (Disorient, Sleep, Endurance Drain) |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Snow Storm
While active, the chill from this Snow Storm can dramatically Slow the attack and movement speed of the target and all nearby foes. The torrent winds of the Snow Storm are enough to bring down flying foes.
Recharge | Slow |
Minimum Level | 4 (Controller) |
4 (Corruptor) | |
2 (Defender) | |
4 (Mastermind) | |
Effects | Toggle: Ranged (Targeted Area of Effect) |
Foe: -Speed -Recharge -Fly | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Slow Movement |
Steamy Mist
Your mastery of the elements allows you to hide yourself and all nearby allies within a Steamy Mist. Steamy Mist makes you and your allies harder to see and increases your Defense bonus to all attacks, while reducing Fire, Cold, and Energy damage, as well as your Foes ability to Confuse you. You cannot use any other Concealment type powers while using Steamy Mist.
Recharge | Slow |
Minimum Level | 10 (Controller) |
10 (Corruptor) | |
6 (Defender) | |
10 (Mastermind) | |
Effects | Toggle: Point Blank Area of Effect |
Team Stealth, +Defense(All) | |
Team: +Resistance(Fire, Cold, Energy, Confuse) | |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Defense |
Resist Damage |
Thunder Clap
You can call forth a tremendous Thunder Clap that will Disorient most foes in a large area around you.
Recharge | Slow |
Minimum Level | 28 (Controller) |
28 (Corruptor) | |
18 (Defender) | |
28 (Mastermind) | |
Effects | Point Blank Area of Effect |
Foe: Disorient | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Stuns |
Tornado
Conjures up a funnel cloud at a targeted location. The Tornado will chase down your foes, tossing them into the air and hurling them great distances. The victims are left Disoriented and with reduced Defense. The Tornado is a menacing sight, and can even cause panic among your foes.
Damage | Minor Damage (Smash) |
Recharge | Long |
Minimum Level | 35 (Controller) |
35 (Corruptor) | |
26 (Defender) | |
35 (Mastermind) | |
Effects | Summon Tornado: Targeted Area of Effect |
Foe: Knockback, Fear, Disorient | |
Enhancements | Enhance Damage |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Pet Damage |
Stuns | |
Defense Debuff | |
Knockback |