Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Difference between revisions of "Fear"

From Paragon Wiki Archive
Jump to: navigation, search
(testing format templates for power list)
m (powerset --> power set)
 
(35 intermediate revisions by 12 users not shown)
Line 1: Line 1:
{{wip}}
+
{{TOCright}}
 +
== Overview ==
  
==What Is Fear?==
+
'''Fear''' is a [[Status Effect]]. A mob or player under the affects of a Fear power will cower in terror for the duration of the power. [[NPC]] enemies have a chance to run a short distance or stand still and cower. Most importantly, while Fear is in effect, the target cannot attack unless it is attacked first. Then the target can either perform one counter-attack, or run away for 10 seconds, after which it will go back to cowering until the Fear effect wears off. Fear does not [[detoggle]] its target.  Fear effects of this type are labeled Terrorize in the real numbers display and under the health bar hen affected by it.
  
''Fear is the mind-killer.  Fear is the little death that brings total obliteration.'' 
+
{{MagResProt Description}}
--Frank Herbert
+
  
Or, in terms of CoX game mechanics, Fear is a status effect, like disorient, or knockback.  An enemy under the affects of a Fear power will cower.  A player who is Feared is immobilized.  Mobs sometimes run a short distance, but mostly stand still and cower.  Fear also causes an accuracy debuff.  Most importantly, while Fear is in effect, the target cannot attack unless it is attacted first.  Then the target can perform one counter-attack, after which it will go back to cowering until the Fear effect wears off.  Note that, unlike a hold, Fear does not detoggle its target.
+
== How to tell if a power uses fear ==
  
==What Powers Cause Fear?==
+
[[File:Fear.png|32px]] Most fear power icons include a skull, seen at left.
  
Anyone can obtain a fear inflicting power through the power pools, but there are also a few fear inducing powers scattered among the primaries and secondaries for scrappers, brutes, stalkers, defenders, controllers, and dominators.
+
=== Examples ===
 +
<!-- Keep this list short, max 3 entries. Any more than that and we may as well delete it -->
  
 +
* [[List of Powers that use Fear]]
  
 +
{{PowerBox|Icon=DarkMiasma FearsomeAura.png|Name=[[Dark Miasma#Fearsome Stare|Fearsome Stare]]|Effect=Ranged (Cone) Foe Fear Mag 3
 +
|Desc=The sixth power in the [[Dark Miasma]] power set for [[Defender]]s, [[Corruptor]]s, and [[Mastermind]]s.}}
  
{{PowerBox|Icon=Manipulation_Intimidate.png|Name=Intimidate|Effect=ranged single target|Desc=Power description}}
+
{{PowerBox|Icon=ShadowFighting TouchOfFear.png|Name=[[Dark Melee#Touch of Fear|Touch of Fear]]|Effect=Melee Foe Fear Mag 3
{{PowerBox|Icon=Manipulation_InvokePanic.png|Name=Invoke Panic|Effect=Mag 1 or 2?|Desc=Power description}}
+
|Desc=A power from the [[Dark Melee]] power set for [[Scrapper]]s, [[Tanker]]s, [[Brute]]s, and [[Stalker]]s.}}
  
{{PowerBox|Icon=ShadowFighting_TouchOfFear.png|Name=Touch of Fear|Effect=Power Effects|Desc=Power description}}
+
== History ==
 +
This effect did not exist until around [[Issue 3]] when it replaced the [[Afraid]] effect in several powers.
  
{{Power|DarkArmor_FearfulAura.png|Cloak of Fear|Power Effects|Power description}}
+
== See Also ==
{{Power|MentalControl_Terrify.png|Terrify|Power Effects|Power description}}
+
* [[Status Effect]]
 +
* [[Afraid]]
 +
* [[Avoid]]
  
{{Powers_LevelHeader}}
+
{{Navbox Status Effects}}
{{Powers_LevelRow|Icon=DarkMiasma_FearsomeAura.png|Power=Fearsome Stare|Level=20|Effect=Auto: Self +Resistance(Disorient, Smash, Lethal, Toxic)|Border=1}}
+
{{Powers_LevelRow|Icon=Illusions_spectralTerror.png|Power=Spectral Terror|Level=28|Effect=Click: Self +Regeneration|Border=1}}
+
{{Powers_LevelRow|Icon=StormSummoning_Tornado.png|Power=Tornado|Level=35|Effect=Self Rez|Border=1}}
+
{{Powers_Footer}}
+
  
===Power Pools===
+
[[Category:Status Effects]]
The third and fourth powers of the presence pool are fear powers.  Intimidate is a single target power.  Invoke Panic is an AoE. 
+
 
+
===Dark Melee===
+
Scrappers, Brutes, and Stalkers have access to the Dark Melee attack powerset.  Touch of Fear is a single target fear power.
+
 
+
===Dark Armor===
+
Scrappers, Brutes, and Stalkers have access to the Dark Armor defensive powerset.  Cloak of Fear is a PBAoE fear power.
+
 
+
===Mind Control===
+
Controllers and Dominators have access to the Terrify power through the Mind Control powerset.  It is a cone attack which inflicts minor damage as well as causing fear.
+
 
+
===Dark Miasma===
+
Fearsome Stare is a cone attack which causes fear.  This powerset is available to Defenders, Corruptors, and Masterminds, but not Controllers.  Note that the Dark Servant pet in Dark Miasma can not cast Fearsome Stare.  Also note that Petrifying Glare is not a fear power; it is a hold.
+
 
+
===Illusion===
+
Controllers do have access to Spectral Terror, which causes fear.
+
 
+
===Storm===
+
Storm Defenders can cast Tornado, which has a minor side effect of causing fear.
+
 
+
==Defense Against Fear==
+
There are a lot of powers which offer resistance to Fear.
+
 
+
tactics gives fear resistance.  so does dark armor (obsidian shield).  break frees work on it.  there is a 1 hour minor fear resistance buff available from the empowerment station in a sg base.  empathy's clear mind protects against fear.  so does stimulant from medicine pool.  shadowfall gives resistance (dark miasma, defenders, controllers, masterminds) toggle aoe. stalker ninjitsu Kuji-In Rin gives fear resistance.  clarity from defender sonic resonance gives fear defense (also available to corruptors and controllers).  indomitable will (ancillary pool power for controllers) has fear resistance.  * resistance and protection aren't the same thing.  One cuts duration of mez effects, one increases your magnitude of protection.
+

Latest revision as of 03:00, 16 July 2012

Overview

Fear is a Status Effect. A mob or player under the affects of a Fear power will cower in terror for the duration of the power. NPC enemies have a chance to run a short distance or stand still and cower. Most importantly, while Fear is in effect, the target cannot attack unless it is attacked first. Then the target can either perform one counter-attack, or run away for 10 seconds, after which it will go back to cowering until the Fear effect wears off. Fear does not detoggle its target. Fear effects of this type are labeled Terrorize in the real numbers display and under the health bar hen affected by it.

Magnitude, Resistance, Protection

Except for Slows, all status effects work the same way. The target has both Resistance and Protection. In order for the attack to take effect, it must have a big enough Magnitude to overcome the Protection. Once the Protection is overcome, the duration of the effect depends on the target's Resistance. Attacks can stack in order to overcome a target's Protection. No Slow Protection exists, only Resistance.

PVE: Minions have a Protection of 1. Lts are 2. Bosses are 3. Elite Bosses are 6. The Purple Triangles of Doom on an Archvillain or Hero add 50 to all but Sleep while they are up. Some specific enemies are resistant to fear.

PVP: As of Issue 13, Protection does not exist in PVP, only Resistance.

How to tell if a power uses fear

Fear.png Most fear power icons include a skull, seen at left.

Examples

DarkMiasma FearsomeAura.png Fearsome Stare Ranged (Cone) Foe Fear Mag 3
The sixth power in the Dark Miasma power set for Defenders, Corruptors, and Masterminds.
ShadowFighting TouchOfFear.png Touch of Fear Melee Foe Fear Mag 3
A power from the Dark Melee power set for Scrappers, Tankers, Brutes, and Stalkers.

History

This effect did not exist until around Issue 3 when it replaced the Afraid effect in several powers.

See Also